interpolate.cpp 2.8 KB

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  1. // Copyright 2016 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "audio_core/interpolate.h"
  5. #include "common/assert.h"
  6. #include "common/math_util.h"
  7. namespace AudioInterp {
  8. // Calculations are done in fixed point with 24 fractional bits.
  9. // (This is not verified. This was chosen for minimal error.)
  10. constexpr u64 scale_factor = 1 << 24;
  11. constexpr u64 scale_mask = scale_factor - 1;
  12. /// Here we step over the input in steps of rate_multiplier, until we consume all of the input.
  13. /// Three adjacent samples are passed to fn each step.
  14. template <typename Function>
  15. static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input, float rate_multiplier, Function fn) {
  16. ASSERT(rate_multiplier > 0);
  17. if (input.size() < 2)
  18. return {};
  19. StereoBuffer16 output;
  20. output.reserve(static_cast<size_t>(input.size() / rate_multiplier));
  21. u64 step_size = static_cast<u64>(rate_multiplier * scale_factor);
  22. u64 fposition = 0;
  23. const u64 max_fposition = input.size() * scale_factor;
  24. while (fposition < 1 * scale_factor) {
  25. u64 fraction = fposition & scale_mask;
  26. output.push_back(fn(fraction, state.xn2, state.xn1, input[0]));
  27. fposition += step_size;
  28. }
  29. while (fposition < 2 * scale_factor) {
  30. u64 fraction = fposition & scale_mask;
  31. output.push_back(fn(fraction, state.xn1, input[0], input[1]));
  32. fposition += step_size;
  33. }
  34. while (fposition < max_fposition) {
  35. u64 fraction = fposition & scale_mask;
  36. size_t index = static_cast<size_t>(fposition / scale_factor);
  37. output.push_back(fn(fraction, input[index - 2], input[index - 1], input[index]));
  38. fposition += step_size;
  39. }
  40. state.xn2 = input[input.size() - 2];
  41. state.xn1 = input[input.size() - 1];
  42. return output;
  43. }
  44. StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier) {
  45. return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
  46. return x0;
  47. });
  48. }
  49. StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier) {
  50. // Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
  51. return StepOverSamples(state, input, rate_multiplier, [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
  52. // This is a saturated subtraction. (Verified by black-box fuzzing.)
  53. s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
  54. s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
  55. return std::array<s16, 2> {
  56. static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
  57. static_cast<s16>(x0[1] + fraction * delta1 / scale_factor)
  58. };
  59. });
  60. }
  61. } // namespace AudioInterp