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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <optional>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "shader_recompiler/frontend/ir/modifiers.h"
- #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
- namespace Shader::Maxwell {
- namespace {
- enum class TextureType : u64 {
- _1D,
- ARRAY_1D,
- _2D,
- ARRAY_2D,
- _3D,
- ARRAY_3D,
- CUBE,
- ARRAY_CUBE,
- };
- Shader::TextureType GetType(TextureType type, bool dc) {
- switch (type) {
- case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
- case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
- case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
- case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
- case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
- case TextureType::ARRAY_3D:
- throw NotImplementedException("3D array texture type");
- case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
- case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
- }
- throw NotImplementedException("Invalid texture type {}", type);
- }
- IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
- const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
- switch (type) {
- case TextureType::_1D:
- return v.F(reg);
- case TextureType::ARRAY_1D:
- return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
- case TextureType::_2D:
- return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
- case TextureType::ARRAY_2D:
- return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
- case TextureType::_3D:
- return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
- case TextureType::ARRAY_3D:
- throw NotImplementedException("3D array texture type");
- case TextureType::CUBE:
- return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
- case TextureType::ARRAY_CUBE:
- return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
- }
- throw NotImplementedException("Invalid texture type {}", type);
- }
- void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
- union {
- u64 raw;
- BitField<49, 1, u64> nodep;
- BitField<35, 1, u64> ndv;
- BitField<0, 8, IR::Reg> dest_reg;
- BitField<8, 8, IR::Reg> coord_reg;
- BitField<20, 8, IR::Reg> meta_reg;
- BitField<28, 3, TextureType> type;
- BitField<31, 4, u64> mask;
- BitField<36, 13, u64> cbuf_offset;
- } const tmml{insn};
- if ((tmml.mask & 0b1100) != 0) {
- throw NotImplementedException("TMML BA results are not implmented");
- }
- IR::F32 transform_constant{v.ir.Imm32(256.0f)};
- const IR::Value coords{MakeCoords(v, tmml.coord_reg, tmml.type)};
- IR::U32 handle;
- IR::Reg meta_reg{tmml.meta_reg};
- if (is_bindless) {
- handle = v.X(meta_reg++);
- } else {
- handle = v.ir.Imm32(static_cast<u32>(tmml.cbuf_offset.Value() * 4));
- }
- IR::TextureInstInfo info{};
- info.type.Assign(GetType(tmml.type, false));
- const IR::Value sample{v.ir.ImageQueryLod(handle, coords, info)};
- IR::Reg dest_reg{tmml.dest_reg};
- for (size_t element = 0; element < 4; ++element) {
- if (((tmml.mask >> element) & 1) == 0) {
- continue;
- }
- IR::F32 value{v.ir.CompositeExtract(sample, element)};
- if (element < 2) {
- value = v.ir.FPMul(value, transform_constant);
- }
- v.F(dest_reg, value);
- ++dest_reg;
- }
- }
- } // Anonymous namespace
- void TranslatorVisitor::TMML(u64 insn) {
- Impl(*this, insn, false);
- }
- void TranslatorVisitor::TMML_b(u64 insn) {
- Impl(*this, insn, true);
- }
- } // namespace Shader::Maxwell
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