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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <string>
- #include <vector>
- #include <boost/container/flat_set.hpp>
- #include "common/common_types.h"
- #include "core/core.h"
- #include "core/mem_map.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/result.h"
- enum ThreadPriority {
- THREADPRIO_HIGHEST = 0, ///< Highest thread priority
- THREADPRIO_DEFAULT = 16, ///< Default thread priority for userland apps
- THREADPRIO_LOW = 31, ///< Low range of thread priority for userland apps
- THREADPRIO_LOWEST = 63, ///< Thread priority max checked by svcCreateThread
- };
- enum ThreadProcessorId {
- THREADPROCESSORID_0 = 0xFFFFFFFE, ///< Enables core appcode
- THREADPROCESSORID_1 = 0xFFFFFFFD, ///< Enables core syscore
- THREADPROCESSORID_ALL = 0xFFFFFFFC, ///< Enables both cores
- };
- enum ThreadStatus {
- THREADSTATUS_RUNNING = 1,
- THREADSTATUS_READY = 2,
- THREADSTATUS_WAIT = 4,
- THREADSTATUS_SUSPEND = 8,
- THREADSTATUS_DORMANT = 16,
- THREADSTATUS_DEAD = 32,
- THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
- };
- namespace Kernel {
- class Mutex;
- class Thread final : public WaitObject {
- public:
- static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
- std::string GetName() const override { return name; }
- std::string GetTypeName() const override { return "Thread"; }
- static const HandleType HANDLE_TYPE = HandleType::Thread;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
- inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
- inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
- inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
- inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
- inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
- inline bool IsIdle() const { return idle; }
- bool ShouldWait() override;
- void Acquire() override;
- s32 GetPriority() const { return current_priority; }
- void SetPriority(s32 priority);
- u32 GetThreadId() const { return thread_id; }
- void Stop(const char* reason);
-
- /**
- * Release an acquired wait object
- * @param wait_object WaitObject to release
- */
- void ReleaseWaitObject(WaitObject* wait_object);
- /// Resumes a thread from waiting by marking it as "ready"
- void ResumeFromWait();
- /**
- * Schedules an event to wake up the specified thread after the specified delay.
- * @param nanoseconds The time this thread will be allowed to sleep for.
- */
- void WakeAfterDelay(s64 nanoseconds);
- /**
- * Sets the result after the thread awakens (from either WaitSynchronization SVC)
- * @param result Value to set to the returned result
- */
- void SetWaitSynchronizationResult(ResultCode result);
- /**
- * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
- * @param output Value to set to the output parameter
- */
- void SetWaitSynchronizationOutput(s32 output);
- Core::ThreadContext context;
- u32 thread_id;
- u32 status;
- u32 entry_point;
- u32 stack_top;
- u32 stack_size;
- s32 initial_priority;
- s32 current_priority;
- s32 processor_id;
- /// Mutexes currently held by this thread, which will be released when it exits.
- boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
- std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
- VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
- bool wait_all; ///< True if the thread is waiting on all objects before resuming
- bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
- std::string name;
- /// Whether this thread is intended to never actually be executed, i.e. always idle
- bool idle = false;
- private:
- Thread();
- ~Thread() override;
- /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
- Handle callback_handle;
- };
- extern SharedPtr<Thread> g_main_thread;
- /// Sets up the primary application thread
- SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule();
- /// Arbitrate the highest priority thread that is waiting
- Thread* ArbitrateHighestPriorityThread(u32 address);
- /// Arbitrate all threads currently waiting...
- void ArbitrateAllThreads(u32 address);
- /// Gets the current thread
- Thread* GetCurrentThread();
- /// Waits the current thread on a sleep
- void WaitCurrentThread_Sleep();
- /**
- * Waits the current thread from a WaitSynchronization call
- * @param wait_object Kernel object that we are waiting on
- * @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
- * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
- */
- void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
- /**
- * Waits the current thread from an ArbitrateAddress call
- * @param wait_address Arbitration address used to resume from wait
- */
- void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
- /**
- * Sets up the idle thread, this is a thread that is intended to never execute instructions,
- * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
- * and will try to yield on every call.
- * @returns The handle of the idle thread
- */
- SharedPtr<Thread> SetupIdleThread();
- /// Initialize threading
- void ThreadingInit();
- /// Shutdown threading
- void ThreadingShutdown();
- } // namespace
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