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- // Copyright 2014 Citra Emulator Project / PPSSPP Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <list>
- #include <vector>
- #include "common/common.h"
- #include "common/thread_queue_list.h"
- #include "core/arm/arm_interface.h"
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hle/hle.h"
- #include "core/hle/kernel/kernel.h"
- #include "core/hle/kernel/thread.h"
- #include "core/hle/kernel/mutex.h"
- #include "core/hle/result.h"
- #include "core/mem_map.h"
- namespace Kernel {
- bool Thread::ShouldWait() {
- return status != THREADSTATUS_DORMANT;
- }
- void Thread::Acquire() {
- _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
- }
- // Lists all thread ids that aren't deleted/etc.
- static std::vector<SharedPtr<Thread>> thread_list;
- // Lists only ready thread ids.
- static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
- static Thread* current_thread;
- static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
- static u32 next_thread_id; ///< The next available thread id
- Thread::Thread() {
- }
- Thread* GetCurrentThread() {
- return current_thread;
- }
- /// Resets a thread
- static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
- memset(&t->context, 0, sizeof(Core::ThreadContext));
- t->context.cpu_registers[0] = arg;
- t->context.pc = t->entry_point;
- t->context.sp = t->stack_top;
- t->context.cpsr = 0x1F; // Usermode
- // TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
- // thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
- // agnostic of the CPU core.
- t->context.mode = 8;
- if (t->current_priority < lowest_priority) {
- t->current_priority = t->initial_priority;
- }
- t->wait_objects.clear();
- t->wait_address = 0;
- }
- /// Change a thread to "ready" state
- static void ChangeReadyState(Thread* t, bool ready) {
- if (t->IsReady()) {
- if (!ready) {
- thread_ready_queue.remove(t->current_priority, t);
- }
- } else if (ready) {
- if (t->IsRunning()) {
- thread_ready_queue.push_front(t->current_priority, t);
- } else {
- thread_ready_queue.push_back(t->current_priority, t);
- }
- t->status = THREADSTATUS_READY;
- }
- }
- /// Check if a thread is waiting on a the specified wait object
- static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
- auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
- if (itr != thread->wait_objects.end())
- return thread->IsWaiting();
- return false;
- }
- /// Check if the specified thread is waiting on the specified address to be arbitrated
- static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
- return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
- }
- /// Stops the current thread
- void Thread::Stop(const char* reason) {
- // Release all the mutexes that this thread holds
- ReleaseThreadMutexes(this);
- ChangeReadyState(this, false);
- status = THREADSTATUS_DORMANT;
- WakeupAllWaitingThreads();
- // Stopped threads are never waiting.
- wait_objects.clear();
- wait_address = 0;
- }
- /// Changes a threads state
- static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
- if (!t || t->status == new_status) {
- return;
- }
- ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
- t->status = new_status;
- }
- /// Arbitrate the highest priority thread that is waiting
- Thread* ArbitrateHighestPriorityThread(u32 address) {
- Thread* highest_priority_thread = nullptr;
- s32 priority = THREADPRIO_LOWEST;
- // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (auto& thread : thread_list) {
- if (!CheckWait_AddressArbiter(thread.get(), address))
- continue;
- if (thread == nullptr)
- continue;
- if(thread->current_priority <= priority) {
- highest_priority_thread = thread.get();
- priority = thread->current_priority;
- }
- }
- // If a thread was arbitrated, resume it
- if (nullptr != highest_priority_thread) {
- highest_priority_thread->ResumeFromWait();
- }
- return highest_priority_thread;
- }
- /// Arbitrate all threads currently waiting
- void ArbitrateAllThreads(u32 address) {
- // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
- for (auto& thread : thread_list) {
- if (CheckWait_AddressArbiter(thread.get(), address))
- thread->ResumeFromWait();
- }
- }
- /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
- static void CallThread(Thread* t) {
- // Stop waiting
- ChangeThreadState(t, THREADSTATUS_READY);
- }
- /// Switches CPU context to that of the specified thread
- static void SwitchContext(Thread* t) {
- Thread* cur = GetCurrentThread();
- // Save context for current thread
- if (cur) {
- Core::g_app_core->SaveContext(cur->context);
- if (cur->IsRunning()) {
- ChangeReadyState(cur, true);
- }
- }
- // Load context of new thread
- if (t) {
- current_thread = t;
- ChangeReadyState(t, false);
- t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- Core::g_app_core->LoadContext(t->context);
- } else {
- current_thread = nullptr;
- }
- }
- /// Gets the next thread that is ready to be run by priority
- static Thread* NextThread() {
- Thread* next;
- Thread* cur = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- next = thread_ready_queue.pop_first_better(cur->current_priority);
- } else {
- next = thread_ready_queue.pop_first();
- }
- if (next == 0) {
- return nullptr;
- }
- return next;
- }
- void WaitCurrentThread_Sleep() {
- Thread* thread = GetCurrentThread();
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
- }
- void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
- Thread* thread = GetCurrentThread();
- thread->wait_set_output = wait_set_output;
- thread->wait_all = wait_all;
- // It's possible to call WaitSynchronizationN without any objects passed in...
- if (wait_object != nullptr)
- thread->wait_objects.push_back(wait_object);
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
- }
- void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
- Thread* thread = GetCurrentThread();
- thread->wait_address = wait_address;
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
- }
- /// Event type for the thread wake up event
- static int ThreadWakeupEventType = -1;
- // TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
- // us to simply use a pool index or similar.
- static Kernel::HandleTable wakeup_callback_handle_table;
- /// Callback that will wake up the thread it was scheduled for
- static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
- SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
- if (thread == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
- return;
- }
- thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
- ErrorSummary::StatusChanged, ErrorLevel::Info));
- if (thread->wait_set_output)
- thread->SetWaitSynchronizationOutput(-1);
- thread->ResumeFromWait();
- }
- void Thread::WakeAfterDelay(s64 nanoseconds) {
- // Don't schedule a wakeup if the thread wants to wait forever
- if (nanoseconds == -1)
- return;
- u64 microseconds = nanoseconds / 1000;
- CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
- }
- void Thread::ReleaseWaitObject(WaitObject* wait_object) {
- if (wait_objects.empty()) {
- LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
- return;
- }
- // Remove this thread from the waiting object's thread list
- wait_object->RemoveWaitingThread(this);
- unsigned index = 0;
- bool wait_all_failed = false; // Will be set to true if any object is unavailable
- // Iterate through all waiting objects to check availability...
- for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
- if ((*itr)->ShouldWait())
- wait_all_failed = true;
- // The output should be the last index of wait_object
- if (*itr == wait_object)
- index = itr - wait_objects.begin();
- }
- // If we are waiting on all objects...
- if (wait_all) {
- // Resume the thread only if all are available...
- if (!wait_all_failed) {
- SetWaitSynchronizationResult(RESULT_SUCCESS);
- SetWaitSynchronizationOutput(-1);
- ResumeFromWait();
- }
- } else {
- // Otherwise, resume
- SetWaitSynchronizationResult(RESULT_SUCCESS);
- if (wait_set_output)
- SetWaitSynchronizationOutput(index);
- ResumeFromWait();
- }
- }
- void Thread::ResumeFromWait() {
- // Cancel any outstanding wakeup events
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
- status &= ~THREADSTATUS_WAIT;
- // Remove this thread from all other WaitObjects
- for (auto wait_object : wait_objects)
- wait_object->RemoveWaitingThread(this);
- wait_objects.clear();
- wait_set_output = false;
- wait_all = false;
- wait_address = 0;
- if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- ChangeReadyState(this, true);
- }
- }
- /// Prints the thread queue for debugging purposes
- static void DebugThreadQueue() {
- Thread* thread = GetCurrentThread();
- if (!thread) {
- return;
- }
- LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
- for (auto& t : thread_list) {
- s32 priority = thread_ready_queue.contains(t.get());
- if (priority != -1) {
- LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
- }
- }
- }
- ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) {
- if (stack_size < 0x200) {
- LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size);
- // TODO: Verify error
- return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
- ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
- }
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
- name.c_str(), priority, new_priority);
- // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
- // validity of this
- priority = new_priority;
- }
- if (!Memory::GetPointer(entry_point)) {
- LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name.c_str(), entry_point);
- // TODO: Verify error
- return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
- ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
- }
- SharedPtr<Thread> thread(new Thread);
- // TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
- // the time being. Create a handle here, it will be copied to the handle field in
- // the object and use by the rest of the code. This should be removed when other
- // code doesn't rely on the handle anymore.
- ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
- if (handle.Failed())
- return handle.Code();
- thread_list.push_back(thread);
- thread_ready_queue.prepare(priority);
- thread->thread_id = next_thread_id++;
- thread->status = THREADSTATUS_DORMANT;
- thread->entry_point = entry_point;
- thread->stack_top = stack_top;
- thread->stack_size = stack_size;
- thread->initial_priority = thread->current_priority = priority;
- thread->processor_id = processor_id;
- thread->wait_set_output = false;
- thread->wait_all = false;
- thread->wait_objects.clear();
- thread->wait_address = 0;
- thread->name = std::move(name);
- thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
- ResetThread(thread.get(), arg, 0);
- CallThread(thread.get());
- return MakeResult<SharedPtr<Thread>>(std::move(thread));
- }
- /// Set the priority of the thread specified by handle
- void Thread::SetPriority(s32 priority) {
- // If priority is invalid, clamp to valid range
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
- // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
- // validity of this
- priority = new_priority;
- }
- // Change thread priority
- s32 old = current_priority;
- thread_ready_queue.remove(old, this);
- current_priority = priority;
- thread_ready_queue.prepare(current_priority);
- // Change thread status to "ready" and push to ready queue
- if (IsRunning()) {
- status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
- }
- if (IsReady()) {
- thread_ready_queue.push_back(current_priority, this);
- }
- }
- SharedPtr<Thread> SetupIdleThread() {
- // We need to pass a few valid values to get around parameter checking in Thread::Create.
- auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
- THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
- thread->idle = true;
- CallThread(thread.get());
- return thread;
- }
- SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) {
- // Initialize new "main" thread
- auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
- THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
- // TODO(yuriks): Propagate error
- _dbg_assert_(Kernel, thread_res.Succeeded());
- SharedPtr<Thread> thread = std::move(*thread_res);
- // If running another thread already, set it to "ready" state
- Thread* cur = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- ChangeReadyState(cur, true);
- }
- // Run new "main" thread
- current_thread = thread.get();
- thread->status = THREADSTATUS_RUNNING;
- Core::g_app_core->LoadContext(thread->context);
- return thread;
- }
- /// Reschedules to the next available thread (call after current thread is suspended)
- void Reschedule() {
- Thread* prev = GetCurrentThread();
- Thread* next = NextThread();
- HLE::g_reschedule = false;
- if (next != nullptr) {
- LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId());
- SwitchContext(next);
- } else {
- LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId());
- for (auto& thread : thread_list) {
- LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(),
- thread->current_priority, thread->status);
- }
- }
- }
- void Thread::SetWaitSynchronizationResult(ResultCode result) {
- context.cpu_registers[0] = result.raw;
- }
- void Thread::SetWaitSynchronizationOutput(s32 output) {
- context.cpu_registers[1] = output;
- }
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- void ThreadingInit() {
- next_thread_id = INITIAL_THREAD_ID;
- ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
- }
- void ThreadingShutdown() {
- }
- } // namespace
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