nvidia_flags.cpp 866 B

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <cstdlib>
  4. #include <fmt/format.h>
  5. #include "common/fs/fs.h"
  6. #include "common/fs/path_util.h"
  7. #include "common/nvidia_flags.h"
  8. namespace Common {
  9. void ConfigureNvidiaEnvironmentFlags() {
  10. #ifdef _WIN32
  11. const auto nvidia_shader_dir =
  12. Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
  13. if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
  14. return;
  15. }
  16. const auto windows_path_string =
  17. Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
  18. void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
  19. void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
  20. void(_putenv("__GL_THREADED_OPTIMIZATIONS=1"));
  21. #endif
  22. }
  23. } // namespace Common