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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <map>
- #include <string>
- #include <utility>
- #include <QCoreApplication>
- #include <QFileInfo>
- #include <QImage>
- #include <QObject>
- #include <QStandardItem>
- #include <QString>
- #include <QWidget>
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "common/string_util.h"
- #include "yuzu/uisettings.h"
- #include "yuzu/util/util.h"
- enum class GameListItemType {
- Game = QStandardItem::UserType + 1,
- CustomDir = QStandardItem::UserType + 2,
- SdmcDir = QStandardItem::UserType + 3,
- UserNandDir = QStandardItem::UserType + 4,
- SysNandDir = QStandardItem::UserType + 5,
- AddDir = QStandardItem::UserType + 6
- };
- Q_DECLARE_METATYPE(GameListItemType);
- /**
- * Gets the default icon (for games without valid title metadata)
- * @param size The desired width and height of the default icon.
- * @return QPixmap default icon
- */
- static QPixmap GetDefaultIcon(u32 size) {
- QPixmap icon(size, size);
- icon.fill(Qt::transparent);
- return icon;
- }
- class GameListItem : public QStandardItem {
- public:
- // used to access type from item index
- static constexpr int TypeRole = Qt::UserRole + 1;
- static constexpr int SortRole = Qt::UserRole + 2;
- GameListItem() = default;
- explicit GameListItem(const QString& string) : QStandardItem(string) {
- setData(string, SortRole);
- }
- };
- /**
- * A specialization of GameListItem for path values.
- * This class ensures that for every full path value it holds, a correct string representation
- * of just the filename (with no extension) will be displayed to the user.
- * If this class receives valid title metadata, it will also display game icons and titles.
- */
- class GameListItemPath : public GameListItem {
- public:
- static constexpr int TitleRole = SortRole + 1;
- static constexpr int FullPathRole = SortRole + 2;
- static constexpr int ProgramIdRole = SortRole + 3;
- static constexpr int FileTypeRole = SortRole + 4;
- GameListItemPath() = default;
- GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
- const QString& game_name, const QString& game_type, u64 program_id) {
- setData(type(), TypeRole);
- setData(game_path, FullPathRole);
- setData(game_name, TitleRole);
- setData(qulonglong(program_id), ProgramIdRole);
- setData(game_type, FileTypeRole);
- const u32 size = UISettings::values.icon_size;
- QPixmap picture;
- if (!picture.loadFromData(picture_data.data(), static_cast<u32>(picture_data.size()))) {
- picture = GetDefaultIcon(size);
- }
- picture = picture.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
- setData(picture, Qt::DecorationRole);
- }
- int type() const override {
- return static_cast<int>(GameListItemType::Game);
- }
- QVariant data(int role) const override {
- if (role == Qt::DisplayRole || role == SortRole) {
- std::string filename;
- Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename,
- nullptr);
- const std::array<QString, 4> row_data{{
- QString::fromStdString(filename),
- data(FileTypeRole).toString(),
- QString::fromStdString(fmt::format("0x{:016X}", data(ProgramIdRole).toULongLong())),
- data(TitleRole).toString(),
- }};
- const auto& row1 = row_data.at(UISettings::values.row_1_text_id);
- const int row2_id = UISettings::values.row_2_text_id;
- if (role == SortRole) {
- return row1.toLower();
- }
- // None
- if (row2_id == 4) {
- return row1;
- }
- const auto& row2 = row_data.at(row2_id);
- if (row1 == row2) {
- return row1;
- }
- return QStringLiteral("%1\n %2").arg(row1, row2);
- }
- return GameListItem::data(role);
- }
- };
- class GameListItemCompat : public GameListItem {
- Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
- public:
- static constexpr int CompatNumberRole = SortRole;
- GameListItemCompat() = default;
- explicit GameListItemCompat(const QString& compatibility) {
- setData(type(), TypeRole);
- struct CompatStatus {
- QString color;
- const char* text;
- const char* tooltip;
- };
- // clang-format off
- static const std::map<QString, CompatStatus> status_data = {
- {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
- {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
- {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
- {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
- {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
- {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
- {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
- };
- // clang-format on
- auto iterator = status_data.find(compatibility);
- if (iterator == status_data.end()) {
- LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
- return;
- }
- const CompatStatus& status = iterator->second;
- setData(compatibility, CompatNumberRole);
- setText(QObject::tr(status.text));
- setToolTip(QObject::tr(status.tooltip));
- setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
- }
- int type() const override {
- return static_cast<int>(GameListItemType::Game);
- }
- bool operator<(const QStandardItem& other) const override {
- return data(CompatNumberRole).value<QString>() <
- other.data(CompatNumberRole).value<QString>();
- }
- };
- /**
- * A specialization of GameListItem for size values.
- * This class ensures that for every numerical size value it holds (in bytes), a correct
- * human-readable string representation will be displayed to the user.
- */
- class GameListItemSize : public GameListItem {
- public:
- static constexpr int SizeRole = SortRole;
- GameListItemSize() = default;
- explicit GameListItemSize(const qulonglong size_bytes) {
- setData(type(), TypeRole);
- setData(size_bytes, SizeRole);
- }
- void setData(const QVariant& value, int role) override {
- // By specializing setData for SizeRole, we can ensure that the numerical and string
- // representations of the data are always accurate and in the correct format.
- if (role == SizeRole) {
- qulonglong size_bytes = value.toULongLong();
- GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
- GameListItem::setData(value, SizeRole);
- } else {
- GameListItem::setData(value, role);
- }
- }
- int type() const override {
- return static_cast<int>(GameListItemType::Game);
- }
- /**
- * This operator is, in practice, only used by the TreeView sorting systems.
- * Override it so that it will correctly sort by numerical value instead of by string
- * representation.
- */
- bool operator<(const QStandardItem& other) const override {
- return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
- }
- };
- class GameListDir : public GameListItem {
- public:
- static constexpr int GameDirRole = Qt::UserRole + 2;
- explicit GameListDir(UISettings::GameDir& directory,
- GameListItemType dir_type = GameListItemType::CustomDir)
- : dir_type{dir_type} {
- setData(type(), TypeRole);
- UISettings::GameDir* game_dir = &directory;
- setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
- const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
- switch (dir_type) {
- case GameListItemType::SdmcDir:
- setData(
- QIcon::fromTheme(QStringLiteral("sd_card"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- setData(QObject::tr("Installed SD Titles"), Qt::DisplayRole);
- break;
- case GameListItemType::UserNandDir:
- setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- setData(QObject::tr("Installed NAND Titles"), Qt::DisplayRole);
- break;
- case GameListItemType::SysNandDir:
- setData(
- QIcon::fromTheme(QStringLiteral("chip"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- setData(QObject::tr("System Titles"), Qt::DisplayRole);
- break;
- case GameListItemType::CustomDir: {
- const QString icon_name = QFileInfo::exists(game_dir->path)
- ? QStringLiteral("folder")
- : QStringLiteral("bad_folder");
- setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled(
- icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- setData(game_dir->path, Qt::DisplayRole);
- break;
- }
- default:
- break;
- }
- }
- int type() const override {
- return static_cast<int>(dir_type);
- }
- /**
- * Override to prevent automatic sorting between folders and the addDir button.
- */
- bool operator<(const QStandardItem& other) const override {
- return false;
- }
- private:
- GameListItemType dir_type;
- };
- class GameListAddDir : public GameListItem {
- public:
- explicit GameListAddDir() {
- setData(type(), TypeRole);
- const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
- setData(QIcon::fromTheme(QStringLiteral("plus"))
- .pixmap(icon_size)
- .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
- Qt::DecorationRole);
- setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
- }
- int type() const override {
- return static_cast<int>(GameListItemType::AddDir);
- }
- bool operator<(const QStandardItem& other) const override {
- return false;
- }
- };
- class GameList;
- class QHBoxLayout;
- class QTreeView;
- class QLabel;
- class QLineEdit;
- class QToolButton;
- class GameListSearchField : public QWidget {
- Q_OBJECT
- public:
- explicit GameListSearchField(GameList* parent = nullptr);
- void setFilterResult(int visible, int total);
- void clear();
- void setFocus();
- private:
- class KeyReleaseEater : public QObject {
- public:
- explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
- private:
- GameList* gamelist = nullptr;
- QString edit_filter_text_old;
- protected:
- // EventFilter in order to process systemkeys while editing the searchfield
- bool eventFilter(QObject* obj, QEvent* event) override;
- };
- int visible;
- int total;
- QHBoxLayout* layout_filter = nullptr;
- QTreeView* tree_view = nullptr;
- QLabel* label_filter = nullptr;
- QLineEdit* edit_filter = nullptr;
- QLabel* label_filter_result = nullptr;
- QToolButton* button_filter_close = nullptr;
- };
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