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- #pragma once
- #include "video_core/pica.h"
- #include "video_core/shader/shader.h"
- namespace Pica {
- class MemoryAccesses {
- /// Combine overlapping and close ranges
- void SimplifyRanges() {
- for (auto it = ranges.begin(); it != ranges.end(); ++it) {
- // NOTE: We add 32 to the range end address to make sure "close" ranges are combined, too
- auto it2 = std::next(it);
- while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
- it->second = std::max(it->second, it2->first + it2->second - it->first);
- it2 = ranges.erase(it2);
- }
- }
- }
- public:
- /// Record a particular memory access in the list
- void AddAccess(u32 paddr, u32 size) {
- // Create new range or extend existing one
- ranges[paddr] = std::max(ranges[paddr], size);
- // Simplify ranges...
- SimplifyRanges();
- }
- /// Map of accessed ranges (mapping start address to range size)
- std::map<u32, u32> ranges;
- };
- class VertexLoader {
- public:
- void Setup(const Pica::Regs ®s);
- void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses);
- u32 GetPhysicalBaseAddress() const { return base_address; }
- int GetNumTotalAttributes() const { return num_total_attributes; }
- private:
- u32 vertex_attribute_sources[16];
- u32 vertex_attribute_strides[16] = {};
- Regs::VertexAttributeFormat vertex_attribute_formats[16] = {};
- u32 vertex_attribute_elements[16] = {};
- u32 vertex_attribute_element_size[16] = {};
- bool vertex_attribute_is_default[16];
- u32 base_address;
- int num_total_attributes;
- };
- } // namespace Pica
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