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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common_types.h"
- class ARM_Interface;
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- namespace Core {
- struct ThreadContext {
- u32 cpu_registers[13];
- u32 sp;
- u32 lr;
- u32 pc;
- u32 cpsr;
- u32 fpu_registers[32];
- u32 fpscr;
- u32 fpexc;
- // These are not part of native ThreadContext, but needed by emu
- u32 mode;
- };
- extern ARM_Interface* g_app_core; ///< ARM11 application core
- extern ARM_Interface* g_sys_core; ///< ARM11 system (OS) core
- ////////////////////////////////////////////////////////////////////////////////////////////////////
- /// Start the core
- void Start();
- /**
- * Run the core CPU loop
- * This function runs the core for the specified number of CPU instructions before trying to update
- * hardware. This is much faster than SingleStep (and should be equivalent), as the CPU is not
- * required to do a full dispatch with each instruction. NOTE: the number of instructions requested
- * is not guaranteed to run, as this will be interrupted preemptively if a hardware update is
- * requested (e.g. on a thread switch).
- */
- void RunLoop(int tight_loop=1000);
- /// Step the CPU one instruction
- void SingleStep();
- /// Halt the core
- void Halt(const char *msg);
- /// Kill the core
- void Stop();
- /// Initialize the core
- int Init();
- /// Shutdown the core
- void Shutdown();
- } // namespace
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