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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <array>
- #include <cstddef>
- #include <cstring>
- #include <memory>
- #include <unordered_map>
- #include <vector>
- #include <glad/glad.h>
- #include "common/bit_field.h"
- #include "common/common_types.h"
- #include "common/hash.h"
- #include "common/vector_math.h"
- #include "core/hw/gpu.h"
- #include "video_core/pica.h"
- #include "video_core/pica_state.h"
- #include "video_core/pica_types.h"
- #include "video_core/rasterizer_interface.h"
- #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
- #include "video_core/renderer_opengl/gl_resource_manager.h"
- #include "video_core/renderer_opengl/gl_state.h"
- #include "video_core/renderer_opengl/pica_to_gl.h"
- #include "video_core/shader/shader.h"
- struct ScreenInfo;
- /**
- * This struct contains all state used to generate the GLSL shader program that emulates the current
- * Pica register configuration. This struct is used as a cache key for generated GLSL shader
- * programs. The functions in gl_shader_gen.cpp should retrieve state from this struct only, not by
- * directly accessing Pica registers. This should reduce the risk of bugs in shader generation where
- * Pica state is not being captured in the shader cache key, thereby resulting in (what should be)
- * two separate shaders sharing the same key.
- *
- * We use a union because "implicitly-defined copy/move constructor for a union X copies the object
- * representation of X." and "implicitly-defined copy assignment operator for a union X copies the
- * object representation (3.9) of X." = Bytewise copy instead of memberwise copy. This is important
- * because the padding bytes are included in the hash and comparison between objects.
- */
- union PicaShaderConfig {
- /// Construct a PicaShaderConfig with the current Pica register configuration.
- static PicaShaderConfig CurrentConfig() {
- PicaShaderConfig res;
- auto& state = res.state;
- std::memset(&state, 0, sizeof(PicaShaderConfig::State));
- const auto& regs = Pica::g_state.regs;
- state.scissor_test_mode = regs.scissor_test.mode;
- state.depthmap_enable = regs.depthmap_enable;
- state.alpha_test_func = regs.output_merger.alpha_test.enable
- ? regs.output_merger.alpha_test.func.Value()
- : Pica::Regs::CompareFunc::Always;
- state.texture0_type = regs.texture0.type;
- // Copy relevant tev stages fields.
- // We don't sync const_color here because of the high variance, it is a
- // shader uniform instead.
- const auto& tev_stages = regs.GetTevStages();
- DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
- for (size_t i = 0; i < tev_stages.size(); i++) {
- const auto& tev_stage = tev_stages[i];
- state.tev_stages[i].sources_raw = tev_stage.sources_raw;
- state.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
- state.tev_stages[i].ops_raw = tev_stage.ops_raw;
- state.tev_stages[i].scales_raw = tev_stage.scales_raw;
- }
- state.fog_mode = regs.fog_mode;
- state.fog_flip = regs.fog_flip;
- state.combiner_buffer_input = regs.tev_combiner_buffer_input.update_mask_rgb.Value() |
- regs.tev_combiner_buffer_input.update_mask_a.Value() << 4;
- // Fragment lighting
- state.lighting.enable = !regs.lighting.disable;
- state.lighting.src_num = regs.lighting.num_lights + 1;
- for (unsigned light_index = 0; light_index < state.lighting.src_num; ++light_index) {
- unsigned num = regs.lighting.light_enable.GetNum(light_index);
- const auto& light = regs.lighting.light[num];
- state.lighting.light[light_index].num = num;
- state.lighting.light[light_index].directional = light.config.directional != 0;
- state.lighting.light[light_index].two_sided_diffuse =
- light.config.two_sided_diffuse != 0;
- state.lighting.light[light_index].dist_atten_enable =
- !regs.lighting.IsDistAttenDisabled(num);
- }
- state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
- state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
- state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
- state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
- state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
- state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
- state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
- state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
- state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
- state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
- state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
- state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
- state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
- state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
- state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
- state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
- state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
- state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
- state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
- state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
- state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
- state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
- state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
- state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
- state.lighting.config = regs.lighting.config0.config;
- state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
- state.lighting.bump_mode = regs.lighting.config0.bump_mode;
- state.lighting.bump_selector = regs.lighting.config0.bump_selector;
- state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
- state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
- return res;
- }
- bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
- return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
- }
- bool TevStageUpdatesCombinerBufferAlpha(unsigned stage_index) const {
- return (stage_index < 4) && ((state.combiner_buffer_input >> 4) & (1 << stage_index));
- }
- bool operator==(const PicaShaderConfig& o) const {
- return std::memcmp(&state, &o.state, sizeof(PicaShaderConfig::State)) == 0;
- };
- // NOTE: MSVC15 (Update 2) doesn't think `delete`'d constructors and operators are TC.
- // This makes BitField not TC when used in a union or struct so we have to resort
- // to this ugly hack.
- // Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
- // Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
- struct TevStageConfigRaw {
- u32 sources_raw;
- u32 modifiers_raw;
- u32 ops_raw;
- u32 scales_raw;
- explicit operator Pica::Regs::TevStageConfig() const noexcept {
- Pica::Regs::TevStageConfig stage;
- stage.sources_raw = sources_raw;
- stage.modifiers_raw = modifiers_raw;
- stage.ops_raw = ops_raw;
- stage.const_color = 0;
- stage.scales_raw = scales_raw;
- return stage;
- }
- };
- struct State {
- Pica::Regs::CompareFunc alpha_test_func;
- Pica::Regs::ScissorMode scissor_test_mode;
- Pica::Regs::TextureConfig::TextureType texture0_type;
- std::array<TevStageConfigRaw, 6> tev_stages;
- u8 combiner_buffer_input;
- Pica::Regs::DepthBuffering depthmap_enable;
- Pica::Regs::FogMode fog_mode;
- bool fog_flip;
- struct {
- struct {
- unsigned num;
- bool directional;
- bool two_sided_diffuse;
- bool dist_atten_enable;
- } light[8];
- bool enable;
- unsigned src_num;
- Pica::Regs::LightingBumpMode bump_mode;
- unsigned bump_selector;
- bool bump_renorm;
- bool clamp_highlights;
- Pica::Regs::LightingConfig config;
- Pica::Regs::LightingFresnelSelector fresnel_selector;
- struct {
- bool enable;
- bool abs_input;
- Pica::Regs::LightingLutInput type;
- float scale;
- } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
- } lighting;
- } state;
- };
- #if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
- static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
- "PicaShaderConfig::State must be trivially copyable");
- #endif
- namespace std {
- template <>
- struct hash<PicaShaderConfig> {
- size_t operator()(const PicaShaderConfig& k) const {
- return Common::ComputeHash64(&k.state, sizeof(PicaShaderConfig::State));
- }
- };
- } // namespace std
- class RasterizerOpenGL : public VideoCore::RasterizerInterface {
- public:
- RasterizerOpenGL();
- ~RasterizerOpenGL() override;
- void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
- const Pica::Shader::OutputVertex& v2) override;
- void DrawTriangles() override;
- void NotifyPicaRegisterChanged(u32 id) override;
- void FlushAll() override;
- void FlushRegion(PAddr addr, u32 size) override;
- void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
- bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
- bool AccelerateFill(const GPU::Regs::MemoryFillConfig& config) override;
- bool AccelerateDisplay(const GPU::Regs::FramebufferConfig& config, PAddr framebuffer_addr,
- u32 pixel_stride, ScreenInfo& screen_info) override;
- /// OpenGL shader generated for a given Pica register state
- struct PicaShader {
- /// OpenGL shader resource
- OGLShader shader;
- };
- private:
- struct SamplerInfo {
- using TextureConfig = Pica::Regs::TextureConfig;
- OGLSampler sampler;
- /// Creates the sampler object, initializing its state so that it's in sync with the
- /// SamplerInfo struct.
- void Create();
- /// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const TextureConfig& config);
- private:
- TextureConfig::TextureFilter mag_filter;
- TextureConfig::TextureFilter min_filter;
- TextureConfig::WrapMode wrap_s;
- TextureConfig::WrapMode wrap_t;
- u32 border_color;
- };
- /// Structure that the hardware rendered vertices are composed of
- struct HardwareVertex {
- HardwareVertex(const Pica::Shader::OutputVertex& v, bool flip_quaternion) {
- position[0] = v.pos.x.ToFloat32();
- position[1] = v.pos.y.ToFloat32();
- position[2] = v.pos.z.ToFloat32();
- position[3] = v.pos.w.ToFloat32();
- color[0] = v.color.x.ToFloat32();
- color[1] = v.color.y.ToFloat32();
- color[2] = v.color.z.ToFloat32();
- color[3] = v.color.w.ToFloat32();
- tex_coord0[0] = v.tc0.x.ToFloat32();
- tex_coord0[1] = v.tc0.y.ToFloat32();
- tex_coord1[0] = v.tc1.x.ToFloat32();
- tex_coord1[1] = v.tc1.y.ToFloat32();
- tex_coord2[0] = v.tc2.x.ToFloat32();
- tex_coord2[1] = v.tc2.y.ToFloat32();
- tex_coord0_w = v.tc0_w.ToFloat32();
- normquat[0] = v.quat.x.ToFloat32();
- normquat[1] = v.quat.y.ToFloat32();
- normquat[2] = v.quat.z.ToFloat32();
- normquat[3] = v.quat.w.ToFloat32();
- view[0] = v.view.x.ToFloat32();
- view[1] = v.view.y.ToFloat32();
- view[2] = v.view.z.ToFloat32();
- if (flip_quaternion) {
- for (float& x : normquat) {
- x = -x;
- }
- }
- }
- GLfloat position[4];
- GLfloat color[4];
- GLfloat tex_coord0[2];
- GLfloat tex_coord1[2];
- GLfloat tex_coord2[2];
- GLfloat tex_coord0_w;
- GLfloat normquat[4];
- GLfloat view[3];
- };
- struct LightSrc {
- alignas(16) GLvec3 specular_0;
- alignas(16) GLvec3 specular_1;
- alignas(16) GLvec3 diffuse;
- alignas(16) GLvec3 ambient;
- alignas(16) GLvec3 position;
- GLfloat dist_atten_bias;
- GLfloat dist_atten_scale;
- };
- /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
- // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
- // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
- // Not following that rule will cause problems on some AMD drivers.
- struct UniformData {
- alignas(8) GLvec2 framebuffer_scale;
- GLint alphatest_ref;
- GLfloat depth_scale;
- GLfloat depth_offset;
- GLint scissor_x1;
- GLint scissor_y1;
- GLint scissor_x2;
- GLint scissor_y2;
- alignas(16) GLvec3 fog_color;
- alignas(16) GLvec3 lighting_global_ambient;
- LightSrc light_src[8];
- alignas(16) GLvec4 const_color[6]; // A vec4 color for each of the six tev stages
- alignas(16) GLvec4 tev_combiner_buffer_color;
- };
- static_assert(
- sizeof(UniformData) == 0x3C0,
- "The size of the UniformData structure has changed, update the structure in the shader");
- static_assert(sizeof(UniformData) < 16384,
- "UniformData structure must be less than 16kb as per the OpenGL spec");
- /// Sets the OpenGL shader in accordance with the current PICA register state
- void SetShader();
- /// Syncs the cull mode to match the PICA register
- void SyncCullMode();
- /// Syncs the depth scale to match the PICA register
- void SyncDepthScale();
- /// Syncs the depth offset to match the PICA register
- void SyncDepthOffset();
- /// Syncs the blend enabled status to match the PICA register
- void SyncBlendEnabled();
- /// Syncs the blend functions to match the PICA register
- void SyncBlendFuncs();
- /// Syncs the blend color to match the PICA register
- void SyncBlendColor();
- /// Syncs the fog states to match the PICA register
- void SyncFogColor();
- void SyncFogLUT();
- /// Syncs the alpha test states to match the PICA register
- void SyncAlphaTest();
- /// Syncs the logic op states to match the PICA register
- void SyncLogicOp();
- /// Syncs the color write mask to match the PICA register state
- void SyncColorWriteMask();
- /// Syncs the stencil write mask to match the PICA register state
- void SyncStencilWriteMask();
- /// Syncs the depth write mask to match the PICA register state
- void SyncDepthWriteMask();
- /// Syncs the stencil test states to match the PICA register
- void SyncStencilTest();
- /// Syncs the depth test states to match the PICA register
- void SyncDepthTest();
- /// Syncs the TEV combiner color buffer to match the PICA register
- void SyncCombinerColor();
- /// Syncs the TEV constant color to match the PICA register
- void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
- /// Syncs the lighting global ambient color to match the PICA register
- void SyncGlobalAmbient();
- /// Syncs the lighting lookup tables
- void SyncLightingLUT(unsigned index);
- /// Syncs the specified light's specular 0 color to match the PICA register
- void SyncLightSpecular0(int light_index);
- /// Syncs the specified light's specular 1 color to match the PICA register
- void SyncLightSpecular1(int light_index);
- /// Syncs the specified light's diffuse color to match the PICA register
- void SyncLightDiffuse(int light_index);
- /// Syncs the specified light's ambient color to match the PICA register
- void SyncLightAmbient(int light_index);
- /// Syncs the specified light's position to match the PICA register
- void SyncLightPosition(int light_index);
- /// Syncs the specified light's distance attenuation bias to match the PICA register
- void SyncLightDistanceAttenuationBias(int light_index);
- /// Syncs the specified light's distance attenuation scale to match the PICA register
- void SyncLightDistanceAttenuationScale(int light_index);
- OpenGLState state;
- RasterizerCacheOpenGL res_cache;
- std::vector<HardwareVertex> vertex_batch;
- std::unordered_map<PicaShaderConfig, std::unique_ptr<PicaShader>> shader_cache;
- const PicaShader* current_shader = nullptr;
- bool shader_dirty;
- struct {
- UniformData data;
- bool lut_dirty[6];
- bool fog_lut_dirty;
- bool dirty;
- } uniform_block_data = {};
- std::array<SamplerInfo, 3> texture_samplers;
- OGLVertexArray vertex_array;
- OGLBuffer vertex_buffer;
- OGLBuffer uniform_buffer;
- OGLFramebuffer framebuffer;
- std::array<OGLTexture, 6> lighting_luts;
- std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
- OGLTexture fog_lut;
- std::array<GLuint, 128> fog_lut_data{};
- };
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