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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <filesystem>
- #include <stdlib.h>
- #include <fmt/format.h>
- #include "common/file_util.h"
- #include "common/nvidia_flags.h"
- namespace Common {
- void ConfigureNvidiaEnvironmentFlags() {
- #ifdef _WIN32
- const std::string shader_path = Common::FS::SanitizePath(
- fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)));
- const std::string windows_path =
- Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash);
- void(Common::FS::CreateFullPath(shader_path + '/'));
- void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str()));
- void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
- #endif
- }
- } // namespace Common
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