core.cpp 32 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <array>
  4. #include <atomic>
  5. #include <exception>
  6. #include <memory>
  7. #include <utility>
  8. #include "audio_core/audio_core.h"
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/settings_enums.h"
  14. #include "common/string_util.h"
  15. #include "core/arm/exclusive_monitor.h"
  16. #include "core/core.h"
  17. #include "core/core_timing.h"
  18. #include "core/cpu_manager.h"
  19. #include "core/debugger/debugger.h"
  20. #include "core/device_memory.h"
  21. #include "core/file_sys/bis_factory.h"
  22. #include "core/file_sys/mode.h"
  23. #include "core/file_sys/patch_manager.h"
  24. #include "core/file_sys/registered_cache.h"
  25. #include "core/file_sys/romfs_factory.h"
  26. #include "core/file_sys/savedata_factory.h"
  27. #include "core/file_sys/vfs_concat.h"
  28. #include "core/file_sys/vfs_real.h"
  29. #include "core/gpu_dirty_memory_manager.h"
  30. #include "core/hid/hid_core.h"
  31. #include "core/hle/kernel/k_memory_manager.h"
  32. #include "core/hle/kernel/k_process.h"
  33. #include "core/hle/kernel/k_resource_limit.h"
  34. #include "core/hle/kernel/k_scheduler.h"
  35. #include "core/hle/kernel/kernel.h"
  36. #include "core/hle/kernel/physical_core.h"
  37. #include "core/hle/service/am/applets/applets.h"
  38. #include "core/hle/service/apm/apm_controller.h"
  39. #include "core/hle/service/filesystem/filesystem.h"
  40. #include "core/hle/service/glue/glue_manager.h"
  41. #include "core/hle/service/service.h"
  42. #include "core/hle/service/sm/sm.h"
  43. #include "core/hle/service/time/time_manager.h"
  44. #include "core/internal_network/network.h"
  45. #include "core/loader/loader.h"
  46. #include "core/memory.h"
  47. #include "core/memory/cheat_engine.h"
  48. #include "core/perf_stats.h"
  49. #include "core/reporter.h"
  50. #include "core/telemetry_session.h"
  51. #include "core/tools/freezer.h"
  52. #include "network/network.h"
  53. #include "video_core/host1x/host1x.h"
  54. #include "video_core/renderer_base.h"
  55. #include "video_core/video_core.h"
  56. MICROPROFILE_DEFINE(ARM_CPU0, "ARM", "CPU 0", MP_RGB(255, 64, 64));
  57. MICROPROFILE_DEFINE(ARM_CPU1, "ARM", "CPU 1", MP_RGB(255, 64, 64));
  58. MICROPROFILE_DEFINE(ARM_CPU2, "ARM", "CPU 2", MP_RGB(255, 64, 64));
  59. MICROPROFILE_DEFINE(ARM_CPU3, "ARM", "CPU 3", MP_RGB(255, 64, 64));
  60. namespace Core {
  61. namespace {
  62. FileSys::StorageId GetStorageIdForFrontendSlot(
  63. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  64. if (!slot.has_value()) {
  65. return FileSys::StorageId::None;
  66. }
  67. switch (*slot) {
  68. case FileSys::ContentProviderUnionSlot::UserNAND:
  69. return FileSys::StorageId::NandUser;
  70. case FileSys::ContentProviderUnionSlot::SysNAND:
  71. return FileSys::StorageId::NandSystem;
  72. case FileSys::ContentProviderUnionSlot::SDMC:
  73. return FileSys::StorageId::SdCard;
  74. case FileSys::ContentProviderUnionSlot::FrontendManual:
  75. return FileSys::StorageId::Host;
  76. default:
  77. return FileSys::StorageId::None;
  78. }
  79. }
  80. } // Anonymous namespace
  81. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  82. const std::string& path) {
  83. // To account for split 00+01+etc files.
  84. std::string dir_name;
  85. std::string filename;
  86. Common::SplitPath(path, &dir_name, &filename, nullptr);
  87. if (filename == "00") {
  88. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  89. std::vector<FileSys::VirtualFile> concat;
  90. for (u32 i = 0; i < 0x10; ++i) {
  91. const auto file_name = fmt::format("{:02X}", i);
  92. auto next = dir->GetFile(file_name);
  93. if (next != nullptr) {
  94. concat.push_back(std::move(next));
  95. } else {
  96. next = dir->GetFile(file_name);
  97. if (next == nullptr) {
  98. break;
  99. }
  100. concat.push_back(std::move(next));
  101. }
  102. }
  103. if (concat.empty()) {
  104. return nullptr;
  105. }
  106. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
  107. }
  108. if (Common::FS::IsDir(path)) {
  109. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  110. }
  111. return vfs->OpenFile(path, FileSys::Mode::Read);
  112. }
  113. struct System::Impl {
  114. explicit Impl(System& system)
  115. : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
  116. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system},
  117. gpu_dirty_memory_write_manager{} {
  118. memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
  119. }
  120. void Initialize(System& system) {
  121. device_memory = std::make_unique<Core::DeviceMemory>();
  122. is_multicore = Settings::values.use_multi_core.GetValue();
  123. extended_memory_layout =
  124. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  125. core_timing.SetMulticore(is_multicore);
  126. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  127. RefreshTime();
  128. // Create a default fs if one doesn't already exist.
  129. if (virtual_filesystem == nullptr) {
  130. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  131. }
  132. if (content_provider == nullptr) {
  133. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  134. }
  135. // Create default implementations of applets if one is not provided.
  136. applet_manager.SetDefaultAppletsIfMissing();
  137. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  138. kernel.SetMulticore(is_multicore);
  139. cpu_manager.SetMulticore(is_multicore);
  140. cpu_manager.SetAsyncGpu(is_async_gpu);
  141. }
  142. void ReinitializeIfNecessary(System& system) {
  143. const bool must_reinitialize =
  144. is_multicore != Settings::values.use_multi_core.GetValue() ||
  145. extended_memory_layout != (Settings::values.memory_layout_mode.GetValue() !=
  146. Settings::MemoryLayout::Memory_4Gb);
  147. if (!must_reinitialize) {
  148. return;
  149. }
  150. LOG_DEBUG(Kernel, "Re-initializing");
  151. is_multicore = Settings::values.use_multi_core.GetValue();
  152. extended_memory_layout =
  153. Settings::values.memory_layout_mode.GetValue() != Settings::MemoryLayout::Memory_4Gb;
  154. Initialize(system);
  155. }
  156. void RefreshTime() {
  157. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  158. const auto current_time =
  159. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  160. Settings::values.custom_rtc_differential =
  161. (Settings::values.custom_rtc_enabled ? Settings::values.custom_rtc.GetValue()
  162. : current_time) -
  163. current_time;
  164. }
  165. void Run() {
  166. std::unique_lock<std::mutex> lk(suspend_guard);
  167. kernel.SuspendApplication(false);
  168. core_timing.SyncPause(false);
  169. is_paused.store(false, std::memory_order_relaxed);
  170. }
  171. void Pause() {
  172. std::unique_lock<std::mutex> lk(suspend_guard);
  173. core_timing.SyncPause(true);
  174. kernel.SuspendApplication(true);
  175. is_paused.store(true, std::memory_order_relaxed);
  176. }
  177. bool IsPaused() const {
  178. return is_paused.load(std::memory_order_relaxed);
  179. }
  180. std::unique_lock<std::mutex> StallApplication() {
  181. std::unique_lock<std::mutex> lk(suspend_guard);
  182. kernel.SuspendApplication(true);
  183. core_timing.SyncPause(true);
  184. return lk;
  185. }
  186. void UnstallApplication() {
  187. if (!IsPaused()) {
  188. core_timing.SyncPause(false);
  189. kernel.SuspendApplication(false);
  190. }
  191. }
  192. void SetNVDECActive(bool is_nvdec_active) {
  193. nvdec_active = is_nvdec_active;
  194. }
  195. bool GetNVDECActive() {
  196. return nvdec_active;
  197. }
  198. void InitializeDebugger(System& system, u16 port) {
  199. debugger = std::make_unique<Debugger>(system, port);
  200. }
  201. SystemResultStatus SetupForApplicationProcess(System& system, Frontend::EmuWindow& emu_window) {
  202. LOG_DEBUG(Core, "initialized OK");
  203. // Setting changes may require a full system reinitialization (e.g., disabling multicore).
  204. ReinitializeIfNecessary(system);
  205. memory.SetGPUDirtyManagers(gpu_dirty_memory_write_manager);
  206. kernel.Initialize();
  207. cpu_manager.Initialize();
  208. /// Reset all glue registrations
  209. arp_manager.ResetAll();
  210. telemetry_session = std::make_unique<Core::TelemetrySession>();
  211. host1x_core = std::make_unique<Tegra::Host1x::Host1x>(system);
  212. gpu_core = VideoCore::CreateGPU(emu_window, system);
  213. if (!gpu_core) {
  214. return SystemResultStatus::ErrorVideoCore;
  215. }
  216. audio_core = std::make_unique<AudioCore::AudioCore>(system);
  217. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  218. services = std::make_unique<Service::Services>(service_manager, system);
  219. // Initialize time manager, which must happen after kernel is created
  220. time_manager.Initialize();
  221. is_powered_on = true;
  222. exit_lock = false;
  223. microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
  224. microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
  225. microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
  226. microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
  227. LOG_DEBUG(Core, "Initialized OK");
  228. return SystemResultStatus::Success;
  229. }
  230. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  231. const std::string& filepath, u64 program_id,
  232. std::size_t program_index) {
  233. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  234. program_id, program_index);
  235. if (!app_loader) {
  236. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  237. return SystemResultStatus::ErrorGetLoader;
  238. }
  239. SystemResultStatus init_result{SetupForApplicationProcess(system, emu_window)};
  240. if (init_result != SystemResultStatus::Success) {
  241. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  242. static_cast<int>(init_result));
  243. ShutdownMainProcess();
  244. return init_result;
  245. }
  246. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  247. // Create a resource limit for the process.
  248. const auto physical_memory_size =
  249. kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application);
  250. auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size);
  251. // Create the process.
  252. auto main_process = Kernel::KProcess::Create(system.Kernel());
  253. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  254. Kernel::KProcess::ProcessType::Userland, resource_limit)
  255. .IsSuccess());
  256. Kernel::KProcess::Register(system.Kernel(), main_process);
  257. kernel.MakeApplicationProcess(main_process);
  258. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  259. if (load_result != Loader::ResultStatus::Success) {
  260. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  261. ShutdownMainProcess();
  262. return static_cast<SystemResultStatus>(
  263. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  264. }
  265. AddGlueRegistrationForProcess(*app_loader, *main_process);
  266. kernel.InitializeCores();
  267. // Initialize cheat engine
  268. if (cheat_engine) {
  269. cheat_engine->Initialize();
  270. }
  271. // All threads are started, begin main process execution, now that we're in the clear.
  272. main_process->Run(load_parameters->main_thread_priority,
  273. load_parameters->main_thread_stack_size);
  274. if (Settings::values.gamecard_inserted) {
  275. if (Settings::values.gamecard_current_game) {
  276. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  277. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  278. const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
  279. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  280. }
  281. }
  282. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  283. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  284. }
  285. perf_stats = std::make_unique<PerfStats>(program_id);
  286. // Reset counters and set time origin to current frame
  287. GetAndResetPerfStats();
  288. perf_stats->BeginSystemFrame();
  289. std::string name = "Unknown Game";
  290. if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
  291. LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
  292. }
  293. std::string title_version;
  294. const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
  295. system.GetContentProvider());
  296. const auto metadata = pm.GetControlMetadata();
  297. if (metadata.first != nullptr) {
  298. title_version = metadata.first->GetVersionString();
  299. }
  300. if (auto room_member = room_network.GetRoomMember().lock()) {
  301. Network::GameInfo game_info;
  302. game_info.name = name;
  303. game_info.id = program_id;
  304. game_info.version = title_version;
  305. room_member->SendGameInfo(game_info);
  306. }
  307. status = SystemResultStatus::Success;
  308. return status;
  309. }
  310. void ShutdownMainProcess() {
  311. SetShuttingDown(true);
  312. // Log last frame performance stats if game was loaded
  313. if (perf_stats) {
  314. const auto perf_results = GetAndResetPerfStats();
  315. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  316. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  317. perf_results.emulation_speed * 100.0);
  318. telemetry_session->AddField(performance, "Shutdown_Framerate",
  319. perf_results.average_game_fps);
  320. telemetry_session->AddField(performance, "Shutdown_Frametime",
  321. perf_results.frametime * 1000.0);
  322. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  323. perf_stats->GetMeanFrametime());
  324. }
  325. is_powered_on = false;
  326. exit_lock = false;
  327. if (gpu_core != nullptr) {
  328. gpu_core->NotifyShutdown();
  329. }
  330. Network::CancelPendingSocketOperations();
  331. kernel.SuspendApplication(true);
  332. if (services) {
  333. services->KillNVNFlinger();
  334. }
  335. kernel.CloseServices();
  336. services.reset();
  337. service_manager.reset();
  338. cheat_engine.reset();
  339. telemetry_session.reset();
  340. time_manager.Shutdown();
  341. core_timing.ClearPendingEvents();
  342. app_loader.reset();
  343. audio_core.reset();
  344. gpu_core.reset();
  345. host1x_core.reset();
  346. perf_stats.reset();
  347. kernel.ShutdownCores();
  348. cpu_manager.Shutdown();
  349. debugger.reset();
  350. kernel.Shutdown();
  351. memory.Reset();
  352. Network::RestartSocketOperations();
  353. if (auto room_member = room_network.GetRoomMember().lock()) {
  354. Network::GameInfo game_info{};
  355. room_member->SendGameInfo(game_info);
  356. }
  357. LOG_DEBUG(Core, "Shutdown OK");
  358. }
  359. bool IsShuttingDown() const {
  360. return is_shutting_down;
  361. }
  362. void SetShuttingDown(bool shutting_down) {
  363. is_shutting_down = shutting_down;
  364. }
  365. Loader::ResultStatus GetGameName(std::string& out) const {
  366. if (app_loader == nullptr)
  367. return Loader::ResultStatus::ErrorNotInitialized;
  368. return app_loader->ReadTitle(out);
  369. }
  370. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  371. std::vector<u8> nacp_data;
  372. FileSys::NACP nacp;
  373. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  374. nacp_data = nacp.GetRawBytes();
  375. } else {
  376. nacp_data.resize(sizeof(FileSys::RawNACP));
  377. }
  378. Service::Glue::ApplicationLaunchProperty launch{};
  379. launch.title_id = process.GetProgramId();
  380. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  381. launch.version = pm.GetGameVersion().value_or(0);
  382. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  383. // current_process_game_card use correct StorageId
  384. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  385. launch.title_id, FileSys::ContentRecordType::Program));
  386. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  387. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  388. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  389. }
  390. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  391. status = new_status;
  392. if (details) {
  393. status_details = details;
  394. }
  395. }
  396. PerfStatsResults GetAndResetPerfStats() {
  397. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  398. }
  399. mutable std::mutex suspend_guard;
  400. std::atomic_bool is_paused{};
  401. std::atomic<bool> is_shutting_down{};
  402. Timing::CoreTiming core_timing;
  403. Kernel::KernelCore kernel;
  404. /// RealVfsFilesystem instance
  405. FileSys::VirtualFilesystem virtual_filesystem;
  406. /// ContentProviderUnion instance
  407. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  408. Service::FileSystem::FileSystemController fs_controller;
  409. /// AppLoader used to load the current executing application
  410. std::unique_ptr<Loader::AppLoader> app_loader;
  411. std::unique_ptr<Tegra::GPU> gpu_core;
  412. std::unique_ptr<Tegra::Host1x::Host1x> host1x_core;
  413. std::unique_ptr<Core::DeviceMemory> device_memory;
  414. std::unique_ptr<AudioCore::AudioCore> audio_core;
  415. Core::Memory::Memory memory;
  416. Core::HID::HIDCore hid_core;
  417. Network::RoomNetwork room_network;
  418. CpuManager cpu_manager;
  419. std::atomic_bool is_powered_on{};
  420. bool exit_lock = false;
  421. bool nvdec_active{};
  422. Reporter reporter;
  423. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  424. std::unique_ptr<Tools::Freezer> memory_freezer;
  425. std::array<u8, 0x20> build_id{};
  426. /// Frontend applets
  427. Service::AM::Applets::AppletManager applet_manager;
  428. /// APM (Performance) services
  429. Service::APM::Controller apm_controller{core_timing};
  430. /// Service State
  431. Service::Glue::ARPManager arp_manager;
  432. Service::Time::TimeManager time_manager;
  433. /// Service manager
  434. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  435. /// Services
  436. std::unique_ptr<Service::Services> services;
  437. /// Telemetry session for this emulation session
  438. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  439. /// Network instance
  440. Network::NetworkInstance network_instance;
  441. /// Debugger
  442. std::unique_ptr<Core::Debugger> debugger;
  443. SystemResultStatus status = SystemResultStatus::Success;
  444. std::string status_details = "";
  445. std::unique_ptr<Core::PerfStats> perf_stats;
  446. Core::SpeedLimiter speed_limiter;
  447. bool is_multicore{};
  448. bool is_async_gpu{};
  449. bool extended_memory_layout{};
  450. ExecuteProgramCallback execute_program_callback;
  451. ExitCallback exit_callback;
  452. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  453. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_cpu{};
  454. std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
  455. gpu_dirty_memory_write_manager{};
  456. };
  457. System::System() : impl{std::make_unique<Impl>(*this)} {}
  458. System::~System() = default;
  459. CpuManager& System::GetCpuManager() {
  460. return impl->cpu_manager;
  461. }
  462. const CpuManager& System::GetCpuManager() const {
  463. return impl->cpu_manager;
  464. }
  465. void System::Initialize() {
  466. impl->Initialize(*this);
  467. }
  468. void System::Run() {
  469. impl->Run();
  470. }
  471. void System::Pause() {
  472. impl->Pause();
  473. }
  474. bool System::IsPaused() const {
  475. return impl->IsPaused();
  476. }
  477. void System::InvalidateCpuInstructionCaches() {
  478. impl->kernel.InvalidateAllInstructionCaches();
  479. }
  480. void System::InvalidateCpuInstructionCacheRange(u64 addr, std::size_t size) {
  481. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  482. }
  483. void System::ShutdownMainProcess() {
  484. impl->ShutdownMainProcess();
  485. }
  486. bool System::IsShuttingDown() const {
  487. return impl->IsShuttingDown();
  488. }
  489. void System::SetShuttingDown(bool shutting_down) {
  490. impl->SetShuttingDown(shutting_down);
  491. }
  492. void System::DetachDebugger() {
  493. if (impl->debugger) {
  494. impl->debugger->NotifyShutdown();
  495. }
  496. }
  497. std::unique_lock<std::mutex> System::StallApplication() {
  498. return impl->StallApplication();
  499. }
  500. void System::UnstallApplication() {
  501. impl->UnstallApplication();
  502. }
  503. void System::SetNVDECActive(bool is_nvdec_active) {
  504. impl->SetNVDECActive(is_nvdec_active);
  505. }
  506. bool System::GetNVDECActive() {
  507. return impl->GetNVDECActive();
  508. }
  509. void System::InitializeDebugger() {
  510. impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
  511. }
  512. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  513. u64 program_id, std::size_t program_index) {
  514. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  515. }
  516. bool System::IsPoweredOn() const {
  517. return impl->is_powered_on.load(std::memory_order::relaxed);
  518. }
  519. void System::PrepareReschedule(const u32 core_index) {
  520. impl->kernel.PrepareReschedule(core_index);
  521. }
  522. Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() {
  523. const std::size_t core = impl->kernel.GetCurrentHostThreadID();
  524. return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
  525. ? core
  526. : Core::Hardware::NUM_CPU_CORES - 1];
  527. }
  528. /// Provides a constant reference to the current gou dirty memory manager.
  529. const Core::GPUDirtyMemoryManager& System::CurrentGPUDirtyMemoryManager() const {
  530. const std::size_t core = impl->kernel.GetCurrentHostThreadID();
  531. return impl->gpu_dirty_memory_write_manager[core < Core::Hardware::NUM_CPU_CORES
  532. ? core
  533. : Core::Hardware::NUM_CPU_CORES - 1];
  534. }
  535. size_t System::GetCurrentHostThreadID() const {
  536. return impl->kernel.GetCurrentHostThreadID();
  537. }
  538. void System::GatherGPUDirtyMemory(std::function<void(VAddr, size_t)>& callback) {
  539. for (auto& manager : impl->gpu_dirty_memory_write_manager) {
  540. manager.Gather(callback);
  541. }
  542. }
  543. PerfStatsResults System::GetAndResetPerfStats() {
  544. return impl->GetAndResetPerfStats();
  545. }
  546. TelemetrySession& System::TelemetrySession() {
  547. return *impl->telemetry_session;
  548. }
  549. const TelemetrySession& System::TelemetrySession() const {
  550. return *impl->telemetry_session;
  551. }
  552. ARM_Interface& System::CurrentArmInterface() {
  553. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  554. }
  555. const ARM_Interface& System::CurrentArmInterface() const {
  556. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  557. }
  558. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  559. return impl->kernel.CurrentPhysicalCore();
  560. }
  561. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  562. return impl->kernel.CurrentPhysicalCore();
  563. }
  564. /// Gets the global scheduler
  565. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  566. return impl->kernel.GlobalSchedulerContext();
  567. }
  568. /// Gets the global scheduler
  569. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  570. return impl->kernel.GlobalSchedulerContext();
  571. }
  572. Kernel::KProcess* System::ApplicationProcess() {
  573. return impl->kernel.ApplicationProcess();
  574. }
  575. Core::DeviceMemory& System::DeviceMemory() {
  576. return *impl->device_memory;
  577. }
  578. const Core::DeviceMemory& System::DeviceMemory() const {
  579. return *impl->device_memory;
  580. }
  581. const Kernel::KProcess* System::ApplicationProcess() const {
  582. return impl->kernel.ApplicationProcess();
  583. }
  584. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  585. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  586. }
  587. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  588. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  589. }
  590. ExclusiveMonitor& System::Monitor() {
  591. return impl->kernel.GetExclusiveMonitor();
  592. }
  593. const ExclusiveMonitor& System::Monitor() const {
  594. return impl->kernel.GetExclusiveMonitor();
  595. }
  596. Memory::Memory& System::ApplicationMemory() {
  597. return impl->memory;
  598. }
  599. const Core::Memory::Memory& System::ApplicationMemory() const {
  600. return impl->memory;
  601. }
  602. Tegra::GPU& System::GPU() {
  603. return *impl->gpu_core;
  604. }
  605. const Tegra::GPU& System::GPU() const {
  606. return *impl->gpu_core;
  607. }
  608. Tegra::Host1x::Host1x& System::Host1x() {
  609. return *impl->host1x_core;
  610. }
  611. const Tegra::Host1x::Host1x& System::Host1x() const {
  612. return *impl->host1x_core;
  613. }
  614. VideoCore::RendererBase& System::Renderer() {
  615. return impl->gpu_core->Renderer();
  616. }
  617. const VideoCore::RendererBase& System::Renderer() const {
  618. return impl->gpu_core->Renderer();
  619. }
  620. Kernel::KernelCore& System::Kernel() {
  621. return impl->kernel;
  622. }
  623. const Kernel::KernelCore& System::Kernel() const {
  624. return impl->kernel;
  625. }
  626. HID::HIDCore& System::HIDCore() {
  627. return impl->hid_core;
  628. }
  629. const HID::HIDCore& System::HIDCore() const {
  630. return impl->hid_core;
  631. }
  632. AudioCore::AudioCore& System::AudioCore() {
  633. return *impl->audio_core;
  634. }
  635. const AudioCore::AudioCore& System::AudioCore() const {
  636. return *impl->audio_core;
  637. }
  638. Timing::CoreTiming& System::CoreTiming() {
  639. return impl->core_timing;
  640. }
  641. const Timing::CoreTiming& System::CoreTiming() const {
  642. return impl->core_timing;
  643. }
  644. Core::PerfStats& System::GetPerfStats() {
  645. return *impl->perf_stats;
  646. }
  647. const Core::PerfStats& System::GetPerfStats() const {
  648. return *impl->perf_stats;
  649. }
  650. Core::SpeedLimiter& System::SpeedLimiter() {
  651. return impl->speed_limiter;
  652. }
  653. const Core::SpeedLimiter& System::SpeedLimiter() const {
  654. return impl->speed_limiter;
  655. }
  656. u64 System::GetApplicationProcessProgramID() const {
  657. return impl->kernel.ApplicationProcess()->GetProgramId();
  658. }
  659. Loader::ResultStatus System::GetGameName(std::string& out) const {
  660. return impl->GetGameName(out);
  661. }
  662. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  663. impl->SetStatus(new_status, details);
  664. }
  665. const std::string& System::GetStatusDetails() const {
  666. return impl->status_details;
  667. }
  668. Loader::AppLoader& System::GetAppLoader() {
  669. return *impl->app_loader;
  670. }
  671. const Loader::AppLoader& System::GetAppLoader() const {
  672. return *impl->app_loader;
  673. }
  674. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  675. impl->virtual_filesystem = std::move(vfs);
  676. }
  677. FileSys::VirtualFilesystem System::GetFilesystem() const {
  678. return impl->virtual_filesystem;
  679. }
  680. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  681. const std::array<u8, 32>& build_id, u64 main_region_begin,
  682. u64 main_region_size) {
  683. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  684. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  685. }
  686. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  687. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  688. }
  689. void System::SetDefaultAppletFrontendSet() {
  690. impl->applet_manager.SetDefaultAppletFrontendSet();
  691. }
  692. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  693. return impl->applet_manager;
  694. }
  695. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  696. return impl->applet_manager;
  697. }
  698. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  699. impl->content_provider = std::move(provider);
  700. }
  701. FileSys::ContentProvider& System::GetContentProvider() {
  702. return *impl->content_provider;
  703. }
  704. const FileSys::ContentProvider& System::GetContentProvider() const {
  705. return *impl->content_provider;
  706. }
  707. FileSys::ContentProviderUnion& System::GetContentProviderUnion() {
  708. return *impl->content_provider;
  709. }
  710. const FileSys::ContentProviderUnion& System::GetContentProviderUnion() const {
  711. return *impl->content_provider;
  712. }
  713. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  714. return impl->fs_controller;
  715. }
  716. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  717. return impl->fs_controller;
  718. }
  719. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  720. FileSys::ContentProvider* provider) {
  721. impl->content_provider->SetSlot(slot, provider);
  722. }
  723. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  724. impl->content_provider->ClearSlot(slot);
  725. }
  726. const Reporter& System::GetReporter() const {
  727. return impl->reporter;
  728. }
  729. Service::Glue::ARPManager& System::GetARPManager() {
  730. return impl->arp_manager;
  731. }
  732. const Service::Glue::ARPManager& System::GetARPManager() const {
  733. return impl->arp_manager;
  734. }
  735. Service::APM::Controller& System::GetAPMController() {
  736. return impl->apm_controller;
  737. }
  738. const Service::APM::Controller& System::GetAPMController() const {
  739. return impl->apm_controller;
  740. }
  741. Service::Time::TimeManager& System::GetTimeManager() {
  742. return impl->time_manager;
  743. }
  744. const Service::Time::TimeManager& System::GetTimeManager() const {
  745. return impl->time_manager;
  746. }
  747. void System::SetExitLock(bool locked) {
  748. impl->exit_lock = locked;
  749. }
  750. bool System::GetExitLock() const {
  751. return impl->exit_lock;
  752. }
  753. void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
  754. impl->build_id = id;
  755. }
  756. const System::CurrentBuildProcessID& System::GetApplicationProcessBuildID() const {
  757. return impl->build_id;
  758. }
  759. Service::SM::ServiceManager& System::ServiceManager() {
  760. return *impl->service_manager;
  761. }
  762. const Service::SM::ServiceManager& System::ServiceManager() const {
  763. return *impl->service_manager;
  764. }
  765. void System::RegisterCoreThread(std::size_t id) {
  766. impl->kernel.RegisterCoreThread(id);
  767. }
  768. void System::RegisterHostThread() {
  769. impl->kernel.RegisterHostThread();
  770. }
  771. void System::EnterCPUProfile() {
  772. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  773. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_cpu[core]);
  774. }
  775. void System::ExitCPUProfile() {
  776. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  777. MicroProfileLeave(impl->microprofile_cpu[core], impl->dynarmic_ticks[core]);
  778. }
  779. bool System::IsMulticore() const {
  780. return impl->is_multicore;
  781. }
  782. bool System::DebuggerEnabled() const {
  783. return Settings::values.use_gdbstub.GetValue();
  784. }
  785. Core::Debugger& System::GetDebugger() {
  786. return *impl->debugger;
  787. }
  788. const Core::Debugger& System::GetDebugger() const {
  789. return *impl->debugger;
  790. }
  791. Network::RoomNetwork& System::GetRoomNetwork() {
  792. return impl->room_network;
  793. }
  794. const Network::RoomNetwork& System::GetRoomNetwork() const {
  795. return impl->room_network;
  796. }
  797. void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
  798. return impl->kernel.RunServer(std::move(server_manager));
  799. }
  800. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  801. impl->execute_program_callback = std::move(callback);
  802. }
  803. void System::ExecuteProgram(std::size_t program_index) {
  804. if (impl->execute_program_callback) {
  805. impl->execute_program_callback(program_index);
  806. } else {
  807. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  808. }
  809. }
  810. void System::RegisterExitCallback(ExitCallback&& callback) {
  811. impl->exit_callback = std::move(callback);
  812. }
  813. void System::Exit() {
  814. if (impl->exit_callback) {
  815. impl->exit_callback();
  816. } else {
  817. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  818. }
  819. }
  820. void System::ApplySettings() {
  821. impl->RefreshTime();
  822. if (IsPoweredOn()) {
  823. Renderer().RefreshBaseSettings();
  824. }
  825. }
  826. } // namespace Core