| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 |
- // Copyright 2016 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <cstdlib>
- #include <string>
- #define SDL_MAIN_HANDLED
- #include <SDL.h>
- #include <fmt/format.h>
- #include <glad/glad.h>
- #include "common/logging/log.h"
- #include "common/scm_rev.h"
- #include "common/string_util.h"
- #include "core/settings.h"
- #include "input_common/keyboard.h"
- #include "input_common/main.h"
- #include "input_common/motion_emu.h"
- #include "input_common/sdl/sdl.h"
- #include "yuzu_cmd/emu_window/emu_window_sdl2.h"
- void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
- TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- InputCommon::GetMotionEmu()->Tilt(x, y);
- }
- void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
- if (button == SDL_BUTTON_LEFT) {
- if (state == SDL_PRESSED) {
- TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
- } else {
- TouchReleased();
- }
- } else if (button == SDL_BUTTON_RIGHT) {
- if (state == SDL_PRESSED) {
- InputCommon::GetMotionEmu()->BeginTilt(x, y);
- } else {
- InputCommon::GetMotionEmu()->EndTilt();
- }
- }
- }
- void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
- if (state == SDL_PRESSED) {
- InputCommon::GetKeyboard()->PressKey(key);
- } else if (state == SDL_RELEASED) {
- InputCommon::GetKeyboard()->ReleaseKey(key);
- }
- }
- bool EmuWindow_SDL2::IsOpen() const {
- return is_open;
- }
- void EmuWindow_SDL2::OnResize() {
- int width, height;
- SDL_GetWindowSize(render_window, &width, &height);
- UpdateCurrentFramebufferLayout(width, height);
- }
- void EmuWindow_SDL2::Fullscreen() {
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
- return;
- }
- LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
- // Try a different fullscreening method
- LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
- if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
- return;
- }
- LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
- // Fallback algorithm: Maximise window.
- // Works on all systems (unless something is seriously wrong), so no fallback for this one.
- LOG_INFO(Frontend, "Falling back on a maximised window...");
- SDL_MaximizeWindow(render_window);
- }
- bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
- std::vector<std::string> unsupported_ext;
- if (!GLAD_GL_ARB_program_interface_query)
- unsupported_ext.push_back("ARB_program_interface_query");
- if (!GLAD_GL_ARB_separate_shader_objects)
- unsupported_ext.push_back("ARB_separate_shader_objects");
- if (!GLAD_GL_ARB_vertex_attrib_binding)
- unsupported_ext.push_back("ARB_vertex_attrib_binding");
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_base_instance)
- unsupported_ext.push_back("ARB_base_instance");
- if (!GLAD_GL_ARB_texture_storage)
- unsupported_ext.push_back("ARB_texture_storage");
- // Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
- unsupported_ext.push_back("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
- unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_texture_compression_bptc)
- unsupported_ext.push_back("ARB_texture_compression_bptc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.push_back("ARB_depth_buffer_float");
- for (const std::string& ext : unsupported_ext)
- LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
- return unsupported_ext.empty();
- }
- EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
- InputCommon::Init();
- SDL_SetMainReady();
- // Initialize the window
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
- LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
- exit(1);
- }
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
- std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
- Common::g_scm_branch, Common::g_scm_desc);
- render_window =
- SDL_CreateWindow(window_title.c_str(),
- SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
- if (render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
- exit(1);
- }
- if (fullscreen) {
- Fullscreen();
- }
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
- exit(1);
- }
- if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
- LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
- exit(1);
- }
- if (!SupportsRequiredGLExtensions()) {
- LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
- exit(1);
- }
- OnResize();
- OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
- SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
- LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
- Common::g_scm_desc);
- DoneCurrent();
- }
- EmuWindow_SDL2::~EmuWindow_SDL2() {
- InputCommon::SDL::CloseSDLJoysticks();
- SDL_GL_DeleteContext(gl_context);
- SDL_Quit();
- InputCommon::Shutdown();
- }
- void EmuWindow_SDL2::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
- }
- void EmuWindow_SDL2::PollEvents() {
- SDL_Event event;
- // SDL_PollEvent returns 0 when there are no more events in the event queue
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_MAXIMIZED:
- case SDL_WINDOWEVENT_RESTORED:
- case SDL_WINDOWEVENT_MINIMIZED:
- OnResize();
- break;
- case SDL_WINDOWEVENT_CLOSE:
- is_open = false;
- break;
- }
- break;
- case SDL_KEYDOWN:
- case SDL_KEYUP:
- OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
- break;
- case SDL_MOUSEMOTION:
- OnMouseMotion(event.motion.x, event.motion.y);
- break;
- case SDL_MOUSEBUTTONDOWN:
- case SDL_MOUSEBUTTONUP:
- OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
- break;
- case SDL_QUIT:
- is_open = false;
- break;
- default:
- InputCommon::SDL::HandleGameControllerEvent(event);
- break;
- }
- }
- }
- void EmuWindow_SDL2::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
- }
- void EmuWindow_SDL2::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
- }
- void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
- const std::pair<unsigned, unsigned>& minimal_size) {
- SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
- }
|