CMakeLists.txt 11 KB

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  1. # SPDX-FileCopyrightText: 2018 yuzu Emulator Project
  2. # SPDX-License-Identifier: GPL-2.0-or-later
  3. add_subdirectory(host_shaders)
  4. if(LIBVA_FOUND)
  5. set_source_files_properties(host1x/codecs/codec.cpp
  6. PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
  7. list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
  8. endif()
  9. add_library(video_core STATIC
  10. buffer_cache/buffer_base.h
  11. buffer_cache/buffer_cache_base.h
  12. buffer_cache/buffer_cache.cpp
  13. buffer_cache/buffer_cache.h
  14. buffer_cache/memory_tracker_base.h
  15. buffer_cache/word_manager.h
  16. cache_types.h
  17. cdma_pusher.cpp
  18. cdma_pusher.h
  19. compatible_formats.cpp
  20. compatible_formats.h
  21. control/channel_state.cpp
  22. control/channel_state.h
  23. control/channel_state_cache.cpp
  24. control/channel_state_cache.h
  25. control/scheduler.cpp
  26. control/scheduler.h
  27. delayed_destruction_ring.h
  28. dirty_flags.cpp
  29. dirty_flags.h
  30. dma_pusher.cpp
  31. dma_pusher.h
  32. engines/sw_blitter/blitter.cpp
  33. engines/sw_blitter/blitter.h
  34. engines/sw_blitter/converter.cpp
  35. engines/sw_blitter/converter.h
  36. engines/const_buffer_info.h
  37. engines/draw_manager.cpp
  38. engines/draw_manager.h
  39. engines/engine_interface.h
  40. engines/engine_upload.cpp
  41. engines/engine_upload.h
  42. engines/fermi_2d.cpp
  43. engines/fermi_2d.h
  44. engines/kepler_compute.cpp
  45. engines/kepler_compute.h
  46. engines/kepler_memory.cpp
  47. engines/kepler_memory.h
  48. engines/maxwell_3d.cpp
  49. engines/maxwell_3d.h
  50. engines/maxwell_dma.cpp
  51. engines/maxwell_dma.h
  52. engines/puller.cpp
  53. engines/puller.h
  54. framebuffer_config.h
  55. fsr.cpp
  56. fsr.h
  57. host1x/codecs/codec.cpp
  58. host1x/codecs/codec.h
  59. host1x/codecs/h264.cpp
  60. host1x/codecs/h264.h
  61. host1x/codecs/vp8.cpp
  62. host1x/codecs/vp8.h
  63. host1x/codecs/vp9.cpp
  64. host1x/codecs/vp9.h
  65. host1x/codecs/vp9_types.h
  66. host1x/control.cpp
  67. host1x/control.h
  68. host1x/host1x.cpp
  69. host1x/host1x.h
  70. host1x/nvdec.cpp
  71. host1x/nvdec.h
  72. host1x/nvdec_common.h
  73. host1x/sync_manager.cpp
  74. host1x/sync_manager.h
  75. host1x/syncpoint_manager.cpp
  76. host1x/syncpoint_manager.h
  77. host1x/vic.cpp
  78. host1x/vic.h
  79. macro/macro.cpp
  80. macro/macro.h
  81. macro/macro_hle.cpp
  82. macro/macro_hle.h
  83. macro/macro_interpreter.cpp
  84. macro/macro_interpreter.h
  85. fence_manager.h
  86. gpu.cpp
  87. gpu.h
  88. gpu_thread.cpp
  89. gpu_thread.h
  90. invalidation_accumulator.h
  91. memory_manager.cpp
  92. memory_manager.h
  93. precompiled_headers.h
  94. pte_kind.h
  95. query_cache.h
  96. rasterizer_accelerated.cpp
  97. rasterizer_accelerated.h
  98. rasterizer_interface.h
  99. renderer_base.cpp
  100. renderer_base.h
  101. renderer_null/null_rasterizer.cpp
  102. renderer_null/null_rasterizer.h
  103. renderer_null/renderer_null.cpp
  104. renderer_null/renderer_null.h
  105. renderer_opengl/blit_image.cpp
  106. renderer_opengl/blit_image.h
  107. renderer_opengl/gl_buffer_cache_base.cpp
  108. renderer_opengl/gl_buffer_cache.cpp
  109. renderer_opengl/gl_buffer_cache.h
  110. renderer_opengl/gl_compute_pipeline.cpp
  111. renderer_opengl/gl_compute_pipeline.h
  112. renderer_opengl/gl_device.cpp
  113. renderer_opengl/gl_device.h
  114. renderer_opengl/gl_fence_manager.cpp
  115. renderer_opengl/gl_fence_manager.h
  116. renderer_opengl/gl_fsr.cpp
  117. renderer_opengl/gl_fsr.h
  118. renderer_opengl/gl_graphics_pipeline.cpp
  119. renderer_opengl/gl_graphics_pipeline.h
  120. renderer_opengl/gl_rasterizer.cpp
  121. renderer_opengl/gl_rasterizer.h
  122. renderer_opengl/gl_resource_manager.cpp
  123. renderer_opengl/gl_resource_manager.h
  124. renderer_opengl/gl_shader_cache.cpp
  125. renderer_opengl/gl_shader_cache.h
  126. renderer_opengl/gl_shader_manager.cpp
  127. renderer_opengl/gl_shader_manager.h
  128. renderer_opengl/gl_shader_context.h
  129. renderer_opengl/gl_shader_util.cpp
  130. renderer_opengl/gl_shader_util.h
  131. renderer_opengl/gl_state_tracker.cpp
  132. renderer_opengl/gl_state_tracker.h
  133. renderer_opengl/gl_stream_buffer.cpp
  134. renderer_opengl/gl_stream_buffer.h
  135. renderer_opengl/gl_texture_cache.cpp
  136. renderer_opengl/gl_texture_cache.h
  137. renderer_opengl/gl_texture_cache_base.cpp
  138. renderer_opengl/gl_query_cache.cpp
  139. renderer_opengl/gl_query_cache.h
  140. renderer_opengl/maxwell_to_gl.h
  141. renderer_opengl/renderer_opengl.cpp
  142. renderer_opengl/renderer_opengl.h
  143. renderer_opengl/util_shaders.cpp
  144. renderer_opengl/util_shaders.h
  145. renderer_vulkan/blit_image.cpp
  146. renderer_vulkan/blit_image.h
  147. renderer_vulkan/fixed_pipeline_state.cpp
  148. renderer_vulkan/fixed_pipeline_state.h
  149. renderer_vulkan/maxwell_to_vk.cpp
  150. renderer_vulkan/maxwell_to_vk.h
  151. renderer_vulkan/pipeline_helper.h
  152. renderer_vulkan/pipeline_statistics.cpp
  153. renderer_vulkan/pipeline_statistics.h
  154. renderer_vulkan/renderer_vulkan.h
  155. renderer_vulkan/renderer_vulkan.cpp
  156. renderer_vulkan/vk_blit_screen.cpp
  157. renderer_vulkan/vk_blit_screen.h
  158. renderer_vulkan/vk_buffer_cache_base.cpp
  159. renderer_vulkan/vk_buffer_cache.cpp
  160. renderer_vulkan/vk_buffer_cache.h
  161. renderer_vulkan/vk_command_pool.cpp
  162. renderer_vulkan/vk_command_pool.h
  163. renderer_vulkan/vk_compute_pass.cpp
  164. renderer_vulkan/vk_compute_pass.h
  165. renderer_vulkan/vk_compute_pipeline.cpp
  166. renderer_vulkan/vk_compute_pipeline.h
  167. renderer_vulkan/vk_descriptor_pool.cpp
  168. renderer_vulkan/vk_descriptor_pool.h
  169. renderer_vulkan/vk_fence_manager.cpp
  170. renderer_vulkan/vk_fence_manager.h
  171. renderer_vulkan/vk_fsr.cpp
  172. renderer_vulkan/vk_fsr.h
  173. renderer_vulkan/vk_graphics_pipeline.cpp
  174. renderer_vulkan/vk_graphics_pipeline.h
  175. renderer_vulkan/vk_master_semaphore.cpp
  176. renderer_vulkan/vk_master_semaphore.h
  177. renderer_vulkan/vk_pipeline_cache.cpp
  178. renderer_vulkan/vk_pipeline_cache.h
  179. renderer_vulkan/vk_query_cache.cpp
  180. renderer_vulkan/vk_query_cache.h
  181. renderer_vulkan/vk_rasterizer.cpp
  182. renderer_vulkan/vk_rasterizer.h
  183. renderer_vulkan/vk_render_pass_cache.cpp
  184. renderer_vulkan/vk_render_pass_cache.h
  185. renderer_vulkan/vk_resource_pool.cpp
  186. renderer_vulkan/vk_resource_pool.h
  187. renderer_vulkan/vk_scheduler.cpp
  188. renderer_vulkan/vk_scheduler.h
  189. renderer_vulkan/vk_shader_util.cpp
  190. renderer_vulkan/vk_shader_util.h
  191. renderer_vulkan/vk_smaa.cpp
  192. renderer_vulkan/vk_smaa.h
  193. renderer_vulkan/vk_staging_buffer_pool.cpp
  194. renderer_vulkan/vk_staging_buffer_pool.h
  195. renderer_vulkan/vk_state_tracker.cpp
  196. renderer_vulkan/vk_state_tracker.h
  197. renderer_vulkan/vk_swapchain.cpp
  198. renderer_vulkan/vk_swapchain.h
  199. renderer_vulkan/vk_texture_cache.cpp
  200. renderer_vulkan/vk_texture_cache.h
  201. renderer_vulkan/vk_texture_cache_base.cpp
  202. renderer_vulkan/vk_turbo_mode.cpp
  203. renderer_vulkan/vk_turbo_mode.h
  204. renderer_vulkan/vk_update_descriptor.cpp
  205. renderer_vulkan/vk_update_descriptor.h
  206. shader_cache.cpp
  207. shader_cache.h
  208. shader_environment.cpp
  209. shader_environment.h
  210. shader_notify.cpp
  211. shader_notify.h
  212. smaa_area_tex.h
  213. smaa_search_tex.h
  214. surface.cpp
  215. surface.h
  216. texture_cache/accelerated_swizzle.cpp
  217. texture_cache/accelerated_swizzle.h
  218. texture_cache/decode_bc4.cpp
  219. texture_cache/decode_bc4.h
  220. texture_cache/descriptor_table.h
  221. texture_cache/formatter.cpp
  222. texture_cache/formatter.h
  223. texture_cache/format_lookup_table.cpp
  224. texture_cache/format_lookup_table.h
  225. texture_cache/image_base.cpp
  226. texture_cache/image_base.h
  227. texture_cache/image_info.cpp
  228. texture_cache/image_info.h
  229. texture_cache/image_view_base.cpp
  230. texture_cache/image_view_base.h
  231. texture_cache/image_view_info.cpp
  232. texture_cache/image_view_info.h
  233. texture_cache/render_targets.h
  234. texture_cache/samples_helper.h
  235. texture_cache/slot_vector.h
  236. texture_cache/texture_cache.cpp
  237. texture_cache/texture_cache.h
  238. texture_cache/texture_cache_base.h
  239. texture_cache/types.h
  240. texture_cache/util.cpp
  241. texture_cache/util.h
  242. textures/astc.h
  243. textures/astc.cpp
  244. textures/decoders.cpp
  245. textures/decoders.h
  246. textures/texture.cpp
  247. textures/texture.h
  248. transform_feedback.cpp
  249. transform_feedback.h
  250. video_core.cpp
  251. video_core.h
  252. vulkan_common/vulkan_debug_callback.cpp
  253. vulkan_common/vulkan_debug_callback.h
  254. vulkan_common/vulkan_device.cpp
  255. vulkan_common/vulkan_device.h
  256. vulkan_common/vulkan_instance.cpp
  257. vulkan_common/vulkan_instance.h
  258. vulkan_common/vulkan_library.cpp
  259. vulkan_common/vulkan_library.h
  260. vulkan_common/vulkan_memory_allocator.cpp
  261. vulkan_common/vulkan_memory_allocator.h
  262. vulkan_common/vulkan_surface.cpp
  263. vulkan_common/vulkan_surface.h
  264. vulkan_common/vulkan_wrapper.cpp
  265. vulkan_common/vulkan_wrapper.h
  266. vulkan_common/nsight_aftermath_tracker.cpp
  267. vulkan_common/nsight_aftermath_tracker.h
  268. )
  269. create_target_directory_groups(video_core)
  270. target_link_libraries(video_core PUBLIC common core)
  271. target_link_libraries(video_core PUBLIC glad shader_recompiler)
  272. if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
  273. add_dependencies(video_core ffmpeg-build)
  274. endif()
  275. target_include_directories(video_core PRIVATE ${FFmpeg_INCLUDE_DIR})
  276. target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
  277. target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
  278. add_dependencies(video_core host_shaders)
  279. target_include_directories(video_core PRIVATE ${HOST_SHADERS_INCLUDE})
  280. target_link_libraries(video_core PRIVATE sirit Vulkan::Headers)
  281. if (ENABLE_NSIGHT_AFTERMATH)
  282. if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
  283. message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
  284. endif()
  285. if (NOT WIN32)
  286. message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
  287. endif()
  288. target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
  289. target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
  290. endif()
  291. if (MSVC)
  292. target_compile_options(video_core PRIVATE
  293. /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
  294. /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
  295. )
  296. else()
  297. if (APPLE)
  298. # error: declaration shadows a typedef in 'interval_base_set<SubType, DomainT, Compare, Interval, Alloc>'
  299. # error: implicit conversion loses integer precision: 'int' to 'boost::icl::bound_type' (aka 'unsigned char')
  300. target_compile_options(video_core PRIVATE -Wno-shadow -Wno-unused-local-typedef)
  301. else()
  302. target_compile_options(video_core PRIVATE -Werror=conversion)
  303. endif()
  304. target_compile_options(video_core PRIVATE
  305. -Wno-sign-conversion
  306. )
  307. # xbyak
  308. set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow")
  309. endif()
  310. if (ARCHITECTURE_x86_64)
  311. target_sources(video_core PRIVATE
  312. macro/macro_jit_x64.cpp
  313. macro/macro_jit_x64.h
  314. )
  315. target_link_libraries(video_core PUBLIC xbyak::xbyak)
  316. endif()
  317. if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
  318. target_link_libraries(video_core PRIVATE dynarmic::dynarmic)
  319. endif()
  320. if (YUZU_USE_PRECOMPILED_HEADERS)
  321. target_precompile_headers(video_core PRIVATE precompiled_headers.h)
  322. endif()
  323. if (YUZU_ENABLE_LTO)
  324. set_property(TARGET video_core PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
  325. endif()