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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <atomic>
- #include <cstring>
- #include "audio_core/sdl2_sink.h"
- #include "audio_core/stream.h"
- #include "audio_core/time_stretch.h"
- #include "common/assert.h"
- #include "common/logging/log.h"
- //#include "common/settings.h"
- // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
- #ifdef __clang__
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
- #endif
- #include <SDL.h>
- #ifdef __clang__
- #pragma clang diagnostic pop
- #endif
- namespace AudioCore {
- class SDLSinkStream final : public SinkStream {
- public:
- SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device)
- : num_channels{std::min(num_channels_, 6u)}, time_stretch{sample_rate, num_channels} {
- SDL_AudioSpec spec;
- spec.freq = sample_rate;
- spec.channels = static_cast<u8>(num_channels);
- spec.format = AUDIO_S16SYS;
- spec.samples = 4096;
- spec.callback = nullptr;
- SDL_AudioSpec obtained;
- if (output_device.empty()) {
- dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0);
- } else {
- dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0);
- }
- if (dev == 0) {
- LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError());
- return;
- }
- SDL_PauseAudioDevice(dev, 0);
- }
- ~SDLSinkStream() override {
- if (dev == 0) {
- return;
- }
- SDL_CloseAudioDevice(dev);
- }
- void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
- if (source_num_channels > num_channels) {
- // Downsample 6 channels to 2
- ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
- std::vector<s16> buf;
- buf.reserve(samples.size() * num_channels / source_num_channels);
- for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
- // Downmixing implementation taken from the ATSC standard
- const s16 left{samples[i + 0]};
- const s16 right{samples[i + 1]};
- const s16 center{samples[i + 2]};
- const s16 surround_left{samples[i + 4]};
- const s16 surround_right{samples[i + 5]};
- // Not used in the ATSC reference implementation
- [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
- constexpr s32 clev{707}; // center mixing level coefficient
- constexpr s32 slev{707}; // surround mixing level coefficient
- buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
- (slev * surround_left / 1000)));
- buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
- (slev * surround_right / 1000)));
- }
- int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()),
- static_cast<u32>(buf.size() * sizeof(s16)));
- if (ret < 0)
- LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
- return;
- }
- int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()),
- static_cast<u32>(samples.size() * sizeof(s16)));
- if (ret < 0)
- LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
- }
- std::size_t SamplesInQueue(u32 channel_count) const override {
- if (dev == 0)
- return 0;
- return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16));
- }
- void Flush() override {
- should_flush = true;
- }
- u32 GetNumChannels() const {
- return num_channels;
- }
- private:
- SDL_AudioDeviceID dev = 0;
- u32 num_channels{};
- std::atomic<bool> should_flush{};
- TimeStretcher time_stretch;
- };
- SDLSink::SDLSink(std::string_view target_device_name) {
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return;
- }
- }
- if (target_device_name != auto_device_name && !target_device_name.empty()) {
- output_device = target_device_name;
- } else {
- output_device.clear();
- }
- }
- SDLSink::~SDLSink() = default;
- SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) {
- sink_streams.push_back(
- std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device));
- return *sink_streams.back();
- }
- std::vector<std::string> ListSDLSinkDevices() {
- std::vector<std::string> device_list;
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return {};
- }
- }
- const int device_count = SDL_GetNumAudioDevices(0);
- for (int i = 0; i < device_count; ++i) {
- device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
- }
- return device_list;
- }
- } // namespace AudioCore
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