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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
- namespace Shader::Maxwell {
- [[nodiscard]] IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1,
- const IR::U32& operand_2, CompareOp compare_op, bool is_signed);
- [[nodiscard]] IR::U1 ExtendedIntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1,
- const IR::U32& operand_2, CompareOp compare_op,
- bool is_signed);
- [[nodiscard]] IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1,
- const IR::U1& predicate_2, BooleanOp bop);
- [[nodiscard]] IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op);
- [[nodiscard]] bool IsCompareOpOrdered(FPCompareOp op);
- [[nodiscard]] IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F16F32F64& operand_1,
- const IR::F16F32F64& operand_2, FPCompareOp compare_op,
- IR::FpControl control = {});
- } // namespace Shader::Maxwell
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