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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/common_types.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/node_helper.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Instruction;
- using Tegra::Shader::OpCode;
- u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
- const Instruction instr = {program_code[pc]};
- const Node op_a = GetRegister(instr.gpr8);
- const Node op_b = [&]() {
- if (instr.is_b_imm) {
- return Immediate(instr.alu.GetSignedImm20_20());
- } else if (instr.is_b_gpr) {
- return GetRegister(instr.gpr20);
- } else {
- return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
- }
- }();
- // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition
- // is true, and to 0 otherwise.
- const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0);
- const Node first_pred =
- GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b);
- const OperationCode combiner = GetPredicateCombiner(instr.iset.op);
- const Node predicate = Operation(combiner, first_pred, second_pred);
- const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1);
- const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0);
- const Node value =
- Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
- SetRegister(bb, instr.gpr0, value);
- return pc;
- }
- } // namespace VideoCommon::Shader
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