audout_u.cpp 10.0 KB

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  1. // Copyright 2018 yuzu emulator team
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <cstring>
  6. #include <vector>
  7. #include "audio_core/audio_out.h"
  8. #include "audio_core/codec.h"
  9. #include "common/common_funcs.h"
  10. #include "common/logging/log.h"
  11. #include "common/swap.h"
  12. #include "core/core.h"
  13. #include "core/hle/ipc_helpers.h"
  14. #include "core/hle/kernel/hle_ipc.h"
  15. #include "core/hle/kernel/k_event.h"
  16. #include "core/hle/kernel/k_readable_event.h"
  17. #include "core/hle/kernel/k_writable_event.h"
  18. #include "core/hle/kernel/kernel.h"
  19. #include "core/hle/service/audio/audout_u.h"
  20. #include "core/hle/service/audio/errors.h"
  21. #include "core/memory.h"
  22. namespace Service::Audio {
  23. constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}};
  24. constexpr int DefaultSampleRate{48000};
  25. struct AudoutParams {
  26. s32_le sample_rate;
  27. u16_le channel_count;
  28. INSERT_PADDING_BYTES_NOINIT(2);
  29. };
  30. static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
  31. enum class AudioState : u32 {
  32. Started,
  33. Stopped,
  34. };
  35. class IAudioOut final : public ServiceFramework<IAudioOut> {
  36. public:
  37. IAudioOut(Core::System& system_, AudoutParams audio_params_, AudioCore::AudioOut& audio_core_,
  38. std::string&& device_name_, std::string&& unique_name)
  39. : ServiceFramework{system_, "IAudioOut"}, audio_core{audio_core_}, device_name{std::move(
  40. device_name_)},
  41. audio_params{audio_params_}, buffer_event{system.Kernel()}, main_memory{system.Memory()} {
  42. // clang-format off
  43. static const FunctionInfo functions[] = {
  44. {0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
  45. {1, &IAudioOut::StartAudioOut, "Start"},
  46. {2, &IAudioOut::StopAudioOut, "Stop"},
  47. {3, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBuffer"},
  48. {4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
  49. {5, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBuffers"},
  50. {6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
  51. {7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"},
  52. {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
  53. {9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
  54. {10, nullptr, "GetAudioOutPlayedSampleCount"},
  55. {11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
  56. {12, &IAudioOut::SetAudioOutVolume, "SetAudioOutVolume"},
  57. {13, &IAudioOut::GetAudioOutVolume, "GetAudioOutVolume"},
  58. };
  59. // clang-format on
  60. RegisterHandlers(functions);
  61. // This is the event handle used to check if the audio buffer was released
  62. Kernel::KAutoObject::Create(std::addressof(buffer_event));
  63. buffer_event.Initialize("IAudioOutBufferReleased");
  64. stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
  65. audio_params.channel_count, std::move(unique_name), [this] {
  66. const auto guard = LockService();
  67. buffer_event.GetWritableEvent().Signal();
  68. });
  69. }
  70. private:
  71. struct AudioBuffer {
  72. u64_le next;
  73. u64_le buffer;
  74. u64_le buffer_capacity;
  75. u64_le buffer_size;
  76. u64_le offset;
  77. };
  78. static_assert(sizeof(AudioBuffer) == 0x28, "AudioBuffer is an invalid size");
  79. void GetAudioOutState(Kernel::HLERequestContext& ctx) {
  80. LOG_DEBUG(Service_Audio, "called");
  81. IPC::ResponseBuilder rb{ctx, 3};
  82. rb.Push(ResultSuccess);
  83. rb.Push(static_cast<u32>(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped));
  84. }
  85. void StartAudioOut(Kernel::HLERequestContext& ctx) {
  86. LOG_DEBUG(Service_Audio, "called");
  87. if (stream->IsPlaying()) {
  88. IPC::ResponseBuilder rb{ctx, 2};
  89. rb.Push(ERR_OPERATION_FAILED);
  90. return;
  91. }
  92. audio_core.StartStream(stream);
  93. IPC::ResponseBuilder rb{ctx, 2};
  94. rb.Push(ResultSuccess);
  95. }
  96. void StopAudioOut(Kernel::HLERequestContext& ctx) {
  97. LOG_DEBUG(Service_Audio, "called");
  98. if (stream->IsPlaying()) {
  99. audio_core.StopStream(stream);
  100. }
  101. IPC::ResponseBuilder rb{ctx, 2};
  102. rb.Push(ResultSuccess);
  103. }
  104. void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
  105. LOG_DEBUG(Service_Audio, "called");
  106. IPC::ResponseBuilder rb{ctx, 2, 1};
  107. rb.Push(ResultSuccess);
  108. rb.PushCopyObjects(buffer_event.GetReadableEvent());
  109. }
  110. void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
  111. LOG_DEBUG(Service_Audio, "(STUBBED) called {}", ctx.Description());
  112. IPC::RequestParser rp{ctx};
  113. const auto& input_buffer{ctx.ReadBuffer()};
  114. ASSERT_MSG(input_buffer.size() == sizeof(AudioBuffer),
  115. "AudioBuffer input is an invalid size!");
  116. AudioBuffer audio_buffer{};
  117. std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer));
  118. const u64 tag{rp.Pop<u64>()};
  119. std::vector<s16> samples(audio_buffer.buffer_size / sizeof(s16));
  120. main_memory.ReadBlock(audio_buffer.buffer, samples.data(), audio_buffer.buffer_size);
  121. if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) {
  122. IPC::ResponseBuilder rb{ctx, 2};
  123. rb.Push(ERR_BUFFER_COUNT_EXCEEDED);
  124. return;
  125. }
  126. IPC::ResponseBuilder rb{ctx, 2};
  127. rb.Push(ResultSuccess);
  128. }
  129. void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
  130. LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
  131. const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
  132. const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
  133. std::vector<u64> tags{released_buffers};
  134. tags.resize(max_count);
  135. ctx.WriteBuffer(tags);
  136. IPC::ResponseBuilder rb{ctx, 3};
  137. rb.Push(ResultSuccess);
  138. rb.Push<u32>(static_cast<u32>(released_buffers.size()));
  139. }
  140. void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) {
  141. LOG_DEBUG(Service_Audio, "called");
  142. IPC::RequestParser rp{ctx};
  143. const u64 tag{rp.Pop<u64>()};
  144. IPC::ResponseBuilder rb{ctx, 3};
  145. rb.Push(ResultSuccess);
  146. rb.Push(stream->ContainsBuffer(tag));
  147. }
  148. void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) {
  149. LOG_DEBUG(Service_Audio, "called");
  150. IPC::ResponseBuilder rb{ctx, 3};
  151. rb.Push(ResultSuccess);
  152. rb.Push(static_cast<u32>(stream->GetQueueSize()));
  153. }
  154. void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
  155. LOG_DEBUG(Service_Audio, "called");
  156. IPC::ResponseBuilder rb{ctx, 3};
  157. rb.Push(ResultSuccess);
  158. rb.Push(stream->Flush());
  159. }
  160. void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
  161. IPC::RequestParser rp{ctx};
  162. const float volume = rp.Pop<float>();
  163. LOG_DEBUG(Service_Audio, "called, volume={}", volume);
  164. stream->SetVolume(volume);
  165. IPC::ResponseBuilder rb{ctx, 2};
  166. rb.Push(ResultSuccess);
  167. }
  168. void GetAudioOutVolume(Kernel::HLERequestContext& ctx) {
  169. LOG_DEBUG(Service_Audio, "called");
  170. IPC::ResponseBuilder rb{ctx, 3};
  171. rb.Push(ResultSuccess);
  172. rb.Push(stream->GetVolume());
  173. }
  174. AudioCore::AudioOut& audio_core;
  175. AudioCore::StreamPtr stream;
  176. std::string device_name;
  177. [[maybe_unused]] AudoutParams audio_params{};
  178. /// This is the event handle used to check if the audio buffer was released
  179. Kernel::KEvent buffer_event;
  180. Core::Memory::Memory& main_memory;
  181. };
  182. AudOutU::AudOutU(Core::System& system_) : ServiceFramework{system_, "audout:u"} {
  183. // clang-format off
  184. static const FunctionInfo functions[] = {
  185. {0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"},
  186. {1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"},
  187. {2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"},
  188. {3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"},
  189. };
  190. // clang-format on
  191. RegisterHandlers(functions);
  192. audio_core = std::make_unique<AudioCore::AudioOut>();
  193. }
  194. AudOutU::~AudOutU() = default;
  195. void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
  196. LOG_DEBUG(Service_Audio, "called");
  197. ctx.WriteBuffer(DefaultDevice);
  198. IPC::ResponseBuilder rb{ctx, 3};
  199. rb.Push(ResultSuccess);
  200. rb.Push<u32>(1); // Amount of audio devices
  201. }
  202. void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
  203. LOG_DEBUG(Service_Audio, "called");
  204. const auto device_name_data{ctx.ReadBuffer()};
  205. std::string device_name;
  206. if (device_name_data[0] != '\0') {
  207. device_name.assign(device_name_data.begin(), device_name_data.end());
  208. } else {
  209. device_name.assign(DefaultDevice.begin(), DefaultDevice.end());
  210. }
  211. ctx.WriteBuffer(device_name);
  212. IPC::RequestParser rp{ctx};
  213. auto params{rp.PopRaw<AudoutParams>()};
  214. if (params.channel_count <= 2) {
  215. // Mono does not exist for audout
  216. params.channel_count = 2;
  217. } else {
  218. params.channel_count = 6;
  219. }
  220. if (!params.sample_rate) {
  221. params.sample_rate = DefaultSampleRate;
  222. }
  223. std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())};
  224. auto audio_out_interface = std::make_shared<IAudioOut>(
  225. system, params, *audio_core, std::move(device_name), std::move(unique_name));
  226. IPC::ResponseBuilder rb{ctx, 6, 0, 1};
  227. rb.Push(ResultSuccess);
  228. rb.Push<u32>(DefaultSampleRate);
  229. rb.Push<u32>(params.channel_count);
  230. rb.Push<u32>(static_cast<u32>(AudioCore::Codec::PcmFormat::Int16));
  231. rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
  232. rb.PushIpcInterface<IAudioOut>(audio_out_interface);
  233. audio_out_interfaces.push_back(std::move(audio_out_interface));
  234. }
  235. } // namespace Service::Audio