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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <optional>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "shader_recompiler/frontend/ir/modifiers.h"
- #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
- namespace Shader::Maxwell {
- namespace {
- enum class TextureType : u64 {
- _1D,
- ARRAY_1D,
- _2D,
- ARRAY_2D,
- _3D,
- ARRAY_3D,
- CUBE,
- ARRAY_CUBE,
- };
- Shader::TextureType GetType(TextureType type, bool dc) {
- switch (type) {
- case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
- case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
- case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
- case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
- case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
- case TextureType::ARRAY_3D:
- throw NotImplementedException("3D array texture type");
- case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
- case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
- }
- throw NotImplementedException("Invalid texture type {}", type);
- }
- IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg, bool has_lod_clamp) {
- const IR::U32 value{v.X(reg)};
- const u32 base{has_lod_clamp ? 12U : 16U};
- return v.ir.CompositeConstruct(
- v.ir.BitFieldExtract(value, v.ir.Imm32(base), v.ir.Imm32(4), true),
- v.ir.BitFieldExtract(value, v.ir.Imm32(base + 4), v.ir.Imm32(4), true));
- }
- void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
- union {
- u64 raw;
- BitField<49, 1, u64> nodep;
- BitField<35, 1, u64> aoffi;
- BitField<50, 1, u64> lc;
- BitField<51, 3, IR::Pred> sparse_pred;
- BitField<0, 8, IR::Reg> dest_reg;
- BitField<8, 8, IR::Reg> coord_reg;
- BitField<20, 8, IR::Reg> derivate_reg;
- BitField<28, 3, TextureType> type;
- BitField<31, 4, u64> mask;
- BitField<36, 13, u64> cbuf_offset;
- } const txd{insn};
- const bool has_lod_clamp = txd.lc != 0;
- if (has_lod_clamp) {
- throw NotImplementedException("TXD.LC - CLAMP is not implemented");
- }
- IR::Value coords;
- u32 num_derivates{};
- IR::Reg base_reg{txd.coord_reg};
- IR::Reg last_reg;
- IR::Value handle;
- if (is_bindless) {
- handle = v.X(base_reg++);
- } else {
- handle = v.ir.Imm32(static_cast<u32>(txd.cbuf_offset.Value() * 4));
- }
- const auto read_array{[&]() -> IR::F32 {
- const IR::U32 base{v.ir.Imm32(0)};
- const IR::U32 count{v.ir.Imm32(has_lod_clamp ? 12 : 16)};
- const IR::U32 array_index{v.ir.BitFieldExtract(v.X(last_reg), base, count)};
- return v.ir.ConvertUToF(32, 16, array_index);
- }};
- switch (txd.type) {
- case TextureType::_1D: {
- coords = v.F(base_reg);
- num_derivates = 1;
- last_reg = base_reg + 1;
- break;
- }
- case TextureType::ARRAY_1D: {
- last_reg = base_reg + 1;
- coords = v.ir.CompositeConstruct(v.F(base_reg), read_array());
- num_derivates = 1;
- break;
- }
- case TextureType::_2D: {
- last_reg = base_reg + 2;
- coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1));
- num_derivates = 2;
- break;
- }
- case TextureType::ARRAY_2D: {
- last_reg = base_reg + 2;
- coords = v.ir.CompositeConstruct(v.F(base_reg), v.F(base_reg + 1), read_array());
- num_derivates = 2;
- break;
- }
- default:
- throw NotImplementedException("Invalid texture type");
- }
- const IR::Reg derivate_reg{txd.derivate_reg};
- IR::Value derivates;
- switch (num_derivates) {
- case 1: {
- derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1));
- break;
- }
- case 2: {
- derivates = v.ir.CompositeConstruct(v.F(derivate_reg), v.F(derivate_reg + 1),
- v.F(derivate_reg + 2), v.F(derivate_reg + 3));
- break;
- }
- default:
- throw NotImplementedException("Invalid texture type");
- }
- IR::Value offset;
- if (txd.aoffi != 0) {
- offset = MakeOffset(v, last_reg, has_lod_clamp);
- }
- IR::F32 lod_clamp;
- if (has_lod_clamp) {
- // Lod Clamp is a Fixed Point 4.8, we need to transform it to float.
- // to convert a fixed point, float(value) / float(1 << fixed_point)
- // in this case the fixed_point is 8.
- const IR::F32 conv4_8fixp_f{v.ir.Imm32(static_cast<f32>(1U << 8))};
- const IR::F32 fixp_lc{v.ir.ConvertUToF(
- 32, 16, v.ir.BitFieldExtract(v.X(last_reg), v.ir.Imm32(20), v.ir.Imm32(12)))};
- lod_clamp = v.ir.FPMul(fixp_lc, conv4_8fixp_f);
- }
- IR::TextureInstInfo info{};
- info.type.Assign(GetType(txd.type, false));
- info.num_derivates.Assign(num_derivates);
- info.has_lod_clamp.Assign(has_lod_clamp ? 1 : 0);
- const IR::Value sample{v.ir.ImageGradient(handle, coords, derivates, offset, lod_clamp, info)};
- IR::Reg dest_reg{txd.dest_reg};
- for (size_t element = 0; element < 4; ++element) {
- if (((txd.mask >> element) & 1) == 0) {
- continue;
- }
- v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)});
- ++dest_reg;
- }
- if (txd.sparse_pred != IR::Pred::PT) {
- v.ir.SetPred(txd.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
- }
- }
- } // Anonymous namespace
- void TranslatorVisitor::TXD(u64 insn) {
- Impl(*this, insn, false);
- }
- void TranslatorVisitor::TXD_b(u64 insn) {
- Impl(*this, insn, true);
- }
- } // namespace Shader::Maxwell
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