pipeline_helper.h 8.3 KB

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  1. // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #pragma once
  4. #include <cstddef>
  5. #include <boost/container/small_vector.hpp>
  6. #include "common/common_types.h"
  7. #include "shader_recompiler/backend/spirv/emit_spirv.h"
  8. #include "shader_recompiler/shader_info.h"
  9. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  10. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  11. #include "video_core/texture_cache/texture_cache.h"
  12. #include "video_core/texture_cache/types.h"
  13. #include "video_core/vulkan_common/vulkan_device.h"
  14. namespace Vulkan {
  15. using Shader::Backend::SPIRV::NUM_TEXTURE_AND_IMAGE_SCALING_WORDS;
  16. class DescriptorLayoutBuilder {
  17. public:
  18. DescriptorLayoutBuilder(const Device& device_) : device{&device_} {}
  19. bool CanUsePushDescriptor() const noexcept {
  20. return device->IsKhrPushDescriptorSupported() &&
  21. num_descriptors <= device->MaxPushDescriptors();
  22. }
  23. vk::DescriptorSetLayout CreateDescriptorSetLayout(bool use_push_descriptor) const {
  24. if (bindings.empty()) {
  25. return nullptr;
  26. }
  27. const VkDescriptorSetLayoutCreateFlags flags =
  28. use_push_descriptor ? VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR : 0;
  29. return device->GetLogical().CreateDescriptorSetLayout({
  30. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  31. .pNext = nullptr,
  32. .flags = flags,
  33. .bindingCount = static_cast<u32>(bindings.size()),
  34. .pBindings = bindings.data(),
  35. });
  36. }
  37. vk::DescriptorUpdateTemplateKHR CreateTemplate(VkDescriptorSetLayout descriptor_set_layout,
  38. VkPipelineLayout pipeline_layout,
  39. bool use_push_descriptor) const {
  40. if (entries.empty()) {
  41. return nullptr;
  42. }
  43. const VkDescriptorUpdateTemplateType type =
  44. use_push_descriptor ? VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR
  45. : VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR;
  46. return device->GetLogical().CreateDescriptorUpdateTemplateKHR({
  47. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR,
  48. .pNext = nullptr,
  49. .flags = 0,
  50. .descriptorUpdateEntryCount = static_cast<u32>(entries.size()),
  51. .pDescriptorUpdateEntries = entries.data(),
  52. .templateType = type,
  53. .descriptorSetLayout = descriptor_set_layout,
  54. .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
  55. .pipelineLayout = pipeline_layout,
  56. .set = 0,
  57. });
  58. }
  59. vk::PipelineLayout CreatePipelineLayout(VkDescriptorSetLayout descriptor_set_layout) const {
  60. using Shader::Backend::SPIRV::RenderAreaLayout;
  61. using Shader::Backend::SPIRV::RescalingLayout;
  62. const u32 size_offset = is_compute ? sizeof(RescalingLayout::down_factor) : 0u;
  63. const VkPushConstantRange range{
  64. .stageFlags = static_cast<VkShaderStageFlags>(
  65. is_compute ? VK_SHADER_STAGE_COMPUTE_BIT : VK_SHADER_STAGE_ALL_GRAPHICS),
  66. .offset = 0,
  67. .size = static_cast<u32>(sizeof(RescalingLayout)) - size_offset +
  68. static_cast<u32>(sizeof(RenderAreaLayout)),
  69. };
  70. return device->GetLogical().CreatePipelineLayout({
  71. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  72. .pNext = nullptr,
  73. .flags = 0,
  74. .setLayoutCount = descriptor_set_layout ? 1U : 0U,
  75. .pSetLayouts = bindings.empty() ? nullptr : &descriptor_set_layout,
  76. .pushConstantRangeCount = 1,
  77. .pPushConstantRanges = &range,
  78. });
  79. }
  80. void Add(const Shader::Info& info, VkShaderStageFlags stage) {
  81. is_compute |= (stage & VK_SHADER_STAGE_COMPUTE_BIT) != 0;
  82. Add(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, stage, info.constant_buffer_descriptors);
  83. Add(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, stage, info.storage_buffers_descriptors);
  84. Add(VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, stage, info.texture_buffer_descriptors);
  85. Add(VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, stage, info.image_buffer_descriptors);
  86. Add(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, stage, info.texture_descriptors);
  87. Add(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, stage, info.image_descriptors);
  88. }
  89. private:
  90. template <typename Descriptors>
  91. void Add(VkDescriptorType type, VkShaderStageFlags stage, const Descriptors& descriptors) {
  92. const size_t num{descriptors.size()};
  93. for (size_t i = 0; i < num; ++i) {
  94. bindings.push_back({
  95. .binding = binding,
  96. .descriptorType = type,
  97. .descriptorCount = descriptors[i].count,
  98. .stageFlags = stage,
  99. .pImmutableSamplers = nullptr,
  100. });
  101. entries.push_back({
  102. .dstBinding = binding,
  103. .dstArrayElement = 0,
  104. .descriptorCount = descriptors[i].count,
  105. .descriptorType = type,
  106. .offset = offset,
  107. .stride = sizeof(DescriptorUpdateEntry),
  108. });
  109. ++binding;
  110. num_descriptors += descriptors[i].count;
  111. offset += sizeof(DescriptorUpdateEntry);
  112. }
  113. }
  114. const Device* device{};
  115. bool is_compute{};
  116. boost::container::small_vector<VkDescriptorSetLayoutBinding, 32> bindings;
  117. boost::container::small_vector<VkDescriptorUpdateTemplateEntryKHR, 32> entries;
  118. u32 binding{};
  119. u32 num_descriptors{};
  120. size_t offset{};
  121. };
  122. class RescalingPushConstant {
  123. public:
  124. explicit RescalingPushConstant() noexcept {}
  125. void PushTexture(bool is_rescaled) noexcept {
  126. *texture_ptr |= is_rescaled ? texture_bit : 0u;
  127. texture_bit <<= 1u;
  128. if (texture_bit == 0u) {
  129. texture_bit = 1u;
  130. ++texture_ptr;
  131. }
  132. }
  133. void PushImage(bool is_rescaled) noexcept {
  134. *image_ptr |= is_rescaled ? image_bit : 0u;
  135. image_bit <<= 1u;
  136. if (image_bit == 0u) {
  137. image_bit = 1u;
  138. ++image_ptr;
  139. }
  140. }
  141. const std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS>& Data() const noexcept {
  142. return words;
  143. }
  144. private:
  145. std::array<u32, NUM_TEXTURE_AND_IMAGE_SCALING_WORDS> words{};
  146. u32* texture_ptr{words.data()};
  147. u32* image_ptr{words.data() + Shader::Backend::SPIRV::NUM_TEXTURE_SCALING_WORDS};
  148. u32 texture_bit{1u};
  149. u32 image_bit{1u};
  150. };
  151. class RenderAreaPushConstant {
  152. public:
  153. bool uses_render_area{};
  154. std::array<f32, 4> words{};
  155. };
  156. inline void PushImageDescriptors(TextureCache& texture_cache,
  157. UpdateDescriptorQueue& update_descriptor_queue,
  158. const Shader::Info& info, RescalingPushConstant& rescaling,
  159. const VkSampler*& samplers,
  160. const VideoCommon::ImageViewInOut*& views) {
  161. const u32 num_texture_buffers = Shader::NumDescriptors(info.texture_buffer_descriptors);
  162. const u32 num_image_buffers = Shader::NumDescriptors(info.image_buffer_descriptors);
  163. views += num_texture_buffers;
  164. views += num_image_buffers;
  165. for (const auto& desc : info.texture_descriptors) {
  166. for (u32 index = 0; index < desc.count; ++index) {
  167. const VideoCommon::ImageViewId image_view_id{(views++)->id};
  168. const VkSampler sampler{*(samplers++)};
  169. ImageView& image_view{texture_cache.GetImageView(image_view_id)};
  170. const VkImageView vk_image_view{image_view.Handle(desc.type)};
  171. update_descriptor_queue.AddSampledImage(vk_image_view, sampler);
  172. rescaling.PushTexture(texture_cache.IsRescaling(image_view));
  173. }
  174. }
  175. for (const auto& desc : info.image_descriptors) {
  176. for (u32 index = 0; index < desc.count; ++index) {
  177. ImageView& image_view{texture_cache.GetImageView((views++)->id)};
  178. if (desc.is_written) {
  179. texture_cache.MarkModification(image_view.image_id);
  180. }
  181. const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
  182. update_descriptor_queue.AddImage(vk_image_view);
  183. rescaling.PushImage(texture_cache.IsRescaling(image_view));
  184. }
  185. }
  186. }
  187. } // namespace Vulkan