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- // Copyright 2019 Yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "core/core.h"
- #include "core/core_timing.h"
- #include "core/hardware_interrupt_manager.h"
- #include "core/hle/service/nvdrv/interface.h"
- #include "core/hle/service/sm/sm.h"
- namespace Core::Hardware {
- InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
- gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
- auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
- const u32 syncpt = static_cast<u32>(message >> 32);
- const u32 value = static_cast<u32>(message);
- nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
- });
- }
- InterruptManager::~InterruptManager() = default;
- void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
- const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
- system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
- }
- } // namespace Core::Hardware
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