core.cpp 26 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <array>
  5. #include <atomic>
  6. #include <exception>
  7. #include <memory>
  8. #include <utility>
  9. #include "common/fs/fs.h"
  10. #include "common/logging/log.h"
  11. #include "common/microprofile.h"
  12. #include "common/settings.h"
  13. #include "common/string_util.h"
  14. #include "core/arm/exclusive_monitor.h"
  15. #include "core/core.h"
  16. #include "core/core_timing.h"
  17. #include "core/cpu_manager.h"
  18. #include "core/device_memory.h"
  19. #include "core/file_sys/bis_factory.h"
  20. #include "core/file_sys/mode.h"
  21. #include "core/file_sys/patch_manager.h"
  22. #include "core/file_sys/registered_cache.h"
  23. #include "core/file_sys/romfs_factory.h"
  24. #include "core/file_sys/savedata_factory.h"
  25. #include "core/file_sys/vfs_concat.h"
  26. #include "core/file_sys/vfs_real.h"
  27. #include "core/hardware_interrupt_manager.h"
  28. #include "core/hid/hid_core.h"
  29. #include "core/hle/kernel/k_process.h"
  30. #include "core/hle/kernel/k_scheduler.h"
  31. #include "core/hle/kernel/kernel.h"
  32. #include "core/hle/kernel/physical_core.h"
  33. #include "core/hle/service/am/applets/applets.h"
  34. #include "core/hle/service/apm/apm_controller.h"
  35. #include "core/hle/service/filesystem/filesystem.h"
  36. #include "core/hle/service/glue/glue_manager.h"
  37. #include "core/hle/service/hid/hid.h"
  38. #include "core/hle/service/service.h"
  39. #include "core/hle/service/sm/sm.h"
  40. #include "core/hle/service/time/time_manager.h"
  41. #include "core/loader/loader.h"
  42. #include "core/memory.h"
  43. #include "core/memory/cheat_engine.h"
  44. #include "core/network/network.h"
  45. #include "core/perf_stats.h"
  46. #include "core/reporter.h"
  47. #include "core/telemetry_session.h"
  48. #include "core/tools/freezer.h"
  49. #include "video_core/renderer_base.h"
  50. #include "video_core/video_core.h"
  51. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64));
  52. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64));
  53. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64));
  54. MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64));
  55. namespace Core {
  56. namespace {
  57. FileSys::StorageId GetStorageIdForFrontendSlot(
  58. std::optional<FileSys::ContentProviderUnionSlot> slot) {
  59. if (!slot.has_value()) {
  60. return FileSys::StorageId::None;
  61. }
  62. switch (*slot) {
  63. case FileSys::ContentProviderUnionSlot::UserNAND:
  64. return FileSys::StorageId::NandUser;
  65. case FileSys::ContentProviderUnionSlot::SysNAND:
  66. return FileSys::StorageId::NandSystem;
  67. case FileSys::ContentProviderUnionSlot::SDMC:
  68. return FileSys::StorageId::SdCard;
  69. case FileSys::ContentProviderUnionSlot::FrontendManual:
  70. return FileSys::StorageId::Host;
  71. default:
  72. return FileSys::StorageId::None;
  73. }
  74. }
  75. } // Anonymous namespace
  76. FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
  77. const std::string& path) {
  78. // To account for split 00+01+etc files.
  79. std::string dir_name;
  80. std::string filename;
  81. Common::SplitPath(path, &dir_name, &filename, nullptr);
  82. if (filename == "00") {
  83. const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
  84. std::vector<FileSys::VirtualFile> concat;
  85. for (u32 i = 0; i < 0x10; ++i) {
  86. const auto file_name = fmt::format("{:02X}", i);
  87. auto next = dir->GetFile(file_name);
  88. if (next != nullptr) {
  89. concat.push_back(std::move(next));
  90. } else {
  91. next = dir->GetFile(file_name);
  92. if (next == nullptr) {
  93. break;
  94. }
  95. concat.push_back(std::move(next));
  96. }
  97. }
  98. if (concat.empty()) {
  99. return nullptr;
  100. }
  101. return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat),
  102. dir->GetName());
  103. }
  104. if (Common::FS::IsDir(path)) {
  105. return vfs->OpenFile(path + "/main", FileSys::Mode::Read);
  106. }
  107. return vfs->OpenFile(path, FileSys::Mode::Read);
  108. }
  109. struct System::Impl {
  110. explicit Impl(System& system)
  111. : kernel{system}, fs_controller{system}, memory{system}, hid_core{},
  112. cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
  113. SystemResultStatus Run() {
  114. std::unique_lock<std::mutex> lk(suspend_guard);
  115. status = SystemResultStatus::Success;
  116. kernel.Suspend(false);
  117. core_timing.SyncPause(false);
  118. cpu_manager.Pause(false);
  119. is_paused = false;
  120. return status;
  121. }
  122. SystemResultStatus Pause() {
  123. std::unique_lock<std::mutex> lk(suspend_guard);
  124. status = SystemResultStatus::Success;
  125. core_timing.SyncPause(true);
  126. kernel.Suspend(true);
  127. cpu_manager.Pause(true);
  128. is_paused = true;
  129. return status;
  130. }
  131. std::unique_lock<std::mutex> StallCPU() {
  132. std::unique_lock<std::mutex> lk(suspend_guard);
  133. kernel.Suspend(true);
  134. core_timing.SyncPause(true);
  135. cpu_manager.Pause(true);
  136. return lk;
  137. }
  138. void UnstallCPU() {
  139. if (!is_paused) {
  140. core_timing.SyncPause(false);
  141. kernel.Suspend(false);
  142. cpu_manager.Pause(false);
  143. }
  144. }
  145. SystemResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
  146. LOG_DEBUG(Core, "initialized OK");
  147. device_memory = std::make_unique<Core::DeviceMemory>();
  148. is_multicore = Settings::values.use_multi_core.GetValue();
  149. is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue();
  150. kernel.SetMulticore(is_multicore);
  151. cpu_manager.SetMulticore(is_multicore);
  152. cpu_manager.SetAsyncGpu(is_async_gpu);
  153. core_timing.SetMulticore(is_multicore);
  154. kernel.Initialize();
  155. cpu_manager.Initialize();
  156. core_timing.Initialize([&system]() { system.RegisterHostThread(); });
  157. const auto posix_time = std::chrono::system_clock::now().time_since_epoch();
  158. const auto current_time =
  159. std::chrono::duration_cast<std::chrono::seconds>(posix_time).count();
  160. Settings::values.custom_rtc_differential =
  161. Settings::values.custom_rtc.value_or(current_time) - current_time;
  162. // Create a default fs if one doesn't already exist.
  163. if (virtual_filesystem == nullptr)
  164. virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
  165. if (content_provider == nullptr)
  166. content_provider = std::make_unique<FileSys::ContentProviderUnion>();
  167. /// Create default implementations of applets if one is not provided.
  168. applet_manager.SetDefaultAppletsIfMissing();
  169. /// Reset all glue registrations
  170. arp_manager.ResetAll();
  171. telemetry_session = std::make_unique<Core::TelemetrySession>();
  172. gpu_core = VideoCore::CreateGPU(emu_window, system);
  173. if (!gpu_core) {
  174. return SystemResultStatus::ErrorVideoCore;
  175. }
  176. service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
  177. services = std::make_unique<Service::Services>(service_manager, system);
  178. interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
  179. // Initialize time manager, which must happen after kernel is created
  180. time_manager.Initialize();
  181. is_powered_on = true;
  182. exit_lock = false;
  183. microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0);
  184. microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1);
  185. microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2);
  186. microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3);
  187. LOG_DEBUG(Core, "Initialized OK");
  188. return SystemResultStatus::Success;
  189. }
  190. SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
  191. const std::string& filepath, u64 program_id,
  192. std::size_t program_index) {
  193. app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
  194. program_id, program_index);
  195. if (!app_loader) {
  196. LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
  197. return SystemResultStatus::ErrorGetLoader;
  198. }
  199. SystemResultStatus init_result{Init(system, emu_window)};
  200. if (init_result != SystemResultStatus::Success) {
  201. LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
  202. static_cast<int>(init_result));
  203. Shutdown();
  204. return init_result;
  205. }
  206. telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
  207. auto main_process = Kernel::KProcess::Create(system.Kernel());
  208. ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
  209. Kernel::KProcess::ProcessType::Userland)
  210. .IsSuccess());
  211. const auto [load_result, load_parameters] = app_loader->Load(*main_process, system);
  212. if (load_result != Loader::ResultStatus::Success) {
  213. LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
  214. Shutdown();
  215. return static_cast<SystemResultStatus>(
  216. static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result));
  217. }
  218. AddGlueRegistrationForProcess(*app_loader, *main_process);
  219. kernel.MakeCurrentProcess(main_process);
  220. kernel.InitializeCores();
  221. // Initialize cheat engine
  222. if (cheat_engine) {
  223. cheat_engine->Initialize();
  224. }
  225. // All threads are started, begin main process execution, now that we're in the clear.
  226. main_process->Run(load_parameters->main_thread_priority,
  227. load_parameters->main_thread_stack_size);
  228. if (Settings::values.gamecard_inserted) {
  229. if (Settings::values.gamecard_current_game) {
  230. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
  231. } else if (!Settings::values.gamecard_path.GetValue().empty()) {
  232. const auto gamecard_path = Settings::values.gamecard_path.GetValue();
  233. fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
  234. }
  235. }
  236. if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
  237. LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
  238. }
  239. perf_stats = std::make_unique<PerfStats>(program_id);
  240. // Reset counters and set time origin to current frame
  241. GetAndResetPerfStats();
  242. perf_stats->BeginSystemFrame();
  243. status = SystemResultStatus::Success;
  244. return status;
  245. }
  246. void Shutdown() {
  247. // Log last frame performance stats if game was loded
  248. if (perf_stats) {
  249. const auto perf_results = GetAndResetPerfStats();
  250. constexpr auto performance = Common::Telemetry::FieldType::Performance;
  251. telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
  252. perf_results.emulation_speed * 100.0);
  253. telemetry_session->AddField(performance, "Shutdown_Framerate",
  254. perf_results.average_game_fps);
  255. telemetry_session->AddField(performance, "Shutdown_Frametime",
  256. perf_results.frametime * 1000.0);
  257. telemetry_session->AddField(performance, "Mean_Frametime_MS",
  258. perf_stats->GetMeanFrametime());
  259. }
  260. is_powered_on = false;
  261. exit_lock = false;
  262. services.reset();
  263. service_manager.reset();
  264. cheat_engine.reset();
  265. telemetry_session.reset();
  266. cpu_manager.Shutdown();
  267. time_manager.Shutdown();
  268. core_timing.Shutdown();
  269. app_loader.reset();
  270. gpu_core.reset();
  271. perf_stats.reset();
  272. kernel.Shutdown();
  273. memory.Reset();
  274. applet_manager.ClearAll();
  275. LOG_DEBUG(Core, "Shutdown OK");
  276. }
  277. Loader::ResultStatus GetGameName(std::string& out) const {
  278. if (app_loader == nullptr)
  279. return Loader::ResultStatus::ErrorNotInitialized;
  280. return app_loader->ReadTitle(out);
  281. }
  282. void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) {
  283. std::vector<u8> nacp_data;
  284. FileSys::NACP nacp;
  285. if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) {
  286. nacp_data = nacp.GetRawBytes();
  287. } else {
  288. nacp_data.resize(sizeof(FileSys::RawNACP));
  289. }
  290. Service::Glue::ApplicationLaunchProperty launch{};
  291. launch.title_id = process.GetProgramID();
  292. FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider};
  293. launch.version = pm.GetGameVersion().value_or(0);
  294. // TODO(DarkLordZach): When FSController/Game Card Support is added, if
  295. // current_process_game_card use correct StorageId
  296. launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  297. launch.title_id, FileSys::ContentRecordType::Program));
  298. launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry(
  299. FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program));
  300. arp_manager.Register(launch.title_id, launch, std::move(nacp_data));
  301. }
  302. void SetStatus(SystemResultStatus new_status, const char* details = nullptr) {
  303. status = new_status;
  304. if (details) {
  305. status_details = details;
  306. }
  307. }
  308. PerfStatsResults GetAndResetPerfStats() {
  309. return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
  310. }
  311. std::mutex suspend_guard;
  312. bool is_paused{};
  313. Timing::CoreTiming core_timing;
  314. Kernel::KernelCore kernel;
  315. /// RealVfsFilesystem instance
  316. FileSys::VirtualFilesystem virtual_filesystem;
  317. /// ContentProviderUnion instance
  318. std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
  319. Service::FileSystem::FileSystemController fs_controller;
  320. /// AppLoader used to load the current executing application
  321. std::unique_ptr<Loader::AppLoader> app_loader;
  322. std::unique_ptr<Tegra::GPU> gpu_core;
  323. std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
  324. std::unique_ptr<Core::DeviceMemory> device_memory;
  325. Core::Memory::Memory memory;
  326. Core::HID::HIDCore hid_core;
  327. CpuManager cpu_manager;
  328. std::atomic_bool is_powered_on{};
  329. bool exit_lock = false;
  330. Reporter reporter;
  331. std::unique_ptr<Memory::CheatEngine> cheat_engine;
  332. std::unique_ptr<Tools::Freezer> memory_freezer;
  333. std::array<u8, 0x20> build_id{};
  334. /// Frontend applets
  335. Service::AM::Applets::AppletManager applet_manager;
  336. /// APM (Performance) services
  337. Service::APM::Controller apm_controller{core_timing};
  338. /// Service State
  339. Service::Glue::ARPManager arp_manager;
  340. Service::Time::TimeManager time_manager;
  341. /// Service manager
  342. std::shared_ptr<Service::SM::ServiceManager> service_manager;
  343. /// Services
  344. std::unique_ptr<Service::Services> services;
  345. /// Telemetry session for this emulation session
  346. std::unique_ptr<Core::TelemetrySession> telemetry_session;
  347. /// Network instance
  348. Network::NetworkInstance network_instance;
  349. SystemResultStatus status = SystemResultStatus::Success;
  350. std::string status_details = "";
  351. std::unique_ptr<Core::PerfStats> perf_stats;
  352. Core::SpeedLimiter speed_limiter;
  353. bool is_multicore{};
  354. bool is_async_gpu{};
  355. ExecuteProgramCallback execute_program_callback;
  356. ExitCallback exit_callback;
  357. std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
  358. std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
  359. };
  360. System::System() : impl{std::make_unique<Impl>(*this)} {}
  361. System::~System() = default;
  362. CpuManager& System::GetCpuManager() {
  363. return impl->cpu_manager;
  364. }
  365. const CpuManager& System::GetCpuManager() const {
  366. return impl->cpu_manager;
  367. }
  368. SystemResultStatus System::Run() {
  369. return impl->Run();
  370. }
  371. SystemResultStatus System::Pause() {
  372. return impl->Pause();
  373. }
  374. SystemResultStatus System::SingleStep() {
  375. return SystemResultStatus::Success;
  376. }
  377. void System::InvalidateCpuInstructionCaches() {
  378. impl->kernel.InvalidateAllInstructionCaches();
  379. }
  380. void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) {
  381. impl->kernel.InvalidateCpuInstructionCacheRange(addr, size);
  382. }
  383. void System::Shutdown() {
  384. impl->Shutdown();
  385. }
  386. std::unique_lock<std::mutex> System::StallCPU() {
  387. return impl->StallCPU();
  388. }
  389. void System::UnstallCPU() {
  390. impl->UnstallCPU();
  391. }
  392. SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
  393. u64 program_id, std::size_t program_index) {
  394. return impl->Load(*this, emu_window, filepath, program_id, program_index);
  395. }
  396. bool System::IsPoweredOn() const {
  397. return impl->is_powered_on.load(std::memory_order::relaxed);
  398. }
  399. void System::PrepareReschedule() {
  400. // Deprecated, does nothing, kept for backward compatibility.
  401. }
  402. void System::PrepareReschedule(const u32 core_index) {
  403. impl->kernel.PrepareReschedule(core_index);
  404. }
  405. PerfStatsResults System::GetAndResetPerfStats() {
  406. return impl->GetAndResetPerfStats();
  407. }
  408. TelemetrySession& System::TelemetrySession() {
  409. return *impl->telemetry_session;
  410. }
  411. const TelemetrySession& System::TelemetrySession() const {
  412. return *impl->telemetry_session;
  413. }
  414. ARM_Interface& System::CurrentArmInterface() {
  415. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  416. }
  417. const ARM_Interface& System::CurrentArmInterface() const {
  418. return impl->kernel.CurrentPhysicalCore().ArmInterface();
  419. }
  420. std::size_t System::CurrentCoreIndex() const {
  421. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  422. ASSERT(core < Core::Hardware::NUM_CPU_CORES);
  423. return core;
  424. }
  425. Kernel::PhysicalCore& System::CurrentPhysicalCore() {
  426. return impl->kernel.CurrentPhysicalCore();
  427. }
  428. const Kernel::PhysicalCore& System::CurrentPhysicalCore() const {
  429. return impl->kernel.CurrentPhysicalCore();
  430. }
  431. /// Gets the global scheduler
  432. Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() {
  433. return impl->kernel.GlobalSchedulerContext();
  434. }
  435. /// Gets the global scheduler
  436. const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const {
  437. return impl->kernel.GlobalSchedulerContext();
  438. }
  439. Kernel::KProcess* System::CurrentProcess() {
  440. return impl->kernel.CurrentProcess();
  441. }
  442. Core::DeviceMemory& System::DeviceMemory() {
  443. return *impl->device_memory;
  444. }
  445. const Core::DeviceMemory& System::DeviceMemory() const {
  446. return *impl->device_memory;
  447. }
  448. const Kernel::KProcess* System::CurrentProcess() const {
  449. return impl->kernel.CurrentProcess();
  450. }
  451. ARM_Interface& System::ArmInterface(std::size_t core_index) {
  452. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  453. }
  454. const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
  455. return impl->kernel.PhysicalCore(core_index).ArmInterface();
  456. }
  457. ExclusiveMonitor& System::Monitor() {
  458. return impl->kernel.GetExclusiveMonitor();
  459. }
  460. const ExclusiveMonitor& System::Monitor() const {
  461. return impl->kernel.GetExclusiveMonitor();
  462. }
  463. Memory::Memory& System::Memory() {
  464. return impl->memory;
  465. }
  466. const Core::Memory::Memory& System::Memory() const {
  467. return impl->memory;
  468. }
  469. Tegra::GPU& System::GPU() {
  470. return *impl->gpu_core;
  471. }
  472. const Tegra::GPU& System::GPU() const {
  473. return *impl->gpu_core;
  474. }
  475. Core::Hardware::InterruptManager& System::InterruptManager() {
  476. return *impl->interrupt_manager;
  477. }
  478. const Core::Hardware::InterruptManager& System::InterruptManager() const {
  479. return *impl->interrupt_manager;
  480. }
  481. VideoCore::RendererBase& System::Renderer() {
  482. return impl->gpu_core->Renderer();
  483. }
  484. const VideoCore::RendererBase& System::Renderer() const {
  485. return impl->gpu_core->Renderer();
  486. }
  487. Kernel::KernelCore& System::Kernel() {
  488. return impl->kernel;
  489. }
  490. const Kernel::KernelCore& System::Kernel() const {
  491. return impl->kernel;
  492. }
  493. HID::HIDCore& System::HIDCore() {
  494. return impl->hid_core;
  495. }
  496. const HID::HIDCore& System::HIDCore() const {
  497. return impl->hid_core;
  498. }
  499. Timing::CoreTiming& System::CoreTiming() {
  500. return impl->core_timing;
  501. }
  502. const Timing::CoreTiming& System::CoreTiming() const {
  503. return impl->core_timing;
  504. }
  505. Core::PerfStats& System::GetPerfStats() {
  506. return *impl->perf_stats;
  507. }
  508. const Core::PerfStats& System::GetPerfStats() const {
  509. return *impl->perf_stats;
  510. }
  511. Core::SpeedLimiter& System::SpeedLimiter() {
  512. return impl->speed_limiter;
  513. }
  514. const Core::SpeedLimiter& System::SpeedLimiter() const {
  515. return impl->speed_limiter;
  516. }
  517. u64 System::GetCurrentProcessProgramID() const {
  518. return impl->kernel.CurrentProcess()->GetProgramID();
  519. }
  520. Loader::ResultStatus System::GetGameName(std::string& out) const {
  521. return impl->GetGameName(out);
  522. }
  523. void System::SetStatus(SystemResultStatus new_status, const char* details) {
  524. impl->SetStatus(new_status, details);
  525. }
  526. const std::string& System::GetStatusDetails() const {
  527. return impl->status_details;
  528. }
  529. Loader::AppLoader& System::GetAppLoader() {
  530. return *impl->app_loader;
  531. }
  532. const Loader::AppLoader& System::GetAppLoader() const {
  533. return *impl->app_loader;
  534. }
  535. void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
  536. impl->virtual_filesystem = std::move(vfs);
  537. }
  538. FileSys::VirtualFilesystem System::GetFilesystem() const {
  539. return impl->virtual_filesystem;
  540. }
  541. void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
  542. const std::array<u8, 32>& build_id, VAddr main_region_begin,
  543. u64 main_region_size) {
  544. impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
  545. impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
  546. }
  547. void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
  548. impl->applet_manager.SetAppletFrontendSet(std::move(set));
  549. }
  550. void System::SetDefaultAppletFrontendSet() {
  551. impl->applet_manager.SetDefaultAppletFrontendSet();
  552. }
  553. Service::AM::Applets::AppletManager& System::GetAppletManager() {
  554. return impl->applet_manager;
  555. }
  556. const Service::AM::Applets::AppletManager& System::GetAppletManager() const {
  557. return impl->applet_manager;
  558. }
  559. void System::SetContentProvider(std::unique_ptr<FileSys::ContentProviderUnion> provider) {
  560. impl->content_provider = std::move(provider);
  561. }
  562. FileSys::ContentProvider& System::GetContentProvider() {
  563. return *impl->content_provider;
  564. }
  565. const FileSys::ContentProvider& System::GetContentProvider() const {
  566. return *impl->content_provider;
  567. }
  568. Service::FileSystem::FileSystemController& System::GetFileSystemController() {
  569. return impl->fs_controller;
  570. }
  571. const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
  572. return impl->fs_controller;
  573. }
  574. void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
  575. FileSys::ContentProvider* provider) {
  576. impl->content_provider->SetSlot(slot, provider);
  577. }
  578. void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) {
  579. impl->content_provider->ClearSlot(slot);
  580. }
  581. const Reporter& System::GetReporter() const {
  582. return impl->reporter;
  583. }
  584. Service::Glue::ARPManager& System::GetARPManager() {
  585. return impl->arp_manager;
  586. }
  587. const Service::Glue::ARPManager& System::GetARPManager() const {
  588. return impl->arp_manager;
  589. }
  590. Service::APM::Controller& System::GetAPMController() {
  591. return impl->apm_controller;
  592. }
  593. const Service::APM::Controller& System::GetAPMController() const {
  594. return impl->apm_controller;
  595. }
  596. Service::Time::TimeManager& System::GetTimeManager() {
  597. return impl->time_manager;
  598. }
  599. const Service::Time::TimeManager& System::GetTimeManager() const {
  600. return impl->time_manager;
  601. }
  602. void System::SetExitLock(bool locked) {
  603. impl->exit_lock = locked;
  604. }
  605. bool System::GetExitLock() const {
  606. return impl->exit_lock;
  607. }
  608. void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
  609. impl->build_id = id;
  610. }
  611. const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
  612. return impl->build_id;
  613. }
  614. Service::SM::ServiceManager& System::ServiceManager() {
  615. return *impl->service_manager;
  616. }
  617. const Service::SM::ServiceManager& System::ServiceManager() const {
  618. return *impl->service_manager;
  619. }
  620. void System::RegisterCoreThread(std::size_t id) {
  621. impl->kernel.RegisterCoreThread(id);
  622. }
  623. void System::RegisterHostThread() {
  624. impl->kernel.RegisterHostThread();
  625. }
  626. void System::EnterDynarmicProfile() {
  627. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  628. impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]);
  629. }
  630. void System::ExitDynarmicProfile() {
  631. std::size_t core = impl->kernel.GetCurrentHostThreadID();
  632. MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]);
  633. }
  634. bool System::IsMulticore() const {
  635. return impl->is_multicore;
  636. }
  637. void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
  638. impl->execute_program_callback = std::move(callback);
  639. }
  640. void System::ExecuteProgram(std::size_t program_index) {
  641. if (impl->execute_program_callback) {
  642. impl->execute_program_callback(program_index);
  643. } else {
  644. LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend");
  645. }
  646. }
  647. void System::RegisterExitCallback(ExitCallback&& callback) {
  648. impl->exit_callback = std::move(callback);
  649. }
  650. void System::Exit() {
  651. if (impl->exit_callback) {
  652. impl->exit_callback();
  653. } else {
  654. LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
  655. }
  656. }
  657. void System::ApplySettings() {
  658. if (IsPoweredOn()) {
  659. Renderer().RefreshBaseSettings();
  660. }
  661. }
  662. } // namespace Core