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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <vector>
- #include "common/common_types.h"
- namespace AudioCore::Codec {
- enum class PcmFormat : u32 {
- Invalid = 0,
- Int8 = 1,
- Int16 = 2,
- Int24 = 3,
- Int32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
- };
- /// See: Codec::DecodeADPCM
- struct ADPCMState {
- // Two historical samples from previous processed buffer,
- // required for ADPCM decoding
- s16 yn1; ///< y[n-1]
- s16 yn2; ///< y[n-2]
- };
- using ADPCM_Coeff = std::array<s16, 16>;
- /**
- * @param data Pointer to buffer that contains ADPCM data to decode
- * @param size Size of buffer in bytes
- * @param coeff ADPCM coefficients
- * @param state ADPCM state, this is updated with new state
- * @return Decoded stereo signed PCM16 data, sample_count in length
- */
- std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
- ADPCMState& state);
- }; // namespace AudioCore::Codec
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