vk_scheduler.cpp 9.4 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <mutex>
  6. #include <optional>
  7. #include <thread>
  8. #include <utility>
  9. #include "common/microprofile.h"
  10. #include "common/thread.h"
  11. #include "video_core/renderer_vulkan/vk_command_pool.h"
  12. #include "video_core/renderer_vulkan/vk_master_semaphore.h"
  13. #include "video_core/renderer_vulkan/vk_query_cache.h"
  14. #include "video_core/renderer_vulkan/vk_scheduler.h"
  15. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  16. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  17. #include "video_core/vulkan_common/vulkan_device.h"
  18. #include "video_core/vulkan_common/vulkan_wrapper.h"
  19. namespace Vulkan {
  20. MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
  21. void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
  22. auto command = first;
  23. while (command != nullptr) {
  24. auto next = command->GetNext();
  25. command->Execute(cmdbuf);
  26. command->~Command();
  27. command = next;
  28. }
  29. submit = false;
  30. command_offset = 0;
  31. first = nullptr;
  32. last = nullptr;
  33. }
  34. VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_)
  35. : device{device_}, state_tracker{state_tracker_},
  36. master_semaphore{std::make_unique<MasterSemaphore>(device)},
  37. command_pool{std::make_unique<CommandPool>(*master_semaphore, device)} {
  38. AcquireNewChunk();
  39. AllocateWorkerCommandBuffer();
  40. worker_thread = std::thread(&VKScheduler::WorkerThread, this);
  41. }
  42. VKScheduler::~VKScheduler() {
  43. quit = true;
  44. cv.notify_all();
  45. worker_thread.join();
  46. }
  47. void VKScheduler::Flush(VkSemaphore semaphore) {
  48. SubmitExecution(semaphore);
  49. AllocateNewContext();
  50. }
  51. void VKScheduler::Finish(VkSemaphore semaphore) {
  52. const u64 presubmit_tick = CurrentTick();
  53. SubmitExecution(semaphore);
  54. WaitWorker();
  55. Wait(presubmit_tick);
  56. AllocateNewContext();
  57. }
  58. void VKScheduler::WaitWorker() {
  59. MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
  60. DispatchWork();
  61. bool finished = false;
  62. do {
  63. cv.notify_all();
  64. std::unique_lock lock{mutex};
  65. finished = chunk_queue.Empty();
  66. } while (!finished);
  67. }
  68. void VKScheduler::DispatchWork() {
  69. if (chunk->Empty()) {
  70. return;
  71. }
  72. chunk_queue.Push(std::move(chunk));
  73. cv.notify_all();
  74. AcquireNewChunk();
  75. }
  76. void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) {
  77. const VkRenderPass renderpass = framebuffer->RenderPass();
  78. const VkFramebuffer framebuffer_handle = framebuffer->Handle();
  79. const VkExtent2D render_area = framebuffer->RenderArea();
  80. if (renderpass == state.renderpass && framebuffer_handle == state.framebuffer &&
  81. render_area.width == state.render_area.width &&
  82. render_area.height == state.render_area.height) {
  83. return;
  84. }
  85. EndRenderPass();
  86. state.renderpass = renderpass;
  87. state.framebuffer = framebuffer_handle;
  88. state.render_area = render_area;
  89. Record([renderpass, framebuffer_handle, render_area](vk::CommandBuffer cmdbuf) {
  90. const VkRenderPassBeginInfo renderpass_bi{
  91. .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
  92. .pNext = nullptr,
  93. .renderPass = renderpass,
  94. .framebuffer = framebuffer_handle,
  95. .renderArea =
  96. {
  97. .offset = {.x = 0, .y = 0},
  98. .extent = render_area,
  99. },
  100. .clearValueCount = 0,
  101. .pClearValues = nullptr,
  102. };
  103. cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
  104. });
  105. num_renderpass_images = framebuffer->NumImages();
  106. renderpass_images = framebuffer->Images();
  107. renderpass_image_ranges = framebuffer->ImageRanges();
  108. }
  109. void VKScheduler::RequestOutsideRenderPassOperationContext() {
  110. EndRenderPass();
  111. }
  112. bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
  113. if (state.graphics_pipeline == pipeline) {
  114. return false;
  115. }
  116. state.graphics_pipeline = pipeline;
  117. return true;
  118. }
  119. void VKScheduler::WorkerThread() {
  120. Common::SetCurrentThreadName("yuzu:VulkanWorker");
  121. std::unique_lock lock{mutex};
  122. do {
  123. cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
  124. if (quit) {
  125. continue;
  126. }
  127. while (!chunk_queue.Empty()) {
  128. auto extracted_chunk = std::move(chunk_queue.Front());
  129. chunk_queue.Pop();
  130. const bool has_submit = extracted_chunk->HasSubmit();
  131. extracted_chunk->ExecuteAll(current_cmdbuf);
  132. if (has_submit) {
  133. AllocateWorkerCommandBuffer();
  134. }
  135. chunk_reserve.Push(std::move(extracted_chunk));
  136. }
  137. } while (!quit);
  138. }
  139. void VKScheduler::AllocateWorkerCommandBuffer() {
  140. current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
  141. current_cmdbuf.Begin({
  142. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  143. .pNext = nullptr,
  144. .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
  145. .pInheritanceInfo = nullptr,
  146. });
  147. }
  148. void VKScheduler::SubmitExecution(VkSemaphore semaphore) {
  149. EndPendingOperations();
  150. InvalidateState();
  151. const u64 signal_value = master_semaphore->CurrentTick();
  152. master_semaphore->NextTick();
  153. Record([semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
  154. cmdbuf.End();
  155. const u32 num_signal_semaphores = semaphore ? 2U : 1U;
  156. const u64 wait_value = signal_value - 1;
  157. const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  158. const VkSemaphore timeline_semaphore = master_semaphore->Handle();
  159. const std::array signal_values{signal_value, u64(0)};
  160. const std::array signal_semaphores{timeline_semaphore, semaphore};
  161. const VkTimelineSemaphoreSubmitInfoKHR timeline_si{
  162. .sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
  163. .pNext = nullptr,
  164. .waitSemaphoreValueCount = 1,
  165. .pWaitSemaphoreValues = &wait_value,
  166. .signalSemaphoreValueCount = num_signal_semaphores,
  167. .pSignalSemaphoreValues = signal_values.data(),
  168. };
  169. const VkSubmitInfo submit_info{
  170. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  171. .pNext = &timeline_si,
  172. .waitSemaphoreCount = 1,
  173. .pWaitSemaphores = &timeline_semaphore,
  174. .pWaitDstStageMask = &wait_stage_mask,
  175. .commandBufferCount = 1,
  176. .pCommandBuffers = cmdbuf.address(),
  177. .signalSemaphoreCount = num_signal_semaphores,
  178. .pSignalSemaphores = signal_semaphores.data(),
  179. };
  180. switch (const VkResult result = device.GetGraphicsQueue().Submit(submit_info)) {
  181. case VK_SUCCESS:
  182. break;
  183. case VK_ERROR_DEVICE_LOST:
  184. device.ReportLoss();
  185. [[fallthrough]];
  186. default:
  187. vk::Check(result);
  188. }
  189. });
  190. chunk->MarkSubmit();
  191. DispatchWork();
  192. }
  193. void VKScheduler::AllocateNewContext() {
  194. // Enable counters once again. These are disabled when a command buffer is finished.
  195. if (query_cache) {
  196. query_cache->UpdateCounters();
  197. }
  198. }
  199. void VKScheduler::InvalidateState() {
  200. state.graphics_pipeline = nullptr;
  201. state_tracker.InvalidateCommandBufferState();
  202. }
  203. void VKScheduler::EndPendingOperations() {
  204. query_cache->DisableStreams();
  205. EndRenderPass();
  206. }
  207. void VKScheduler::EndRenderPass() {
  208. if (!state.renderpass) {
  209. return;
  210. }
  211. Record([num_images = num_renderpass_images, images = renderpass_images,
  212. ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
  213. std::array<VkImageMemoryBarrier, 9> barriers;
  214. for (size_t i = 0; i < num_images; ++i) {
  215. barriers[i] = VkImageMemoryBarrier{
  216. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  217. .pNext = nullptr,
  218. .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  219. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
  220. .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
  221. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  222. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  223. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  224. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
  225. .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
  226. .newLayout = VK_IMAGE_LAYOUT_GENERAL,
  227. .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  228. .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
  229. .image = images[i],
  230. .subresourceRange = ranges[i],
  231. };
  232. }
  233. cmdbuf.EndRenderPass();
  234. cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
  235. VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
  236. VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
  237. VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, nullptr, nullptr,
  238. vk::Span(barriers.data(), num_images));
  239. });
  240. state.renderpass = nullptr;
  241. num_renderpass_images = 0;
  242. }
  243. void VKScheduler::AcquireNewChunk() {
  244. if (chunk_reserve.Empty()) {
  245. chunk = std::make_unique<CommandChunk>();
  246. return;
  247. }
  248. chunk = std::move(chunk_reserve.Front());
  249. chunk_reserve.Pop();
  250. }
  251. } // namespace Vulkan