interpolate.h 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. #include <array>
  6. #include <vector>
  7. #include "audio_core/algorithm/filter.h"
  8. #include "common/common_types.h"
  9. namespace AudioCore {
  10. struct InterpolationState {
  11. static constexpr size_t lanczos_taps = 4;
  12. static constexpr size_t history_size = lanczos_taps * 2 - 1;
  13. double current_ratio = 0.0;
  14. CascadingFilter nyquist;
  15. std::array<std::array<s16, 2>, history_size> history = {};
  16. double position = 0;
  17. };
  18. /// Interpolates input signal to produce output signal.
  19. /// @param input The signal to interpolate.
  20. /// @param ratio Interpolation ratio.
  21. /// ratio > 1.0 results in fewer output samples.
  22. /// ratio < 1.0 results in more output samples.
  23. /// @returns Output signal.
  24. std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
  25. /// Interpolates input signal to produce output signal.
  26. /// @param input The signal to interpolate.
  27. /// @param input_rate The sample rate of input.
  28. /// @param output_rate The desired sample rate of the output.
  29. /// @returns Output signal.
  30. inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
  31. u32 input_rate, u32 output_rate) {
  32. const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
  33. return Interpolate(state, std::move(input), ratio);
  34. }
  35. } // namespace AudioCore