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- // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include <stb_dxt.h>
- #include <string.h>
- #include "common/alignment.h"
- #include "video_core/textures/bcn.h"
- #include "video_core/textures/workers.h"
- namespace Tegra::Texture::BCN {
- using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha);
- template <u32 BytesPerBlock, bool ThresholdAlpha = false>
- void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
- std::span<uint8_t> output, BCNCompressor f) {
- constexpr u8 alpha_threshold = 128;
- constexpr u32 bytes_per_px = 4;
- const u32 plane_dim = width * height;
- Common::ThreadWorker& workers{GetThreadWorkers()};
- for (u32 z = 0; z < depth; z++) {
- for (u32 y = 0; y < height; y += 4) {
- auto compress_row = [z, y, width, height, plane_dim, f, data, output]() {
- for (u32 x = 0; x < width; x += 4) {
- // Gather 4x4 block of RGBA texels
- u8 input_colors[4][4][4];
- bool any_alpha = false;
- for (u32 j = 0; j < 4; j++) {
- for (u32 i = 0; i < 4; i++) {
- const size_t coord =
- (z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px;
- if ((x + i < width) && (y + j < height)) {
- if constexpr (ThresholdAlpha) {
- if (data[coord + 3] >= alpha_threshold) {
- input_colors[j][i][0] = data[coord + 0];
- input_colors[j][i][1] = data[coord + 1];
- input_colors[j][i][2] = data[coord + 2];
- input_colors[j][i][3] = 255;
- } else {
- any_alpha = true;
- memset(input_colors[j][i], 0, bytes_per_px);
- }
- } else {
- memcpy(input_colors[j][i], &data[coord], bytes_per_px);
- }
- } else {
- memset(input_colors[j][i], 0, bytes_per_px);
- }
- }
- }
- const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U);
- const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U);
- f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row +
- (x / 4) * BytesPerBlock,
- reinterpret_cast<u8*>(input_colors), any_alpha);
- }
- };
- workers.QueueWork(std::move(compress_row));
- }
- workers.WaitForRequests();
- }
- }
- void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
- std::span<uint8_t> output) {
- CompressBCN<8, true>(data, width, height, depth, output,
- [](u8* block_output, const u8* block_input, bool any_alpha) {
- stb_compress_bc1_block(block_output, block_input, any_alpha,
- STB_DXT_NORMAL);
- });
- }
- void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
- std::span<uint8_t> output) {
- CompressBCN<16, false>(data, width, height, depth, output,
- [](u8* block_output, const u8* block_input, bool any_alpha) {
- stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL);
- });
- }
- } // namespace Tegra::Texture::BCN
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