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- // Copyright 2020 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <unordered_map>
- #include <fmt/format.h>
- #include "common/param_package.h"
- #include "common/settings.h"
- #include "ui_configure_vibration.h"
- #include "yuzu/configuration/configure_vibration.h"
- ConfigureVibration::ConfigureVibration(QWidget* parent)
- : QDialog(parent), ui(std::make_unique<Ui::ConfigureVibration>()) {
- ui->setupUi(this);
- vibration_groupboxes = {
- ui->vibrationGroupPlayer1, ui->vibrationGroupPlayer2, ui->vibrationGroupPlayer3,
- ui->vibrationGroupPlayer4, ui->vibrationGroupPlayer5, ui->vibrationGroupPlayer6,
- ui->vibrationGroupPlayer7, ui->vibrationGroupPlayer8,
- };
- vibration_spinboxes = {
- ui->vibrationSpinPlayer1, ui->vibrationSpinPlayer2, ui->vibrationSpinPlayer3,
- ui->vibrationSpinPlayer4, ui->vibrationSpinPlayer5, ui->vibrationSpinPlayer6,
- ui->vibrationSpinPlayer7, ui->vibrationSpinPlayer8,
- };
- const auto& players = Settings::values.players.GetValue();
- for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
- vibration_groupboxes[i]->setChecked(players[i].vibration_enabled);
- vibration_spinboxes[i]->setValue(players[i].vibration_strength);
- }
- ui->checkBoxAccurateVibration->setChecked(
- Settings::values.enable_accurate_vibrations.GetValue());
- if (!Settings::IsConfiguringGlobal()) {
- ui->checkBoxAccurateVibration->setDisabled(true);
- }
- RetranslateUI();
- }
- ConfigureVibration::~ConfigureVibration() = default;
- void ConfigureVibration::ApplyConfiguration() {
- auto& players = Settings::values.players.GetValue();
- for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
- players[i].vibration_enabled = vibration_groupboxes[i]->isChecked();
- players[i].vibration_strength = vibration_spinboxes[i]->value();
- }
- Settings::values.enable_accurate_vibrations.SetValue(
- ui->checkBoxAccurateVibration->isChecked());
- }
- void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
- using namespace Settings::NativeButton;
- static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{
- {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons
- {A, B, X, Y, R, ZR}, // Right Buttons
- }};
- auto& player = Settings::values.players.GetValue()[player_index];
- for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) {
- std::unordered_map<std::string, int> params_count;
- for (const auto button_index : buttons[device_idx]) {
- const auto& player_button = player.buttons[button_index];
- if (params_count.find(player_button) != params_count.end()) {
- ++params_count[player_button];
- continue;
- }
- params_count.insert_or_assign(player_button, 1);
- }
- const auto it = std::max_element(
- params_count.begin(), params_count.end(),
- [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; });
- auto& vibration_param_str = player.vibrations[device_idx];
- vibration_param_str.clear();
- if (it->first.empty()) {
- continue;
- }
- const auto param = Common::ParamPackage(it->first);
- const auto engine = param.Get("engine", "");
- const auto guid = param.Get("guid", "");
- const auto port = param.Get("port", 0);
- if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
- continue;
- }
- vibration_param_str += fmt::format("engine:{}", engine);
- if (port != 0) {
- vibration_param_str += fmt::format(",port:{}", port);
- }
- if (!guid.empty()) {
- vibration_param_str += fmt::format(",guid:{}", guid);
- }
- }
- if (player.vibrations[0] != player.vibrations[1]) {
- return;
- }
- if (!player.vibrations[0].empty() &&
- player.controller_type != Settings::ControllerType::RightJoycon) {
- player.vibrations[1].clear();
- } else if (!player.vibrations[1].empty() &&
- player.controller_type == Settings::ControllerType::RightJoycon) {
- player.vibrations[0].clear();
- }
- }
- void ConfigureVibration::SetAllVibrationDevices() {
- // Set vibration devices for all player indices including handheld
- for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) {
- SetVibrationDevices(player_idx);
- }
- }
- void ConfigureVibration::changeEvent(QEvent* event) {
- if (event->type() == QEvent::LanguageChange) {
- RetranslateUI();
- }
- QDialog::changeEvent(event);
- }
- void ConfigureVibration::RetranslateUI() {
- ui->retranslateUi(this);
- }
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