game_list.h 4.9 KB

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  1. // Copyright 2015 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <QFileSystemWatcher>
  6. #include <QHBoxLayout>
  7. #include <QLabel>
  8. #include <QLineEdit>
  9. #include <QList>
  10. #include <QModelIndex>
  11. #include <QSettings>
  12. #include <QStandardItem>
  13. #include <QStandardItemModel>
  14. #include <QString>
  15. #include <QToolButton>
  16. #include <QTreeView>
  17. #include <QVBoxLayout>
  18. #include <QVector>
  19. #include <QWidget>
  20. #include "common/common_types.h"
  21. #include "uisettings.h"
  22. #include "yuzu/compatibility_list.h"
  23. class ControllerNavigation;
  24. class GameListWorker;
  25. class GameListSearchField;
  26. class GameListDir;
  27. class GMainWindow;
  28. enum class StartGameType;
  29. namespace FileSys {
  30. class ManualContentProvider;
  31. class VfsFilesystem;
  32. } // namespace FileSys
  33. enum class GameListOpenTarget {
  34. SaveData,
  35. ModData,
  36. };
  37. enum class GameListRemoveTarget {
  38. GlShaderCache,
  39. VkShaderCache,
  40. AllShaderCache,
  41. CustomConfiguration,
  42. };
  43. enum class DumpRomFSTarget {
  44. Normal,
  45. SDMC,
  46. };
  47. enum class InstalledEntryType {
  48. Game,
  49. Update,
  50. AddOnContent,
  51. };
  52. class GameList : public QWidget {
  53. Q_OBJECT
  54. public:
  55. enum {
  56. COLUMN_NAME,
  57. COLUMN_COMPATIBILITY,
  58. COLUMN_ADD_ONS,
  59. COLUMN_FILE_TYPE,
  60. COLUMN_SIZE,
  61. COLUMN_COUNT, // Number of columns
  62. };
  63. explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
  64. FileSys::ManualContentProvider* provider, Core::System& system_,
  65. GMainWindow* parent = nullptr);
  66. ~GameList() override;
  67. QString GetLastFilterResultItem() const;
  68. void ClearFilter();
  69. void SetFilterFocus();
  70. void SetFilterVisible(bool visibility);
  71. bool IsEmpty() const;
  72. void LoadCompatibilityList();
  73. void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
  74. void SaveInterfaceLayout();
  75. void LoadInterfaceLayout();
  76. /// Disables events from the emulated controller
  77. void UnloadController();
  78. static const QStringList supported_file_extensions;
  79. signals:
  80. void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
  81. StartGameType type);
  82. void GameChosen(const QString& game_path, const u64 title_id = 0);
  83. void ShouldCancelWorker();
  84. void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
  85. const std::string& game_path);
  86. void OpenTransferableShaderCacheRequested(u64 program_id);
  87. void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
  88. void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
  89. const std::string& game_path);
  90. void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
  91. void CopyTIDRequested(u64 program_id);
  92. void NavigateToGamedbEntryRequested(u64 program_id,
  93. const CompatibilityList& compatibility_list);
  94. void OpenPerGameGeneralRequested(const std::string& file);
  95. void OpenDirectory(const QString& directory);
  96. void AddDirectory();
  97. void ShowList(bool show);
  98. private slots:
  99. void OnItemExpanded(const QModelIndex& item);
  100. void OnTextChanged(const QString& new_text);
  101. void OnFilterCloseClicked();
  102. void OnUpdateThemedIcons();
  103. private:
  104. void AddDirEntry(GameListDir* entry_items);
  105. void AddEntry(const QList<QStandardItem*>& entry_items, GameListDir* parent);
  106. void ValidateEntry(const QModelIndex& item);
  107. void DonePopulating(const QStringList& watch_list);
  108. void RefreshGameDirectory();
  109. void ToggleFavorite(u64 program_id);
  110. void AddFavorite(u64 program_id);
  111. void RemoveFavorite(u64 program_id);
  112. void PopupContextMenu(const QPoint& menu_location);
  113. void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
  114. void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
  115. void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
  116. void AddFavoritesPopup(QMenu& context_menu);
  117. std::shared_ptr<FileSys::VfsFilesystem> vfs;
  118. FileSys::ManualContentProvider* provider;
  119. GameListSearchField* search_field;
  120. GMainWindow* main_window = nullptr;
  121. QVBoxLayout* layout = nullptr;
  122. QTreeView* tree_view = nullptr;
  123. QStandardItemModel* item_model = nullptr;
  124. GameListWorker* current_worker = nullptr;
  125. QFileSystemWatcher* watcher = nullptr;
  126. ControllerNavigation* controller_navigation = nullptr;
  127. CompatibilityList compatibility_list;
  128. friend class GameListSearchField;
  129. Core::System& system;
  130. };
  131. class GameListPlaceholder : public QWidget {
  132. Q_OBJECT
  133. public:
  134. explicit GameListPlaceholder(GMainWindow* parent = nullptr);
  135. ~GameListPlaceholder();
  136. signals:
  137. void AddDirectory();
  138. private slots:
  139. void onUpdateThemedIcons();
  140. protected:
  141. void mouseDoubleClickEvent(QMouseEvent* event) override;
  142. private:
  143. QVBoxLayout* layout = nullptr;
  144. QLabel* image = nullptr;
  145. QLabel* text = nullptr;
  146. };