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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include "common/common_types.h"
- #include "core/file_sys/filesystem.h"
- #include "core/hle/result.h"
- namespace FileSys {
- /// File system interface to the SaveData archive
- class SaveData_Factory final : public FileSystemFactory {
- public:
- explicit SaveData_Factory(std::string nand_directory);
- std::string GetName() const override {
- return "SaveData_Factory";
- }
- ResultVal<std::unique_ptr<FileSystemBackend>> Open(const Path& path) override;
- ResultCode Format(const Path& path) override;
- ResultVal<ArchiveFormatInfo> GetFormatInfo(const Path& path) const override;
- private:
- std::string nand_directory;
- std::string GetFullPath() const;
- };
- } // namespace FileSys
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