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- // Copyright 2013 Dolphin Emulator Project
- // Licensed under GPLv2
- // Refer to the license.txt file included.
- #ifndef _ATOMIC_WIN32_H_
- #define _ATOMIC_WIN32_H_
- #include "common/common.h"
- #include <intrin.h>
- #include <Windows.h>
- // Atomic operations are performed in a single step by the CPU. It is
- // impossible for other threads to see the operation "half-done."
- //
- // Some atomic operations can be combined with different types of memory
- // barriers called "Acquire semantics" and "Release semantics", defined below.
- //
- // Acquire semantics: Future memory accesses cannot be relocated to before the
- // operation.
- //
- // Release semantics: Past memory accesses cannot be relocated to after the
- // operation.
- //
- // These barriers affect not only the compiler, but also the CPU.
- //
- // NOTE: Acquire and Release are not differentiated right now. They perform a
- // full memory barrier instead of a "one-way" memory barrier. The newest
- // Windows SDK has Acquire and Release versions of some Interlocked* functions.
- namespace Common
- {
- inline void AtomicAdd(volatile u32& target, u32 value) {
- InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
- }
- inline void AtomicAnd(volatile u32& target, u32 value) {
- _InterlockedAnd((volatile LONG*)&target, (LONG)value);
- }
- inline void AtomicIncrement(volatile u32& target) {
- InterlockedIncrement((volatile LONG*)&target);
- }
- inline void AtomicDecrement(volatile u32& target) {
- InterlockedDecrement((volatile LONG*)&target);
- }
- inline u32 AtomicLoad(volatile u32& src) {
- return src; // 32-bit reads are always atomic.
- }
- inline u32 AtomicLoadAcquire(volatile u32& src) {
- u32 result = src; // 32-bit reads are always atomic.
- _ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
- return result;
- }
- inline void AtomicOr(volatile u32& target, u32 value) {
- _InterlockedOr((volatile LONG*)&target, (LONG)value);
- }
- inline void AtomicStore(volatile u32& dest, u32 value) {
- dest = value; // 32-bit writes are always atomic.
- }
- inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
- _WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
- dest = value; // 32-bit writes are always atomic.
- }
- }
- #endif
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