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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <atomic>
- #include <chrono>
- #include <cmath>
- #include <thread>
- #include "common/math_util.h"
- #include "core/settings.h"
- #include "input_common/analog_from_button.h"
- namespace InputCommon {
- class Analog final : public Input::AnalogDevice {
- public:
- using Button = std::unique_ptr<Input::ButtonDevice>;
- Analog(Button up_, Button down_, Button left_, Button right_, Button modifier_,
- float modifier_scale_, float modifier_angle_)
- : up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
- right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
- modifier_angle(modifier_angle_) {
- update_thread_running.store(true);
- update_thread = std::thread(&Analog::UpdateStatus, this);
- }
- ~Analog() override {
- if (update_thread_running.load()) {
- update_thread_running.store(false);
- if (update_thread.joinable()) {
- update_thread.join();
- }
- }
- }
- void MoveToDirection(bool enable, float to_angle) {
- if (!enable) {
- return;
- }
- constexpr float TAU = Common::PI * 2.0f;
- // Use wider angle to ease the transition.
- constexpr float aperture = TAU * 0.15f;
- const float top_limit = to_angle + aperture;
- const float bottom_limit = to_angle - aperture;
- if ((angle > to_angle && angle <= top_limit) ||
- (angle + TAU > to_angle && angle + TAU <= top_limit)) {
- angle -= modifier_angle;
- if (angle < 0) {
- angle += TAU;
- }
- } else if ((angle >= bottom_limit && angle < to_angle) ||
- (angle - TAU >= bottom_limit && angle - TAU < to_angle)) {
- angle += modifier_angle;
- if (angle >= TAU) {
- angle -= TAU;
- }
- } else {
- angle = to_angle;
- }
- }
- void UpdateStatus() {
- while (update_thread_running.load()) {
- const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
- bool r = right->GetStatus();
- bool l = left->GetStatus();
- bool u = up->GetStatus();
- bool d = down->GetStatus();
- // Eliminate contradictory movements
- if (r && l) {
- r = false;
- l = false;
- }
- if (u && d) {
- u = false;
- d = false;
- }
- // Move to the right
- MoveToDirection(r && !u && !d, 0.0f);
- // Move to the upper right
- MoveToDirection(r && u && !d, Common::PI * 0.25f);
- // Move up
- MoveToDirection(u && !l && !r, Common::PI * 0.5f);
- // Move to the upper left
- MoveToDirection(l && u && !d, Common::PI * 0.75f);
- // Move to the left
- MoveToDirection(l && !u && !d, Common::PI);
- // Move to the bottom left
- MoveToDirection(l && !u && d, Common::PI * 1.25f);
- // Move down
- MoveToDirection(d && !l && !r, Common::PI * 1.5f);
- // Move to the bottom right
- MoveToDirection(r && !u && d, Common::PI * 1.75f);
- // Move if a key is pressed
- if (r || l || u || d) {
- amplitude = coef;
- } else {
- amplitude = 0;
- }
- // Delay the update rate to 100hz
- std::this_thread::sleep_for(std::chrono::milliseconds(10));
- }
- }
- std::tuple<float, float> GetStatus() const override {
- if (Settings::values.emulate_analog_keyboard) {
- return std::make_tuple(std::cos(angle) * amplitude, std::sin(angle) * amplitude);
- }
- constexpr float SQRT_HALF = 0.707106781f;
- int x = 0, y = 0;
- if (right->GetStatus()) {
- ++x;
- }
- if (left->GetStatus()) {
- --x;
- }
- if (up->GetStatus()) {
- ++y;
- }
- if (down->GetStatus()) {
- --y;
- }
- const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
- return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF),
- static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF));
- }
- Input::AnalogProperties GetAnalogProperties() const override {
- return {modifier_scale, 1.0f, 0.5f};
- }
- bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
- switch (direction) {
- case Input::AnalogDirection::RIGHT:
- return right->GetStatus();
- case Input::AnalogDirection::LEFT:
- return left->GetStatus();
- case Input::AnalogDirection::UP:
- return up->GetStatus();
- case Input::AnalogDirection::DOWN:
- return down->GetStatus();
- }
- return false;
- }
- private:
- Button up;
- Button down;
- Button left;
- Button right;
- Button modifier;
- float modifier_scale;
- float modifier_angle;
- float angle{};
- float amplitude{};
- std::thread update_thread;
- std::atomic<bool> update_thread_running{};
- };
- std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
- const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
- auto up = Input::CreateDevice<Input::ButtonDevice>(params.Get("up", null_engine));
- auto down = Input::CreateDevice<Input::ButtonDevice>(params.Get("down", null_engine));
- auto left = Input::CreateDevice<Input::ButtonDevice>(params.Get("left", null_engine));
- auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
- auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
- auto modifier_scale = params.Get("modifier_scale", 0.5f);
- auto modifier_angle = params.Get("modifier_angle", 0.035f);
- return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
- std::move(right), std::move(modifier), modifier_scale,
- modifier_angle);
- }
- } // namespace InputCommon
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