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- // Copyright 2017 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "enet/enet.h"
- #include "network/network.h"
- namespace Network {
- static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
- static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
- // TODO(B3N30): Put these globals into a networking class
- bool Init() {
- if (enet_initialize() != 0) {
- LOG_ERROR(Network, "Error initalizing ENet");
- return false;
- }
- g_room = std::make_shared<Room>();
- g_room_member = std::make_shared<RoomMember>();
- LOG_DEBUG(Network, "initialized OK");
- return true;
- }
- std::weak_ptr<Room> GetRoom() {
- return g_room;
- }
- std::weak_ptr<RoomMember> GetRoomMember() {
- return g_room_member;
- }
- void Shutdown() {
- if (g_room_member) {
- if (g_room_member->IsConnected())
- g_room_member->Leave();
- g_room_member.reset();
- }
- if (g_room) {
- if (g_room->GetState() == Room::State::Open)
- g_room->Destroy();
- g_room.reset();
- }
- enet_deinitialize();
- LOG_DEBUG(Network, "shutdown OK");
- }
- } // namespace Network
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