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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include <string>
- #include "audio_core/sink_stream.h"
- #include "common/common_types.h"
- namespace AudioCore {
- constexpr char auto_device_name[] = "auto";
- /**
- * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
- * PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
- * They are dumb outputs.
- */
- class Sink {
- public:
- virtual ~Sink() = default;
- virtual SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) = 0;
- };
- using SinkPtr = std::unique_ptr<Sink>;
- } // namespace AudioCore
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