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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <mutex>
- #include <utility>
- #include "common/threadsafe_queue.h"
- #include "core/settings.h"
- #include "input_common/mouse/mouse_input.h"
- #include "input_common/mouse/mouse_poller.h"
- namespace InputCommon {
- class MouseButton final : public Input::ButtonDevice {
- public:
- explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
- bool GetStatus() const override {
- return mouse_input->GetMouseState(button).pressed;
- }
- private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
- };
- MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
- std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
- const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- return std::make_unique<MouseButton>(button_id, mouse_input.get());
- }
- Common::ParamPackage MouseButtonFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
- }
- void MouseButtonFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
- }
- void MouseButtonFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
- }
- class MouseAnalog final : public Input::AnalogDevice {
- public:
- explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
- float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
- : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
- deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
- float GetAxis(u32 axis) const {
- std::lock_guard lock{mutex};
- const auto axis_value =
- static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
- return axis_value * Settings::values.mouse_panning_sensitivity / (100.0f * range);
- }
- std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
- float x = GetAxis(analog_axis_x);
- float y = GetAxis(analog_axis_y);
- if (invert_x) {
- x = -x;
- }
- if (invert_y) {
- y = -y;
- }
- // Make sure the coordinates are in the unit circle,
- // otherwise normalize it.
- float r = x * x + y * y;
- if (r > 1.0f) {
- r = std::sqrt(r);
- x /= r;
- y /= r;
- }
- return {x, y};
- }
- std::tuple<float, float> GetStatus() const override {
- const auto [x, y] = GetAnalog(axis_x, axis_y);
- const float r = std::sqrt((x * x) + (y * y));
- if (r > deadzone) {
- return {x / r * (r - deadzone) / (1 - deadzone),
- y / r * (r - deadzone) / (1 - deadzone)};
- }
- return {0.0f, 0.0f};
- }
- private:
- const u32 button;
- const u32 axis_x;
- const u32 axis_y;
- const bool invert_x;
- const bool invert_y;
- const float deadzone;
- const float range;
- const MouseInput::Mouse* mouse_input;
- mutable std::mutex mutex;
- };
- /// An analog device factory that creates analog devices from GC Adapter
- MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
- /**
- * Creates analog device from joystick axes
- * @param params contains parameters for creating the device:
- * - "port": the nth gcpad on the adapter
- * - "axis_x": the index of the axis to be bind as x-axis
- * - "axis_y": the index of the axis to be bind as y-axis
- */
- std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
- const Common::ParamPackage& params) {
- const auto port = static_cast<u32>(params.Get("port", 0));
- const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
- const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
- const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
- const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
- const std::string invert_x_value = params.Get("invert_x", "+");
- const std::string invert_y_value = params.Get("invert_y", "+");
- const bool invert_x = invert_x_value == "-";
- const bool invert_y = invert_y_value == "-";
- return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
- mouse_input.get());
- }
- void MouseAnalogFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
- }
- void MouseAnalogFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
- }
- Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("port", static_cast<u16>(pad.button));
- params.Set("axis_x", 0);
- params.Set("axis_y", 1);
- params.Set("invert_x", "+");
- params.Set("invert_y", "+");
- return params;
- }
- }
- return params;
- }
- class MouseMotion final : public Input::MotionDevice {
- public:
- explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
- Input::MotionStatus GetStatus() const override {
- return mouse_input->GetMouseState(button).motion;
- }
- private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
- };
- MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
- std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
- const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- return std::make_unique<MouseMotion>(button_id, mouse_input.get());
- }
- Common::ParamPackage MouseMotionFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
- }
- void MouseMotionFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
- }
- void MouseMotionFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
- }
- class MouseTouch final : public Input::TouchDevice {
- public:
- explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
- : button(button_), mouse_input(mouse_input_) {}
- Input::TouchStatus GetStatus() const override {
- return mouse_input->GetMouseState(button).touch;
- }
- private:
- const u32 button;
- const MouseInput::Mouse* mouse_input;
- };
- MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
- : mouse_input(std::move(mouse_input_)) {}
- std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
- const auto button_id = params.Get("button", 0);
- return std::make_unique<MouseTouch>(button_id, mouse_input.get());
- }
- Common::ParamPackage MouseTouchFactory::GetNextInput() const {
- MouseInput::MouseStatus pad;
- Common::ParamPackage params;
- auto& queue = mouse_input->GetMouseQueue();
- while (queue.Pop(pad)) {
- // This while loop will break on the earliest detected button
- if (pad.button != MouseInput::MouseButton::Undefined) {
- params.Set("engine", "mouse");
- params.Set("button", static_cast<u16>(pad.button));
- return params;
- }
- }
- return params;
- }
- void MouseTouchFactory::BeginConfiguration() {
- polling = true;
- mouse_input->BeginConfiguration();
- }
- void MouseTouchFactory::EndConfiguration() {
- polling = false;
- mouse_input->EndConfiguration();
- }
- } // namespace InputCommon
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