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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <list>
- #include <map>
- #include <stack>
- #include <unordered_map>
- #include <unordered_set>
- #include <vector>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "video_core/shader/control_flow.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- namespace {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- constexpr s32 unassigned_branch = -2;
- struct Query {
- u32 address{};
- std::stack<u32> ssy_stack{};
- std::stack<u32> pbk_stack{};
- };
- struct BlockStack {
- BlockStack() = default;
- BlockStack(const BlockStack& b) = default;
- BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
- std::stack<u32> ssy_stack{};
- std::stack<u32> pbk_stack{};
- };
- struct BlockBranchInfo {
- Condition condition{};
- s32 address{exit_branch};
- bool kill{};
- bool is_sync{};
- bool is_brk{};
- bool ignore{};
- };
- struct BlockInfo {
- u32 start{};
- u32 end{};
- bool visited{};
- BlockBranchInfo branch{};
- bool IsInside(const u32 address) const {
- return start <= address && address <= end;
- }
- };
- struct CFGRebuildState {
- explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
- const u32 start)
- : start{start}, program_code{program_code}, program_size{program_size} {}
- u32 start{};
- std::vector<BlockInfo> block_info{};
- std::list<u32> inspect_queries{};
- std::list<Query> queries{};
- std::unordered_map<u32, u32> registered{};
- std::unordered_set<u32> labels{};
- std::map<u32, u32> ssy_labels{};
- std::map<u32, u32> pbk_labels{};
- std::unordered_map<u32, BlockStack> stacks{};
- const ProgramCode& program_code;
- const std::size_t program_size;
- };
- enum class BlockCollision : u32 { None, Found, Inside };
- std::pair<BlockCollision, u32> TryGetBlock(CFGRebuildState& state, u32 address) {
- const auto& blocks = state.block_info;
- for (u32 index = 0; index < blocks.size(); index++) {
- if (blocks[index].start == address) {
- return {BlockCollision::Found, index};
- }
- if (blocks[index].IsInside(address)) {
- return {BlockCollision::Inside, index};
- }
- }
- return {BlockCollision::None, -1};
- }
- struct ParseInfo {
- BlockBranchInfo branch_info{};
- u32 end_address{};
- };
- BlockInfo& CreateBlockInfo(CFGRebuildState& state, u32 start, u32 end) {
- auto& it = state.block_info.emplace_back();
- it.start = start;
- it.end = end;
- const u32 index = static_cast<u32>(state.block_info.size() - 1);
- state.registered.insert({start, index});
- return it;
- }
- Pred GetPredicate(u32 index, bool negated) {
- return static_cast<Pred>(index + (negated ? 8 : 0));
- }
- /**
- * Returns whether the instruction at the specified offset is a 'sched' instruction.
- * Sched instructions always appear before a sequence of 3 instructions.
- */
- constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
- constexpr u32 SchedPeriod = 4;
- u32 absolute_offset = offset - main_offset;
- return (absolute_offset % SchedPeriod) == 0;
- }
- enum class ParseResult : u32 {
- ControlCaught,
- BlockEnd,
- AbnormalFlow,
- };
- std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address) {
- u32 offset = static_cast<u32>(address);
- const u32 end_address = static_cast<u32>(state.program_size / sizeof(Instruction));
- ParseInfo parse_info{};
- const auto insert_label = [](CFGRebuildState& state, u32 address) {
- const auto pair = state.labels.emplace(address);
- if (pair.second) {
- state.inspect_queries.push_back(address);
- }
- };
- while (true) {
- if (offset >= end_address) {
- // ASSERT_OR_EXECUTE can't be used, as it ignores the break
- ASSERT_MSG(false, "Shader passed the current limit!");
- parse_info.branch_info.address = exit_branch;
- parse_info.branch_info.ignore = false;
- break;
- }
- if (state.registered.count(offset) != 0) {
- parse_info.branch_info.address = offset;
- parse_info.branch_info.ignore = true;
- break;
- }
- if (IsSchedInstruction(offset, state.start)) {
- offset++;
- continue;
- }
- const Instruction instr = {state.program_code[offset]};
- const auto opcode = OpCode::Decode(instr);
- if (!opcode || opcode->get().GetType() != OpCode::Type::Flow) {
- offset++;
- continue;
- }
- switch (opcode->get().GetId()) {
- case OpCode::Id::EXIT: {
- const auto pred_index = static_cast<u32>(instr.pred.pred_index);
- parse_info.branch_info.condition.predicate =
- GetPredicate(pred_index, instr.negate_pred != 0);
- if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
- offset++;
- continue;
- }
- const ConditionCode cc = instr.flow_condition_code;
- parse_info.branch_info.condition.cc = cc;
- if (cc == ConditionCode::F) {
- offset++;
- continue;
- }
- parse_info.branch_info.address = exit_branch;
- parse_info.branch_info.kill = false;
- parse_info.branch_info.is_sync = false;
- parse_info.branch_info.is_brk = false;
- parse_info.branch_info.ignore = false;
- parse_info.end_address = offset;
- return {ParseResult::ControlCaught, parse_info};
- }
- case OpCode::Id::BRA: {
- if (instr.bra.constant_buffer != 0) {
- return {ParseResult::AbnormalFlow, parse_info};
- }
- const auto pred_index = static_cast<u32>(instr.pred.pred_index);
- parse_info.branch_info.condition.predicate =
- GetPredicate(pred_index, instr.negate_pred != 0);
- if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
- offset++;
- continue;
- }
- const ConditionCode cc = instr.flow_condition_code;
- parse_info.branch_info.condition.cc = cc;
- if (cc == ConditionCode::F) {
- offset++;
- continue;
- }
- const u32 branch_offset = offset + instr.bra.GetBranchTarget();
- if (branch_offset == 0) {
- parse_info.branch_info.address = exit_branch;
- } else {
- parse_info.branch_info.address = branch_offset;
- }
- insert_label(state, branch_offset);
- parse_info.branch_info.kill = false;
- parse_info.branch_info.is_sync = false;
- parse_info.branch_info.is_brk = false;
- parse_info.branch_info.ignore = false;
- parse_info.end_address = offset;
- return {ParseResult::ControlCaught, parse_info};
- }
- case OpCode::Id::SYNC: {
- const auto pred_index = static_cast<u32>(instr.pred.pred_index);
- parse_info.branch_info.condition.predicate =
- GetPredicate(pred_index, instr.negate_pred != 0);
- if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
- offset++;
- continue;
- }
- const ConditionCode cc = instr.flow_condition_code;
- parse_info.branch_info.condition.cc = cc;
- if (cc == ConditionCode::F) {
- offset++;
- continue;
- }
- parse_info.branch_info.address = unassigned_branch;
- parse_info.branch_info.kill = false;
- parse_info.branch_info.is_sync = true;
- parse_info.branch_info.is_brk = false;
- parse_info.branch_info.ignore = false;
- parse_info.end_address = offset;
- return {ParseResult::ControlCaught, parse_info};
- }
- case OpCode::Id::BRK: {
- const auto pred_index = static_cast<u32>(instr.pred.pred_index);
- parse_info.branch_info.condition.predicate =
- GetPredicate(pred_index, instr.negate_pred != 0);
- if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
- offset++;
- continue;
- }
- const ConditionCode cc = instr.flow_condition_code;
- parse_info.branch_info.condition.cc = cc;
- if (cc == ConditionCode::F) {
- offset++;
- continue;
- }
- parse_info.branch_info.address = unassigned_branch;
- parse_info.branch_info.kill = false;
- parse_info.branch_info.is_sync = false;
- parse_info.branch_info.is_brk = true;
- parse_info.branch_info.ignore = false;
- parse_info.end_address = offset;
- return {ParseResult::ControlCaught, parse_info};
- }
- case OpCode::Id::KIL: {
- const auto pred_index = static_cast<u32>(instr.pred.pred_index);
- parse_info.branch_info.condition.predicate =
- GetPredicate(pred_index, instr.negate_pred != 0);
- if (parse_info.branch_info.condition.predicate == Pred::NeverExecute) {
- offset++;
- continue;
- }
- const ConditionCode cc = instr.flow_condition_code;
- parse_info.branch_info.condition.cc = cc;
- if (cc == ConditionCode::F) {
- offset++;
- continue;
- }
- parse_info.branch_info.address = exit_branch;
- parse_info.branch_info.kill = true;
- parse_info.branch_info.is_sync = false;
- parse_info.branch_info.is_brk = false;
- parse_info.branch_info.ignore = false;
- parse_info.end_address = offset;
- return {ParseResult::ControlCaught, parse_info};
- }
- case OpCode::Id::SSY: {
- const u32 target = offset + instr.bra.GetBranchTarget();
- insert_label(state, target);
- state.ssy_labels.emplace(offset, target);
- break;
- }
- case OpCode::Id::PBK: {
- const u32 target = offset + instr.bra.GetBranchTarget();
- insert_label(state, target);
- state.pbk_labels.emplace(offset, target);
- break;
- }
- case OpCode::Id::BRX: {
- return {ParseResult::AbnormalFlow, parse_info};
- }
- default:
- break;
- }
- offset++;
- }
- parse_info.branch_info.kill = false;
- parse_info.branch_info.is_sync = false;
- parse_info.branch_info.is_brk = false;
- parse_info.end_address = offset - 1;
- return {ParseResult::BlockEnd, parse_info};
- }
- bool TryInspectAddress(CFGRebuildState& state) {
- if (state.inspect_queries.empty()) {
- return false;
- }
- const u32 address = state.inspect_queries.front();
- state.inspect_queries.pop_front();
- const auto [result, block_index] = TryGetBlock(state, address);
- switch (result) {
- case BlockCollision::Found: {
- return true;
- }
- case BlockCollision::Inside: {
- // This case is the tricky one:
- // We need to Split the block in 2 sepparate blocks
- const u32 end = state.block_info[block_index].end;
- BlockInfo& new_block = CreateBlockInfo(state, address, end);
- BlockInfo& current_block = state.block_info[block_index];
- current_block.end = address - 1;
- new_block.branch = current_block.branch;
- BlockBranchInfo forward_branch{};
- forward_branch.address = address;
- forward_branch.ignore = true;
- current_block.branch = forward_branch;
- return true;
- }
- default:
- break;
- }
- const auto [parse_result, parse_info] = ParseCode(state, address);
- if (parse_result == ParseResult::AbnormalFlow) {
- // if it's AbnormalFlow, we end it as false, ending the CFG reconstruction
- return false;
- }
- BlockInfo& block_info = CreateBlockInfo(state, address, parse_info.end_address);
- block_info.branch = parse_info.branch_info;
- if (parse_info.branch_info.condition.IsUnconditional()) {
- return true;
- }
- const u32 fallthrough_address = parse_info.end_address + 1;
- state.inspect_queries.push_front(fallthrough_address);
- return true;
- }
- bool TryQuery(CFGRebuildState& state) {
- const auto gather_labels = [](std::stack<u32>& cc, std::map<u32, u32>& labels,
- BlockInfo& block) {
- auto gather_start = labels.lower_bound(block.start);
- const auto gather_end = labels.upper_bound(block.end);
- while (gather_start != gather_end) {
- cc.push(gather_start->second);
- ++gather_start;
- }
- };
- if (state.queries.empty()) {
- return false;
- }
- Query& q = state.queries.front();
- const u32 block_index = state.registered[q.address];
- BlockInfo& block = state.block_info[block_index];
- // If the block is visited, check if the stacks match, else gather the ssy/pbk
- // labels into the current stack and look if the branch at the end of the block
- // consumes a label. Schedule new queries accordingly
- if (block.visited) {
- BlockStack& stack = state.stacks[q.address];
- const bool all_okay = (stack.ssy_stack.empty() || q.ssy_stack == stack.ssy_stack) &&
- (stack.pbk_stack.empty() || q.pbk_stack == stack.pbk_stack);
- state.queries.pop_front();
- return all_okay;
- }
- block.visited = true;
- state.stacks.insert_or_assign(q.address, BlockStack{q});
- Query q2(q);
- state.queries.pop_front();
- gather_labels(q2.ssy_stack, state.ssy_labels, block);
- gather_labels(q2.pbk_stack, state.pbk_labels, block);
- if (!block.branch.condition.IsUnconditional()) {
- q2.address = block.end + 1;
- state.queries.push_back(q2);
- }
- Query conditional_query{q2};
- if (block.branch.is_sync) {
- if (block.branch.address == unassigned_branch) {
- block.branch.address = conditional_query.ssy_stack.top();
- }
- conditional_query.ssy_stack.pop();
- }
- if (block.branch.is_brk) {
- if (block.branch.address == unassigned_branch) {
- block.branch.address = conditional_query.pbk_stack.top();
- }
- conditional_query.pbk_stack.pop();
- }
- conditional_query.address = block.branch.address;
- state.queries.push_back(std::move(conditional_query));
- return true;
- }
- } // Anonymous namespace
- std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
- std::size_t program_size, u32 start_address) {
- CFGRebuildState state{program_code, program_size, start_address};
- // Inspect Code and generate blocks
- state.labels.clear();
- state.labels.emplace(start_address);
- state.inspect_queries.push_back(state.start);
- while (!state.inspect_queries.empty()) {
- if (!TryInspectAddress(state)) {
- return {};
- }
- }
- // Decompile Stacks
- state.queries.push_back(Query{state.start, {}, {}});
- bool decompiled = true;
- while (!state.queries.empty()) {
- if (!TryQuery(state)) {
- decompiled = false;
- break;
- }
- }
- // Sort and organize results
- std::sort(state.block_info.begin(), state.block_info.end(),
- [](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; });
- ShaderCharacteristics result_out{};
- result_out.decompilable = decompiled;
- result_out.start = start_address;
- result_out.end = start_address;
- for (const auto& block : state.block_info) {
- ShaderBlock new_block{};
- new_block.start = block.start;
- new_block.end = block.end;
- new_block.ignore_branch = block.branch.ignore;
- if (!new_block.ignore_branch) {
- new_block.branch.cond = block.branch.condition;
- new_block.branch.kills = block.branch.kill;
- new_block.branch.address = block.branch.address;
- }
- result_out.end = std::max(result_out.end, block.end);
- result_out.blocks.push_back(new_block);
- }
- if (result_out.decompilable) {
- result_out.labels = std::move(state.labels);
- return {std::move(result_out)};
- }
- // If it's not decompilable, merge the unlabelled blocks together
- auto back = result_out.blocks.begin();
- auto next = std::next(back);
- while (next != result_out.blocks.end()) {
- if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
- back->end = next->end;
- next = result_out.blocks.erase(next);
- continue;
- }
- back = next;
- ++next;
- }
- return {std::move(result_out)};
- }
- } // namespace VideoCommon::Shader
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