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- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <vector>
- #include "common/common_funcs.h"
- #include "common/common_types.h"
- #include "common/swap.h"
- namespace Loader {
- /**
- * Tests if data is a valid SMDH by its length and magic number.
- * @param smdh_data data buffer to test
- * @return bool test result
- */
- bool IsValidSMDH(const std::vector<u8>& smdh_data);
- /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
- struct SMDH {
- u32_le magic;
- u16_le version;
- INSERT_PADDING_BYTES(2);
- struct Title {
- std::array<u16, 0x40> short_title;
- std::array<u16, 0x80> long_title;
- std::array<u16, 0x40> publisher;
- };
- std::array<Title, 16> titles;
- std::array<u8, 16> ratings;
- u32_le region_lockout;
- u32_le match_maker_id;
- u64_le match_maker_bit_id;
- u32_le flags;
- u16_le eula_version;
- INSERT_PADDING_BYTES(2);
- float_le banner_animation_frame;
- u32_le cec_id;
- INSERT_PADDING_BYTES(8);
- std::array<u8, 0x480> small_icon;
- std::array<u8, 0x1200> large_icon;
- /// indicates the language used for each title entry
- enum class TitleLanguage {
- Japanese = 0,
- English = 1,
- French = 2,
- German = 3,
- Italian = 4,
- Spanish = 5,
- SimplifiedChinese = 6,
- Korean = 7,
- Dutch = 8,
- Portuguese = 9,
- Russian = 10,
- TraditionalChinese = 11
- };
- /**
- * Gets game icon from SMDH
- * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
- * @return vector of RGB565 data
- */
- std::vector<u16> GetIcon(bool large) const;
- /**
- * Gets the short game title from SMDH
- * @param language title language
- * @return UTF-16 array of the short title
- */
- std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
- };
- static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
- } // namespace
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