hardware_interrupt_manager.cpp 1.1 KB

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  1. // Copyright 2019 Yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include "core/core.h"
  5. #include "core/core_timing.h"
  6. #include "core/hardware_interrupt_manager.h"
  7. #include "core/hle/service/nvdrv/interface.h"
  8. #include "core/hle/service/sm/sm.h"
  9. namespace Core::Hardware {
  10. InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
  11. gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
  12. auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
  13. const u32 syncpt = static_cast<u32>(message >> 32);
  14. const u32 value = static_cast<u32>(message);
  15. nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
  16. });
  17. }
  18. InterruptManager::~InterruptManager() = default;
  19. void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
  20. const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
  21. system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
  22. }
  23. } // namespace Core::Hardware