socket_proxy.cpp 8.5 KB

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  1. // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <chrono>
  4. #include <thread>
  5. #include "common/assert.h"
  6. #include "common/logging/log.h"
  7. #include "core/internal_network/network.h"
  8. #include "core/internal_network/network_interface.h"
  9. #include "core/internal_network/socket_proxy.h"
  10. namespace Network {
  11. ProxySocket::ProxySocket(RoomNetwork& room_network_) noexcept : room_network{room_network_} {}
  12. ProxySocket::~ProxySocket() {
  13. if (fd == INVALID_SOCKET) {
  14. return;
  15. }
  16. fd = INVALID_SOCKET;
  17. }
  18. void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
  19. if (protocol != packet.protocol || local_endpoint.portno != packet.remote_endpoint.portno ||
  20. closed) {
  21. return;
  22. }
  23. std::lock_guard guard(packets_mutex);
  24. received_packets.push(packet);
  25. }
  26. template <typename T>
  27. Errno ProxySocket::SetSockOpt(SOCKET fd_, int option, T value) {
  28. LOG_DEBUG(Network, "(STUBBED) called");
  29. return Errno::SUCCESS;
  30. }
  31. Errno ProxySocket::Initialize(Domain domain, Type type, Protocol socket_protocol) {
  32. protocol = socket_protocol;
  33. SetSockOpt(fd, SO_TYPE, type);
  34. return Errno::SUCCESS;
  35. }
  36. std::pair<ProxySocket::AcceptResult, Errno> ProxySocket::Accept() {
  37. LOG_WARNING(Network, "(STUBBED) called");
  38. return {AcceptResult{}, Errno::SUCCESS};
  39. }
  40. Errno ProxySocket::Connect(SockAddrIn addr_in) {
  41. LOG_WARNING(Network, "(STUBBED) called");
  42. return Errno::SUCCESS;
  43. }
  44. std::pair<SockAddrIn, Errno> ProxySocket::GetPeerName() {
  45. LOG_WARNING(Network, "(STUBBED) called");
  46. return {SockAddrIn{}, Errno::SUCCESS};
  47. }
  48. std::pair<SockAddrIn, Errno> ProxySocket::GetSockName() {
  49. LOG_WARNING(Network, "(STUBBED) called");
  50. return {SockAddrIn{}, Errno::SUCCESS};
  51. }
  52. Errno ProxySocket::Bind(SockAddrIn addr) {
  53. if (is_bound) {
  54. LOG_WARNING(Network, "Rebinding Socket is unimplemented!");
  55. return Errno::SUCCESS;
  56. }
  57. local_endpoint = addr;
  58. is_bound = true;
  59. return Errno::SUCCESS;
  60. }
  61. Errno ProxySocket::Listen(s32 backlog) {
  62. LOG_WARNING(Network, "(STUBBED) called");
  63. return Errno::SUCCESS;
  64. }
  65. Errno ProxySocket::Shutdown(ShutdownHow how) {
  66. LOG_WARNING(Network, "(STUBBED) called");
  67. return Errno::SUCCESS;
  68. }
  69. std::pair<s32, Errno> ProxySocket::Recv(int flags, std::vector<u8>& message) {
  70. LOG_WARNING(Network, "(STUBBED) called");
  71. ASSERT(flags == 0);
  72. ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
  73. return {static_cast<s32>(0), Errno::SUCCESS};
  74. }
  75. std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) {
  76. ASSERT(flags == 0);
  77. ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
  78. // TODO (flTobi): Verify the timeout behavior and break when connection is lost
  79. const auto timestamp = std::chrono::steady_clock::now();
  80. // When receive_timeout is set to zero, the socket is supposed to wait indefinitely until a
  81. // packet arrives. In order to prevent lost packets from hanging the emulation thread, we set
  82. // the timeout to 5s instead
  83. const auto timeout = receive_timeout == 0 ? 5000 : receive_timeout;
  84. while (true) {
  85. {
  86. std::lock_guard guard(packets_mutex);
  87. if (received_packets.size() > 0) {
  88. return ReceivePacket(flags, message, addr, message.size());
  89. }
  90. }
  91. if (!blocking) {
  92. return {-1, Errno::AGAIN};
  93. }
  94. std::this_thread::yield();
  95. const auto time_diff = std::chrono::steady_clock::now() - timestamp;
  96. const auto time_diff_ms =
  97. std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
  98. if (time_diff_ms > timeout) {
  99. return {-1, Errno::TIMEDOUT};
  100. }
  101. }
  102. }
  103. std::pair<s32, Errno> ProxySocket::ReceivePacket(int flags, std::vector<u8>& message,
  104. SockAddrIn* addr, std::size_t max_length) {
  105. ProxyPacket& packet = received_packets.front();
  106. if (addr) {
  107. addr->family = Domain::INET;
  108. addr->ip = packet.local_endpoint.ip; // The senders ip address
  109. addr->portno = packet.local_endpoint.portno; // The senders port number
  110. }
  111. bool peek = (flags & FLAG_MSG_PEEK) != 0;
  112. std::size_t read_bytes;
  113. if (packet.data.size() > max_length) {
  114. read_bytes = max_length;
  115. message.clear();
  116. std::copy(packet.data.begin(), packet.data.begin() + read_bytes,
  117. std::back_inserter(message));
  118. message.resize(max_length);
  119. if (protocol == Protocol::UDP) {
  120. if (!peek) {
  121. received_packets.pop();
  122. }
  123. return {-1, Errno::MSGSIZE};
  124. } else if (protocol == Protocol::TCP) {
  125. std::vector<u8> numArray(packet.data.size() - max_length);
  126. std::copy(packet.data.begin() + max_length, packet.data.end(),
  127. std::back_inserter(numArray));
  128. packet.data = numArray;
  129. }
  130. } else {
  131. read_bytes = packet.data.size();
  132. message.clear();
  133. std::copy(packet.data.begin(), packet.data.end(), std::back_inserter(message));
  134. message.resize(max_length);
  135. if (!peek) {
  136. received_packets.pop();
  137. }
  138. }
  139. return {static_cast<u32>(read_bytes), Errno::SUCCESS};
  140. }
  141. std::pair<s32, Errno> ProxySocket::Send(const std::vector<u8>& message, int flags) {
  142. LOG_WARNING(Network, "(STUBBED) called");
  143. ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
  144. ASSERT(flags == 0);
  145. return {static_cast<s32>(0), Errno::SUCCESS};
  146. }
  147. void ProxySocket::SendPacket(ProxyPacket& packet) {
  148. if (auto room_member = room_network.GetRoomMember().lock()) {
  149. if (room_member->IsConnected()) {
  150. room_member->SendProxyPacket(packet);
  151. }
  152. }
  153. }
  154. std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& message,
  155. const SockAddrIn* addr) {
  156. ASSERT(flags == 0);
  157. if (!is_bound) {
  158. LOG_ERROR(Network, "ProxySocket is not bound!");
  159. return {static_cast<s32>(message.size()), Errno::SUCCESS};
  160. }
  161. if (auto room_member = room_network.GetRoomMember().lock()) {
  162. if (!room_member->IsConnected()) {
  163. return {static_cast<s32>(message.size()), Errno::SUCCESS};
  164. }
  165. }
  166. ProxyPacket packet;
  167. packet.local_endpoint = local_endpoint;
  168. packet.remote_endpoint = *addr;
  169. packet.protocol = protocol;
  170. packet.broadcast = broadcast;
  171. auto& ip = local_endpoint.ip;
  172. auto ipv4 = Network::GetHostIPv4Address();
  173. // If the ip is all zeroes (INADDR_ANY) or if it matches the hosts ip address,
  174. // replace it with a "fake" routing address
  175. if (std::all_of(ip.begin(), ip.end(), [](u8 i) { return i == 0; }) || (ipv4 && ipv4 == ip)) {
  176. if (auto room_member = room_network.GetRoomMember().lock()) {
  177. packet.local_endpoint.ip = room_member->GetFakeIpAddress();
  178. }
  179. }
  180. packet.data.clear();
  181. std::copy(message.begin(), message.end(), std::back_inserter(packet.data));
  182. SendPacket(packet);
  183. return {static_cast<s32>(message.size()), Errno::SUCCESS};
  184. }
  185. Errno ProxySocket::Close() {
  186. fd = INVALID_SOCKET;
  187. closed = true;
  188. return Errno::SUCCESS;
  189. }
  190. Errno ProxySocket::SetLinger(bool enable, u32 linger) {
  191. struct Linger {
  192. u16 linger_enable;
  193. u16 linger_time;
  194. } values;
  195. values.linger_enable = enable ? 1 : 0;
  196. values.linger_time = static_cast<u16>(linger);
  197. return SetSockOpt(fd, SO_LINGER, values);
  198. }
  199. Errno ProxySocket::SetReuseAddr(bool enable) {
  200. return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
  201. }
  202. Errno ProxySocket::SetBroadcast(bool enable) {
  203. broadcast = enable;
  204. return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
  205. }
  206. Errno ProxySocket::SetSndBuf(u32 value) {
  207. return SetSockOpt(fd, SO_SNDBUF, value);
  208. }
  209. Errno ProxySocket::SetKeepAlive(bool enable) {
  210. return Errno::SUCCESS;
  211. }
  212. Errno ProxySocket::SetRcvBuf(u32 value) {
  213. return SetSockOpt(fd, SO_RCVBUF, value);
  214. }
  215. Errno ProxySocket::SetSndTimeo(u32 value) {
  216. send_timeout = value;
  217. return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value));
  218. }
  219. Errno ProxySocket::SetRcvTimeo(u32 value) {
  220. receive_timeout = value;
  221. return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value));
  222. }
  223. Errno ProxySocket::SetNonBlock(bool enable) {
  224. blocking = !enable;
  225. return Errno::SUCCESS;
  226. }
  227. bool ProxySocket::IsOpened() const {
  228. return fd != INVALID_SOCKET;
  229. }
  230. } // namespace Network