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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cinttypes>
- #include <clocale>
- #include <memory>
- #include <thread>
- #include <glad/glad.h>
- #define QT_NO_OPENGL
- #include <QDesktopWidget>
- #include <QFileDialog>
- #include <QMessageBox>
- #include <QtGui>
- #include <QtWidgets>
- #include "common/common_paths.h"
- #include "common/logging/backend.h"
- #include "common/logging/filter.h"
- #include "common/logging/log.h"
- #include "common/logging/text_formatter.h"
- #include "common/microprofile.h"
- #include "common/scm_rev.h"
- #include "common/scope_exit.h"
- #include "common/string_util.h"
- #include "core/core.h"
- #include "core/crypto/key_manager.h"
- #include "core/file_sys/vfs_real.h"
- #include "core/gdbstub/gdbstub.h"
- #include "core/loader/loader.h"
- #include "core/settings.h"
- #include "video_core/debug_utils/debug_utils.h"
- #include "yuzu/about_dialog.h"
- #include "yuzu/bootmanager.h"
- #include "yuzu/configuration/config.h"
- #include "yuzu/configuration/configure_dialog.h"
- #include "yuzu/debugger/console.h"
- #include "yuzu/debugger/graphics/graphics_breakpoints.h"
- #include "yuzu/debugger/graphics/graphics_surface.h"
- #include "yuzu/debugger/profiler.h"
- #include "yuzu/debugger/wait_tree.h"
- #include "yuzu/game_list.h"
- #include "yuzu/hotkeys.h"
- #include "yuzu/main.h"
- #include "yuzu/ui_settings.h"
- #ifdef QT_STATICPLUGIN
- Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
- #endif
- #ifdef _WIN32
- extern "C" {
- // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
- // graphics
- __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
- __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
- }
- #endif
- /**
- * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
- * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
- * user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
- */
- enum class CalloutFlag : uint32_t {
- Telemetry = 0x1,
- };
- static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
- if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
- return;
- }
- UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
- QMessageBox msg;
- msg.setText(message);
- msg.setStandardButtons(QMessageBox::Ok);
- msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
- msg.setStyleSheet("QLabel{min-width: 900px;}");
- msg.exec();
- }
- void GMainWindow::ShowCallouts() {}
- GMainWindow::GMainWindow()
- : config(new Config()), emu_thread(nullptr),
- vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
- debug_context = Tegra::DebugContext::Construct();
- setAcceptDrops(true);
- ui.setupUi(this);
- statusBar()->hide();
- default_theme_paths = QIcon::themeSearchPaths();
- UpdateUITheme();
- InitializeWidgets();
- InitializeDebugWidgets();
- InitializeRecentFileMenuActions();
- InitializeHotkeys();
- SetDefaultUIGeometry();
- RestoreUIState();
- ConnectMenuEvents();
- ConnectWidgetEvents();
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_name, Common::g_scm_branch,
- Common::g_scm_desc);
- setWindowTitle(QString("yuzu %1| %2-%3")
- .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
- show();
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
- // Show one-time "callout" messages to the user
- ShowCallouts();
- QStringList args = QApplication::arguments();
- if (args.length() >= 2) {
- BootGame(args[1]);
- }
- }
- GMainWindow::~GMainWindow() {
- // will get automatically deleted otherwise
- if (render_window->parent() == nullptr)
- delete render_window;
- }
- void GMainWindow::InitializeWidgets() {
- render_window = new GRenderWindow(this, emu_thread.get());
- render_window->hide();
- game_list = new GameList(vfs, this);
- ui.horizontalLayout->addWidget(game_list);
- // Create status bar
- message_label = new QLabel();
- // Configured separately for left alignment
- message_label->setVisible(false);
- message_label->setFrameStyle(QFrame::NoFrame);
- message_label->setContentsMargins(4, 0, 4, 0);
- message_label->setAlignment(Qt::AlignLeft);
- statusBar()->addPermanentWidget(message_label, 1);
- emu_speed_label = new QLabel();
- emu_speed_label->setToolTip(
- tr("Current emulation speed. Values higher or lower than 100% "
- "indicate emulation is running faster or slower than a Switch."));
- game_fps_label = new QLabel();
- game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
- "This will vary from game to game and scene to scene."));
- emu_frametime_label = new QLabel();
- emu_frametime_label->setToolTip(
- tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
- "full-speed emulation this should be at most 16.67 ms."));
- for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
- label->setVisible(false);
- label->setFrameStyle(QFrame::NoFrame);
- label->setContentsMargins(4, 0, 4, 0);
- statusBar()->addPermanentWidget(label, 0);
- }
- statusBar()->setVisible(true);
- setStyleSheet("QStatusBar::item{border: none;}");
- }
- void GMainWindow::InitializeDebugWidgets() {
- QMenu* debug_menu = ui.menu_View_Debugging;
- #if MICROPROFILE_ENABLED
- microProfileDialog = new MicroProfileDialog(this);
- microProfileDialog->hide();
- debug_menu->addAction(microProfileDialog->toggleViewAction());
- #endif
- graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
- graphicsBreakpointsWidget->hide();
- debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
- graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
- addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
- graphicsSurfaceWidget->hide();
- debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
- waitTreeWidget = new WaitTreeWidget(this);
- addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
- waitTreeWidget->hide();
- debug_menu->addAction(waitTreeWidget->toggleViewAction());
- connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
- &WaitTreeWidget::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
- &WaitTreeWidget::OnEmulationStopping);
- }
- void GMainWindow::InitializeRecentFileMenuActions() {
- for (int i = 0; i < max_recent_files_item; ++i) {
- actions_recent_files[i] = new QAction(this);
- actions_recent_files[i]->setVisible(false);
- connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
- ui.menu_recent_files->addAction(actions_recent_files[i]);
- }
- UpdateRecentFiles();
- }
- void GMainWindow::InitializeHotkeys() {
- hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
- hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
- hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
- hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
- hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
- Qt::ApplicationShortcut);
- hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
- Qt::ApplicationShortcut);
- hotkey_registry.LoadHotkeys();
- connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
- this, &GMainWindow::OnMenuLoadFile);
- connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
- &QShortcut::activated, this, &GMainWindow::OnStartGame);
- connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
- this, [&] {
- if (emulation_running) {
- if (emu_thread->IsRunning()) {
- OnPauseGame();
- } else {
- OnStartGame();
- }
- }
- });
- connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
- &QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
- &QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
- connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
- &QShortcut::activated, this, [&] {
- if (emulation_running) {
- ui.action_Fullscreen->setChecked(false);
- ToggleFullscreen();
- }
- });
- connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
- &QShortcut::activated, this, [&] {
- Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
- UpdateStatusBar();
- });
- }
- void GMainWindow::SetDefaultUIGeometry() {
- // geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
- const QRect screenRect = QApplication::desktop()->screenGeometry(this);
- const int w = screenRect.width() * 2 / 3;
- const int h = screenRect.height() / 2;
- const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
- const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
- setGeometry(x, y, w, h);
- }
- void GMainWindow::RestoreUIState() {
- restoreGeometry(UISettings::values.geometry);
- restoreState(UISettings::values.state);
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- #if MICROPROFILE_ENABLED
- microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
- microProfileDialog->setVisible(UISettings::values.microprofile_visible);
- #endif
- game_list->LoadInterfaceLayout();
- ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
- ToggleWindowMode();
- ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
- ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
- OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
- ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
- game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
- ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
- Debugger::ToggleConsole();
- }
- void GMainWindow::ConnectWidgetEvents() {
- connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
- connect(game_list, &GameList::OpenSaveFolderRequested, this,
- &GMainWindow::OnGameListOpenSaveFolder);
- connect(this, &GMainWindow::EmulationStarting, render_window,
- &GRenderWindow::OnEmulationStarting);
- connect(this, &GMainWindow::EmulationStopping, render_window,
- &GRenderWindow::OnEmulationStopping);
- connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
- }
- void GMainWindow::ConnectMenuEvents() {
- // File
- connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
- connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
- connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
- &GMainWindow::OnMenuSelectGameListRoot);
- connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
- // Emulation
- connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
- connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
- connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
- connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
- // View
- connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
- &GMainWindow::ToggleWindowMode);
- connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
- &GMainWindow::OnDisplayTitleBars);
- ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
- connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
- connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
- // Fullscreen
- ui.action_Fullscreen->setShortcut(
- hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
- connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
- // Help
- connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
- }
- void GMainWindow::OnDisplayTitleBars(bool show) {
- QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
- if (show) {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(nullptr);
- if (old != nullptr)
- delete old;
- }
- } else {
- for (QDockWidget* widget : widgets) {
- QWidget* old = widget->titleBarWidget();
- widget->setTitleBarWidget(new QWidget());
- if (old != nullptr)
- delete old;
- }
- }
- }
- bool GMainWindow::SupportsRequiredGLExtensions() {
- QStringList unsupported_ext;
- if (!GLAD_GL_ARB_program_interface_query)
- unsupported_ext.append("ARB_program_interface_query");
- if (!GLAD_GL_ARB_separate_shader_objects)
- unsupported_ext.append("ARB_separate_shader_objects");
- if (!GLAD_GL_ARB_vertex_attrib_binding)
- unsupported_ext.append("ARB_vertex_attrib_binding");
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
- unsupported_ext.append("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
- unsupported_ext.append("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_texture_compression_bptc)
- unsupported_ext.append("ARB_texture_compression_bptc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.append("ARB_depth_buffer_float");
- for (const QString& ext : unsupported_ext)
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
- return unsupported_ext.empty();
- }
- bool GMainWindow::LoadROM(const QString& filename) {
- // Shutdown previous session if the emu thread is still active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->InitRenderTarget();
- render_window->MakeCurrent();
- if (!gladLoadGL()) {
- QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
- tr("Your GPU may not support OpenGL 3.3, or you do not "
- "have the latest graphics driver."));
- return false;
- }
- if (!SupportsRequiredGLExtensions()) {
- QMessageBox::critical(
- this, tr("Error while initializing OpenGL Core!"),
- tr("Your GPU may not support one or more required OpenGL extensions. Please "
- "ensure you have the latest graphics driver. See the log for more details."));
- return false;
- }
- Core::System& system{Core::System::GetInstance()};
- system.SetFilesystem(vfs);
- system.SetGPUDebugContext(debug_context);
- const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
- render_window->DoneCurrent();
- if (result != Core::System::ResultStatus::Success) {
- switch (result) {
- case Core::System::ResultStatus::ErrorGetLoader:
- LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- case Core::System::ResultStatus::ErrorUnsupportedArch:
- LOG_CRITICAL(Frontend, "Unsupported architecture detected!", filename.toStdString());
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM uses currently unusable 32-bit architecture"));
- break;
- case Core::System::ResultStatus::ErrorSystemMode:
- LOG_CRITICAL(Frontend, "Failed to load ROM!");
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("Could not determine the system mode."));
- break;
- case Core::System::ResultStatus::ErrorLoader_ErrorMissingKeys: {
- const auto reg_found = Core::Crypto::KeyManager::KeyFileExists(false);
- const auto title_found = Core::Crypto::KeyManager::KeyFileExists(true);
- std::string file_text;
- if (!reg_found && !title_found) {
- file_text = "A proper key file (prod.keys, dev.keys, or title.keys) could not be "
- "found. You will need to dump your keys from your switch to continue.";
- } else if (reg_found && title_found) {
- file_text =
- "Both key files were found in your config directory, but the correct key could"
- "not be found. You may be missing a titlekey or general key, depending on "
- "the game.";
- } else if (reg_found) {
- file_text =
- "The regular keys file (prod.keys/dev.keys) was found in your config, but the "
- "titlekeys file (title.keys) was not. You are either missing the correct "
- "titlekey or missing a general key required to decrypt the game.";
- } else {
- file_text = "The title keys file (title.keys) was found in your config, but "
- "the regular keys file (prod.keys/dev.keys) was not. Unfortunately, "
- "having the titlekey is not enough, you need additional general keys "
- "to properly decrypt the game. You should double-check to make sure "
- "your keys are correct.";
- }
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr(("The game you are trying to load is encrypted and the required keys to load "
- "the game could not be found in your configuration. " +
- file_text + " Please refer to the yuzu wiki for help.")
- .c_str()));
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorDecrypting: {
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("There was a general error while decrypting the game. This means that the keys "
- "necessary were found, but were either incorrect, the game itself was not a "
- "valid game or the game uses an unhandled cryptographic scheme. Please double "
- "check that you have the correct "
- "keys."));
- break;
- }
- case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat:
- QMessageBox::critical(this, tr("Error while loading ROM!"),
- tr("The ROM format is not supported."));
- break;
- case Core::System::ResultStatus::ErrorVideoCore:
- QMessageBox::critical(
- this, tr("An error occurred initializing the video core."),
- tr("yuzu has encountered an error while running the video core, please see the "
- "log for more details."
- "For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
- "to "
- "Upload the Log File</a>."
- "Ensure that you have the latest graphics drivers for your GPU."));
- break;
- default:
- QMessageBox::critical(
- this, tr("Error while loading ROM!"),
- tr("An unknown error occurred. Please see the log for more details."));
- break;
- }
- return false;
- }
- Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
- return true;
- }
- void GMainWindow::BootGame(const QString& filename) {
- LOG_INFO(Frontend, "yuzu starting...");
- StoreRecentFile(filename); // Put the filename on top of the list
- if (!LoadROM(filename))
- return;
- // Create and start the emulation thread
- emu_thread = std::make_unique<EmuThread>(render_window);
- emit EmulationStarting(emu_thread.get());
- render_window->moveContext();
- emu_thread->start();
- connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
- // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
- // before the CPU continues
- connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
- &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
- connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
- &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
- // Update the GUI
- if (ui.action_Single_Window_Mode->isChecked()) {
- game_list->hide();
- }
- status_bar_update_timer.start(2000);
- render_window->show();
- render_window->setFocus();
- emulation_running = true;
- if (ui.action_Fullscreen->isChecked()) {
- ShowFullscreen();
- }
- OnStartGame();
- }
- void GMainWindow::ShutdownGame() {
- emu_thread->RequestStop();
- emit EmulationStopping();
- // Wait for emulation thread to complete and delete it
- emu_thread->wait();
- emu_thread = nullptr;
- // The emulation is stopped, so closing the window or not does not matter anymore
- disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
- // Update the GUI
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Start"));
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(false);
- render_window->hide();
- game_list->show();
- game_list->setFilterFocus();
- // Disable status bar updates
- status_bar_update_timer.stop();
- message_label->setVisible(false);
- emu_speed_label->setVisible(false);
- game_fps_label->setVisible(false);
- emu_frametime_label->setVisible(false);
- emulation_running = false;
- }
- void GMainWindow::StoreRecentFile(const QString& filename) {
- UISettings::values.recent_files.prepend(filename);
- UISettings::values.recent_files.removeDuplicates();
- while (UISettings::values.recent_files.size() > max_recent_files_item) {
- UISettings::values.recent_files.removeLast();
- }
- UpdateRecentFiles();
- }
- void GMainWindow::UpdateRecentFiles() {
- const int num_recent_files =
- std::min(UISettings::values.recent_files.size(), max_recent_files_item);
- for (int i = 0; i < num_recent_files; i++) {
- const QString text = QString("&%1. %2").arg(i + 1).arg(
- QFileInfo(UISettings::values.recent_files[i]).fileName());
- actions_recent_files[i]->setText(text);
- actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
- actions_recent_files[i]->setVisible(true);
- }
- for (int j = num_recent_files; j < max_recent_files_item; ++j) {
- actions_recent_files[j]->setVisible(false);
- }
- // Enable the recent files menu if the list isn't empty
- ui.menu_recent_files->setEnabled(num_recent_files != 0);
- }
- void GMainWindow::OnGameListLoadFile(QString game_path) {
- BootGame(game_path);
- }
- void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
- UNIMPLEMENTED();
- }
- void GMainWindow::OnMenuLoadFile() {
- QString extensions;
- for (const auto& piece : game_list->supported_file_extensions)
- extensions += "*." + piece + " ";
- extensions += "main ";
- QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
- file_filter += ";;" + tr("All Files (*.*)");
- QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
- UISettings::values.roms_path, file_filter);
- if (!filename.isEmpty()) {
- UISettings::values.roms_path = QFileInfo(filename).path();
- BootGame(filename);
- }
- }
- void GMainWindow::OnMenuLoadFolder() {
- const QString dir_path =
- QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
- if (dir_path.isNull()) {
- return;
- }
- const QDir dir{dir_path};
- const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
- if (matching_main.size() == 1) {
- BootGame(dir.path() + DIR_SEP + matching_main[0]);
- } else {
- QMessageBox::warning(this, tr("Invalid Directory Selected"),
- tr("The directory you have selected does not contain a 'main' file."));
- }
- }
- void GMainWindow::OnMenuSelectGameListRoot() {
- QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
- if (!dir_path.isEmpty()) {
- UISettings::values.gamedir = dir_path;
- game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
- }
- }
- void GMainWindow::OnMenuRecentFile() {
- QAction* action = qobject_cast<QAction*>(sender());
- assert(action);
- const QString filename = action->data().toString();
- if (QFileInfo::exists(filename)) {
- BootGame(filename);
- } else {
- // Display an error message and remove the file from the list.
- QMessageBox::information(this, tr("File not found"),
- tr("File \"%1\" not found").arg(filename));
- UISettings::values.recent_files.removeOne(filename);
- UpdateRecentFiles();
- }
- }
- void GMainWindow::OnStartGame() {
- emu_thread->SetRunning(true);
- qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
- qRegisterMetaType<std::string>("std::string");
- connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
- ui.action_Start->setEnabled(false);
- ui.action_Start->setText(tr("Continue"));
- ui.action_Pause->setEnabled(true);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnPauseGame() {
- emu_thread->SetRunning(false);
- ui.action_Start->setEnabled(true);
- ui.action_Pause->setEnabled(false);
- ui.action_Stop->setEnabled(true);
- }
- void GMainWindow::OnStopGame() {
- ShutdownGame();
- }
- void GMainWindow::ToggleFullscreen() {
- if (!emulation_running) {
- return;
- }
- if (ui.action_Fullscreen->isChecked()) {
- ShowFullscreen();
- } else {
- HideFullscreen();
- }
- }
- void GMainWindow::ShowFullscreen() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- UISettings::values.geometry = saveGeometry();
- ui.menubar->hide();
- statusBar()->hide();
- showFullScreen();
- } else {
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- render_window->showFullScreen();
- }
- }
- void GMainWindow::HideFullscreen() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
- ui.menubar->show();
- showNormal();
- restoreGeometry(UISettings::values.geometry);
- } else {
- render_window->showNormal();
- render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
- }
- }
- void GMainWindow::ToggleWindowMode() {
- if (ui.action_Single_Window_Mode->isChecked()) {
- // Render in the main window...
- render_window->BackupGeometry();
- ui.horizontalLayout->addWidget(render_window);
- render_window->setFocusPolicy(Qt::ClickFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->setFocus();
- game_list->hide();
- }
- } else {
- // Render in a separate window...
- ui.horizontalLayout->removeWidget(render_window);
- render_window->setParent(nullptr);
- render_window->setFocusPolicy(Qt::NoFocus);
- if (emulation_running) {
- render_window->setVisible(true);
- render_window->RestoreGeometry();
- game_list->show();
- }
- }
- }
- void GMainWindow::OnConfigure() {
- ConfigureDialog configureDialog(this, hotkey_registry);
- auto old_theme = UISettings::values.theme;
- auto result = configureDialog.exec();
- if (result == QDialog::Accepted) {
- configureDialog.applyConfiguration();
- if (UISettings::values.theme != old_theme)
- UpdateUITheme();
- game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
- config->Save();
- }
- }
- void GMainWindow::OnAbout() {
- AboutDialog aboutDialog(this);
- aboutDialog.exec();
- }
- void GMainWindow::OnToggleFilterBar() {
- game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
- if (ui.action_Show_Filter_Bar->isChecked()) {
- game_list->setFilterFocus();
- } else {
- game_list->clearFilter();
- }
- }
- void GMainWindow::UpdateStatusBar() {
- if (emu_thread == nullptr) {
- status_bar_update_timer.stop();
- return;
- }
- auto results = Core::System::GetInstance().GetAndResetPerfStats();
- emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
- game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
- emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
- emu_speed_label->setVisible(true);
- game_fps_label->setVisible(true);
- emu_frametime_label->setVisible(true);
- }
- void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
- QMessageBox::StandardButton answer;
- QString status_message;
- const QString common_message = tr(
- "The game you are trying to load requires additional files from your Switch to be dumped "
- "before playing.<br/><br/>For more information on dumping these files, please see the "
- "following wiki page: <a "
- "href='https://yuzu-emu.org/wiki/"
- "dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
- "Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit "
- "back to the game list? Continuing emulation may result in crashes, corrupted save "
- "data, or other bugs.");
- switch (result) {
- case Core::System::ResultStatus::ErrorSystemFiles: {
- QString message = "yuzu was unable to locate a Switch system archive";
- if (!details.empty()) {
- message.append(tr(": %1. ").arg(details.c_str()));
- } else {
- message.append(". ");
- }
- message.append(common_message);
- answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = "System Archive Missing";
- break;
- }
- case Core::System::ResultStatus::ErrorSharedFont: {
- QString message = tr("yuzu was unable to locate the Switch shared fonts. ");
- message.append(common_message);
- answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = "Shared Font Missing";
- break;
- }
- default:
- answer = QMessageBox::question(
- this, tr("Fatal Error"),
- tr("yuzu has encountered a fatal error, please see the log for more details. "
- "For more information on accessing the log, please see the following page: "
- "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
- "Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
- "Continuing emulation may result in crashes, corrupted save data, or other bugs."),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- status_message = "Fatal Error encountered";
- break;
- }
- if (answer == QMessageBox::Yes) {
- if (emu_thread) {
- ShutdownGame();
- }
- } else {
- // Only show the message if the game is still running.
- if (emu_thread) {
- emu_thread->SetRunning(true);
- message_label->setText(status_message);
- message_label->setVisible(true);
- }
- }
- }
- bool GMainWindow::ConfirmClose() {
- if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
- return true;
- QMessageBox::StandardButton answer =
- QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- void GMainWindow::closeEvent(QCloseEvent* event) {
- if (!ConfirmClose()) {
- event->ignore();
- return;
- }
- if (ui.action_Fullscreen->isChecked()) {
- UISettings::values.geometry = saveGeometry();
- UISettings::values.renderwindow_geometry = render_window->saveGeometry();
- }
- UISettings::values.state = saveState();
- #if MICROPROFILE_ENABLED
- UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
- UISettings::values.microprofile_visible = microProfileDialog->isVisible();
- #endif
- UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
- UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
- UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
- UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
- UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
- UISettings::values.first_start = false;
- game_list->SaveInterfaceLayout();
- hotkey_registry.SaveHotkeys();
- // Shutdown session if the emu thread is active...
- if (emu_thread != nullptr)
- ShutdownGame();
- render_window->close();
- QWidget::closeEvent(event);
- }
- static bool IsSingleFileDropEvent(QDropEvent* event) {
- const QMimeData* mimeData = event->mimeData();
- return mimeData->hasUrls() && mimeData->urls().length() == 1;
- }
- void GMainWindow::dropEvent(QDropEvent* event) {
- if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
- const QMimeData* mimeData = event->mimeData();
- QString filename = mimeData->urls().at(0).toLocalFile();
- BootGame(filename);
- }
- }
- void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
- if (IsSingleFileDropEvent(event)) {
- event->acceptProposedAction();
- }
- }
- void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
- event->acceptProposedAction();
- }
- bool GMainWindow::ConfirmChangeGame() {
- if (emu_thread == nullptr)
- return true;
- auto answer = QMessageBox::question(
- this, tr("yuzu"),
- tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
- QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
- return answer != QMessageBox::No;
- }
- void GMainWindow::filterBarSetChecked(bool state) {
- ui.action_Show_Filter_Bar->setChecked(state);
- emit(OnToggleFilterBar());
- }
- void GMainWindow::UpdateUITheme() {
- QStringList theme_paths(default_theme_paths);
- if (UISettings::values.theme != UISettings::themes[0].second &&
- !UISettings::values.theme.isEmpty()) {
- const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
- QFile f(theme_uri);
- if (f.open(QFile::ReadOnly | QFile::Text)) {
- QTextStream ts(&f);
- qApp->setStyleSheet(ts.readAll());
- GMainWindow::setStyleSheet(ts.readAll());
- } else {
- LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
- }
- theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
- QIcon::setThemeName(":/icons/" + UISettings::values.theme);
- } else {
- qApp->setStyleSheet("");
- GMainWindow::setStyleSheet("");
- theme_paths.append(QStringList{":/icons/default"});
- QIcon::setThemeName(":/icons/default");
- }
- QIcon::setThemeSearchPaths(theme_paths);
- emit UpdateThemedIcons();
- }
- #ifdef main
- #undef main
- #endif
- static void InitializeLogging() {
- Log::Filter log_filter;
- log_filter.ParseFilterString(Settings::values.log_filter);
- Log::SetGlobalFilter(log_filter);
- const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
- FileUtil::CreateFullPath(log_dir);
- Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
- }
- int main(int argc, char* argv[]) {
- MicroProfileOnThreadCreate("Frontend");
- SCOPE_EXIT({ MicroProfileShutdown(); });
- // Init settings params
- QCoreApplication::setOrganizationName("yuzu team");
- QCoreApplication::setApplicationName("yuzu");
- QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
- QApplication app(argc, argv);
- // Qt changes the locale and causes issues in float conversion using std::to_string() when
- // generating shaders
- setlocale(LC_ALL, "C");
- GMainWindow main_window;
- // After settings have been loaded by GMainWindow, apply the filter
- InitializeLogging();
- main_window.show();
- return app.exec();
- }
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