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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <atomic>
- #include <condition_variable>
- #include <cstddef>
- #include <memory>
- #include <mutex>
- #include "common/common_types.h"
- namespace Kernel {
- class GlobalScheduler;
- class PhysicalCore;
- } // namespace Kernel
- namespace Core {
- class System;
- }
- namespace Core::Timing {
- class CoreTiming;
- }
- namespace Memory {
- class Memory;
- }
- namespace Core {
- constexpr unsigned NUM_CPU_CORES{4};
- class Cpu {
- public:
- Cpu(System& system, std::size_t core_index);
- ~Cpu();
- void RunLoop(bool tight_loop = true);
- void SingleStep();
- void PrepareReschedule();
- bool IsMainCore() const {
- return core_index == 0;
- }
- std::size_t CoreIndex() const {
- return core_index;
- }
- private:
- void Reschedule();
- Kernel::GlobalScheduler& global_scheduler;
- Kernel::PhysicalCore& physical_core;
- Timing::CoreTiming& core_timing;
- std::atomic<bool> reschedule_pending = false;
- std::size_t core_index;
- };
- } // namespace Core
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