game_list_worker.cpp 17 KB

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  1. // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <memory>
  4. #include <string>
  5. #include <utility>
  6. #include <vector>
  7. #include <QDir>
  8. #include <QFile>
  9. #include <QFileInfo>
  10. #include <QSettings>
  11. #include "common/fs/fs.h"
  12. #include "common/fs/path_util.h"
  13. #include "core/core.h"
  14. #include "core/file_sys/card_image.h"
  15. #include "core/file_sys/content_archive.h"
  16. #include "core/file_sys/control_metadata.h"
  17. #include "core/file_sys/mode.h"
  18. #include "core/file_sys/nca_metadata.h"
  19. #include "core/file_sys/patch_manager.h"
  20. #include "core/file_sys/registered_cache.h"
  21. #include "core/file_sys/submission_package.h"
  22. #include "core/loader/loader.h"
  23. #include "yuzu/compatibility_list.h"
  24. #include "yuzu/game_list.h"
  25. #include "yuzu/game_list_p.h"
  26. #include "yuzu/game_list_worker.h"
  27. #include "yuzu/play_time.h"
  28. #include "yuzu/uisettings.h"
  29. namespace {
  30. QString GetGameListCachedObject(const std::string& filename, const std::string& ext,
  31. const std::function<QString()>& generator) {
  32. if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
  33. return generator();
  34. }
  35. const auto path =
  36. Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
  37. "game_list" / fmt::format("{}.{}", filename, ext));
  38. void(Common::FS::CreateParentDirs(path));
  39. if (!Common::FS::Exists(path)) {
  40. const auto str = generator();
  41. QFile file{QString::fromStdString(path)};
  42. if (file.open(QFile::WriteOnly)) {
  43. file.write(str.toUtf8());
  44. }
  45. return str;
  46. }
  47. QFile file{QString::fromStdString(path)};
  48. if (file.open(QFile::ReadOnly)) {
  49. return QString::fromUtf8(file.readAll());
  50. }
  51. return generator();
  52. }
  53. std::pair<std::vector<u8>, std::string> GetGameListCachedObject(
  54. const std::string& filename, const std::string& ext,
  55. const std::function<std::pair<std::vector<u8>, std::string>()>& generator) {
  56. if (!UISettings::values.cache_game_list || filename == "0000000000000000") {
  57. return generator();
  58. }
  59. const auto game_list_dir =
  60. Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list";
  61. const auto jpeg_name = fmt::format("{}.jpeg", filename);
  62. const auto app_name = fmt::format("{}.appname.txt", filename);
  63. const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name);
  64. const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name);
  65. void(Common::FS::CreateParentDirs(path1));
  66. if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) {
  67. const auto [icon, nacp] = generator();
  68. QFile file1{QString::fromStdString(path1)};
  69. if (!file1.open(QFile::WriteOnly)) {
  70. LOG_ERROR(Frontend, "Failed to open cache file.");
  71. return generator();
  72. }
  73. if (!file1.resize(icon.size())) {
  74. LOG_ERROR(Frontend, "Failed to resize cache file to necessary size.");
  75. return generator();
  76. }
  77. if (file1.write(reinterpret_cast<const char*>(icon.data()), icon.size()) !=
  78. s64(icon.size())) {
  79. LOG_ERROR(Frontend, "Failed to write data to cache file.");
  80. return generator();
  81. }
  82. QFile file2{QString::fromStdString(path2)};
  83. if (file2.open(QFile::WriteOnly)) {
  84. file2.write(nacp.data(), nacp.size());
  85. }
  86. return std::make_pair(icon, nacp);
  87. }
  88. QFile file1(QString::fromStdString(path1));
  89. QFile file2(QString::fromStdString(path2));
  90. if (!file1.open(QFile::ReadOnly)) {
  91. LOG_ERROR(Frontend, "Failed to open cache file for reading.");
  92. return generator();
  93. }
  94. if (!file2.open(QFile::ReadOnly)) {
  95. LOG_ERROR(Frontend, "Failed to open cache file for reading.");
  96. return generator();
  97. }
  98. std::vector<u8> vec(file1.size());
  99. if (file1.read(reinterpret_cast<char*>(vec.data()), vec.size()) !=
  100. static_cast<s64>(vec.size())) {
  101. return generator();
  102. }
  103. const auto data = file2.readAll();
  104. return std::make_pair(vec, data.toStdString());
  105. }
  106. void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca,
  107. std::vector<u8>& icon, std::string& name) {
  108. std::tie(icon, name) = GetGameListCachedObject(
  109. fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] {
  110. const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca);
  111. return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName());
  112. });
  113. }
  114. bool HasSupportedFileExtension(const std::string& file_name) {
  115. const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
  116. return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
  117. }
  118. bool IsExtractedNCAMain(const std::string& file_name) {
  119. return QFileInfo(QString::fromStdString(file_name)).fileName() == QStringLiteral("main");
  120. }
  121. QString FormatGameName(const std::string& physical_name) {
  122. const QString physical_name_as_qstring = QString::fromStdString(physical_name);
  123. const QFileInfo file_info(physical_name_as_qstring);
  124. if (IsExtractedNCAMain(physical_name)) {
  125. return file_info.dir().path();
  126. }
  127. return physical_name_as_qstring;
  128. }
  129. QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
  130. Loader::AppLoader& loader, bool updatable = true) {
  131. QString out;
  132. FileSys::VirtualFile update_raw;
  133. loader.ReadUpdateRaw(update_raw);
  134. for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
  135. const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
  136. if (!updatable && is_update) {
  137. continue;
  138. }
  139. const QString type = QString::fromStdString(kv.first);
  140. if (kv.second.empty()) {
  141. out.append(QStringLiteral("%1\n").arg(type));
  142. } else {
  143. auto ver = kv.second;
  144. // Display container name for packed updates
  145. if (is_update && ver == "PACKED") {
  146. ver = Loader::GetFileTypeString(loader.GetFileType());
  147. }
  148. out.append(QStringLiteral("%1 (%2)\n").arg(type, QString::fromStdString(ver)));
  149. }
  150. }
  151. out.chop(1);
  152. return out;
  153. }
  154. QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
  155. const std::size_t size, const std::vector<u8>& icon,
  156. Loader::AppLoader& loader, u64 program_id,
  157. const CompatibilityList& compatibility_list,
  158. const FileSys::PatchManager& patch) {
  159. const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  160. // The game list uses this as compatibility number for untested games
  161. QString compatibility{QStringLiteral("99")};
  162. if (it != compatibility_list.end()) {
  163. compatibility = it->second.first;
  164. }
  165. const auto file_type = loader.GetFileType();
  166. const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
  167. QList<QStandardItem*> list{
  168. new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
  169. file_type_string, program_id),
  170. new GameListItemCompat(compatibility),
  171. new GameListItem(file_type_string),
  172. new GameListItemSize(size),
  173. new GameListItemPlayTime(PlayTime::GetPlayTime(program_id)),
  174. };
  175. const auto patch_versions = GetGameListCachedObject(
  176. fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
  177. return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
  178. });
  179. list.insert(2, new GameListItem(patch_versions));
  180. return list;
  181. }
  182. } // Anonymous namespace
  183. GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
  184. FileSys::ManualContentProvider* provider_,
  185. QVector<UISettings::GameDir>& game_dirs_,
  186. const CompatibilityList& compatibility_list_, Core::System& system_)
  187. : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
  188. compatibility_list{compatibility_list_}, system{system_} {}
  189. GameListWorker::~GameListWorker() = default;
  190. void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
  191. using namespace FileSys;
  192. const auto& cache = system.GetContentProviderUnion();
  193. auto installed_games = cache.ListEntriesFilterOrigin(std::nullopt, TitleType::Application,
  194. ContentRecordType::Program);
  195. if (parent_dir->type() == static_cast<int>(GameListItemType::SdmcDir)) {
  196. installed_games = cache.ListEntriesFilterOrigin(
  197. ContentProviderUnionSlot::SDMC, TitleType::Application, ContentRecordType::Program);
  198. } else if (parent_dir->type() == static_cast<int>(GameListItemType::UserNandDir)) {
  199. installed_games = cache.ListEntriesFilterOrigin(
  200. ContentProviderUnionSlot::UserNAND, TitleType::Application, ContentRecordType::Program);
  201. } else if (parent_dir->type() == static_cast<int>(GameListItemType::SysNandDir)) {
  202. installed_games = cache.ListEntriesFilterOrigin(
  203. ContentProviderUnionSlot::SysNAND, TitleType::Application, ContentRecordType::Program);
  204. }
  205. for (const auto& [slot, game] : installed_games) {
  206. if (slot == ContentProviderUnionSlot::FrontendManual) {
  207. continue;
  208. }
  209. const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
  210. std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(system, file);
  211. if (!loader) {
  212. continue;
  213. }
  214. std::vector<u8> icon;
  215. std::string name;
  216. u64 program_id = 0;
  217. const auto result = loader->ReadProgramId(program_id);
  218. if (result != Loader::ResultStatus::Success) {
  219. continue;
  220. }
  221. const PatchManager patch{program_id, system.GetFileSystemController(),
  222. system.GetContentProvider()};
  223. const auto control = cache.GetEntry(game.title_id, ContentRecordType::Control);
  224. if (control != nullptr) {
  225. GetMetadataFromControlNCA(patch, *control, icon, name);
  226. }
  227. emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
  228. program_id, compatibility_list, patch),
  229. parent_dir);
  230. }
  231. }
  232. void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
  233. GameListDir* parent_dir) {
  234. const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
  235. if (stop_processing) {
  236. // Breaks the callback loop.
  237. return false;
  238. }
  239. const auto physical_name = Common::FS::PathToUTF8String(path);
  240. const auto is_dir = Common::FS::IsDir(path);
  241. if (!is_dir &&
  242. (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
  243. const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
  244. if (!file) {
  245. return true;
  246. }
  247. auto loader = Loader::GetLoader(system, file);
  248. if (!loader) {
  249. return true;
  250. }
  251. const auto file_type = loader->GetFileType();
  252. if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
  253. return true;
  254. }
  255. u64 program_id = 0;
  256. const auto res2 = loader->ReadProgramId(program_id);
  257. if (target == ScanTarget::FillManualContentProvider) {
  258. if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
  259. provider->AddEntry(FileSys::TitleType::Application,
  260. FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
  261. program_id, file);
  262. } else if (res2 == Loader::ResultStatus::Success &&
  263. (file_type == Loader::FileType::XCI ||
  264. file_type == Loader::FileType::NSP)) {
  265. const auto nsp = file_type == Loader::FileType::NSP
  266. ? std::make_shared<FileSys::NSP>(file)
  267. : FileSys::XCI{file}.GetSecurePartitionNSP();
  268. for (const auto& title : nsp->GetNCAs()) {
  269. for (const auto& entry : title.second) {
  270. provider->AddEntry(entry.first.first, entry.first.second, title.first,
  271. entry.second->GetBaseFile());
  272. }
  273. }
  274. }
  275. } else {
  276. std::vector<u64> program_ids;
  277. loader->ReadProgramIds(program_ids);
  278. if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
  279. (file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
  280. for (const auto id : program_ids) {
  281. loader = Loader::GetLoader(system, file, id);
  282. if (!loader) {
  283. continue;
  284. }
  285. std::vector<u8> icon;
  286. [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
  287. std::string name = " ";
  288. [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
  289. const FileSys::PatchManager patch{id, system.GetFileSystemController(),
  290. system.GetContentProvider()};
  291. emit EntryReady(MakeGameListEntry(physical_name, name,
  292. Common::FS::GetSize(physical_name), icon,
  293. *loader, id, compatibility_list, patch),
  294. parent_dir);
  295. }
  296. } else {
  297. std::vector<u8> icon;
  298. [[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
  299. std::string name = " ";
  300. [[maybe_unused]] const auto res3 = loader->ReadTitle(name);
  301. const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
  302. system.GetContentProvider()};
  303. emit EntryReady(
  304. MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
  305. icon, *loader, program_id, compatibility_list, patch),
  306. parent_dir);
  307. }
  308. }
  309. } else if (is_dir) {
  310. watch_list.append(QString::fromStdString(physical_name));
  311. }
  312. return true;
  313. };
  314. if (deep_scan) {
  315. Common::FS::IterateDirEntriesRecursively(dir_path, callback,
  316. Common::FS::DirEntryFilter::All);
  317. } else {
  318. Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File);
  319. }
  320. }
  321. void GameListWorker::run() {
  322. stop_processing = false;
  323. provider->ClearAllEntries();
  324. for (UISettings::GameDir& game_dir : game_dirs) {
  325. if (game_dir.path == QStringLiteral("SDMC")) {
  326. auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
  327. emit DirEntryReady(game_list_dir);
  328. AddTitlesToGameList(game_list_dir);
  329. } else if (game_dir.path == QStringLiteral("UserNAND")) {
  330. auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
  331. emit DirEntryReady(game_list_dir);
  332. AddTitlesToGameList(game_list_dir);
  333. } else if (game_dir.path == QStringLiteral("SysNAND")) {
  334. auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
  335. emit DirEntryReady(game_list_dir);
  336. AddTitlesToGameList(game_list_dir);
  337. } else {
  338. watch_list.append(game_dir.path);
  339. auto* const game_list_dir = new GameListDir(game_dir);
  340. emit DirEntryReady(game_list_dir);
  341. ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(),
  342. game_dir.deep_scan, game_list_dir);
  343. ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(),
  344. game_dir.deep_scan, game_list_dir);
  345. }
  346. }
  347. emit Finished(watch_list);
  348. }
  349. void GameListWorker::Cancel() {
  350. this->disconnect();
  351. stop_processing = true;
  352. }