config.cpp 19 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <memory>
  5. #include <sstream>
  6. #include <SDL.h>
  7. #include <inih/cpp/INIReader.h>
  8. #include "common/file_util.h"
  9. #include "common/logging/log.h"
  10. #include "common/param_package.h"
  11. #include "core/hle/service/acc/profile_manager.h"
  12. #include "core/settings.h"
  13. #include "input_common/main.h"
  14. #include "input_common/udp/client.h"
  15. #include "yuzu_cmd/config.h"
  16. #include "yuzu_cmd/default_ini.h"
  17. Config::Config() {
  18. // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
  19. sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
  20. sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
  21. Reload();
  22. }
  23. Config::~Config() = default;
  24. bool Config::LoadINI(const std::string& default_contents, bool retry) {
  25. const std::string& location = this->sdl2_config_loc;
  26. if (sdl2_config->ParseError() < 0) {
  27. if (retry) {
  28. LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
  29. FileUtil::CreateFullPath(location);
  30. FileUtil::WriteStringToFile(true, location, default_contents);
  31. sdl2_config = std::make_unique<INIReader>(location); // Reopen file
  32. return LoadINI(default_contents, false);
  33. }
  34. LOG_ERROR(Config, "Failed.");
  35. return false;
  36. }
  37. LOG_INFO(Config, "Successfully loaded {}", location);
  38. return true;
  39. }
  40. static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
  41. SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
  42. SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
  43. SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
  44. };
  45. static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
  46. {
  47. SDL_SCANCODE_UP,
  48. SDL_SCANCODE_DOWN,
  49. SDL_SCANCODE_LEFT,
  50. SDL_SCANCODE_RIGHT,
  51. SDL_SCANCODE_D,
  52. },
  53. {
  54. SDL_SCANCODE_I,
  55. SDL_SCANCODE_K,
  56. SDL_SCANCODE_J,
  57. SDL_SCANCODE_L,
  58. SDL_SCANCODE_D,
  59. },
  60. }};
  61. static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = {
  62. SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE,
  63. SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS,
  64. };
  65. static const std::array<int, 0x8A> keyboard_keys = {
  66. 0,
  67. 0,
  68. 0,
  69. 0,
  70. SDL_SCANCODE_A,
  71. SDL_SCANCODE_B,
  72. SDL_SCANCODE_C,
  73. SDL_SCANCODE_D,
  74. SDL_SCANCODE_E,
  75. SDL_SCANCODE_F,
  76. SDL_SCANCODE_G,
  77. SDL_SCANCODE_H,
  78. SDL_SCANCODE_I,
  79. SDL_SCANCODE_J,
  80. SDL_SCANCODE_K,
  81. SDL_SCANCODE_L,
  82. SDL_SCANCODE_M,
  83. SDL_SCANCODE_N,
  84. SDL_SCANCODE_O,
  85. SDL_SCANCODE_P,
  86. SDL_SCANCODE_Q,
  87. SDL_SCANCODE_R,
  88. SDL_SCANCODE_S,
  89. SDL_SCANCODE_T,
  90. SDL_SCANCODE_U,
  91. SDL_SCANCODE_V,
  92. SDL_SCANCODE_W,
  93. SDL_SCANCODE_X,
  94. SDL_SCANCODE_Y,
  95. SDL_SCANCODE_Z,
  96. SDL_SCANCODE_1,
  97. SDL_SCANCODE_2,
  98. SDL_SCANCODE_3,
  99. SDL_SCANCODE_4,
  100. SDL_SCANCODE_5,
  101. SDL_SCANCODE_6,
  102. SDL_SCANCODE_7,
  103. SDL_SCANCODE_8,
  104. SDL_SCANCODE_9,
  105. SDL_SCANCODE_0,
  106. SDL_SCANCODE_RETURN,
  107. SDL_SCANCODE_ESCAPE,
  108. SDL_SCANCODE_BACKSPACE,
  109. SDL_SCANCODE_TAB,
  110. SDL_SCANCODE_SPACE,
  111. SDL_SCANCODE_MINUS,
  112. SDL_SCANCODE_EQUALS,
  113. SDL_SCANCODE_LEFTBRACKET,
  114. SDL_SCANCODE_RIGHTBRACKET,
  115. SDL_SCANCODE_BACKSLASH,
  116. 0,
  117. SDL_SCANCODE_SEMICOLON,
  118. SDL_SCANCODE_APOSTROPHE,
  119. SDL_SCANCODE_GRAVE,
  120. SDL_SCANCODE_COMMA,
  121. SDL_SCANCODE_PERIOD,
  122. SDL_SCANCODE_SLASH,
  123. SDL_SCANCODE_CAPSLOCK,
  124. SDL_SCANCODE_F1,
  125. SDL_SCANCODE_F2,
  126. SDL_SCANCODE_F3,
  127. SDL_SCANCODE_F4,
  128. SDL_SCANCODE_F5,
  129. SDL_SCANCODE_F6,
  130. SDL_SCANCODE_F7,
  131. SDL_SCANCODE_F8,
  132. SDL_SCANCODE_F9,
  133. SDL_SCANCODE_F10,
  134. SDL_SCANCODE_F11,
  135. SDL_SCANCODE_F12,
  136. 0,
  137. SDL_SCANCODE_SCROLLLOCK,
  138. SDL_SCANCODE_PAUSE,
  139. SDL_SCANCODE_INSERT,
  140. SDL_SCANCODE_HOME,
  141. SDL_SCANCODE_PAGEUP,
  142. SDL_SCANCODE_DELETE,
  143. SDL_SCANCODE_END,
  144. SDL_SCANCODE_PAGEDOWN,
  145. SDL_SCANCODE_RIGHT,
  146. SDL_SCANCODE_LEFT,
  147. SDL_SCANCODE_DOWN,
  148. SDL_SCANCODE_UP,
  149. SDL_SCANCODE_NUMLOCKCLEAR,
  150. SDL_SCANCODE_KP_DIVIDE,
  151. SDL_SCANCODE_KP_MULTIPLY,
  152. SDL_SCANCODE_KP_MINUS,
  153. SDL_SCANCODE_KP_PLUS,
  154. SDL_SCANCODE_KP_ENTER,
  155. SDL_SCANCODE_KP_1,
  156. SDL_SCANCODE_KP_2,
  157. SDL_SCANCODE_KP_3,
  158. SDL_SCANCODE_KP_4,
  159. SDL_SCANCODE_KP_5,
  160. SDL_SCANCODE_KP_6,
  161. SDL_SCANCODE_KP_7,
  162. SDL_SCANCODE_KP_8,
  163. SDL_SCANCODE_KP_9,
  164. SDL_SCANCODE_KP_0,
  165. SDL_SCANCODE_KP_PERIOD,
  166. 0,
  167. 0,
  168. SDL_SCANCODE_POWER,
  169. SDL_SCANCODE_KP_EQUALS,
  170. SDL_SCANCODE_F13,
  171. SDL_SCANCODE_F14,
  172. SDL_SCANCODE_F15,
  173. SDL_SCANCODE_F16,
  174. SDL_SCANCODE_F17,
  175. SDL_SCANCODE_F18,
  176. SDL_SCANCODE_F19,
  177. SDL_SCANCODE_F20,
  178. SDL_SCANCODE_F21,
  179. SDL_SCANCODE_F22,
  180. SDL_SCANCODE_F23,
  181. SDL_SCANCODE_F24,
  182. 0,
  183. SDL_SCANCODE_HELP,
  184. SDL_SCANCODE_MENU,
  185. 0,
  186. 0,
  187. 0,
  188. 0,
  189. 0,
  190. 0,
  191. 0,
  192. 0,
  193. 0,
  194. 0,
  195. 0,
  196. 0,
  197. SDL_SCANCODE_KP_COMMA,
  198. SDL_SCANCODE_KP_LEFTPAREN,
  199. SDL_SCANCODE_KP_RIGHTPAREN,
  200. 0,
  201. 0,
  202. 0,
  203. 0,
  204. };
  205. static const std::array<int, 8> keyboard_mods{
  206. SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI,
  207. SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
  208. };
  209. void Config::ReadValues() {
  210. // Controls
  211. for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
  212. const auto group = fmt::format("ControlsP{}", p);
  213. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  214. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  215. Settings::values.players[p].buttons[i] =
  216. sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
  217. if (Settings::values.players[p].buttons[i].empty())
  218. Settings::values.players[p].buttons[i] = default_param;
  219. }
  220. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  221. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  222. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  223. default_analogs[i][3], default_analogs[i][4], 0.5f);
  224. Settings::values.players[p].analogs[i] =
  225. sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
  226. if (Settings::values.players[p].analogs[i].empty())
  227. Settings::values.players[p].analogs[i] = default_param;
  228. }
  229. }
  230. Settings::values.mouse_enabled =
  231. sdl2_config->GetBoolean("ControlsGeneral", "mouse_enabled", false);
  232. for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
  233. std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]);
  234. Settings::values.mouse_buttons[i] = sdl2_config->Get(
  235. "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i],
  236. default_param);
  237. if (Settings::values.mouse_buttons[i].empty())
  238. Settings::values.mouse_buttons[i] = default_param;
  239. }
  240. Settings::values.motion_device = sdl2_config->Get(
  241. "ControlsGeneral", "motion_device", "engine:motion_emu,update_period:100,sensitivity:0.01");
  242. Settings::values.keyboard_enabled =
  243. sdl2_config->GetBoolean("ControlsGeneral", "keyboard_enabled", false);
  244. Settings::values.debug_pad_enabled =
  245. sdl2_config->GetBoolean("ControlsGeneral", "debug_pad_enabled", false);
  246. for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
  247. std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
  248. Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
  249. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeButton::mapping[i],
  250. default_param);
  251. if (Settings::values.debug_pad_buttons[i].empty())
  252. Settings::values.debug_pad_buttons[i] = default_param;
  253. }
  254. for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
  255. std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
  256. default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
  257. default_analogs[i][3], default_analogs[i][4], 0.5f);
  258. Settings::values.debug_pad_analogs[i] = sdl2_config->Get(
  259. "ControlsGeneral", std::string("debug_pad_") + Settings::NativeAnalog::mapping[i],
  260. default_param);
  261. if (Settings::values.debug_pad_analogs[i].empty())
  262. Settings::values.debug_pad_analogs[i] = default_param;
  263. }
  264. Settings::values.touchscreen.enabled =
  265. sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
  266. Settings::values.touchscreen.device =
  267. sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
  268. Settings::values.touchscreen.finger =
  269. sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
  270. Settings::values.touchscreen.rotation_angle =
  271. sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
  272. Settings::values.touchscreen.diameter_x =
  273. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
  274. Settings::values.touchscreen.diameter_y =
  275. sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
  276. Settings::values.udp_input_address =
  277. sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR);
  278. Settings::values.udp_input_port = static_cast<u16>(sdl2_config->GetInteger(
  279. "Controls", "udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT));
  280. std::transform(keyboard_keys.begin(), keyboard_keys.end(),
  281. Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
  282. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  283. Settings::values.keyboard_keys.begin() +
  284. Settings::NativeKeyboard::LeftControlKey,
  285. InputCommon::GenerateKeyboardParam);
  286. std::transform(keyboard_mods.begin(), keyboard_mods.end(),
  287. Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam);
  288. // Data Storage
  289. Settings::values.use_virtual_sd =
  290. sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
  291. FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
  292. sdl2_config->Get("Data Storage", "nand_directory",
  293. FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
  294. FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
  295. sdl2_config->Get("Data Storage", "sdmc_directory",
  296. FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
  297. FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
  298. sdl2_config->Get("Data Storage", "load_directory",
  299. FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
  300. FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
  301. sdl2_config->Get("Data Storage", "dump_directory",
  302. FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
  303. FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
  304. sdl2_config->Get("Data Storage", "cache_directory",
  305. FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
  306. Settings::values.gamecard_inserted =
  307. sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
  308. Settings::values.gamecard_current_game =
  309. sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
  310. Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
  311. Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
  312. "Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
  313. Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
  314. "Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB)));
  315. Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
  316. sdl2_config->GetInteger("Data Storage", "nand_system_size",
  317. static_cast<long>(Settings::NANDSystemSize::S2_5GB)));
  318. Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger(
  319. "Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB)));
  320. // System
  321. Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
  322. const auto size = sdl2_config->GetInteger("System", "users_size", 0);
  323. Settings::values.current_user = std::clamp<int>(
  324. sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
  325. const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
  326. if (rng_seed_enabled) {
  327. Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
  328. } else {
  329. Settings::values.rng_seed = std::nullopt;
  330. }
  331. const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
  332. if (custom_rtc_enabled) {
  333. Settings::values.custom_rtc =
  334. std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
  335. } else {
  336. Settings::values.custom_rtc = std::nullopt;
  337. }
  338. Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
  339. Settings::values.time_zone_index = sdl2_config->GetInteger("System", "time_zone_index", 0);
  340. // Core
  341. Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
  342. // Renderer
  343. const int renderer_backend = sdl2_config->GetInteger(
  344. "Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
  345. Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend);
  346. Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
  347. Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0);
  348. Settings::values.resolution_factor =
  349. static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
  350. Settings::values.aspect_ratio =
  351. static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
  352. Settings::values.max_anisotropy =
  353. static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
  354. Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
  355. Settings::values.frame_limit =
  356. static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
  357. Settings::values.use_disk_shader_cache =
  358. sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
  359. const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
  360. Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
  361. Settings::values.use_asynchronous_gpu_emulation =
  362. sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
  363. Settings::values.use_vsync =
  364. static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
  365. Settings::values.use_assembly_shaders =
  366. sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
  367. Settings::values.use_fast_gpu_time =
  368. sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
  369. Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
  370. Settings::values.bg_green =
  371. static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
  372. Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
  373. // Audio
  374. Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");
  375. Settings::values.enable_audio_stretching =
  376. sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
  377. Settings::values.audio_device_id = sdl2_config->Get("Audio", "output_device", "auto");
  378. Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
  379. // Miscellaneous
  380. Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
  381. Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
  382. // Debugging
  383. Settings::values.record_frame_times =
  384. sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
  385. Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
  386. Settings::values.gdbstub_port =
  387. static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
  388. Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
  389. Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
  390. Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
  391. Settings::values.reporting_services =
  392. sdl2_config->GetBoolean("Debugging", "reporting_services", false);
  393. Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
  394. Settings::values.disable_cpu_opt =
  395. sdl2_config->GetBoolean("Debugging", "disable_cpu_opt", false);
  396. const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
  397. std::stringstream ss(title_list);
  398. std::string line;
  399. while (std::getline(ss, line, '|')) {
  400. const auto title_id = std::stoul(line, nullptr, 16);
  401. const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
  402. std::stringstream inner_ss(disabled_list);
  403. std::string inner_line;
  404. std::vector<std::string> out;
  405. while (std::getline(inner_ss, inner_line, '|')) {
  406. out.push_back(inner_line);
  407. }
  408. Settings::values.disabled_addons.insert_or_assign(title_id, out);
  409. }
  410. // Web Service
  411. Settings::values.enable_telemetry =
  412. sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
  413. Settings::values.web_api_url =
  414. sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
  415. Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
  416. Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
  417. // Services
  418. Settings::values.bcat_backend = sdl2_config->Get("Services", "bcat_backend", "null");
  419. Settings::values.bcat_boxcat_local =
  420. sdl2_config->GetBoolean("Services", "bcat_boxcat_local", false);
  421. }
  422. void Config::Reload() {
  423. LoadINI(DefaultINI::sdl2_config_file);
  424. ReadValues();
  425. }