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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <memory>
- #include "core/frontend/emu_window.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
- class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
- public:
- explicit EmuWindow_SDL2_GL(bool fullscreen);
- ~EmuWindow_SDL2_GL();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
- /// Releases the GL context from the caller thread
- void DoneCurrent() override;
- std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
- private:
- /// Whether the GPU and driver supports the OpenGL extension required
- bool SupportsRequiredGLExtensions();
- using SDL_GLContext = void*;
- /// The OpenGL context associated with the window
- SDL_GLContext gl_context;
- };
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