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- // Copyright 2015 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include "common/common_types.h"
- namespace Pica {
- namespace VertexShader {
- struct OutputVertex;
- }
- }
- class HWRasterizer {
- public:
- virtual ~HWRasterizer() {
- }
- /// Initialize API-specific GPU objects
- virtual void InitObjects() = 0;
- /// Reset the rasterizer, such as flushing all caches and updating all state
- virtual void Reset() = 0;
- /// Queues the primitive formed by the given vertices for rendering
- virtual void AddTriangle(const Pica::VertexShader::OutputVertex& v0,
- const Pica::VertexShader::OutputVertex& v1,
- const Pica::VertexShader::OutputVertex& v2) = 0;
- /// Draw the current batch of triangles
- virtual void DrawTriangles() = 0;
- /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
- virtual void CommitFramebuffer() = 0;
- /// Notify rasterizer that the specified PICA register has been changed
- virtual void NotifyPicaRegisterChanged(u32 id) = 0;
- /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
- virtual void NotifyPreRead(PAddr addr, u32 size) = 0;
- /// Notify rasterizer that a 3DS memory region has been changed
- virtual void NotifyFlush(PAddr addr, u32 size) = 0;
- };
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