memory_manager.cpp 19 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "common/alignment.h"
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "core/core.h"
  8. #include "core/hle/kernel/memory/page_table.h"
  9. #include "core/hle/kernel/process.h"
  10. #include "core/memory.h"
  11. #include "video_core/gpu.h"
  12. #include "video_core/memory_manager.h"
  13. #include "video_core/rasterizer_interface.h"
  14. namespace Tegra {
  15. MemoryManager::MemoryManager(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
  16. : rasterizer{rasterizer}, system{system} {
  17. page_table.Resize(address_space_width, page_bits, false);
  18. // Initialize the map with a single free region covering the entire managed space.
  19. VirtualMemoryArea initial_vma;
  20. initial_vma.size = address_space_end;
  21. vma_map.emplace(initial_vma.base, initial_vma);
  22. UpdatePageTableForVMA(initial_vma);
  23. }
  24. MemoryManager::~MemoryManager() = default;
  25. GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
  26. const u64 aligned_size{Common::AlignUp(size, page_size)};
  27. const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
  28. AllocateMemory(gpu_addr, 0, aligned_size);
  29. return gpu_addr;
  30. }
  31. GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
  32. const u64 aligned_size{Common::AlignUp(size, page_size)};
  33. AllocateMemory(gpu_addr, 0, aligned_size);
  34. return gpu_addr;
  35. }
  36. GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
  37. const u64 aligned_size{Common::AlignUp(size, page_size)};
  38. const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
  39. MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
  40. ASSERT(
  41. system.CurrentProcess()->PageTable().LockForDeviceAddressSpace(cpu_addr, size).IsSuccess());
  42. return gpu_addr;
  43. }
  44. GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
  45. ASSERT((gpu_addr & page_mask) == 0);
  46. const u64 aligned_size{Common::AlignUp(size, page_size)};
  47. MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
  48. ASSERT(
  49. system.CurrentProcess()->PageTable().LockForDeviceAddressSpace(cpu_addr, size).IsSuccess());
  50. return gpu_addr;
  51. }
  52. GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
  53. ASSERT((gpu_addr & page_mask) == 0);
  54. const u64 aligned_size{Common::AlignUp(size, page_size)};
  55. const auto cpu_addr = GpuToCpuAddress(gpu_addr);
  56. ASSERT(cpu_addr);
  57. // Flush and invalidate through the GPU interface, to be asynchronous if possible.
  58. system.GPU().FlushAndInvalidateRegion(*cpu_addr, aligned_size);
  59. UnmapRange(gpu_addr, aligned_size);
  60. ASSERT(system.CurrentProcess()
  61. ->PageTable()
  62. .UnlockForDeviceAddressSpace(cpu_addr.value(), size)
  63. .IsSuccess());
  64. return gpu_addr;
  65. }
  66. GPUVAddr MemoryManager::FindFreeRegion(GPUVAddr region_start, u64 size) const {
  67. // Find the first Free VMA.
  68. const VMAHandle vma_handle{
  69. std::find_if(vma_map.begin(), vma_map.end(), [region_start, size](const auto& vma) {
  70. if (vma.second.type != VirtualMemoryArea::Type::Unmapped) {
  71. return false;
  72. }
  73. const VAddr vma_end{vma.second.base + vma.second.size};
  74. return vma_end > region_start && vma_end >= region_start + size;
  75. })};
  76. if (vma_handle == vma_map.end()) {
  77. return {};
  78. }
  79. return std::max(region_start, vma_handle->second.base);
  80. }
  81. bool MemoryManager::IsAddressValid(GPUVAddr addr) const {
  82. return (addr >> page_bits) < page_table.pointers.size();
  83. }
  84. std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr addr) const {
  85. if (!IsAddressValid(addr)) {
  86. return {};
  87. }
  88. const VAddr cpu_addr{page_table.backing_addr[addr >> page_bits]};
  89. if (cpu_addr) {
  90. return cpu_addr + (addr & page_mask);
  91. }
  92. return {};
  93. }
  94. template <typename T>
  95. T MemoryManager::Read(GPUVAddr addr) const {
  96. if (!IsAddressValid(addr)) {
  97. return {};
  98. }
  99. const u8* page_pointer{GetPointer(addr)};
  100. if (page_pointer) {
  101. // NOTE: Avoid adding any extra logic to this fast-path block
  102. T value;
  103. std::memcpy(&value, page_pointer, sizeof(T));
  104. return value;
  105. }
  106. UNREACHABLE();
  107. return {};
  108. }
  109. template <typename T>
  110. void MemoryManager::Write(GPUVAddr addr, T data) {
  111. if (!IsAddressValid(addr)) {
  112. return;
  113. }
  114. u8* page_pointer{GetPointer(addr)};
  115. if (page_pointer) {
  116. // NOTE: Avoid adding any extra logic to this fast-path block
  117. std::memcpy(page_pointer, &data, sizeof(T));
  118. return;
  119. }
  120. UNREACHABLE();
  121. }
  122. template u8 MemoryManager::Read<u8>(GPUVAddr addr) const;
  123. template u16 MemoryManager::Read<u16>(GPUVAddr addr) const;
  124. template u32 MemoryManager::Read<u32>(GPUVAddr addr) const;
  125. template u64 MemoryManager::Read<u64>(GPUVAddr addr) const;
  126. template void MemoryManager::Write<u8>(GPUVAddr addr, u8 data);
  127. template void MemoryManager::Write<u16>(GPUVAddr addr, u16 data);
  128. template void MemoryManager::Write<u32>(GPUVAddr addr, u32 data);
  129. template void MemoryManager::Write<u64>(GPUVAddr addr, u64 data);
  130. u8* MemoryManager::GetPointer(GPUVAddr addr) {
  131. if (!IsAddressValid(addr)) {
  132. return {};
  133. }
  134. auto& memory = system.Memory();
  135. const VAddr page_addr{page_table.backing_addr[addr >> page_bits]};
  136. if (page_addr != 0) {
  137. return memory.GetPointer(page_addr + (addr & page_mask));
  138. }
  139. LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
  140. return {};
  141. }
  142. const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
  143. if (!IsAddressValid(addr)) {
  144. return {};
  145. }
  146. const auto& memory = system.Memory();
  147. const VAddr page_addr{page_table.backing_addr[addr >> page_bits]};
  148. if (page_addr != 0) {
  149. return memory.GetPointer(page_addr + (addr & page_mask));
  150. }
  151. LOG_ERROR(HW_GPU, "Unknown GetPointer @ 0x{:016X}", addr);
  152. return {};
  153. }
  154. bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const {
  155. const std::size_t inner_size = size - 1;
  156. const GPUVAddr end = start + inner_size;
  157. const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
  158. const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
  159. const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
  160. return range == inner_size;
  161. }
  162. void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
  163. std::size_t remaining_size{size};
  164. std::size_t page_index{src_addr >> page_bits};
  165. std::size_t page_offset{src_addr & page_mask};
  166. auto& memory = system.Memory();
  167. while (remaining_size > 0) {
  168. const std::size_t copy_amount{
  169. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  170. const VAddr src_addr{page_table.backing_addr[page_index] + page_offset};
  171. // Flush must happen on the rasterizer interface, such that memory is always synchronous
  172. // when it is read (even when in asynchronous GPU mode). Fixes Dead Cells title menu.
  173. rasterizer.FlushRegion(src_addr, copy_amount);
  174. memory.ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
  175. page_index++;
  176. page_offset = 0;
  177. dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
  178. remaining_size -= copy_amount;
  179. }
  180. }
  181. void MemoryManager::ReadBlockUnsafe(GPUVAddr src_addr, void* dest_buffer,
  182. const std::size_t size) const {
  183. std::size_t remaining_size{size};
  184. std::size_t page_index{src_addr >> page_bits};
  185. std::size_t page_offset{src_addr & page_mask};
  186. auto& memory = system.Memory();
  187. while (remaining_size > 0) {
  188. const std::size_t copy_amount{
  189. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  190. const u8* page_pointer = page_table.pointers[page_index];
  191. if (page_pointer) {
  192. const VAddr src_addr{page_table.backing_addr[page_index] + page_offset};
  193. memory.ReadBlockUnsafe(src_addr, dest_buffer, copy_amount);
  194. } else {
  195. std::memset(dest_buffer, 0, copy_amount);
  196. }
  197. page_index++;
  198. page_offset = 0;
  199. dest_buffer = static_cast<u8*>(dest_buffer) + copy_amount;
  200. remaining_size -= copy_amount;
  201. }
  202. }
  203. void MemoryManager::WriteBlock(GPUVAddr dest_addr, const void* src_buffer, const std::size_t size) {
  204. std::size_t remaining_size{size};
  205. std::size_t page_index{dest_addr >> page_bits};
  206. std::size_t page_offset{dest_addr & page_mask};
  207. auto& memory = system.Memory();
  208. while (remaining_size > 0) {
  209. const std::size_t copy_amount{
  210. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  211. const VAddr dest_addr{page_table.backing_addr[page_index] + page_offset};
  212. // Invalidate must happen on the rasterizer interface, such that memory is always
  213. // synchronous when it is written (even when in asynchronous GPU mode).
  214. rasterizer.InvalidateRegion(dest_addr, copy_amount);
  215. memory.WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
  216. page_index++;
  217. page_offset = 0;
  218. src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
  219. remaining_size -= copy_amount;
  220. }
  221. }
  222. void MemoryManager::WriteBlockUnsafe(GPUVAddr dest_addr, const void* src_buffer,
  223. const std::size_t size) {
  224. std::size_t remaining_size{size};
  225. std::size_t page_index{dest_addr >> page_bits};
  226. std::size_t page_offset{dest_addr & page_mask};
  227. auto& memory = system.Memory();
  228. while (remaining_size > 0) {
  229. const std::size_t copy_amount{
  230. std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
  231. u8* page_pointer = page_table.pointers[page_index];
  232. if (page_pointer) {
  233. const VAddr dest_addr{page_table.backing_addr[page_index] + page_offset};
  234. memory.WriteBlockUnsafe(dest_addr, src_buffer, copy_amount);
  235. }
  236. page_index++;
  237. page_offset = 0;
  238. src_buffer = static_cast<const u8*>(src_buffer) + copy_amount;
  239. remaining_size -= copy_amount;
  240. }
  241. }
  242. void MemoryManager::CopyBlock(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
  243. std::vector<u8> tmp_buffer(size);
  244. ReadBlock(src_addr, tmp_buffer.data(), size);
  245. WriteBlock(dest_addr, tmp_buffer.data(), size);
  246. }
  247. void MemoryManager::CopyBlockUnsafe(GPUVAddr dest_addr, GPUVAddr src_addr, const std::size_t size) {
  248. std::vector<u8> tmp_buffer(size);
  249. ReadBlockUnsafe(src_addr, tmp_buffer.data(), size);
  250. WriteBlockUnsafe(dest_addr, tmp_buffer.data(), size);
  251. }
  252. bool MemoryManager::IsGranularRange(GPUVAddr gpu_addr, std::size_t size) {
  253. const VAddr addr = page_table.backing_addr[gpu_addr >> page_bits];
  254. const std::size_t page = (addr & Core::Memory::PAGE_MASK) + size;
  255. return page <= Core::Memory::PAGE_SIZE;
  256. }
  257. void MemoryManager::MapPages(GPUVAddr base, u64 size, u8* memory, Common::PageType type,
  258. VAddr backing_addr) {
  259. LOG_DEBUG(HW_GPU, "Mapping {} onto {:016X}-{:016X}", fmt::ptr(memory), base * page_size,
  260. (base + size) * page_size);
  261. const VAddr end{base + size};
  262. ASSERT_MSG(end <= page_table.pointers.size(), "out of range mapping at {:016X}",
  263. base + page_table.pointers.size());
  264. if (memory == nullptr) {
  265. while (base != end) {
  266. page_table.pointers[base] = nullptr;
  267. page_table.backing_addr[base] = 0;
  268. base += 1;
  269. }
  270. } else {
  271. while (base != end) {
  272. page_table.pointers[base] = memory;
  273. page_table.backing_addr[base] = backing_addr;
  274. base += 1;
  275. memory += page_size;
  276. backing_addr += page_size;
  277. }
  278. }
  279. }
  280. void MemoryManager::MapMemoryRegion(GPUVAddr base, u64 size, u8* target, VAddr backing_addr) {
  281. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
  282. ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
  283. MapPages(base / page_size, size / page_size, target, Common::PageType::Memory, backing_addr);
  284. }
  285. void MemoryManager::UnmapRegion(GPUVAddr base, u64 size) {
  286. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: {:016X}", size);
  287. ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: {:016X}", base);
  288. MapPages(base / page_size, size / page_size, nullptr, Common::PageType::Unmapped);
  289. }
  290. bool VirtualMemoryArea::CanBeMergedWith(const VirtualMemoryArea& next) const {
  291. ASSERT(base + size == next.base);
  292. if (type != next.type) {
  293. return {};
  294. }
  295. if (type == VirtualMemoryArea::Type::Allocated && (offset + size != next.offset)) {
  296. return {};
  297. }
  298. if (type == VirtualMemoryArea::Type::Mapped && backing_memory + size != next.backing_memory) {
  299. return {};
  300. }
  301. return true;
  302. }
  303. MemoryManager::VMAHandle MemoryManager::FindVMA(GPUVAddr target) const {
  304. if (target >= address_space_end) {
  305. return vma_map.end();
  306. } else {
  307. return std::prev(vma_map.upper_bound(target));
  308. }
  309. }
  310. MemoryManager::VMAIter MemoryManager::Allocate(VMAIter vma_handle) {
  311. VirtualMemoryArea& vma{vma_handle->second};
  312. vma.type = VirtualMemoryArea::Type::Allocated;
  313. vma.backing_addr = 0;
  314. vma.backing_memory = {};
  315. UpdatePageTableForVMA(vma);
  316. return MergeAdjacent(vma_handle);
  317. }
  318. MemoryManager::VMAHandle MemoryManager::AllocateMemory(GPUVAddr target, std::size_t offset,
  319. u64 size) {
  320. // This is the appropriately sized VMA that will turn into our allocation.
  321. VMAIter vma_handle{CarveVMA(target, size)};
  322. VirtualMemoryArea& vma{vma_handle->second};
  323. ASSERT(vma.size == size);
  324. vma.offset = offset;
  325. return Allocate(vma_handle);
  326. }
  327. MemoryManager::VMAHandle MemoryManager::MapBackingMemory(GPUVAddr target, u8* memory, u64 size,
  328. VAddr backing_addr) {
  329. // This is the appropriately sized VMA that will turn into our allocation.
  330. VMAIter vma_handle{CarveVMA(target, size)};
  331. VirtualMemoryArea& vma{vma_handle->second};
  332. ASSERT(vma.size == size);
  333. vma.type = VirtualMemoryArea::Type::Mapped;
  334. vma.backing_memory = memory;
  335. vma.backing_addr = backing_addr;
  336. UpdatePageTableForVMA(vma);
  337. return MergeAdjacent(vma_handle);
  338. }
  339. void MemoryManager::UnmapRange(GPUVAddr target, u64 size) {
  340. VMAIter vma{CarveVMARange(target, size)};
  341. const VAddr target_end{target + size};
  342. const VMAIter end{vma_map.end()};
  343. // The comparison against the end of the range must be done using addresses since VMAs can be
  344. // merged during this process, causing invalidation of the iterators.
  345. while (vma != end && vma->second.base < target_end) {
  346. // Unmapped ranges return to allocated state and can be reused
  347. // This behavior is used by Super Mario Odyssey, Sonic Forces, and likely other games
  348. vma = std::next(Allocate(vma));
  349. }
  350. ASSERT(FindVMA(target)->second.size >= size);
  351. }
  352. MemoryManager::VMAIter MemoryManager::StripIterConstness(const VMAHandle& iter) {
  353. // This uses a neat C++ trick to convert a const_iterator to a regular iterator, given
  354. // non-const access to its container.
  355. return vma_map.erase(iter, iter); // Erases an empty range of elements
  356. }
  357. MemoryManager::VMAIter MemoryManager::CarveVMA(GPUVAddr base, u64 size) {
  358. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: 0x{:016X}", size);
  359. ASSERT_MSG((base & page_mask) == 0, "non-page aligned base: 0x{:016X}", base);
  360. VMAIter vma_handle{StripIterConstness(FindVMA(base))};
  361. if (vma_handle == vma_map.end()) {
  362. // Target address is outside the managed range
  363. return {};
  364. }
  365. const VirtualMemoryArea& vma{vma_handle->second};
  366. if (vma.type == VirtualMemoryArea::Type::Mapped) {
  367. // Region is already allocated
  368. return vma_handle;
  369. }
  370. const VAddr start_in_vma{base - vma.base};
  371. const VAddr end_in_vma{start_in_vma + size};
  372. ASSERT_MSG(end_in_vma <= vma.size, "region size 0x{:016X} is less than required size 0x{:016X}",
  373. vma.size, end_in_vma);
  374. if (end_in_vma < vma.size) {
  375. // Split VMA at the end of the allocated region
  376. SplitVMA(vma_handle, end_in_vma);
  377. }
  378. if (start_in_vma != 0) {
  379. // Split VMA at the start of the allocated region
  380. vma_handle = SplitVMA(vma_handle, start_in_vma);
  381. }
  382. return vma_handle;
  383. }
  384. MemoryManager::VMAIter MemoryManager::CarveVMARange(GPUVAddr target, u64 size) {
  385. ASSERT_MSG((size & page_mask) == 0, "non-page aligned size: 0x{:016X}", size);
  386. ASSERT_MSG((target & page_mask) == 0, "non-page aligned base: 0x{:016X}", target);
  387. const VAddr target_end{target + size};
  388. ASSERT(target_end >= target);
  389. ASSERT(size > 0);
  390. VMAIter begin_vma{StripIterConstness(FindVMA(target))};
  391. const VMAIter i_end{vma_map.lower_bound(target_end)};
  392. if (std::any_of(begin_vma, i_end, [](const auto& entry) {
  393. return entry.second.type == VirtualMemoryArea::Type::Unmapped;
  394. })) {
  395. return {};
  396. }
  397. if (target != begin_vma->second.base) {
  398. begin_vma = SplitVMA(begin_vma, target - begin_vma->second.base);
  399. }
  400. VMAIter end_vma{StripIterConstness(FindVMA(target_end))};
  401. if (end_vma != vma_map.end() && target_end != end_vma->second.base) {
  402. end_vma = SplitVMA(end_vma, target_end - end_vma->second.base);
  403. }
  404. return begin_vma;
  405. }
  406. MemoryManager::VMAIter MemoryManager::SplitVMA(VMAIter vma_handle, u64 offset_in_vma) {
  407. VirtualMemoryArea& old_vma{vma_handle->second};
  408. VirtualMemoryArea new_vma{old_vma}; // Make a copy of the VMA
  409. // For now, don't allow no-op VMA splits (trying to split at a boundary) because it's probably
  410. // a bug. This restriction might be removed later.
  411. ASSERT(offset_in_vma < old_vma.size);
  412. ASSERT(offset_in_vma > 0);
  413. old_vma.size = offset_in_vma;
  414. new_vma.base += offset_in_vma;
  415. new_vma.size -= offset_in_vma;
  416. switch (new_vma.type) {
  417. case VirtualMemoryArea::Type::Unmapped:
  418. break;
  419. case VirtualMemoryArea::Type::Allocated:
  420. new_vma.offset += offset_in_vma;
  421. break;
  422. case VirtualMemoryArea::Type::Mapped:
  423. new_vma.backing_memory += offset_in_vma;
  424. break;
  425. }
  426. ASSERT(old_vma.CanBeMergedWith(new_vma));
  427. return vma_map.emplace_hint(std::next(vma_handle), new_vma.base, new_vma);
  428. }
  429. MemoryManager::VMAIter MemoryManager::MergeAdjacent(VMAIter iter) {
  430. const VMAIter next_vma{std::next(iter)};
  431. if (next_vma != vma_map.end() && iter->second.CanBeMergedWith(next_vma->second)) {
  432. iter->second.size += next_vma->second.size;
  433. vma_map.erase(next_vma);
  434. }
  435. if (iter != vma_map.begin()) {
  436. VMAIter prev_vma{std::prev(iter)};
  437. if (prev_vma->second.CanBeMergedWith(iter->second)) {
  438. prev_vma->second.size += iter->second.size;
  439. vma_map.erase(iter);
  440. iter = prev_vma;
  441. }
  442. }
  443. return iter;
  444. }
  445. void MemoryManager::UpdatePageTableForVMA(const VirtualMemoryArea& vma) {
  446. switch (vma.type) {
  447. case VirtualMemoryArea::Type::Unmapped:
  448. UnmapRegion(vma.base, vma.size);
  449. break;
  450. case VirtualMemoryArea::Type::Allocated:
  451. MapMemoryRegion(vma.base, vma.size, nullptr, vma.backing_addr);
  452. break;
  453. case VirtualMemoryArea::Type::Mapped:
  454. MapMemoryRegion(vma.base, vma.size, vma.backing_memory, vma.backing_addr);
  455. break;
  456. }
  457. }
  458. } // namespace Tegra