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- // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #pragma once
- #include <atomic>
- #include <deque>
- #include <memory>
- #include <string>
- #include <QList>
- #include <QObject>
- #include <QRunnable>
- #include <QString>
- #include "common/thread.h"
- #include "yuzu/compatibility_list.h"
- #include "yuzu/play_time_manager.h"
- namespace Core {
- class System;
- }
- class GameList;
- class QStandardItem;
- namespace FileSys {
- class NCA;
- class VfsFilesystem;
- } // namespace FileSys
- /**
- * Asynchronous worker object for populating the game list.
- * Communicates with other threads through Qt's signal/slot system.
- */
- class GameListWorker : public QObject, public QRunnable {
- Q_OBJECT
- public:
- explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
- FileSys::ManualContentProvider* provider_,
- QVector<UISettings::GameDir>& game_dirs_,
- const CompatibilityList& compatibility_list_,
- const PlayTime::PlayTimeManager& play_time_manager_,
- Core::System& system_);
- ~GameListWorker() override;
- /// Starts the processing of directory tree information.
- void run() override;
- public:
- /**
- * Synchronously processes any events queued by the worker.
- *
- * AddDirEntry is called on the game list for every discovered directory.
- * AddEntry is called on the game list for every discovered program.
- * DonePopulating is called on the game list when processing completes.
- */
- void ProcessEvents(GameList* game_list);
- signals:
- void DataAvailable();
- private:
- template <typename F>
- void RecordEvent(F&& func);
- private:
- void AddTitlesToGameList(GameListDir* parent_dir);
- enum class ScanTarget {
- FillManualContentProvider,
- PopulateGameList,
- };
- void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
- GameListDir* parent_dir);
- std::shared_ptr<FileSys::VfsFilesystem> vfs;
- FileSys::ManualContentProvider* provider;
- QVector<UISettings::GameDir>& game_dirs;
- const CompatibilityList& compatibility_list;
- const PlayTime::PlayTimeManager& play_time_manager;
- QStringList watch_list;
- std::mutex lock;
- std::condition_variable cv;
- std::deque<std::function<void(GameList*)>> queued_events;
- std::atomic_bool stop_requested = false;
- Common::Event processing_completed;
- Core::System& system;
- };
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