main.cpp 180 KB

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  1. // SPDX-FileCopyrightText: 2014 Citra Emulator Project
  2. // SPDX-License-Identifier: GPL-2.0-or-later
  3. #include <cinttypes>
  4. #include <clocale>
  5. #include <cmath>
  6. #include <fstream>
  7. #include <iostream>
  8. #include <memory>
  9. #include <thread>
  10. #ifdef __APPLE__
  11. #include <unistd.h> // for chdir
  12. #endif
  13. #ifdef __unix__
  14. #include <csignal>
  15. #include <sys/socket.h>
  16. #endif
  17. // VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
  18. #include "applets/qt_amiibo_settings.h"
  19. #include "applets/qt_controller.h"
  20. #include "applets/qt_error.h"
  21. #include "applets/qt_profile_select.h"
  22. #include "applets/qt_software_keyboard.h"
  23. #include "applets/qt_web_browser.h"
  24. #include "common/nvidia_flags.h"
  25. #include "configuration/configure_input.h"
  26. #include "configuration/configure_per_game.h"
  27. #include "configuration/configure_tas.h"
  28. #include "core/file_sys/romfs_factory.h"
  29. #include "core/file_sys/vfs.h"
  30. #include "core/file_sys/vfs_real.h"
  31. #include "core/frontend/applets/cabinet.h"
  32. #include "core/frontend/applets/controller.h"
  33. #include "core/frontend/applets/general_frontend.h"
  34. #include "core/frontend/applets/mii_edit.h"
  35. #include "core/frontend/applets/software_keyboard.h"
  36. #include "core/hid/emulated_controller.h"
  37. #include "core/hid/hid_core.h"
  38. #include "core/hle/service/acc/profile_manager.h"
  39. #include "core/hle/service/am/applet_ae.h"
  40. #include "core/hle/service/am/applet_oe.h"
  41. #include "core/hle/service/am/applets/applets.h"
  42. #include "yuzu/multiplayer/state.h"
  43. #include "yuzu/util/controller_navigation.h"
  44. // These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
  45. // defines.
  46. static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
  47. const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
  48. return vfs->CreateDirectory(path, mode);
  49. }
  50. static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
  51. const std::string& path) {
  52. return dir->CreateFile(path);
  53. }
  54. #include <fmt/ostream.h>
  55. #include <glad/glad.h>
  56. #define QT_NO_OPENGL
  57. #include <QClipboard>
  58. #include <QDesktopServices>
  59. #include <QFile>
  60. #include <QFileDialog>
  61. #include <QInputDialog>
  62. #include <QMessageBox>
  63. #include <QProgressBar>
  64. #include <QProgressDialog>
  65. #include <QPushButton>
  66. #include <QScreen>
  67. #include <QShortcut>
  68. #include <QStatusBar>
  69. #include <QString>
  70. #include <QSysInfo>
  71. #include <QUrl>
  72. #include <QtConcurrent/QtConcurrent>
  73. #ifdef HAVE_SDL2
  74. #include <SDL.h> // For SDL ScreenSaver functions
  75. #endif
  76. #include <fmt/format.h>
  77. #include "common/detached_tasks.h"
  78. #include "common/fs/fs.h"
  79. #include "common/fs/path_util.h"
  80. #include "common/literals.h"
  81. #include "common/logging/backend.h"
  82. #include "common/logging/log.h"
  83. #include "common/memory_detect.h"
  84. #include "common/microprofile.h"
  85. #include "common/scm_rev.h"
  86. #include "common/scope_exit.h"
  87. #ifdef _WIN32
  88. #include "common/windows/timer_resolution.h"
  89. #endif
  90. #ifdef ARCHITECTURE_x86_64
  91. #include "common/x64/cpu_detect.h"
  92. #endif
  93. #include "common/settings.h"
  94. #include "common/telemetry.h"
  95. #include "core/core.h"
  96. #include "core/core_timing.h"
  97. #include "core/crypto/key_manager.h"
  98. #include "core/file_sys/card_image.h"
  99. #include "core/file_sys/common_funcs.h"
  100. #include "core/file_sys/content_archive.h"
  101. #include "core/file_sys/control_metadata.h"
  102. #include "core/file_sys/patch_manager.h"
  103. #include "core/file_sys/registered_cache.h"
  104. #include "core/file_sys/romfs.h"
  105. #include "core/file_sys/savedata_factory.h"
  106. #include "core/file_sys/submission_package.h"
  107. #include "core/hle/kernel/k_process.h"
  108. #include "core/hle/service/am/am.h"
  109. #include "core/hle/service/filesystem/filesystem.h"
  110. #include "core/hle/service/sm/sm.h"
  111. #include "core/loader/loader.h"
  112. #include "core/perf_stats.h"
  113. #include "core/telemetry_session.h"
  114. #include "input_common/drivers/tas_input.h"
  115. #include "input_common/drivers/virtual_amiibo.h"
  116. #include "input_common/main.h"
  117. #include "ui_main.h"
  118. #include "util/overlay_dialog.h"
  119. #include "video_core/gpu.h"
  120. #include "video_core/renderer_base.h"
  121. #include "video_core/shader_notify.h"
  122. #include "yuzu/about_dialog.h"
  123. #include "yuzu/bootmanager.h"
  124. #include "yuzu/compatdb.h"
  125. #include "yuzu/compatibility_list.h"
  126. #include "yuzu/configuration/config.h"
  127. #include "yuzu/configuration/configure_dialog.h"
  128. #include "yuzu/configuration/configure_input_per_game.h"
  129. #include "yuzu/debugger/console.h"
  130. #include "yuzu/debugger/controller.h"
  131. #include "yuzu/debugger/profiler.h"
  132. #include "yuzu/debugger/wait_tree.h"
  133. #include "yuzu/discord.h"
  134. #include "yuzu/game_list.h"
  135. #include "yuzu/game_list_p.h"
  136. #include "yuzu/hotkeys.h"
  137. #include "yuzu/install_dialog.h"
  138. #include "yuzu/loading_screen.h"
  139. #include "yuzu/main.h"
  140. #include "yuzu/startup_checks.h"
  141. #include "yuzu/uisettings.h"
  142. #include "yuzu/util/clickable_label.h"
  143. #include "yuzu/vk_device_info.h"
  144. #ifdef YUZU_DBGHELP
  145. #include "yuzu/mini_dump.h"
  146. #endif
  147. using namespace Common::Literals;
  148. #ifdef USE_DISCORD_PRESENCE
  149. #include "yuzu/discord_impl.h"
  150. #endif
  151. #ifdef QT_STATICPLUGIN
  152. Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
  153. #endif
  154. #ifdef _WIN32
  155. #include <windows.h>
  156. extern "C" {
  157. // tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
  158. // graphics
  159. __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
  160. __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
  161. }
  162. #endif
  163. constexpr int default_mouse_hide_timeout = 2500;
  164. constexpr int default_mouse_center_timeout = 10;
  165. constexpr int default_input_update_timeout = 1;
  166. constexpr size_t CopyBufferSize = 1_MiB;
  167. /**
  168. * "Callouts" are one-time instructional messages shown to the user. In the config settings, there
  169. * is a bitfield "callout_flags" options, used to track if a message has already been shown to the
  170. * user. This is 32-bits - if we have more than 32 callouts, we should retire and recycle old ones.
  171. */
  172. enum class CalloutFlag : uint32_t {
  173. Telemetry = 0x1,
  174. DRDDeprecation = 0x2,
  175. };
  176. void GMainWindow::ShowTelemetryCallout() {
  177. if (UISettings::values.callout_flags.GetValue() &
  178. static_cast<uint32_t>(CalloutFlag::Telemetry)) {
  179. return;
  180. }
  181. UISettings::values.callout_flags =
  182. UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
  183. const QString telemetry_message =
  184. tr("<a href='https://yuzu-emu.org/help/feature/telemetry/'>Anonymous "
  185. "data is collected</a> to help improve yuzu. "
  186. "<br/><br/>Would you like to share your usage data with us?");
  187. if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
  188. Settings::values.enable_telemetry = false;
  189. system->ApplySettings();
  190. }
  191. }
  192. const int GMainWindow::max_recent_files_item;
  193. static void RemoveCachedContents() {
  194. const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir);
  195. const auto offline_fonts = cache_dir / "fonts";
  196. const auto offline_manual = cache_dir / "offline_web_applet_manual";
  197. const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information";
  198. const auto offline_system_data = cache_dir / "offline_web_applet_system_data";
  199. Common::FS::RemoveDirRecursively(offline_fonts);
  200. Common::FS::RemoveDirRecursively(offline_manual);
  201. Common::FS::RemoveDirRecursively(offline_legal_information);
  202. Common::FS::RemoveDirRecursively(offline_system_data);
  203. }
  204. static void LogRuntimes() {
  205. #ifdef _MSC_VER
  206. // It is possible that the name of the dll will change.
  207. // vcruntime140.dll is for 2015 and onwards
  208. static constexpr char runtime_dll_name[] = "vcruntime140.dll";
  209. UINT sz = GetFileVersionInfoSizeA(runtime_dll_name, nullptr);
  210. bool runtime_version_inspection_worked = false;
  211. if (sz > 0) {
  212. std::vector<u8> buf(sz);
  213. if (GetFileVersionInfoA(runtime_dll_name, 0, sz, buf.data())) {
  214. VS_FIXEDFILEINFO* pvi;
  215. sz = sizeof(VS_FIXEDFILEINFO);
  216. if (VerQueryValueA(buf.data(), "\\", reinterpret_cast<LPVOID*>(&pvi), &sz)) {
  217. if (pvi->dwSignature == VS_FFI_SIGNATURE) {
  218. runtime_version_inspection_worked = true;
  219. LOG_INFO(Frontend, "MSVC Compiler: {} Runtime: {}.{}.{}.{}", _MSC_VER,
  220. pvi->dwProductVersionMS >> 16, pvi->dwProductVersionMS & 0xFFFF,
  221. pvi->dwProductVersionLS >> 16, pvi->dwProductVersionLS & 0xFFFF);
  222. }
  223. }
  224. }
  225. }
  226. if (!runtime_version_inspection_worked) {
  227. LOG_INFO(Frontend, "Unable to inspect {}", runtime_dll_name);
  228. }
  229. #endif
  230. LOG_INFO(Frontend, "Qt Compile: {} Runtime: {}", QT_VERSION_STR, qVersion());
  231. }
  232. static QString PrettyProductName() {
  233. #ifdef _WIN32
  234. // After Windows 10 Version 2004, Microsoft decided to switch to a different notation: 20H2
  235. // With that notation change they changed the registry key used to denote the current version
  236. QSettings windows_registry(
  237. QStringLiteral("HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion"),
  238. QSettings::NativeFormat);
  239. const QString release_id = windows_registry.value(QStringLiteral("ReleaseId")).toString();
  240. if (release_id == QStringLiteral("2009")) {
  241. const u32 current_build = windows_registry.value(QStringLiteral("CurrentBuild")).toUInt();
  242. const QString display_version =
  243. windows_registry.value(QStringLiteral("DisplayVersion")).toString();
  244. const u32 ubr = windows_registry.value(QStringLiteral("UBR")).toUInt();
  245. u32 version = 10;
  246. if (current_build >= 22000) {
  247. version = 11;
  248. }
  249. return QStringLiteral("Windows %1 Version %2 (Build %3.%4)")
  250. .arg(QString::number(version), display_version, QString::number(current_build),
  251. QString::number(ubr));
  252. }
  253. #endif
  254. return QSysInfo::prettyProductName();
  255. }
  256. #ifdef _WIN32
  257. static void OverrideWindowsFont() {
  258. // Qt5 chooses these fonts on Windows and they have fairly ugly alphanumeric/cyrillic characters
  259. // Asking to use "MS Shell Dlg 2" gives better other chars while leaving the Chinese Characters.
  260. const QString startup_font = QApplication::font().family();
  261. const QStringList ugly_fonts = {QStringLiteral("SimSun"), QStringLiteral("PMingLiU")};
  262. if (ugly_fonts.contains(startup_font)) {
  263. QApplication::setFont(QFont(QStringLiteral("MS Shell Dlg 2"), 9, QFont::Normal));
  264. }
  265. }
  266. #endif
  267. bool GMainWindow::CheckDarkMode() {
  268. #ifdef __unix__
  269. const QPalette test_palette(qApp->palette());
  270. const QColor text_color = test_palette.color(QPalette::Active, QPalette::Text);
  271. const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
  272. return (text_color.value() > window_color.value());
  273. #else
  274. // TODO: Windows
  275. return false;
  276. #endif // __unix__
  277. }
  278. GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan)
  279. : ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
  280. input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, config{std::move(config_)},
  281. vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
  282. provider{std::make_unique<FileSys::ManualContentProvider>()} {
  283. #ifdef __unix__
  284. SetupSigInterrupts();
  285. #endif
  286. system->Initialize();
  287. Common::Log::Initialize();
  288. Common::Log::Start();
  289. LoadTranslation();
  290. setAcceptDrops(true);
  291. ui->setupUi(this);
  292. statusBar()->hide();
  293. // Check dark mode before a theme is loaded
  294. os_dark_mode = CheckDarkMode();
  295. startup_icon_theme = QIcon::themeName();
  296. // fallback can only be set once, colorful theme icons are okay on both light/dark
  297. QIcon::setFallbackThemeName(QStringLiteral("colorful"));
  298. QIcon::setFallbackSearchPaths(QStringList(QStringLiteral(":/icons")));
  299. default_theme_paths = QIcon::themeSearchPaths();
  300. UpdateUITheme();
  301. SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
  302. discord_rpc->Update();
  303. system->GetRoomNetwork().Init();
  304. RegisterMetaTypes();
  305. InitializeWidgets();
  306. InitializeDebugWidgets();
  307. InitializeRecentFileMenuActions();
  308. InitializeHotkeys();
  309. SetDefaultUIGeometry();
  310. RestoreUIState();
  311. ConnectMenuEvents();
  312. ConnectWidgetEvents();
  313. system->HIDCore().ReloadInputDevices();
  314. controller_dialog->refreshConfiguration();
  315. const auto branch_name = std::string(Common::g_scm_branch);
  316. const auto description = std::string(Common::g_scm_desc);
  317. const auto build_id = std::string(Common::g_build_id);
  318. const auto yuzu_build = fmt::format("yuzu Development Build | {}-{}", branch_name, description);
  319. const auto override_build =
  320. fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
  321. const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build;
  322. const auto processor_count = std::thread::hardware_concurrency();
  323. LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version);
  324. LogRuntimes();
  325. #ifdef ARCHITECTURE_x86_64
  326. const auto& caps = Common::GetCPUCaps();
  327. std::string cpu_string = caps.cpu_string;
  328. if (caps.avx || caps.avx2 || caps.avx512f) {
  329. cpu_string += " | AVX";
  330. if (caps.avx512f) {
  331. cpu_string += "512";
  332. } else if (caps.avx2) {
  333. cpu_string += '2';
  334. }
  335. if (caps.fma || caps.fma4) {
  336. cpu_string += " | FMA";
  337. }
  338. }
  339. LOG_INFO(Frontend, "Host CPU: {}", cpu_string);
  340. if (std::optional<int> processor_core = Common::GetProcessorCount()) {
  341. LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core);
  342. }
  343. #endif
  344. LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count);
  345. LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString());
  346. LOG_INFO(Frontend, "Host RAM: {:.2f} GiB",
  347. Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB});
  348. LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB});
  349. #ifdef _WIN32
  350. LOG_INFO(Frontend, "Host Timer Resolution: {:.4f} ms",
  351. std::chrono::duration_cast<std::chrono::duration<f64, std::milli>>(
  352. Common::Windows::SetCurrentTimerResolutionToMaximum())
  353. .count());
  354. system->CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
  355. #endif
  356. UpdateWindowTitle();
  357. show();
  358. system->SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
  359. system->RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
  360. provider.get());
  361. system->GetFileSystemController().CreateFactories(*vfs);
  362. // Remove cached contents generated during the previous session
  363. RemoveCachedContents();
  364. // Gen keys if necessary
  365. OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
  366. game_list->LoadCompatibilityList();
  367. game_list->PopulateAsync(UISettings::values.game_dirs);
  368. // Show one-time "callout" messages to the user
  369. ShowTelemetryCallout();
  370. // make sure menubar has the arrow cursor instead of inheriting from this
  371. ui->menubar->setCursor(QCursor());
  372. statusBar()->setCursor(QCursor());
  373. mouse_hide_timer.setInterval(default_mouse_hide_timeout);
  374. connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
  375. connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
  376. mouse_center_timer.setInterval(default_mouse_center_timeout);
  377. connect(&mouse_center_timer, &QTimer::timeout, this, &GMainWindow::CenterMouseCursor);
  378. update_input_timer.setInterval(default_input_update_timeout);
  379. connect(&update_input_timer, &QTimer::timeout, this, &GMainWindow::UpdateInputDrivers);
  380. update_input_timer.start();
  381. MigrateConfigFiles();
  382. if (has_broken_vulkan) {
  383. UISettings::values.has_broken_vulkan = true;
  384. QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
  385. tr("Vulkan initialization failed during boot.<br><br>Click <a "
  386. "href='https://yuzu-emu.org/wiki/faq/"
  387. "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
  388. "here for instructions to fix the issue</a>."));
  389. Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
  390. renderer_status_button->setDisabled(true);
  391. renderer_status_button->setChecked(false);
  392. } else {
  393. VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
  394. }
  395. #if defined(HAVE_SDL2) && !defined(_WIN32)
  396. SDL_InitSubSystem(SDL_INIT_VIDEO);
  397. // Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
  398. // the user through their desktop environment.
  399. //: TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the
  400. //: computer from sleeping
  401. QByteArray wakelock_reason = tr("Running a game").toUtf8();
  402. SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, wakelock_reason.data());
  403. // SDL disables the screen saver by default, and setting the hint
  404. // SDL_HINT_VIDEO_ALLOW_SCREENSAVER doesn't seem to work, so we just enable the screen saver
  405. // for now.
  406. SDL_EnableScreenSaver();
  407. #endif
  408. SetupPrepareForSleep();
  409. QStringList args = QApplication::arguments();
  410. if (args.size() < 2) {
  411. return;
  412. }
  413. QString game_path;
  414. bool has_gamepath = false;
  415. bool is_fullscreen = false;
  416. for (int i = 1; i < args.size(); ++i) {
  417. // Preserves drag/drop functionality
  418. if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
  419. game_path = args[1];
  420. has_gamepath = true;
  421. break;
  422. }
  423. // Launch game in fullscreen mode
  424. if (args[i] == QStringLiteral("-f")) {
  425. is_fullscreen = true;
  426. continue;
  427. }
  428. // Launch game with a specific user
  429. if (args[i] == QStringLiteral("-u")) {
  430. if (i >= args.size() - 1) {
  431. continue;
  432. }
  433. if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
  434. continue;
  435. }
  436. bool argument_ok;
  437. const std::size_t selected_user = args[++i].toUInt(&argument_ok);
  438. if (!argument_ok) {
  439. LOG_ERROR(Frontend, "Invalid user argument");
  440. continue;
  441. }
  442. const Service::Account::ProfileManager manager;
  443. if (!manager.UserExistsIndex(selected_user)) {
  444. LOG_ERROR(Frontend, "Selected user doesn't exist");
  445. continue;
  446. }
  447. Settings::values.current_user = static_cast<s32>(selected_user);
  448. continue;
  449. }
  450. // Launch game at path
  451. if (args[i] == QStringLiteral("-g")) {
  452. if (i >= args.size() - 1) {
  453. continue;
  454. }
  455. if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
  456. continue;
  457. }
  458. game_path = args[++i];
  459. has_gamepath = true;
  460. }
  461. }
  462. // Override fullscreen setting if gamepath or argument is provided
  463. if (has_gamepath || is_fullscreen) {
  464. ui->action_Fullscreen->setChecked(is_fullscreen);
  465. }
  466. if (!game_path.isEmpty()) {
  467. BootGame(game_path);
  468. }
  469. }
  470. GMainWindow::~GMainWindow() {
  471. // will get automatically deleted otherwise
  472. if (render_window->parent() == nullptr) {
  473. delete render_window;
  474. }
  475. #ifdef __unix__
  476. ::close(sig_interrupt_fds[0]);
  477. ::close(sig_interrupt_fds[1]);
  478. #endif
  479. }
  480. void GMainWindow::RegisterMetaTypes() {
  481. // Register integral and floating point types
  482. qRegisterMetaType<u8>("u8");
  483. qRegisterMetaType<u16>("u16");
  484. qRegisterMetaType<u32>("u32");
  485. qRegisterMetaType<u64>("u64");
  486. qRegisterMetaType<u128>("u128");
  487. qRegisterMetaType<s8>("s8");
  488. qRegisterMetaType<s16>("s16");
  489. qRegisterMetaType<s32>("s32");
  490. qRegisterMetaType<s64>("s64");
  491. qRegisterMetaType<f32>("f32");
  492. qRegisterMetaType<f64>("f64");
  493. // Register string types
  494. qRegisterMetaType<std::string>("std::string");
  495. qRegisterMetaType<std::wstring>("std::wstring");
  496. qRegisterMetaType<std::u8string>("std::u8string");
  497. qRegisterMetaType<std::u16string>("std::u16string");
  498. qRegisterMetaType<std::u32string>("std::u32string");
  499. qRegisterMetaType<std::string_view>("std::string_view");
  500. qRegisterMetaType<std::wstring_view>("std::wstring_view");
  501. qRegisterMetaType<std::u8string_view>("std::u8string_view");
  502. qRegisterMetaType<std::u16string_view>("std::u16string_view");
  503. qRegisterMetaType<std::u32string_view>("std::u32string_view");
  504. // Register applet types
  505. // Cabinet Applet
  506. qRegisterMetaType<Core::Frontend::CabinetParameters>("Core::Frontend::CabinetParameters");
  507. qRegisterMetaType<std::shared_ptr<Service::NFC::NfcDevice>>(
  508. "std::shared_ptr<Service::NFC::NfcDevice>");
  509. // Controller Applet
  510. qRegisterMetaType<Core::Frontend::ControllerParameters>("Core::Frontend::ControllerParameters");
  511. // Profile Select Applet
  512. qRegisterMetaType<Core::Frontend::ProfileSelectParameters>(
  513. "Core::Frontend::ProfileSelectParameters");
  514. // Software Keyboard Applet
  515. qRegisterMetaType<Core::Frontend::KeyboardInitializeParameters>(
  516. "Core::Frontend::KeyboardInitializeParameters");
  517. qRegisterMetaType<Core::Frontend::InlineAppearParameters>(
  518. "Core::Frontend::InlineAppearParameters");
  519. qRegisterMetaType<Core::Frontend::InlineTextParameters>("Core::Frontend::InlineTextParameters");
  520. qRegisterMetaType<Service::AM::Applets::SwkbdResult>("Service::AM::Applets::SwkbdResult");
  521. qRegisterMetaType<Service::AM::Applets::SwkbdTextCheckResult>(
  522. "Service::AM::Applets::SwkbdTextCheckResult");
  523. qRegisterMetaType<Service::AM::Applets::SwkbdReplyType>("Service::AM::Applets::SwkbdReplyType");
  524. // Web Browser Applet
  525. qRegisterMetaType<Service::AM::Applets::WebExitReason>("Service::AM::Applets::WebExitReason");
  526. // Register loader types
  527. qRegisterMetaType<Core::SystemResultStatus>("Core::SystemResultStatus");
  528. }
  529. void GMainWindow::AmiiboSettingsShowDialog(const Core::Frontend::CabinetParameters& parameters,
  530. std::shared_ptr<Service::NFC::NfcDevice> nfp_device) {
  531. cabinet_applet =
  532. new QtAmiiboSettingsDialog(this, parameters, input_subsystem.get(), nfp_device);
  533. SCOPE_EXIT({
  534. cabinet_applet->deleteLater();
  535. cabinet_applet = nullptr;
  536. });
  537. cabinet_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
  538. Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
  539. cabinet_applet->setWindowModality(Qt::WindowModal);
  540. if (cabinet_applet->exec() == QDialog::Rejected) {
  541. emit AmiiboSettingsFinished(false, {});
  542. return;
  543. }
  544. emit AmiiboSettingsFinished(true, cabinet_applet->GetName());
  545. }
  546. void GMainWindow::AmiiboSettingsRequestExit() {
  547. if (cabinet_applet) {
  548. cabinet_applet->reject();
  549. }
  550. }
  551. void GMainWindow::ControllerSelectorReconfigureControllers(
  552. const Core::Frontend::ControllerParameters& parameters) {
  553. controller_applet =
  554. new QtControllerSelectorDialog(this, parameters, input_subsystem.get(), *system);
  555. SCOPE_EXIT({
  556. controller_applet->deleteLater();
  557. controller_applet = nullptr;
  558. });
  559. controller_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
  560. Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
  561. Qt::WindowSystemMenuHint);
  562. controller_applet->setWindowModality(Qt::WindowModal);
  563. bool is_success = controller_applet->exec() != QDialog::Rejected;
  564. // Don't forget to apply settings.
  565. system->HIDCore().DisableAllControllerConfiguration();
  566. system->ApplySettings();
  567. config->Save();
  568. UpdateStatusButtons();
  569. emit ControllerSelectorReconfigureFinished(is_success);
  570. }
  571. void GMainWindow::ControllerSelectorRequestExit() {
  572. if (controller_applet) {
  573. controller_applet->reject();
  574. }
  575. }
  576. void GMainWindow::ProfileSelectorSelectProfile(
  577. const Core::Frontend::ProfileSelectParameters& parameters) {
  578. profile_select_applet = new QtProfileSelectionDialog(system->HIDCore(), this, parameters);
  579. SCOPE_EXIT({
  580. profile_select_applet->deleteLater();
  581. profile_select_applet = nullptr;
  582. });
  583. profile_select_applet->setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint |
  584. Qt::WindowStaysOnTopHint | Qt::WindowTitleHint |
  585. Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
  586. profile_select_applet->setWindowModality(Qt::WindowModal);
  587. if (profile_select_applet->exec() == QDialog::Rejected) {
  588. emit ProfileSelectorFinishedSelection(std::nullopt);
  589. return;
  590. }
  591. const Service::Account::ProfileManager manager;
  592. const auto uuid = manager.GetUser(static_cast<std::size_t>(profile_select_applet->GetIndex()));
  593. if (!uuid.has_value()) {
  594. emit ProfileSelectorFinishedSelection(std::nullopt);
  595. return;
  596. }
  597. emit ProfileSelectorFinishedSelection(uuid);
  598. }
  599. void GMainWindow::ProfileSelectorRequestExit() {
  600. if (profile_select_applet) {
  601. profile_select_applet->reject();
  602. }
  603. }
  604. void GMainWindow::SoftwareKeyboardInitialize(
  605. bool is_inline, Core::Frontend::KeyboardInitializeParameters initialize_parameters) {
  606. if (software_keyboard) {
  607. LOG_ERROR(Frontend, "The software keyboard is already initialized!");
  608. return;
  609. }
  610. software_keyboard = new QtSoftwareKeyboardDialog(render_window, *system, is_inline,
  611. std::move(initialize_parameters));
  612. if (is_inline) {
  613. connect(
  614. software_keyboard, &QtSoftwareKeyboardDialog::SubmitInlineText, this,
  615. [this](Service::AM::Applets::SwkbdReplyType reply_type, std::u16string submitted_text,
  616. s32 cursor_position) {
  617. emit SoftwareKeyboardSubmitInlineText(reply_type, submitted_text, cursor_position);
  618. },
  619. Qt::QueuedConnection);
  620. } else {
  621. connect(
  622. software_keyboard, &QtSoftwareKeyboardDialog::SubmitNormalText, this,
  623. [this](Service::AM::Applets::SwkbdResult result, std::u16string submitted_text,
  624. bool confirmed) {
  625. emit SoftwareKeyboardSubmitNormalText(result, submitted_text, confirmed);
  626. },
  627. Qt::QueuedConnection);
  628. }
  629. }
  630. void GMainWindow::SoftwareKeyboardShowNormal() {
  631. if (!software_keyboard) {
  632. LOG_ERROR(Frontend, "The software keyboard is not initialized!");
  633. return;
  634. }
  635. const auto& layout = render_window->GetFramebufferLayout();
  636. const auto x = layout.screen.left;
  637. const auto y = layout.screen.top;
  638. const auto w = layout.screen.GetWidth();
  639. const auto h = layout.screen.GetHeight();
  640. const auto scale_ratio = devicePixelRatioF();
  641. software_keyboard->ShowNormalKeyboard(render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
  642. QSize(w, h) / scale_ratio);
  643. }
  644. void GMainWindow::SoftwareKeyboardShowTextCheck(
  645. Service::AM::Applets::SwkbdTextCheckResult text_check_result,
  646. std::u16string text_check_message) {
  647. if (!software_keyboard) {
  648. LOG_ERROR(Frontend, "The software keyboard is not initialized!");
  649. return;
  650. }
  651. software_keyboard->ShowTextCheckDialog(text_check_result, text_check_message);
  652. }
  653. void GMainWindow::SoftwareKeyboardShowInline(
  654. Core::Frontend::InlineAppearParameters appear_parameters) {
  655. if (!software_keyboard) {
  656. LOG_ERROR(Frontend, "The software keyboard is not initialized!");
  657. return;
  658. }
  659. const auto& layout = render_window->GetFramebufferLayout();
  660. const auto x =
  661. static_cast<int>(layout.screen.left + (0.5f * layout.screen.GetWidth() *
  662. ((2.0f * appear_parameters.key_top_translate_x) +
  663. (1.0f - appear_parameters.key_top_scale_x))));
  664. const auto y =
  665. static_cast<int>(layout.screen.top + (layout.screen.GetHeight() *
  666. ((2.0f * appear_parameters.key_top_translate_y) +
  667. (1.0f - appear_parameters.key_top_scale_y))));
  668. const auto w = static_cast<int>(layout.screen.GetWidth() * appear_parameters.key_top_scale_x);
  669. const auto h = static_cast<int>(layout.screen.GetHeight() * appear_parameters.key_top_scale_y);
  670. const auto scale_ratio = devicePixelRatioF();
  671. software_keyboard->ShowInlineKeyboard(std::move(appear_parameters),
  672. render_window->mapToGlobal(QPoint(x, y) / scale_ratio),
  673. QSize(w, h) / scale_ratio);
  674. }
  675. void GMainWindow::SoftwareKeyboardHideInline() {
  676. if (!software_keyboard) {
  677. LOG_ERROR(Frontend, "The software keyboard is not initialized!");
  678. return;
  679. }
  680. software_keyboard->HideInlineKeyboard();
  681. }
  682. void GMainWindow::SoftwareKeyboardInlineTextChanged(
  683. Core::Frontend::InlineTextParameters text_parameters) {
  684. if (!software_keyboard) {
  685. LOG_ERROR(Frontend, "The software keyboard is not initialized!");
  686. return;
  687. }
  688. software_keyboard->InlineTextChanged(std::move(text_parameters));
  689. }
  690. void GMainWindow::SoftwareKeyboardExit() {
  691. if (!software_keyboard) {
  692. return;
  693. }
  694. software_keyboard->ExitKeyboard();
  695. software_keyboard = nullptr;
  696. }
  697. void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
  698. const std::string& additional_args, bool is_local) {
  699. #ifdef YUZU_USE_QT_WEB_ENGINE
  700. // Raw input breaks with the web applet, Disable web applets if enabled
  701. if (UISettings::values.disable_web_applet || Settings::values.enable_raw_input) {
  702. emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed,
  703. "http://localhost/");
  704. return;
  705. }
  706. web_applet = new QtNXWebEngineView(this, *system, input_subsystem.get());
  707. ui->action_Pause->setEnabled(false);
  708. ui->action_Restart->setEnabled(false);
  709. ui->action_Stop->setEnabled(false);
  710. {
  711. QProgressDialog loading_progress(this);
  712. loading_progress.setLabelText(tr("Loading Web Applet..."));
  713. loading_progress.setRange(0, 3);
  714. loading_progress.setValue(0);
  715. if (is_local && !Common::FS::Exists(main_url)) {
  716. loading_progress.show();
  717. auto future = QtConcurrent::run([this] { emit WebBrowserExtractOfflineRomFS(); });
  718. while (!future.isFinished()) {
  719. QCoreApplication::processEvents();
  720. std::this_thread::sleep_for(std::chrono::milliseconds(1));
  721. }
  722. }
  723. loading_progress.setValue(1);
  724. if (is_local) {
  725. web_applet->LoadLocalWebPage(main_url, additional_args);
  726. } else {
  727. web_applet->LoadExternalWebPage(main_url, additional_args);
  728. }
  729. if (render_window->IsLoadingComplete()) {
  730. render_window->hide();
  731. }
  732. const auto& layout = render_window->GetFramebufferLayout();
  733. const auto scale_ratio = devicePixelRatioF();
  734. web_applet->resize(layout.screen.GetWidth() / scale_ratio,
  735. layout.screen.GetHeight() / scale_ratio);
  736. web_applet->move(layout.screen.left / scale_ratio,
  737. (layout.screen.top / scale_ratio) + menuBar()->height());
  738. web_applet->setZoomFactor(static_cast<qreal>(layout.screen.GetWidth() / scale_ratio) /
  739. static_cast<qreal>(Layout::ScreenUndocked::Width));
  740. web_applet->setFocus();
  741. web_applet->show();
  742. loading_progress.setValue(2);
  743. QCoreApplication::processEvents();
  744. loading_progress.setValue(3);
  745. }
  746. bool exit_check = false;
  747. // TODO (Morph): Remove this
  748. QAction* exit_action = new QAction(tr("Disable Web Applet"), this);
  749. connect(exit_action, &QAction::triggered, this, [this] {
  750. const auto result = QMessageBox::warning(
  751. this, tr("Disable Web Applet"),
  752. tr("Disabling the web applet can lead to undefined behavior and should only be used "
  753. "with Super Mario 3D All-Stars. Are you sure you want to disable the web "
  754. "applet?\n(This can be re-enabled in the Debug settings.)"),
  755. QMessageBox::Yes | QMessageBox::No);
  756. if (result == QMessageBox::Yes) {
  757. UISettings::values.disable_web_applet = true;
  758. web_applet->SetFinished(true);
  759. }
  760. });
  761. ui->menubar->addAction(exit_action);
  762. while (!web_applet->IsFinished()) {
  763. QCoreApplication::processEvents();
  764. if (!exit_check) {
  765. web_applet->page()->runJavaScript(
  766. QStringLiteral("end_applet;"), [&](const QVariant& variant) {
  767. exit_check = false;
  768. if (variant.toBool()) {
  769. web_applet->SetFinished(true);
  770. web_applet->SetExitReason(
  771. Service::AM::Applets::WebExitReason::EndButtonPressed);
  772. }
  773. });
  774. exit_check = true;
  775. }
  776. if (web_applet->GetCurrentURL().contains(QStringLiteral("localhost"))) {
  777. if (!web_applet->IsFinished()) {
  778. web_applet->SetFinished(true);
  779. web_applet->SetExitReason(Service::AM::Applets::WebExitReason::CallbackURL);
  780. }
  781. web_applet->SetLastURL(web_applet->GetCurrentURL().toStdString());
  782. }
  783. std::this_thread::sleep_for(std::chrono::milliseconds(1));
  784. }
  785. const auto exit_reason = web_applet->GetExitReason();
  786. const auto last_url = web_applet->GetLastURL();
  787. web_applet->hide();
  788. render_window->setFocus();
  789. if (render_window->IsLoadingComplete()) {
  790. render_window->show();
  791. }
  792. ui->action_Pause->setEnabled(true);
  793. ui->action_Restart->setEnabled(true);
  794. ui->action_Stop->setEnabled(true);
  795. ui->menubar->removeAction(exit_action);
  796. QCoreApplication::processEvents();
  797. emit WebBrowserClosed(exit_reason, last_url);
  798. #else
  799. // Utilize the same fallback as the default web browser applet.
  800. emit WebBrowserClosed(Service::AM::Applets::WebExitReason::WindowClosed, "http://localhost/");
  801. #endif
  802. }
  803. void GMainWindow::WebBrowserRequestExit() {
  804. #ifdef YUZU_USE_QT_WEB_ENGINE
  805. if (web_applet) {
  806. web_applet->SetExitReason(Service::AM::Applets::WebExitReason::ExitRequested);
  807. web_applet->SetFinished(true);
  808. }
  809. #endif
  810. }
  811. void GMainWindow::InitializeWidgets() {
  812. #ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
  813. ui->action_Report_Compatibility->setVisible(true);
  814. #endif
  815. render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
  816. render_window->hide();
  817. game_list = new GameList(vfs, provider.get(), *system, this);
  818. ui->horizontalLayout->addWidget(game_list);
  819. game_list_placeholder = new GameListPlaceholder(this);
  820. ui->horizontalLayout->addWidget(game_list_placeholder);
  821. game_list_placeholder->setVisible(false);
  822. loading_screen = new LoadingScreen(this);
  823. loading_screen->hide();
  824. ui->horizontalLayout->addWidget(loading_screen);
  825. connect(loading_screen, &LoadingScreen::Hidden, [&] {
  826. loading_screen->Clear();
  827. if (emulation_running) {
  828. render_window->show();
  829. render_window->setFocus();
  830. }
  831. });
  832. multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
  833. ui->action_Show_Room, *system);
  834. multiplayer_state->setVisible(false);
  835. // Create status bar
  836. message_label = new QLabel();
  837. // Configured separately for left alignment
  838. message_label->setFrameStyle(QFrame::NoFrame);
  839. message_label->setContentsMargins(4, 0, 4, 0);
  840. message_label->setAlignment(Qt::AlignLeft);
  841. statusBar()->addPermanentWidget(message_label, 1);
  842. shader_building_label = new QLabel();
  843. shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
  844. res_scale_label = new QLabel();
  845. res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
  846. emu_speed_label = new QLabel();
  847. emu_speed_label->setToolTip(
  848. tr("Current emulation speed. Values higher or lower than 100% "
  849. "indicate emulation is running faster or slower than a Switch."));
  850. game_fps_label = new QLabel();
  851. game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
  852. "This will vary from game to game and scene to scene."));
  853. emu_frametime_label = new QLabel();
  854. emu_frametime_label->setToolTip(
  855. tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
  856. "full-speed emulation this should be at most 16.67 ms."));
  857. for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
  858. emu_frametime_label}) {
  859. label->setVisible(false);
  860. label->setFrameStyle(QFrame::NoFrame);
  861. label->setContentsMargins(4, 0, 4, 0);
  862. statusBar()->addPermanentWidget(label);
  863. }
  864. // TODO (flTobi): Add the widget when multiplayer is fully implemented
  865. statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
  866. statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
  867. tas_label = new QLabel();
  868. tas_label->setObjectName(QStringLiteral("TASlabel"));
  869. tas_label->setFocusPolicy(Qt::NoFocus);
  870. statusBar()->insertPermanentWidget(0, tas_label);
  871. volume_popup = new QWidget(this);
  872. volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup);
  873. volume_popup->setLayout(new QVBoxLayout());
  874. volume_popup->setMinimumWidth(200);
  875. volume_slider = new QSlider(Qt::Horizontal);
  876. volume_slider->setObjectName(QStringLiteral("volume_slider"));
  877. volume_slider->setMaximum(200);
  878. volume_slider->setPageStep(5);
  879. connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) {
  880. Settings::values.audio_muted = false;
  881. const auto volume = static_cast<u8>(percentage);
  882. Settings::values.volume.SetValue(volume);
  883. UpdateVolumeUI();
  884. });
  885. volume_popup->layout()->addWidget(volume_slider);
  886. volume_button = new QPushButton();
  887. volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
  888. volume_button->setFocusPolicy(Qt::NoFocus);
  889. volume_button->setCheckable(true);
  890. UpdateVolumeUI();
  891. connect(volume_button, &QPushButton::clicked, this, [&] {
  892. UpdateVolumeUI();
  893. volume_popup->setVisible(!volume_popup->isVisible());
  894. QRect rect = volume_button->geometry();
  895. QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft());
  896. bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height());
  897. volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height())));
  898. });
  899. volume_button->setContextMenuPolicy(Qt::CustomContextMenu);
  900. connect(volume_button, &QPushButton::customContextMenuRequested,
  901. [this](const QPoint& menu_location) {
  902. QMenu context_menu;
  903. context_menu.addAction(
  904. Settings::values.audio_muted ? tr("Unmute") : tr("Mute"), [this] {
  905. Settings::values.audio_muted = !Settings::values.audio_muted;
  906. UpdateVolumeUI();
  907. });
  908. context_menu.addAction(tr("Reset Volume"), [this] {
  909. Settings::values.volume.SetValue(100);
  910. UpdateVolumeUI();
  911. });
  912. context_menu.exec(volume_button->mapToGlobal(menu_location));
  913. volume_button->repaint();
  914. });
  915. statusBar()->insertPermanentWidget(0, volume_button);
  916. // setup AA button
  917. aa_status_button = new QPushButton();
  918. aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
  919. aa_status_button->setFocusPolicy(Qt::NoFocus);
  920. connect(aa_status_button, &QPushButton::clicked, [&] {
  921. auto aa_mode = Settings::values.anti_aliasing.GetValue();
  922. if (aa_mode == Settings::AntiAliasing::LastAA) {
  923. aa_mode = Settings::AntiAliasing::None;
  924. } else {
  925. aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
  926. }
  927. Settings::values.anti_aliasing.SetValue(aa_mode);
  928. aa_status_button->setChecked(true);
  929. UpdateAAText();
  930. });
  931. UpdateAAText();
  932. aa_status_button->setCheckable(true);
  933. aa_status_button->setChecked(true);
  934. aa_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
  935. connect(aa_status_button, &QPushButton::customContextMenuRequested,
  936. [this](const QPoint& menu_location) {
  937. QMenu context_menu;
  938. for (auto const& aa_text_pair : Config::anti_aliasing_texts_map) {
  939. context_menu.addAction(aa_text_pair.second, [this, aa_text_pair] {
  940. Settings::values.anti_aliasing.SetValue(aa_text_pair.first);
  941. UpdateAAText();
  942. });
  943. }
  944. context_menu.exec(aa_status_button->mapToGlobal(menu_location));
  945. aa_status_button->repaint();
  946. });
  947. statusBar()->insertPermanentWidget(0, aa_status_button);
  948. // Setup Filter button
  949. filter_status_button = new QPushButton();
  950. filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
  951. filter_status_button->setFocusPolicy(Qt::NoFocus);
  952. connect(filter_status_button, &QPushButton::clicked, this,
  953. &GMainWindow::OnToggleAdaptingFilter);
  954. UpdateFilterText();
  955. filter_status_button->setCheckable(true);
  956. filter_status_button->setChecked(true);
  957. filter_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
  958. connect(filter_status_button, &QPushButton::customContextMenuRequested,
  959. [this](const QPoint& menu_location) {
  960. QMenu context_menu;
  961. for (auto const& filter_text_pair : Config::scaling_filter_texts_map) {
  962. context_menu.addAction(filter_text_pair.second, [this, filter_text_pair] {
  963. Settings::values.scaling_filter.SetValue(filter_text_pair.first);
  964. UpdateFilterText();
  965. });
  966. }
  967. context_menu.exec(filter_status_button->mapToGlobal(menu_location));
  968. filter_status_button->repaint();
  969. });
  970. statusBar()->insertPermanentWidget(0, filter_status_button);
  971. // Setup Dock button
  972. dock_status_button = new QPushButton();
  973. dock_status_button->setObjectName(QStringLiteral("DockingStatusBarButton"));
  974. dock_status_button->setFocusPolicy(Qt::NoFocus);
  975. connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
  976. dock_status_button->setCheckable(true);
  977. UpdateDockedButton();
  978. dock_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
  979. connect(dock_status_button, &QPushButton::customContextMenuRequested,
  980. [this](const QPoint& menu_location) {
  981. QMenu context_menu;
  982. for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
  983. context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
  984. if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
  985. OnToggleDockedMode();
  986. }
  987. });
  988. }
  989. context_menu.exec(dock_status_button->mapToGlobal(menu_location));
  990. dock_status_button->repaint();
  991. });
  992. statusBar()->insertPermanentWidget(0, dock_status_button);
  993. // Setup GPU Accuracy button
  994. gpu_accuracy_button = new QPushButton();
  995. gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
  996. gpu_accuracy_button->setCheckable(true);
  997. gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
  998. connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
  999. UpdateGPUAccuracyButton();
  1000. gpu_accuracy_button->setContextMenuPolicy(Qt::CustomContextMenu);
  1001. connect(gpu_accuracy_button, &QPushButton::customContextMenuRequested,
  1002. [this](const QPoint& menu_location) {
  1003. QMenu context_menu;
  1004. for (auto const& gpu_accuracy_pair : Config::gpu_accuracy_texts_map) {
  1005. if (gpu_accuracy_pair.first == Settings::GPUAccuracy::Extreme) {
  1006. continue;
  1007. }
  1008. context_menu.addAction(gpu_accuracy_pair.second, [this, gpu_accuracy_pair] {
  1009. Settings::values.gpu_accuracy.SetValue(gpu_accuracy_pair.first);
  1010. UpdateGPUAccuracyButton();
  1011. });
  1012. }
  1013. context_menu.exec(gpu_accuracy_button->mapToGlobal(menu_location));
  1014. gpu_accuracy_button->repaint();
  1015. });
  1016. statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
  1017. // Setup Renderer API button
  1018. renderer_status_button = new QPushButton();
  1019. renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
  1020. renderer_status_button->setCheckable(true);
  1021. renderer_status_button->setFocusPolicy(Qt::NoFocus);
  1022. connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
  1023. UpdateAPIText();
  1024. renderer_status_button->setCheckable(true);
  1025. renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
  1026. Settings::RendererBackend::Vulkan);
  1027. renderer_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
  1028. connect(renderer_status_button, &QPushButton::customContextMenuRequested,
  1029. [this](const QPoint& menu_location) {
  1030. QMenu context_menu;
  1031. for (auto const& renderer_backend_pair : Config::renderer_backend_texts_map) {
  1032. if (renderer_backend_pair.first == Settings::RendererBackend::Null) {
  1033. continue;
  1034. }
  1035. context_menu.addAction(
  1036. renderer_backend_pair.second, [this, renderer_backend_pair] {
  1037. Settings::values.renderer_backend.SetValue(renderer_backend_pair.first);
  1038. UpdateAPIText();
  1039. });
  1040. }
  1041. context_menu.exec(renderer_status_button->mapToGlobal(menu_location));
  1042. renderer_status_button->repaint();
  1043. });
  1044. statusBar()->insertPermanentWidget(0, renderer_status_button);
  1045. statusBar()->setVisible(true);
  1046. setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
  1047. }
  1048. void GMainWindow::InitializeDebugWidgets() {
  1049. QMenu* debug_menu = ui->menu_View_Debugging;
  1050. #if MICROPROFILE_ENABLED
  1051. microProfileDialog = new MicroProfileDialog(this);
  1052. microProfileDialog->hide();
  1053. debug_menu->addAction(microProfileDialog->toggleViewAction());
  1054. #endif
  1055. waitTreeWidget = new WaitTreeWidget(*system, this);
  1056. addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
  1057. waitTreeWidget->hide();
  1058. debug_menu->addAction(waitTreeWidget->toggleViewAction());
  1059. controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this);
  1060. controller_dialog->hide();
  1061. debug_menu->addAction(controller_dialog->toggleViewAction());
  1062. connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
  1063. &WaitTreeWidget::OnEmulationStarting);
  1064. connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
  1065. &WaitTreeWidget::OnEmulationStopping);
  1066. }
  1067. void GMainWindow::InitializeRecentFileMenuActions() {
  1068. for (int i = 0; i < max_recent_files_item; ++i) {
  1069. actions_recent_files[i] = new QAction(this);
  1070. actions_recent_files[i]->setVisible(false);
  1071. connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
  1072. ui->menu_recent_files->addAction(actions_recent_files[i]);
  1073. }
  1074. ui->menu_recent_files->addSeparator();
  1075. QAction* action_clear_recent_files = new QAction(this);
  1076. action_clear_recent_files->setText(tr("&Clear Recent Files"));
  1077. connect(action_clear_recent_files, &QAction::triggered, this, [this] {
  1078. UISettings::values.recent_files.clear();
  1079. UpdateRecentFiles();
  1080. });
  1081. ui->menu_recent_files->addAction(action_clear_recent_files);
  1082. UpdateRecentFiles();
  1083. }
  1084. void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name,
  1085. const bool tas_allowed) {
  1086. static const QString main_window = QStringLiteral("Main Window");
  1087. action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name));
  1088. action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name));
  1089. action->setAutoRepeat(false);
  1090. this->addAction(action);
  1091. auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
  1092. const auto* controller_hotkey =
  1093. hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
  1094. connect(
  1095. controller_hotkey, &ControllerShortcut::Activated, this,
  1096. [action, tas_allowed, this] {
  1097. auto [tas_status, current_tas_frame, total_tas_frames] =
  1098. input_subsystem->GetTas()->GetStatus();
  1099. if (tas_allowed || tas_status == InputCommon::TasInput::TasState::Stopped) {
  1100. action->trigger();
  1101. }
  1102. },
  1103. Qt::QueuedConnection);
  1104. }
  1105. void GMainWindow::InitializeHotkeys() {
  1106. hotkey_registry.LoadHotkeys();
  1107. LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File"));
  1108. LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load/Remove Amiibo"));
  1109. LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu"));
  1110. LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation"));
  1111. LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation"));
  1112. LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
  1113. LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
  1114. LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
  1115. LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
  1116. LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
  1117. LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
  1118. LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record"), true);
  1119. LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset"), true);
  1120. static const QString main_window = QStringLiteral("Main Window");
  1121. const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) {
  1122. const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this);
  1123. auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
  1124. const auto* controller_hotkey =
  1125. hotkey_registry.GetControllerHotkey(main_window, action_name, controller);
  1126. connect(hotkey, &QShortcut::activated, this, function);
  1127. connect(controller_hotkey, &ControllerShortcut::Activated, this, function,
  1128. Qt::QueuedConnection);
  1129. };
  1130. connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] {
  1131. if (emulation_running && ui->action_Fullscreen->isChecked()) {
  1132. ui->action_Fullscreen->setChecked(false);
  1133. ToggleFullscreen();
  1134. }
  1135. });
  1136. connect_shortcut(QStringLiteral("Change Adapting Filter"),
  1137. &GMainWindow::OnToggleAdaptingFilter);
  1138. connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
  1139. connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
  1140. connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute);
  1141. connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume);
  1142. connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume);
  1143. connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
  1144. Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
  1145. });
  1146. connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
  1147. if (Settings::values.mouse_enabled) {
  1148. Settings::values.mouse_panning = false;
  1149. QMessageBox::warning(
  1150. this, tr("Emulated mouse is enabled"),
  1151. tr("Real mouse input and mouse panning are incompatible. Please disable the "
  1152. "emulated mouse in input advanced settings to allow mouse panning."));
  1153. return;
  1154. }
  1155. Settings::values.mouse_panning = !Settings::values.mouse_panning;
  1156. if (Settings::values.mouse_panning) {
  1157. render_window->installEventFilter(render_window);
  1158. render_window->setAttribute(Qt::WA_Hover, true);
  1159. }
  1160. });
  1161. }
  1162. void GMainWindow::SetDefaultUIGeometry() {
  1163. // geometry: 53% of the window contents are in the upper screen half, 47% in the lower half
  1164. const QRect screenRect = QGuiApplication::primaryScreen()->geometry();
  1165. const int w = screenRect.width() * 2 / 3;
  1166. const int h = screenRect.height() * 2 / 3;
  1167. const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
  1168. const int y = (screenRect.y() + screenRect.height()) / 2 - h * 53 / 100;
  1169. setGeometry(x, y, w, h);
  1170. }
  1171. void GMainWindow::RestoreUIState() {
  1172. setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
  1173. restoreGeometry(UISettings::values.geometry);
  1174. // Work-around because the games list isn't supposed to be full screen
  1175. if (isFullScreen()) {
  1176. showNormal();
  1177. }
  1178. restoreState(UISettings::values.state);
  1179. render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
  1180. render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
  1181. #if MICROPROFILE_ENABLED
  1182. microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
  1183. microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
  1184. #endif
  1185. game_list->LoadInterfaceLayout();
  1186. ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
  1187. ToggleWindowMode();
  1188. ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
  1189. ui->action_Display_Dock_Widget_Headers->setChecked(
  1190. UISettings::values.display_titlebar.GetValue());
  1191. OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
  1192. ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
  1193. game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
  1194. ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
  1195. statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
  1196. Debugger::ToggleConsole();
  1197. }
  1198. void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
  1199. if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
  1200. state != Qt::ApplicationActive) {
  1201. LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
  1202. }
  1203. if (!emulation_running) {
  1204. return;
  1205. }
  1206. if (UISettings::values.pause_when_in_background) {
  1207. if (emu_thread->IsRunning() &&
  1208. (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
  1209. auto_paused = true;
  1210. OnPauseGame();
  1211. } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
  1212. auto_paused = false;
  1213. RequestGameResume();
  1214. OnStartGame();
  1215. }
  1216. }
  1217. if (UISettings::values.mute_when_in_background) {
  1218. if (!Settings::values.audio_muted &&
  1219. (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
  1220. Settings::values.audio_muted = true;
  1221. auto_muted = true;
  1222. } else if (auto_muted && state == Qt::ApplicationActive) {
  1223. Settings::values.audio_muted = false;
  1224. auto_muted = false;
  1225. }
  1226. }
  1227. }
  1228. void GMainWindow::ConnectWidgetEvents() {
  1229. connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
  1230. connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
  1231. connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
  1232. connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
  1233. connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this,
  1234. &GMainWindow::OnTransferableShaderCacheOpenFile);
  1235. connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
  1236. &GMainWindow::OnGameListRemoveInstalledEntry);
  1237. connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
  1238. connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
  1239. connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
  1240. connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
  1241. &GMainWindow::OnGameListNavigateToGamedbEntry);
  1242. connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
  1243. connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
  1244. connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
  1245. &GMainWindow::OnGameListAddDirectory);
  1246. connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
  1247. connect(game_list, &GameList::PopulatingCompleted,
  1248. [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
  1249. connect(game_list, &GameList::SaveConfig, this, &GMainWindow::OnSaveConfig);
  1250. connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
  1251. &GMainWindow::OnGameListOpenPerGameProperties);
  1252. connect(this, &GMainWindow::UpdateInstallProgress, this,
  1253. &GMainWindow::IncrementInstallProgress);
  1254. connect(this, &GMainWindow::EmulationStarting, render_window,
  1255. &GRenderWindow::OnEmulationStarting);
  1256. connect(this, &GMainWindow::EmulationStopping, render_window,
  1257. &GRenderWindow::OnEmulationStopping);
  1258. // Software Keyboard Applet
  1259. connect(this, &GMainWindow::EmulationStarting, this, &GMainWindow::SoftwareKeyboardExit);
  1260. connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
  1261. connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
  1262. connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
  1263. &MultiplayerState::UpdateThemedIcons);
  1264. }
  1265. void GMainWindow::ConnectMenuEvents() {
  1266. const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
  1267. connect(action, &QAction::triggered, this, event_fn);
  1268. // Add actions to this window so that hiding menus in fullscreen won't disable them
  1269. addAction(action);
  1270. // Add actions to the render window so that they work outside of single window mode
  1271. render_window->addAction(action);
  1272. };
  1273. // File
  1274. connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile);
  1275. connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder);
  1276. connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND);
  1277. connect_menu(ui->action_Exit, &QMainWindow::close);
  1278. connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo);
  1279. // Emulation
  1280. connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame);
  1281. connect_menu(ui->action_Stop, &GMainWindow::OnStopGame);
  1282. connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility);
  1283. connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage);
  1284. connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide);
  1285. connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ);
  1286. connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame);
  1287. connect_menu(ui->action_Configure, &GMainWindow::OnConfigure);
  1288. connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame);
  1289. // View
  1290. connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen);
  1291. connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode);
  1292. connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
  1293. connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
  1294. connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
  1295. connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
  1296. connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
  1297. connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080);
  1298. ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720,
  1299. ui->action_Reset_Window_Size_900,
  1300. ui->action_Reset_Window_Size_1080});
  1301. // Multiplayer
  1302. connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
  1303. &MultiplayerState::OnViewLobby);
  1304. connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
  1305. &MultiplayerState::OnCreateRoom);
  1306. connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
  1307. &MultiplayerState::OnCloseRoom);
  1308. connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
  1309. &MultiplayerState::OnDirectConnectToRoom);
  1310. connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
  1311. &MultiplayerState::OnOpenNetworkRoom);
  1312. connect(multiplayer_state, &MultiplayerState::SaveConfig, this, &GMainWindow::OnSaveConfig);
  1313. // Tools
  1314. connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
  1315. ReinitializeKeyBehavior::Warning));
  1316. connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot);
  1317. // TAS
  1318. connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop);
  1319. connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord);
  1320. connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset);
  1321. connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas);
  1322. // Help
  1323. connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder);
  1324. connect_menu(ui->action_About, &GMainWindow::OnAbout);
  1325. }
  1326. void GMainWindow::UpdateMenuState() {
  1327. const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning();
  1328. const std::array running_actions{
  1329. ui->action_Stop,
  1330. ui->action_Restart,
  1331. ui->action_Configure_Current_Game,
  1332. ui->action_Report_Compatibility,
  1333. ui->action_Load_Amiibo,
  1334. ui->action_Pause,
  1335. };
  1336. for (QAction* action : running_actions) {
  1337. action->setEnabled(emulation_running);
  1338. }
  1339. ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused);
  1340. if (emulation_running && is_paused) {
  1341. ui->action_Pause->setText(tr("&Continue"));
  1342. } else {
  1343. ui->action_Pause->setText(tr("&Pause"));
  1344. }
  1345. multiplayer_state->UpdateNotificationStatus();
  1346. }
  1347. void GMainWindow::OnDisplayTitleBars(bool show) {
  1348. QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
  1349. if (show) {
  1350. for (QDockWidget* widget : widgets) {
  1351. QWidget* old = widget->titleBarWidget();
  1352. widget->setTitleBarWidget(nullptr);
  1353. if (old != nullptr)
  1354. delete old;
  1355. }
  1356. } else {
  1357. for (QDockWidget* widget : widgets) {
  1358. QWidget* old = widget->titleBarWidget();
  1359. widget->setTitleBarWidget(new QWidget());
  1360. if (old != nullptr)
  1361. delete old;
  1362. }
  1363. }
  1364. }
  1365. void GMainWindow::SetupPrepareForSleep() {
  1366. #ifdef __unix__
  1367. auto bus = QDBusConnection::systemBus();
  1368. if (bus.isConnected()) {
  1369. const bool success = bus.connect(
  1370. QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
  1371. QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
  1372. QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
  1373. if (!success) {
  1374. LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
  1375. }
  1376. } else {
  1377. LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
  1378. }
  1379. #endif // __unix__
  1380. }
  1381. void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
  1382. if (emu_thread == nullptr) {
  1383. return;
  1384. }
  1385. if (prepare_sleep) {
  1386. if (emu_thread->IsRunning()) {
  1387. auto_paused = true;
  1388. OnPauseGame();
  1389. }
  1390. } else {
  1391. if (!emu_thread->IsRunning() && auto_paused) {
  1392. auto_paused = false;
  1393. RequestGameResume();
  1394. OnStartGame();
  1395. }
  1396. }
  1397. }
  1398. #ifdef __unix__
  1399. std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
  1400. void GMainWindow::SetupSigInterrupts() {
  1401. if (sig_interrupt_fds[2] == 1) {
  1402. return;
  1403. }
  1404. socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
  1405. sig_interrupt_fds[2] = 1;
  1406. struct sigaction sa;
  1407. sa.sa_handler = &GMainWindow::HandleSigInterrupt;
  1408. sigemptyset(&sa.sa_mask);
  1409. sa.sa_flags = SA_RESETHAND;
  1410. sigaction(SIGINT, &sa, nullptr);
  1411. sigaction(SIGTERM, &sa, nullptr);
  1412. sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
  1413. connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
  1414. &GMainWindow::OnSigInterruptNotifierActivated);
  1415. connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
  1416. }
  1417. void GMainWindow::HandleSigInterrupt(int sig) {
  1418. if (sig == SIGINT) {
  1419. _exit(1);
  1420. }
  1421. // Calling into Qt directly from a signal handler is not safe,
  1422. // so wake up a QSocketNotifier with this hacky write call instead.
  1423. char a = 1;
  1424. int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
  1425. (void)ret;
  1426. }
  1427. void GMainWindow::OnSigInterruptNotifierActivated() {
  1428. sig_interrupt_notifier->setEnabled(false);
  1429. char a;
  1430. int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
  1431. (void)ret;
  1432. sig_interrupt_notifier->setEnabled(true);
  1433. emit SigInterrupt();
  1434. }
  1435. #endif // __unix__
  1436. void GMainWindow::PreventOSSleep() {
  1437. #ifdef _WIN32
  1438. SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
  1439. #elif defined(HAVE_SDL2)
  1440. SDL_DisableScreenSaver();
  1441. #endif
  1442. }
  1443. void GMainWindow::AllowOSSleep() {
  1444. #ifdef _WIN32
  1445. SetThreadExecutionState(ES_CONTINUOUS);
  1446. #elif defined(HAVE_SDL2)
  1447. SDL_EnableScreenSaver();
  1448. #endif
  1449. }
  1450. bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index) {
  1451. // Shutdown previous session if the emu thread is still active...
  1452. if (emu_thread != nullptr) {
  1453. ShutdownGame();
  1454. }
  1455. if (!render_window->InitRenderTarget()) {
  1456. return false;
  1457. }
  1458. system->SetFilesystem(vfs);
  1459. system->SetAppletFrontendSet({
  1460. std::make_unique<QtAmiiboSettings>(*this), // Amiibo Settings
  1461. (UISettings::values.controller_applet_disabled.GetValue() == true)
  1462. ? nullptr
  1463. : std::make_unique<QtControllerSelector>(*this), // Controller Selector
  1464. std::make_unique<QtErrorDisplay>(*this), // Error Display
  1465. nullptr, // Mii Editor
  1466. nullptr, // Parental Controls
  1467. nullptr, // Photo Viewer
  1468. std::make_unique<QtProfileSelector>(*this), // Profile Selector
  1469. std::make_unique<QtSoftwareKeyboard>(*this), // Software Keyboard
  1470. std::make_unique<QtWebBrowser>(*this), // Web Browser
  1471. });
  1472. const Core::SystemResultStatus result{
  1473. system->Load(*render_window, filename.toStdString(), program_id, program_index)};
  1474. const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
  1475. static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
  1476. if (result == Core::SystemResultStatus::Success &&
  1477. system->GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
  1478. drd_callout) {
  1479. UISettings::values.callout_flags = UISettings::values.callout_flags.GetValue() |
  1480. static_cast<u32>(CalloutFlag::DRDDeprecation);
  1481. QMessageBox::warning(
  1482. this, tr("Warning Outdated Game Format"),
  1483. tr("You are using the deconstructed ROM directory format for this game, which is an "
  1484. "outdated format that has been superseded by others such as NCA, NAX, XCI, or "
  1485. "NSP. Deconstructed ROM directories lack icons, metadata, and update "
  1486. "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
  1487. "href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
  1488. "wiki</a>. This message will not be shown again."));
  1489. }
  1490. if (result != Core::SystemResultStatus::Success) {
  1491. switch (result) {
  1492. case Core::SystemResultStatus::ErrorGetLoader:
  1493. LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
  1494. QMessageBox::critical(this, tr("Error while loading ROM!"),
  1495. tr("The ROM format is not supported."));
  1496. break;
  1497. case Core::SystemResultStatus::ErrorVideoCore:
  1498. QMessageBox::critical(
  1499. this, tr("An error occurred initializing the video core."),
  1500. tr("yuzu has encountered an error while running the video core. "
  1501. "This is usually caused by outdated GPU drivers, including integrated ones. "
  1502. "Please see the log for more details. "
  1503. "For more information on accessing the log, please see the following page: "
  1504. "<a href='https://yuzu-emu.org/help/reference/log-files/'>"
  1505. "How to Upload the Log File</a>. "));
  1506. break;
  1507. default:
  1508. if (result > Core::SystemResultStatus::ErrorLoader) {
  1509. const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
  1510. const u16 error_id = static_cast<u16>(result) - loader_id;
  1511. const std::string error_code = fmt::format("({:04X}-{:04X})", loader_id, error_id);
  1512. LOG_CRITICAL(Frontend, "Failed to load ROM! {}", error_code);
  1513. const auto title =
  1514. tr("Error while loading ROM! %1", "%1 signifies a numeric error code.")
  1515. .arg(QString::fromStdString(error_code));
  1516. const auto description =
  1517. tr("%1<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the "
  1518. "yuzu quickstart guide</a> to redump your files.<br>You can refer "
  1519. "to the yuzu wiki</a> or the yuzu Discord</a> for help.",
  1520. "%1 signifies an error string.")
  1521. .arg(QString::fromStdString(
  1522. GetResultStatusString(static_cast<Loader::ResultStatus>(error_id))));
  1523. QMessageBox::critical(this, title, description);
  1524. } else {
  1525. QMessageBox::critical(
  1526. this, tr("Error while loading ROM!"),
  1527. tr("An unknown error occurred. Please see the log for more details."));
  1528. }
  1529. break;
  1530. }
  1531. return false;
  1532. }
  1533. current_game_path = filename;
  1534. system->TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "Qt");
  1535. return true;
  1536. }
  1537. bool GMainWindow::SelectAndSetCurrentUser(
  1538. const Core::Frontend::ProfileSelectParameters& parameters) {
  1539. QtProfileSelectionDialog dialog(system->HIDCore(), this, parameters);
  1540. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  1541. Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
  1542. dialog.setWindowModality(Qt::WindowModal);
  1543. if (dialog.exec() == QDialog::Rejected) {
  1544. return false;
  1545. }
  1546. Settings::values.current_user = dialog.GetIndex();
  1547. return true;
  1548. }
  1549. void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
  1550. StartGameType type) {
  1551. LOG_INFO(Frontend, "yuzu starting...");
  1552. StoreRecentFile(filename); // Put the filename on top of the list
  1553. // Save configurations
  1554. UpdateUISettings();
  1555. game_list->SaveInterfaceLayout();
  1556. config->Save();
  1557. u64 title_id{0};
  1558. last_filename_booted = filename;
  1559. const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
  1560. const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
  1561. if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
  1562. type == StartGameType::Normal) {
  1563. // Load per game settings
  1564. const auto file_path =
  1565. std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())};
  1566. const auto config_file_name = title_id == 0
  1567. ? Common::FS::PathToUTF8String(file_path.filename())
  1568. : fmt::format("{:016X}", title_id);
  1569. Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
  1570. system->HIDCore().ReloadInputDevices();
  1571. system->ApplySettings();
  1572. }
  1573. Settings::LogSettings();
  1574. if (UISettings::values.select_user_on_boot) {
  1575. const Core::Frontend::ProfileSelectParameters parameters{
  1576. .mode = Service::AM::Applets::UiMode::UserSelector,
  1577. .invalid_uid_list = {},
  1578. .display_options = {},
  1579. .purpose = Service::AM::Applets::UserSelectionPurpose::General,
  1580. };
  1581. if (SelectAndSetCurrentUser(parameters) == false) {
  1582. return;
  1583. }
  1584. }
  1585. if (!LoadROM(filename, program_id, program_index)) {
  1586. return;
  1587. }
  1588. system->SetShuttingDown(false);
  1589. game_list->setDisabled(true);
  1590. // Create and start the emulation thread
  1591. emu_thread = std::make_unique<EmuThread>(*system);
  1592. emit EmulationStarting(emu_thread.get());
  1593. emu_thread->start();
  1594. // Register an ExecuteProgram callback such that Core can execute a sub-program
  1595. system->RegisterExecuteProgramCallback(
  1596. [this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
  1597. system->RegisterExitCallback([this] {
  1598. emu_thread->ForceStop();
  1599. render_window->Exit();
  1600. });
  1601. connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
  1602. connect(render_window, &GRenderWindow::MouseActivity, this, &GMainWindow::OnMouseActivity);
  1603. // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
  1604. // before the CPU continues
  1605. connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
  1606. &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
  1607. connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
  1608. &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
  1609. connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
  1610. &LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
  1611. // Update the GUI
  1612. UpdateStatusButtons();
  1613. if (ui->action_Single_Window_Mode->isChecked()) {
  1614. game_list->hide();
  1615. game_list_placeholder->hide();
  1616. }
  1617. status_bar_update_timer.start(500);
  1618. renderer_status_button->setDisabled(true);
  1619. if (UISettings::values.hide_mouse || Settings::values.mouse_panning) {
  1620. render_window->installEventFilter(render_window);
  1621. render_window->setAttribute(Qt::WA_Hover, true);
  1622. }
  1623. if (UISettings::values.hide_mouse) {
  1624. mouse_hide_timer.start();
  1625. }
  1626. render_window->InitializeCamera();
  1627. std::string title_name;
  1628. std::string title_version;
  1629. const auto res = system->GetGameName(title_name);
  1630. const auto metadata = [this, title_id] {
  1631. const FileSys::PatchManager pm(title_id, system->GetFileSystemController(),
  1632. system->GetContentProvider());
  1633. return pm.GetControlMetadata();
  1634. }();
  1635. if (metadata.first != nullptr) {
  1636. title_version = metadata.first->GetVersionString();
  1637. title_name = metadata.first->GetApplicationName();
  1638. }
  1639. if (res != Loader::ResultStatus::Success || title_name.empty()) {
  1640. title_name = Common::FS::PathToUTF8String(
  1641. std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())}
  1642. .filename());
  1643. }
  1644. const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess();
  1645. const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
  1646. title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
  1647. .arg(QString::fromStdString(title_name), instruction_set_suffix)
  1648. .toStdString();
  1649. LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
  1650. const auto gpu_vendor = system->GPU().Renderer().GetDeviceVendor();
  1651. UpdateWindowTitle(title_name, title_version, gpu_vendor);
  1652. loading_screen->Prepare(system->GetAppLoader());
  1653. loading_screen->show();
  1654. emulation_running = true;
  1655. if (ui->action_Fullscreen->isChecked()) {
  1656. ShowFullscreen();
  1657. }
  1658. OnStartGame();
  1659. }
  1660. bool GMainWindow::OnShutdownBegin() {
  1661. if (!emulation_running) {
  1662. return false;
  1663. }
  1664. if (ui->action_Fullscreen->isChecked()) {
  1665. HideFullscreen();
  1666. }
  1667. AllowOSSleep();
  1668. // Disable unlimited frame rate
  1669. Settings::values.use_speed_limit.SetValue(true);
  1670. if (system->IsShuttingDown()) {
  1671. return false;
  1672. }
  1673. system->SetShuttingDown(true);
  1674. discord_rpc->Pause();
  1675. RequestGameExit();
  1676. emu_thread->disconnect();
  1677. emu_thread->SetRunning(true);
  1678. emit EmulationStopping();
  1679. shutdown_timer.setSingleShot(true);
  1680. shutdown_timer.start(system->DebuggerEnabled() ? 0 : 5000);
  1681. connect(&shutdown_timer, &QTimer::timeout, this, &GMainWindow::OnEmulationStopTimeExpired);
  1682. connect(emu_thread.get(), &QThread::finished, this, &GMainWindow::OnEmulationStopped);
  1683. // Disable everything to prevent anything from being triggered here
  1684. ui->action_Pause->setEnabled(false);
  1685. ui->action_Restart->setEnabled(false);
  1686. ui->action_Stop->setEnabled(false);
  1687. return true;
  1688. }
  1689. void GMainWindow::OnShutdownBeginDialog() {
  1690. shutdown_dialog = new OverlayDialog(this, *system, QString{}, tr("Closing software..."),
  1691. QString{}, QString{}, Qt::AlignHCenter | Qt::AlignVCenter);
  1692. shutdown_dialog->open();
  1693. }
  1694. void GMainWindow::OnEmulationStopTimeExpired() {
  1695. if (emu_thread) {
  1696. emu_thread->ForceStop();
  1697. }
  1698. }
  1699. void GMainWindow::OnEmulationStopped() {
  1700. shutdown_timer.stop();
  1701. if (emu_thread) {
  1702. emu_thread->disconnect();
  1703. emu_thread->wait();
  1704. emu_thread.reset();
  1705. }
  1706. if (shutdown_dialog) {
  1707. shutdown_dialog->deleteLater();
  1708. shutdown_dialog = nullptr;
  1709. }
  1710. emulation_running = false;
  1711. discord_rpc->Update();
  1712. // The emulation is stopped, so closing the window or not does not matter anymore
  1713. disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
  1714. // Update the GUI
  1715. UpdateMenuState();
  1716. render_window->hide();
  1717. loading_screen->hide();
  1718. loading_screen->Clear();
  1719. if (game_list->IsEmpty()) {
  1720. game_list_placeholder->show();
  1721. } else {
  1722. game_list->show();
  1723. }
  1724. game_list->SetFilterFocus();
  1725. tas_label->clear();
  1726. input_subsystem->GetTas()->Stop();
  1727. OnTasStateChanged();
  1728. render_window->FinalizeCamera();
  1729. // Enable all controllers
  1730. system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
  1731. render_window->removeEventFilter(render_window);
  1732. render_window->setAttribute(Qt::WA_Hover, false);
  1733. UpdateWindowTitle();
  1734. // Disable status bar updates
  1735. status_bar_update_timer.stop();
  1736. shader_building_label->setVisible(false);
  1737. res_scale_label->setVisible(false);
  1738. emu_speed_label->setVisible(false);
  1739. game_fps_label->setVisible(false);
  1740. emu_frametime_label->setVisible(false);
  1741. renderer_status_button->setEnabled(!UISettings::values.has_broken_vulkan);
  1742. current_game_path.clear();
  1743. // When closing the game, destroy the GLWindow to clear the context after the game is closed
  1744. render_window->ReleaseRenderTarget();
  1745. // Enable game list
  1746. game_list->setEnabled(true);
  1747. Settings::RestoreGlobalState(system->IsPoweredOn());
  1748. system->HIDCore().ReloadInputDevices();
  1749. UpdateStatusButtons();
  1750. }
  1751. void GMainWindow::ShutdownGame() {
  1752. if (!emulation_running) {
  1753. return;
  1754. }
  1755. OnShutdownBegin();
  1756. OnEmulationStopTimeExpired();
  1757. OnEmulationStopped();
  1758. }
  1759. void GMainWindow::StoreRecentFile(const QString& filename) {
  1760. UISettings::values.recent_files.prepend(filename);
  1761. UISettings::values.recent_files.removeDuplicates();
  1762. while (UISettings::values.recent_files.size() > max_recent_files_item) {
  1763. UISettings::values.recent_files.removeLast();
  1764. }
  1765. UpdateRecentFiles();
  1766. }
  1767. void GMainWindow::UpdateRecentFiles() {
  1768. const int num_recent_files =
  1769. std::min(static_cast<int>(UISettings::values.recent_files.size()), max_recent_files_item);
  1770. for (int i = 0; i < num_recent_files; i++) {
  1771. const QString text = QStringLiteral("&%1. %2").arg(i + 1).arg(
  1772. QFileInfo(UISettings::values.recent_files[i]).fileName());
  1773. actions_recent_files[i]->setText(text);
  1774. actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
  1775. actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
  1776. actions_recent_files[i]->setVisible(true);
  1777. }
  1778. for (int j = num_recent_files; j < max_recent_files_item; ++j) {
  1779. actions_recent_files[j]->setVisible(false);
  1780. }
  1781. // Enable the recent files menu if the list isn't empty
  1782. ui->menu_recent_files->setEnabled(num_recent_files != 0);
  1783. }
  1784. void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
  1785. BootGame(game_path, program_id);
  1786. }
  1787. void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
  1788. const std::string& game_path) {
  1789. std::filesystem::path path;
  1790. QString open_target;
  1791. const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
  1792. const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
  1793. system->GetContentProvider()};
  1794. const auto control = pm.GetControlMetadata().first;
  1795. if (control != nullptr) {
  1796. return std::make_pair(control->GetDefaultNormalSaveSize(),
  1797. control->GetDeviceSaveDataSize());
  1798. } else {
  1799. const auto file = Core::GetGameFileFromPath(vfs, game_path);
  1800. const auto loader = Loader::GetLoader(*system, file);
  1801. FileSys::NACP nacp{};
  1802. loader->ReadControlData(nacp);
  1803. return std::make_pair(nacp.GetDefaultNormalSaveSize(), nacp.GetDeviceSaveDataSize());
  1804. }
  1805. }();
  1806. const bool has_user_save{user_save_size > 0};
  1807. const bool has_device_save{device_save_size > 0};
  1808. ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
  1809. switch (target) {
  1810. case GameListOpenTarget::SaveData: {
  1811. open_target = tr("Save Data");
  1812. const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
  1813. auto vfs_nand_dir =
  1814. vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
  1815. if (has_user_save) {
  1816. // User save data
  1817. const auto select_profile = [this] {
  1818. const Core::Frontend::ProfileSelectParameters parameters{
  1819. .mode = Service::AM::Applets::UiMode::UserSelector,
  1820. .invalid_uid_list = {},
  1821. .display_options = {},
  1822. .purpose = Service::AM::Applets::UserSelectionPurpose::General,
  1823. };
  1824. QtProfileSelectionDialog dialog(system->HIDCore(), this, parameters);
  1825. dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
  1826. Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
  1827. dialog.setWindowModality(Qt::WindowModal);
  1828. if (dialog.exec() == QDialog::Rejected) {
  1829. return -1;
  1830. }
  1831. return dialog.GetIndex();
  1832. };
  1833. const auto index = select_profile();
  1834. if (index == -1) {
  1835. return;
  1836. }
  1837. Service::Account::ProfileManager manager;
  1838. const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
  1839. ASSERT(user_id);
  1840. const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
  1841. *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
  1842. FileSys::SaveDataType::SaveData, program_id, user_id->AsU128(), 0);
  1843. path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path);
  1844. } else {
  1845. // Device save data
  1846. const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath(
  1847. *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
  1848. FileSys::SaveDataType::SaveData, program_id, {}, 0);
  1849. path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path);
  1850. }
  1851. if (!Common::FS::CreateDirs(path)) {
  1852. LOG_ERROR(Frontend, "Unable to create the directories for save data");
  1853. }
  1854. break;
  1855. }
  1856. case GameListOpenTarget::ModData: {
  1857. open_target = tr("Mod Data");
  1858. path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) /
  1859. fmt::format("{:016X}", program_id);
  1860. break;
  1861. }
  1862. default:
  1863. UNIMPLEMENTED();
  1864. break;
  1865. }
  1866. const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path));
  1867. const QDir dir(qpath);
  1868. if (!dir.exists()) {
  1869. QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target),
  1870. tr("Folder does not exist!"));
  1871. return;
  1872. }
  1873. LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target.toStdString(),
  1874. program_id);
  1875. QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
  1876. }
  1877. void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
  1878. const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
  1879. const auto shader_cache_folder_path{shader_cache_dir / fmt::format("{:016x}", program_id)};
  1880. if (!Common::FS::CreateDirs(shader_cache_folder_path)) {
  1881. QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"),
  1882. tr("Failed to create the shader cache directory for this title."));
  1883. return;
  1884. }
  1885. const auto shader_path_string{Common::FS::PathToUTF8String(shader_cache_folder_path)};
  1886. const auto qt_shader_cache_path = QString::fromStdString(shader_path_string);
  1887. QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_path));
  1888. }
  1889. static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
  1890. std::size_t out = 0;
  1891. for (const auto& subdir : dir->GetSubdirectories()) {
  1892. out += 1 + CalculateRomFSEntrySize(subdir, full);
  1893. }
  1894. return out + (full ? dir->GetFiles().size() : 0);
  1895. }
  1896. static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
  1897. const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
  1898. if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
  1899. return false;
  1900. if (dialog.wasCanceled())
  1901. return false;
  1902. if (full) {
  1903. for (const auto& file : src->GetFiles()) {
  1904. const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
  1905. if (!FileSys::VfsRawCopy(file, out, block_size))
  1906. return false;
  1907. dialog.setValue(dialog.value() + 1);
  1908. if (dialog.wasCanceled())
  1909. return false;
  1910. }
  1911. }
  1912. for (const auto& dir : src->GetSubdirectories()) {
  1913. const auto out = dest->CreateSubdirectory(dir->GetName());
  1914. if (!RomFSRawCopy(dialog, dir, out, block_size, full))
  1915. return false;
  1916. dialog.setValue(dialog.value() + 1);
  1917. if (dialog.wasCanceled())
  1918. return false;
  1919. }
  1920. return true;
  1921. }
  1922. QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const {
  1923. switch (type) {
  1924. case InstalledEntryType::Game:
  1925. return tr("Error Removing Contents");
  1926. case InstalledEntryType::Update:
  1927. return tr("Error Removing Update");
  1928. case InstalledEntryType::AddOnContent:
  1929. return tr("Error Removing DLC");
  1930. default:
  1931. return QStringLiteral("Error Removing <Invalid Type>");
  1932. }
  1933. }
  1934. void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) {
  1935. const QString entry_question = [type] {
  1936. switch (type) {
  1937. case InstalledEntryType::Game:
  1938. return tr("Remove Installed Game Contents?");
  1939. case InstalledEntryType::Update:
  1940. return tr("Remove Installed Game Update?");
  1941. case InstalledEntryType::AddOnContent:
  1942. return tr("Remove Installed Game DLC?");
  1943. default:
  1944. return QStringLiteral("Remove Installed Game <Invalid Type>?");
  1945. }
  1946. }();
  1947. if (QMessageBox::question(this, tr("Remove Entry"), entry_question,
  1948. QMessageBox::Yes | QMessageBox::No,
  1949. QMessageBox::No) != QMessageBox::Yes) {
  1950. return;
  1951. }
  1952. switch (type) {
  1953. case InstalledEntryType::Game:
  1954. RemoveBaseContent(program_id, type);
  1955. [[fallthrough]];
  1956. case InstalledEntryType::Update:
  1957. RemoveUpdateContent(program_id, type);
  1958. if (type != InstalledEntryType::Game) {
  1959. break;
  1960. }
  1961. [[fallthrough]];
  1962. case InstalledEntryType::AddOnContent:
  1963. RemoveAddOnContent(program_id, type);
  1964. break;
  1965. }
  1966. Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
  1967. "game_list");
  1968. game_list->PopulateAsync(UISettings::values.game_dirs);
  1969. }
  1970. void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) {
  1971. const auto& fs_controller = system->GetFileSystemController();
  1972. const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
  1973. fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
  1974. if (res) {
  1975. QMessageBox::information(this, tr("Successfully Removed"),
  1976. tr("Successfully removed the installed base game."));
  1977. } else {
  1978. QMessageBox::warning(
  1979. this, GetGameListErrorRemoving(type),
  1980. tr("The base game is not installed in the NAND and cannot be removed."));
  1981. }
  1982. }
  1983. void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) {
  1984. const auto update_id = program_id | 0x800;
  1985. const auto& fs_controller = system->GetFileSystemController();
  1986. const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
  1987. fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
  1988. if (res) {
  1989. QMessageBox::information(this, tr("Successfully Removed"),
  1990. tr("Successfully removed the installed update."));
  1991. } else {
  1992. QMessageBox::warning(this, GetGameListErrorRemoving(type),
  1993. tr("There is no update installed for this title."));
  1994. }
  1995. }
  1996. void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) {
  1997. u32 count{};
  1998. const auto& fs_controller = system->GetFileSystemController();
  1999. const auto dlc_entries = system->GetContentProvider().ListEntriesFilter(
  2000. FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
  2001. for (const auto& entry : dlc_entries) {
  2002. if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
  2003. const auto res =
  2004. fs_controller.GetUserNANDContents()->RemoveExistingEntry(entry.title_id) ||
  2005. fs_controller.GetSDMCContents()->RemoveExistingEntry(entry.title_id);
  2006. if (res) {
  2007. ++count;
  2008. }
  2009. }
  2010. }
  2011. if (count == 0) {
  2012. QMessageBox::warning(this, GetGameListErrorRemoving(type),
  2013. tr("There are no DLC installed for this title."));
  2014. return;
  2015. }
  2016. QMessageBox::information(this, tr("Successfully Removed"),
  2017. tr("Successfully removed %1 installed DLC.").arg(count));
  2018. }
  2019. void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
  2020. const std::string& game_path) {
  2021. const QString question = [target] {
  2022. switch (target) {
  2023. case GameListRemoveTarget::GlShaderCache:
  2024. return tr("Delete OpenGL Transferable Shader Cache?");
  2025. case GameListRemoveTarget::VkShaderCache:
  2026. return tr("Delete Vulkan Transferable Shader Cache?");
  2027. case GameListRemoveTarget::AllShaderCache:
  2028. return tr("Delete All Transferable Shader Caches?");
  2029. case GameListRemoveTarget::CustomConfiguration:
  2030. return tr("Remove Custom Game Configuration?");
  2031. case GameListRemoveTarget::CacheStorage:
  2032. return tr("Remove Cache Storage?");
  2033. default:
  2034. return QString{};
  2035. }
  2036. }();
  2037. if (QMessageBox::question(this, tr("Remove File"), question, QMessageBox::Yes | QMessageBox::No,
  2038. QMessageBox::No) != QMessageBox::Yes) {
  2039. return;
  2040. }
  2041. switch (target) {
  2042. case GameListRemoveTarget::VkShaderCache:
  2043. RemoveVulkanDriverPipelineCache(program_id);
  2044. [[fallthrough]];
  2045. case GameListRemoveTarget::GlShaderCache:
  2046. RemoveTransferableShaderCache(program_id, target);
  2047. break;
  2048. case GameListRemoveTarget::AllShaderCache:
  2049. RemoveAllTransferableShaderCaches(program_id);
  2050. break;
  2051. case GameListRemoveTarget::CustomConfiguration:
  2052. RemoveCustomConfiguration(program_id, game_path);
  2053. break;
  2054. case GameListRemoveTarget::CacheStorage:
  2055. RemoveCacheStorage(program_id);
  2056. break;
  2057. }
  2058. }
  2059. void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
  2060. const auto target_file_name = [target] {
  2061. switch (target) {
  2062. case GameListRemoveTarget::GlShaderCache:
  2063. return "opengl.bin";
  2064. case GameListRemoveTarget::VkShaderCache:
  2065. return "vulkan.bin";
  2066. default:
  2067. return "";
  2068. }
  2069. }();
  2070. const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
  2071. const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
  2072. const auto target_file = shader_cache_folder_path / target_file_name;
  2073. if (!Common::FS::Exists(target_file)) {
  2074. QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
  2075. tr("A shader cache for this title does not exist."));
  2076. return;
  2077. }
  2078. if (Common::FS::RemoveFile(target_file)) {
  2079. QMessageBox::information(this, tr("Successfully Removed"),
  2080. tr("Successfully removed the transferable shader cache."));
  2081. } else {
  2082. QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"),
  2083. tr("Failed to remove the transferable shader cache."));
  2084. }
  2085. }
  2086. void GMainWindow::RemoveVulkanDriverPipelineCache(u64 program_id) {
  2087. static constexpr std::string_view target_file_name = "vulkan_pipelines.bin";
  2088. const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
  2089. const auto shader_cache_folder_path = shader_cache_dir / fmt::format("{:016x}", program_id);
  2090. const auto target_file = shader_cache_folder_path / target_file_name;
  2091. if (!Common::FS::Exists(target_file)) {
  2092. return;
  2093. }
  2094. if (!Common::FS::RemoveFile(target_file)) {
  2095. QMessageBox::warning(this, tr("Error Removing Vulkan Driver Pipeline Cache"),
  2096. tr("Failed to remove the driver pipeline cache."));
  2097. }
  2098. }
  2099. void GMainWindow::RemoveAllTransferableShaderCaches(u64 program_id) {
  2100. const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir);
  2101. const auto program_shader_cache_dir = shader_cache_dir / fmt::format("{:016x}", program_id);
  2102. if (!Common::FS::Exists(program_shader_cache_dir)) {
  2103. QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
  2104. tr("A shader cache for this title does not exist."));
  2105. return;
  2106. }
  2107. if (Common::FS::RemoveDirRecursively(program_shader_cache_dir)) {
  2108. QMessageBox::information(this, tr("Successfully Removed"),
  2109. tr("Successfully removed the transferable shader caches."));
  2110. } else {
  2111. QMessageBox::warning(this, tr("Error Removing Transferable Shader Caches"),
  2112. tr("Failed to remove the transferable shader cache directory."));
  2113. }
  2114. }
  2115. void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
  2116. const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
  2117. const auto config_file_name =
  2118. program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
  2119. : fmt::format("{:016X}.ini", program_id);
  2120. const auto custom_config_file_path =
  2121. Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
  2122. if (!Common::FS::Exists(custom_config_file_path)) {
  2123. QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
  2124. tr("A custom configuration for this title does not exist."));
  2125. return;
  2126. }
  2127. if (Common::FS::RemoveFile(custom_config_file_path)) {
  2128. QMessageBox::information(this, tr("Successfully Removed"),
  2129. tr("Successfully removed the custom game configuration."));
  2130. } else {
  2131. QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
  2132. tr("Failed to remove the custom game configuration."));
  2133. }
  2134. }
  2135. void GMainWindow::RemoveCacheStorage(u64 program_id) {
  2136. const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir);
  2137. auto vfs_nand_dir =
  2138. vfs->OpenDirectory(Common::FS::PathToUTF8String(nand_dir), FileSys::Mode::Read);
  2139. const auto cache_storage_path = FileSys::SaveDataFactory::GetFullPath(
  2140. *system, vfs_nand_dir, FileSys::SaveDataSpaceId::NandUser,
  2141. FileSys::SaveDataType::CacheStorage, 0 /* program_id */, {}, 0);
  2142. const auto path = Common::FS::ConcatPathSafe(nand_dir, cache_storage_path);
  2143. // Not an error if it wasn't cleared.
  2144. Common::FS::RemoveDirRecursively(path);
  2145. }
  2146. void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path,
  2147. DumpRomFSTarget target) {
  2148. const auto failed = [this] {
  2149. QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
  2150. tr("There was an error copying the RomFS files or the user "
  2151. "cancelled the operation."));
  2152. };
  2153. const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
  2154. if (loader == nullptr) {
  2155. failed();
  2156. return;
  2157. }
  2158. FileSys::VirtualFile file;
  2159. if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
  2160. failed();
  2161. return;
  2162. }
  2163. const auto& installed = system->GetContentProvider();
  2164. const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
  2165. if (!romfs_title_id) {
  2166. failed();
  2167. return;
  2168. }
  2169. const auto dump_dir =
  2170. target == DumpRomFSTarget::Normal
  2171. ? Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir)
  2172. : Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "atmosphere" / "contents";
  2173. const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id);
  2174. const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir);
  2175. FileSys::VirtualFile romfs;
  2176. if (*romfs_title_id == program_id) {
  2177. const u64 ivfc_offset = loader->ReadRomFSIVFCOffset();
  2178. const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), installed};
  2179. romfs =
  2180. pm.PatchRomFS(file, ivfc_offset, FileSys::ContentRecordType::Program, nullptr, false);
  2181. } else {
  2182. romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
  2183. }
  2184. const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
  2185. if (extracted == nullptr) {
  2186. failed();
  2187. return;
  2188. }
  2189. const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
  2190. if (out == nullptr) {
  2191. failed();
  2192. vfs->DeleteDirectory(path);
  2193. return;
  2194. }
  2195. bool ok = false;
  2196. const QStringList selections{tr("Full"), tr("Skeleton")};
  2197. const auto res = QInputDialog::getItem(
  2198. this, tr("Select RomFS Dump Mode"),
  2199. tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
  2200. "files into the new directory while <br>skeleton will only create the directory "
  2201. "structure."),
  2202. selections, 0, false, &ok);
  2203. if (!ok) {
  2204. failed();
  2205. vfs->DeleteDirectory(path);
  2206. return;
  2207. }
  2208. const auto full = res == selections.constFirst();
  2209. const auto entry_size = CalculateRomFSEntrySize(extracted, full);
  2210. // The minimum required space is the size of the extracted RomFS + 1 GiB
  2211. const auto minimum_free_space = extracted->GetSize() + 0x40000000;
  2212. if (full && Common::FS::GetFreeSpaceSize(path) < minimum_free_space) {
  2213. QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
  2214. tr("There is not enough free space at %1 to extract the RomFS. Please "
  2215. "free up space or select a different dump directory at "
  2216. "Emulation > Configure > System > Filesystem > Dump Root")
  2217. .arg(QString::fromStdString(path)));
  2218. return;
  2219. }
  2220. QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0,
  2221. static_cast<s32>(entry_size), this);
  2222. progress.setWindowModality(Qt::WindowModal);
  2223. progress.setMinimumDuration(100);
  2224. if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
  2225. progress.close();
  2226. QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
  2227. tr("The operation completed successfully."));
  2228. QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
  2229. } else {
  2230. progress.close();
  2231. failed();
  2232. vfs->DeleteDirectory(path);
  2233. }
  2234. }
  2235. void GMainWindow::OnGameListCopyTID(u64 program_id) {
  2236. QClipboard* clipboard = QGuiApplication::clipboard();
  2237. clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
  2238. }
  2239. void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
  2240. const CompatibilityList& compatibility_list) {
  2241. const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
  2242. QString directory;
  2243. if (it != compatibility_list.end()) {
  2244. directory = it->second.second;
  2245. }
  2246. QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
  2247. }
  2248. void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
  2249. GameListShortcutTarget target) {
  2250. // Get path to yuzu executable
  2251. const QStringList args = QApplication::arguments();
  2252. std::filesystem::path yuzu_command = args[0].toStdString();
  2253. #if defined(__linux__) || defined(__FreeBSD__)
  2254. // If relative path, make it an absolute path
  2255. if (yuzu_command.c_str()[0] == '.') {
  2256. yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
  2257. }
  2258. #if defined(__linux__)
  2259. // Warn once if we are making a shortcut to a volatile AppImage
  2260. const std::string appimage_ending =
  2261. std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
  2262. if (yuzu_command.string().ends_with(appimage_ending) &&
  2263. !UISettings::values.shortcut_already_warned) {
  2264. if (QMessageBox::warning(this, tr("Create Shortcut"),
  2265. tr("This will create a shortcut to the current AppImage. This may "
  2266. "not work well if you update. Continue?"),
  2267. QMessageBox::StandardButton::Ok |
  2268. QMessageBox::StandardButton::Cancel) ==
  2269. QMessageBox::StandardButton::Cancel) {
  2270. return;
  2271. }
  2272. UISettings::values.shortcut_already_warned = true;
  2273. }
  2274. #endif // __linux__
  2275. #endif // __linux__ || __FreeBSD__
  2276. std::filesystem::path target_directory{};
  2277. // Determine target directory for shortcut
  2278. #if defined(__linux__) || defined(__FreeBSD__)
  2279. const char* home = std::getenv("HOME");
  2280. const std::filesystem::path home_path = (home == nullptr ? "~" : home);
  2281. const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
  2282. if (target == GameListShortcutTarget::Desktop) {
  2283. target_directory = home_path / "Desktop";
  2284. if (!Common::FS::IsDir(target_directory)) {
  2285. QMessageBox::critical(
  2286. this, tr("Create Shortcut"),
  2287. tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
  2288. .arg(QString::fromStdString(target_directory)),
  2289. QMessageBox::StandardButton::Ok);
  2290. return;
  2291. }
  2292. } else if (target == GameListShortcutTarget::Applications) {
  2293. target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
  2294. "applications";
  2295. if (!Common::FS::CreateDirs(target_directory)) {
  2296. QMessageBox::critical(this, tr("Create Shortcut"),
  2297. tr("Cannot create shortcut in applications menu. Path \"%1\" "
  2298. "does not exist and cannot be created.")
  2299. .arg(QString::fromStdString(target_directory)),
  2300. QMessageBox::StandardButton::Ok);
  2301. return;
  2302. }
  2303. }
  2304. #endif
  2305. const std::string game_file_name = std::filesystem::path(game_path).filename().string();
  2306. // Determine full paths for icon and shortcut
  2307. #if defined(__linux__) || defined(__FreeBSD__)
  2308. std::filesystem::path system_icons_path =
  2309. (xdg_data_home == nullptr ? home_path / ".local/share/" : xdg_data_home) /
  2310. "icons/hicolor/256x256";
  2311. if (!Common::FS::CreateDirs(system_icons_path)) {
  2312. QMessageBox::critical(
  2313. this, tr("Create Icon"),
  2314. tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
  2315. .arg(QString::fromStdString(system_icons_path)),
  2316. QMessageBox::StandardButton::Ok);
  2317. return;
  2318. }
  2319. std::filesystem::path icon_path =
  2320. system_icons_path / (program_id == 0 ? fmt::format("yuzu-{}.png", game_file_name)
  2321. : fmt::format("yuzu-{:016X}.png", program_id));
  2322. const std::filesystem::path shortcut_path =
  2323. target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
  2324. : fmt::format("yuzu-{:016X}.desktop", program_id));
  2325. #else
  2326. const std::filesystem::path icon_path{};
  2327. const std::filesystem::path shortcut_path{};
  2328. #endif
  2329. // Get title from game file
  2330. const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
  2331. system->GetContentProvider()};
  2332. const auto control = pm.GetControlMetadata();
  2333. const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
  2334. std::string title{fmt::format("{:016X}", program_id)};
  2335. if (control.first != nullptr) {
  2336. title = control.first->GetApplicationName();
  2337. } else {
  2338. loader->ReadTitle(title);
  2339. }
  2340. // Get icon from game file
  2341. std::vector<u8> icon_image_file{};
  2342. if (control.second != nullptr) {
  2343. icon_image_file = control.second->ReadAllBytes();
  2344. } else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
  2345. LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
  2346. }
  2347. QImage icon_jpeg =
  2348. QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
  2349. #if defined(__linux__) || defined(__FreeBSD__)
  2350. // Convert and write the icon as a PNG
  2351. if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
  2352. LOG_ERROR(Frontend, "Could not write icon as PNG to file");
  2353. } else {
  2354. LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
  2355. }
  2356. #endif // __linux__
  2357. #if defined(__linux__) || defined(__FreeBSD__)
  2358. const std::string comment =
  2359. tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
  2360. const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
  2361. const std::string categories = "Game;Emulator;Qt;";
  2362. const std::string keywords = "Switch;Nintendo;";
  2363. #else
  2364. const std::string comment{};
  2365. const std::string arguments{};
  2366. const std::string categories{};
  2367. const std::string keywords{};
  2368. #endif
  2369. if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
  2370. yuzu_command.string(), arguments, categories, keywords)) {
  2371. QMessageBox::critical(this, tr("Create Shortcut"),
  2372. tr("Failed to create a shortcut at %1")
  2373. .arg(QString::fromStdString(shortcut_path.string())));
  2374. return;
  2375. }
  2376. LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path.string());
  2377. QMessageBox::information(
  2378. this, tr("Create Shortcut"),
  2379. tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
  2380. }
  2381. void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
  2382. std::filesystem::path fs_path;
  2383. if (directory == QStringLiteral("SDMC")) {
  2384. fs_path =
  2385. Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered";
  2386. } else if (directory == QStringLiteral("UserNAND")) {
  2387. fs_path =
  2388. Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered";
  2389. } else if (directory == QStringLiteral("SysNAND")) {
  2390. fs_path =
  2391. Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered";
  2392. } else {
  2393. fs_path = directory.toStdString();
  2394. }
  2395. const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path));
  2396. if (!Common::FS::IsDir(fs_path)) {
  2397. QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path),
  2398. tr("Folder does not exist!"));
  2399. return;
  2400. }
  2401. QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path));
  2402. }
  2403. void GMainWindow::OnGameListAddDirectory() {
  2404. const QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
  2405. if (dir_path.isEmpty()) {
  2406. return;
  2407. }
  2408. UISettings::GameDir game_dir{dir_path, false, true};
  2409. if (!UISettings::values.game_dirs.contains(game_dir)) {
  2410. UISettings::values.game_dirs.append(game_dir);
  2411. game_list->PopulateAsync(UISettings::values.game_dirs);
  2412. } else {
  2413. LOG_WARNING(Frontend, "Selected directory is already in the game list");
  2414. }
  2415. OnSaveConfig();
  2416. }
  2417. void GMainWindow::OnGameListShowList(bool show) {
  2418. if (emulation_running && ui->action_Single_Window_Mode->isChecked())
  2419. return;
  2420. game_list->setVisible(show);
  2421. game_list_placeholder->setVisible(!show);
  2422. };
  2423. void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
  2424. u64 title_id{};
  2425. const auto v_file = Core::GetGameFileFromPath(vfs, file);
  2426. const auto loader = Loader::GetLoader(*system, v_file);
  2427. if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
  2428. QMessageBox::information(this, tr("Properties"),
  2429. tr("The game properties could not be loaded."));
  2430. return;
  2431. }
  2432. OpenPerGameConfiguration(title_id, file);
  2433. }
  2434. void GMainWindow::OnMenuLoadFile() {
  2435. if (is_load_file_select_active) {
  2436. return;
  2437. }
  2438. is_load_file_select_active = true;
  2439. const QString extensions =
  2440. QStringLiteral("*.")
  2441. .append(GameList::supported_file_extensions.join(QStringLiteral(" *.")))
  2442. .append(QStringLiteral(" main"));
  2443. const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)",
  2444. "%1 is an identifier for the Switch executable file extensions.")
  2445. .arg(extensions);
  2446. const QString filename = QFileDialog::getOpenFileName(
  2447. this, tr("Load File"), UISettings::values.roms_path, file_filter);
  2448. is_load_file_select_active = false;
  2449. if (filename.isEmpty()) {
  2450. return;
  2451. }
  2452. UISettings::values.roms_path = QFileInfo(filename).path();
  2453. BootGame(filename);
  2454. }
  2455. void GMainWindow::OnMenuLoadFolder() {
  2456. const QString dir_path =
  2457. QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
  2458. if (dir_path.isNull()) {
  2459. return;
  2460. }
  2461. const QDir dir{dir_path};
  2462. const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
  2463. if (matching_main.size() == 1) {
  2464. BootGame(dir.path() + QDir::separator() + matching_main[0]);
  2465. } else {
  2466. QMessageBox::warning(this, tr("Invalid Directory Selected"),
  2467. tr("The directory you have selected does not contain a 'main' file."));
  2468. }
  2469. }
  2470. void GMainWindow::IncrementInstallProgress() {
  2471. install_progress->setValue(install_progress->value() + 1);
  2472. }
  2473. void GMainWindow::OnMenuInstallToNAND() {
  2474. const QString file_filter =
  2475. tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
  2476. "(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
  2477. "Image (*.xci)");
  2478. QStringList filenames = QFileDialog::getOpenFileNames(
  2479. this, tr("Install Files"), UISettings::values.roms_path, file_filter);
  2480. if (filenames.isEmpty()) {
  2481. return;
  2482. }
  2483. InstallDialog installDialog(this, filenames);
  2484. if (installDialog.exec() == QDialog::Rejected) {
  2485. return;
  2486. }
  2487. const QStringList files = installDialog.GetFiles();
  2488. if (files.isEmpty()) {
  2489. return;
  2490. }
  2491. // Save folder location of the first selected file
  2492. UISettings::values.roms_path = QFileInfo(filenames[0]).path();
  2493. int remaining = filenames.size();
  2494. // This would only overflow above 2^51 bytes (2.252 PB)
  2495. int total_size = 0;
  2496. for (const QString& file : files) {
  2497. total_size += static_cast<int>(QFile(file).size() / CopyBufferSize);
  2498. }
  2499. if (total_size < 0) {
  2500. LOG_CRITICAL(Frontend, "Attempting to install too many files, aborting.");
  2501. return;
  2502. }
  2503. QStringList new_files{}; // Newly installed files that do not yet exist in the NAND
  2504. QStringList overwritten_files{}; // Files that overwrote those existing in the NAND
  2505. QStringList failed_files{}; // Files that failed to install due to errors
  2506. bool detected_base_install{}; // Whether a base game was attempted to be installed
  2507. ui->action_Install_File_NAND->setEnabled(false);
  2508. install_progress = new QProgressDialog(QString{}, tr("Cancel"), 0, total_size, this);
  2509. install_progress->setWindowFlags(windowFlags() & ~Qt::WindowMaximizeButtonHint);
  2510. install_progress->setAttribute(Qt::WA_DeleteOnClose, true);
  2511. install_progress->setFixedWidth(installDialog.GetMinimumWidth() + 40);
  2512. install_progress->show();
  2513. for (const QString& file : files) {
  2514. install_progress->setWindowTitle(tr("%n file(s) remaining", "", remaining));
  2515. install_progress->setLabelText(
  2516. tr("Installing file \"%1\"...").arg(QFileInfo(file).fileName()));
  2517. QFuture<InstallResult> future;
  2518. InstallResult result;
  2519. if (file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
  2520. file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
  2521. future = QtConcurrent::run([this, &file] { return InstallNSPXCI(file); });
  2522. while (!future.isFinished()) {
  2523. QCoreApplication::processEvents();
  2524. std::this_thread::sleep_for(std::chrono::milliseconds(1));
  2525. }
  2526. result = future.result();
  2527. } else {
  2528. result = InstallNCA(file);
  2529. }
  2530. std::this_thread::sleep_for(std::chrono::milliseconds(10));
  2531. switch (result) {
  2532. case InstallResult::Success:
  2533. new_files.append(QFileInfo(file).fileName());
  2534. break;
  2535. case InstallResult::Overwrite:
  2536. overwritten_files.append(QFileInfo(file).fileName());
  2537. break;
  2538. case InstallResult::Failure:
  2539. failed_files.append(QFileInfo(file).fileName());
  2540. break;
  2541. case InstallResult::BaseInstallAttempted:
  2542. failed_files.append(QFileInfo(file).fileName());
  2543. detected_base_install = true;
  2544. break;
  2545. }
  2546. --remaining;
  2547. }
  2548. install_progress->close();
  2549. if (detected_base_install) {
  2550. QMessageBox::warning(
  2551. this, tr("Install Results"),
  2552. tr("To avoid possible conflicts, we discourage users from installing base games to the "
  2553. "NAND.\nPlease, only use this feature to install updates and DLC."));
  2554. }
  2555. const QString install_results =
  2556. (new_files.isEmpty() ? QString{}
  2557. : tr("%n file(s) were newly installed\n", "", new_files.size())) +
  2558. (overwritten_files.isEmpty()
  2559. ? QString{}
  2560. : tr("%n file(s) were overwritten\n", "", overwritten_files.size())) +
  2561. (failed_files.isEmpty() ? QString{}
  2562. : tr("%n file(s) failed to install\n", "", failed_files.size()));
  2563. QMessageBox::information(this, tr("Install Results"), install_results);
  2564. Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
  2565. "game_list");
  2566. game_list->PopulateAsync(UISettings::values.game_dirs);
  2567. ui->action_Install_File_NAND->setEnabled(true);
  2568. }
  2569. InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
  2570. const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
  2571. const FileSys::VirtualFile& dest, std::size_t block_size) {
  2572. if (src == nullptr || dest == nullptr) {
  2573. return false;
  2574. }
  2575. if (!dest->Resize(src->GetSize())) {
  2576. return false;
  2577. }
  2578. std::vector<u8> buffer(CopyBufferSize);
  2579. for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
  2580. if (install_progress->wasCanceled()) {
  2581. dest->Resize(0);
  2582. return false;
  2583. }
  2584. emit UpdateInstallProgress();
  2585. const auto read = src->Read(buffer.data(), buffer.size(), i);
  2586. dest->Write(buffer.data(), read, i);
  2587. }
  2588. return true;
  2589. };
  2590. std::shared_ptr<FileSys::NSP> nsp;
  2591. if (filename.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
  2592. nsp = std::make_shared<FileSys::NSP>(
  2593. vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
  2594. if (nsp->IsExtractedType()) {
  2595. return InstallResult::Failure;
  2596. }
  2597. } else {
  2598. const auto xci = std::make_shared<FileSys::XCI>(
  2599. vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
  2600. nsp = xci->GetSecurePartitionNSP();
  2601. }
  2602. if (nsp->GetStatus() != Loader::ResultStatus::Success) {
  2603. return InstallResult::Failure;
  2604. }
  2605. const auto res = system->GetFileSystemController().GetUserNANDContents()->InstallEntry(
  2606. *nsp, true, qt_raw_copy);
  2607. switch (res) {
  2608. case FileSys::InstallResult::Success:
  2609. return InstallResult::Success;
  2610. case FileSys::InstallResult::OverwriteExisting:
  2611. return InstallResult::Overwrite;
  2612. case FileSys::InstallResult::ErrorBaseInstall:
  2613. return InstallResult::BaseInstallAttempted;
  2614. default:
  2615. return InstallResult::Failure;
  2616. }
  2617. }
  2618. InstallResult GMainWindow::InstallNCA(const QString& filename) {
  2619. const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
  2620. const FileSys::VirtualFile& dest, std::size_t block_size) {
  2621. if (src == nullptr || dest == nullptr) {
  2622. return false;
  2623. }
  2624. if (!dest->Resize(src->GetSize())) {
  2625. return false;
  2626. }
  2627. std::vector<u8> buffer(CopyBufferSize);
  2628. for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
  2629. if (install_progress->wasCanceled()) {
  2630. dest->Resize(0);
  2631. return false;
  2632. }
  2633. emit UpdateInstallProgress();
  2634. const auto read = src->Read(buffer.data(), buffer.size(), i);
  2635. dest->Write(buffer.data(), read, i);
  2636. }
  2637. return true;
  2638. };
  2639. const auto nca =
  2640. std::make_shared<FileSys::NCA>(vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
  2641. const auto id = nca->GetStatus();
  2642. // Game updates necessary are missing base RomFS
  2643. if (id != Loader::ResultStatus::Success &&
  2644. id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
  2645. return InstallResult::Failure;
  2646. }
  2647. const QStringList tt_options{tr("System Application"),
  2648. tr("System Archive"),
  2649. tr("System Application Update"),
  2650. tr("Firmware Package (Type A)"),
  2651. tr("Firmware Package (Type B)"),
  2652. tr("Game"),
  2653. tr("Game Update"),
  2654. tr("Game DLC"),
  2655. tr("Delta Title")};
  2656. bool ok;
  2657. const auto item = QInputDialog::getItem(
  2658. this, tr("Select NCA Install Type..."),
  2659. tr("Please select the type of title you would like to install this NCA as:\n(In "
  2660. "most instances, the default 'Game' is fine.)"),
  2661. tt_options, 5, false, &ok);
  2662. auto index = tt_options.indexOf(item);
  2663. if (!ok || index == -1) {
  2664. QMessageBox::warning(this, tr("Failed to Install"),
  2665. tr("The title type you selected for the NCA is invalid."));
  2666. return InstallResult::Failure;
  2667. }
  2668. // If index is equal to or past Game, add the jump in TitleType.
  2669. if (index >= 5) {
  2670. index += static_cast<size_t>(FileSys::TitleType::Application) -
  2671. static_cast<size_t>(FileSys::TitleType::FirmwarePackageB);
  2672. }
  2673. const bool is_application = index >= static_cast<s32>(FileSys::TitleType::Application);
  2674. const auto& fs_controller = system->GetFileSystemController();
  2675. auto* registered_cache = is_application ? fs_controller.GetUserNANDContents()
  2676. : fs_controller.GetSystemNANDContents();
  2677. const auto res = registered_cache->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
  2678. true, qt_raw_copy);
  2679. if (res == FileSys::InstallResult::Success) {
  2680. return InstallResult::Success;
  2681. } else if (res == FileSys::InstallResult::OverwriteExisting) {
  2682. return InstallResult::Overwrite;
  2683. } else {
  2684. return InstallResult::Failure;
  2685. }
  2686. }
  2687. void GMainWindow::OnMenuRecentFile() {
  2688. QAction* action = qobject_cast<QAction*>(sender());
  2689. assert(action);
  2690. const QString filename = action->data().toString();
  2691. if (QFileInfo::exists(filename)) {
  2692. BootGame(filename);
  2693. } else {
  2694. // Display an error message and remove the file from the list.
  2695. QMessageBox::information(this, tr("File not found"),
  2696. tr("File \"%1\" not found").arg(filename));
  2697. UISettings::values.recent_files.removeOne(filename);
  2698. UpdateRecentFiles();
  2699. }
  2700. }
  2701. void GMainWindow::OnStartGame() {
  2702. PreventOSSleep();
  2703. emu_thread->SetRunning(true);
  2704. UpdateMenuState();
  2705. OnTasStateChanged();
  2706. discord_rpc->Update();
  2707. }
  2708. void GMainWindow::OnRestartGame() {
  2709. if (!system->IsPoweredOn()) {
  2710. return;
  2711. }
  2712. // Make a copy since ShutdownGame edits game_path
  2713. const auto current_game = QString(current_game_path);
  2714. ShutdownGame();
  2715. BootGame(current_game);
  2716. }
  2717. void GMainWindow::OnPauseGame() {
  2718. emu_thread->SetRunning(false);
  2719. UpdateMenuState();
  2720. AllowOSSleep();
  2721. }
  2722. void GMainWindow::OnPauseContinueGame() {
  2723. if (emulation_running) {
  2724. if (emu_thread->IsRunning()) {
  2725. OnPauseGame();
  2726. } else {
  2727. RequestGameResume();
  2728. OnStartGame();
  2729. }
  2730. }
  2731. }
  2732. void GMainWindow::OnStopGame() {
  2733. if (system->GetExitLock() && !ConfirmForceLockedExit()) {
  2734. return;
  2735. }
  2736. if (OnShutdownBegin()) {
  2737. OnShutdownBeginDialog();
  2738. } else {
  2739. OnEmulationStopped();
  2740. }
  2741. }
  2742. void GMainWindow::OnLoadComplete() {
  2743. loading_screen->OnLoadComplete();
  2744. }
  2745. void GMainWindow::OnExecuteProgram(std::size_t program_index) {
  2746. ShutdownGame();
  2747. BootGame(last_filename_booted, 0, program_index);
  2748. }
  2749. void GMainWindow::OnExit() {
  2750. OnStopGame();
  2751. }
  2752. void GMainWindow::OnSaveConfig() {
  2753. system->ApplySettings();
  2754. config->Save();
  2755. }
  2756. void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
  2757. error_applet = new OverlayDialog(render_window, *system, error_code, error_text, QString{},
  2758. tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
  2759. SCOPE_EXIT({
  2760. error_applet->deleteLater();
  2761. error_applet = nullptr;
  2762. });
  2763. error_applet->exec();
  2764. emit ErrorDisplayFinished();
  2765. }
  2766. void GMainWindow::ErrorDisplayRequestExit() {
  2767. if (error_applet) {
  2768. error_applet->reject();
  2769. }
  2770. }
  2771. void GMainWindow::OnMenuReportCompatibility() {
  2772. #if defined(ARCHITECTURE_x86_64) && !defined(__APPLE__)
  2773. const auto& caps = Common::GetCPUCaps();
  2774. const bool has_fma = caps.fma || caps.fma4;
  2775. const auto processor_count = std::thread::hardware_concurrency();
  2776. const bool has_4threads = processor_count == 0 || processor_count >= 4;
  2777. const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
  2778. const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
  2779. if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
  2780. QMessageBox::critical(this, tr("Hardware requirements not met"),
  2781. tr("Your system does not meet the recommended hardware requirements. "
  2782. "Compatibility reporting has been disabled."));
  2783. return;
  2784. }
  2785. if (!Settings::values.yuzu_token.GetValue().empty() &&
  2786. !Settings::values.yuzu_username.GetValue().empty()) {
  2787. CompatDB compatdb{system->TelemetrySession(), this};
  2788. compatdb.exec();
  2789. } else {
  2790. QMessageBox::critical(
  2791. this, tr("Missing yuzu Account"),
  2792. tr("In order to submit a game compatibility test case, you must link your yuzu "
  2793. "account.<br><br/>To link your yuzu account, go to Emulation &gt; Configuration "
  2794. "&gt; "
  2795. "Web."));
  2796. }
  2797. #else
  2798. QMessageBox::critical(this, tr("Hardware requirements not met"),
  2799. tr("Your system does not meet the recommended hardware requirements. "
  2800. "Compatibility reporting has been disabled."));
  2801. #endif
  2802. }
  2803. void GMainWindow::OpenURL(const QUrl& url) {
  2804. const bool open = QDesktopServices::openUrl(url);
  2805. if (!open) {
  2806. QMessageBox::warning(this, tr("Error opening URL"),
  2807. tr("Unable to open the URL \"%1\".").arg(url.toString()));
  2808. }
  2809. }
  2810. void GMainWindow::OnOpenModsPage() {
  2811. OpenURL(QUrl(QStringLiteral("https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods")));
  2812. }
  2813. void GMainWindow::OnOpenQuickstartGuide() {
  2814. OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/help/quickstart/")));
  2815. }
  2816. void GMainWindow::OnOpenFAQ() {
  2817. OpenURL(QUrl(QStringLiteral("https://yuzu-emu.org/wiki/faq/")));
  2818. }
  2819. void GMainWindow::ToggleFullscreen() {
  2820. if (!emulation_running) {
  2821. return;
  2822. }
  2823. if (ui->action_Fullscreen->isChecked()) {
  2824. ShowFullscreen();
  2825. } else {
  2826. HideFullscreen();
  2827. }
  2828. }
  2829. // We're going to return the screen that the given window has the most pixels on
  2830. static QScreen* GuessCurrentScreen(QWidget* window) {
  2831. const QList<QScreen*> screens = QGuiApplication::screens();
  2832. return *std::max_element(
  2833. screens.cbegin(), screens.cend(), [window](const QScreen* left, const QScreen* right) {
  2834. const QSize left_size = left->geometry().intersected(window->geometry()).size();
  2835. const QSize right_size = right->geometry().intersected(window->geometry()).size();
  2836. return (left_size.height() * left_size.width()) <
  2837. (right_size.height() * right_size.width());
  2838. });
  2839. }
  2840. bool GMainWindow::UsingExclusiveFullscreen() {
  2841. return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
  2842. QGuiApplication::platformName() == QStringLiteral("wayland") ||
  2843. QGuiApplication::platformName() == QStringLiteral("wayland-egl");
  2844. }
  2845. void GMainWindow::ShowFullscreen() {
  2846. const auto show_fullscreen = [this](QWidget* window) {
  2847. if (UsingExclusiveFullscreen()) {
  2848. window->showFullScreen();
  2849. return;
  2850. }
  2851. window->hide();
  2852. window->setWindowFlags(window->windowFlags() | Qt::FramelessWindowHint);
  2853. const auto screen_geometry = GuessCurrentScreen(window)->geometry();
  2854. window->setGeometry(screen_geometry.x(), screen_geometry.y(), screen_geometry.width(),
  2855. screen_geometry.height() + 1);
  2856. window->raise();
  2857. window->showNormal();
  2858. };
  2859. if (ui->action_Single_Window_Mode->isChecked()) {
  2860. UISettings::values.geometry = saveGeometry();
  2861. ui->menubar->hide();
  2862. statusBar()->hide();
  2863. show_fullscreen(this);
  2864. } else {
  2865. UISettings::values.renderwindow_geometry = render_window->saveGeometry();
  2866. show_fullscreen(render_window);
  2867. }
  2868. }
  2869. void GMainWindow::HideFullscreen() {
  2870. if (ui->action_Single_Window_Mode->isChecked()) {
  2871. if (UsingExclusiveFullscreen()) {
  2872. showNormal();
  2873. restoreGeometry(UISettings::values.geometry);
  2874. } else {
  2875. hide();
  2876. setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
  2877. restoreGeometry(UISettings::values.geometry);
  2878. raise();
  2879. show();
  2880. }
  2881. statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
  2882. ui->menubar->show();
  2883. } else {
  2884. if (UsingExclusiveFullscreen()) {
  2885. render_window->showNormal();
  2886. render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
  2887. } else {
  2888. render_window->hide();
  2889. render_window->setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint);
  2890. render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
  2891. render_window->raise();
  2892. render_window->show();
  2893. }
  2894. }
  2895. }
  2896. void GMainWindow::ToggleWindowMode() {
  2897. if (ui->action_Single_Window_Mode->isChecked()) {
  2898. // Render in the main window...
  2899. render_window->BackupGeometry();
  2900. ui->horizontalLayout->addWidget(render_window);
  2901. render_window->setFocusPolicy(Qt::StrongFocus);
  2902. if (emulation_running) {
  2903. render_window->setVisible(true);
  2904. render_window->setFocus();
  2905. game_list->hide();
  2906. }
  2907. } else {
  2908. // Render in a separate window...
  2909. ui->horizontalLayout->removeWidget(render_window);
  2910. render_window->setParent(nullptr);
  2911. render_window->setFocusPolicy(Qt::NoFocus);
  2912. if (emulation_running) {
  2913. render_window->setVisible(true);
  2914. render_window->RestoreGeometry();
  2915. game_list->show();
  2916. }
  2917. }
  2918. }
  2919. void GMainWindow::ResetWindowSize(u32 width, u32 height) {
  2920. const auto aspect_ratio = Layout::EmulationAspectRatio(
  2921. static_cast<Layout::AspectRatio>(Settings::values.aspect_ratio.GetValue()),
  2922. static_cast<float>(height) / width);
  2923. if (!ui->action_Single_Window_Mode->isChecked()) {
  2924. render_window->resize(height / aspect_ratio, height);
  2925. } else {
  2926. const bool show_status_bar = ui->action_Show_Status_Bar->isChecked();
  2927. const auto status_bar_height = show_status_bar ? statusBar()->height() : 0;
  2928. resize(height / aspect_ratio, height + menuBar()->height() + status_bar_height);
  2929. }
  2930. }
  2931. void GMainWindow::ResetWindowSize720() {
  2932. ResetWindowSize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
  2933. }
  2934. void GMainWindow::ResetWindowSize900() {
  2935. ResetWindowSize(1600U, 900U);
  2936. }
  2937. void GMainWindow::ResetWindowSize1080() {
  2938. ResetWindowSize(Layout::ScreenDocked::Width, Layout::ScreenDocked::Height);
  2939. }
  2940. void GMainWindow::OnConfigure() {
  2941. const auto old_theme = UISettings::values.theme;
  2942. const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
  2943. const auto old_language_index = Settings::values.language_index.GetValue();
  2944. Settings::SetConfiguringGlobal(true);
  2945. ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
  2946. vk_device_records, *system,
  2947. !multiplayer_state->IsHostingPublicRoom());
  2948. connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
  2949. &GMainWindow::OnLanguageChanged);
  2950. const auto result = configure_dialog.exec();
  2951. if (result != QDialog::Accepted && !UISettings::values.configuration_applied &&
  2952. !UISettings::values.reset_to_defaults) {
  2953. // Runs if the user hit Cancel or closed the window, and did not ever press the Apply button
  2954. // or `Reset to Defaults` button
  2955. return;
  2956. } else if (result == QDialog::Accepted) {
  2957. // Only apply new changes if user hit Okay
  2958. // This is here to avoid applying changes if the user hit Apply, made some changes, then hit
  2959. // Cancel
  2960. configure_dialog.ApplyConfiguration();
  2961. } else if (UISettings::values.reset_to_defaults) {
  2962. LOG_INFO(Frontend, "Resetting all settings to defaults");
  2963. if (!Common::FS::RemoveFile(config->GetConfigFilePath())) {
  2964. LOG_WARNING(Frontend, "Failed to remove configuration file");
  2965. }
  2966. if (!Common::FS::RemoveDirContentsRecursively(
  2967. Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom")) {
  2968. LOG_WARNING(Frontend, "Failed to remove custom configuration files");
  2969. }
  2970. if (!Common::FS::RemoveDirRecursively(
  2971. Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
  2972. LOG_WARNING(Frontend, "Failed to remove game metadata cache files");
  2973. }
  2974. // Explicitly save the game directories, since reinitializing config does not explicitly do
  2975. // so.
  2976. QVector<UISettings::GameDir> old_game_dirs = std::move(UISettings::values.game_dirs);
  2977. QVector<u64> old_favorited_ids = std::move(UISettings::values.favorited_ids);
  2978. Settings::values.disabled_addons.clear();
  2979. config = std::make_unique<Config>();
  2980. UISettings::values.reset_to_defaults = false;
  2981. UISettings::values.game_dirs = std::move(old_game_dirs);
  2982. UISettings::values.favorited_ids = std::move(old_favorited_ids);
  2983. InitializeRecentFileMenuActions();
  2984. SetDefaultUIGeometry();
  2985. RestoreUIState();
  2986. ShowTelemetryCallout();
  2987. }
  2988. InitializeHotkeys();
  2989. if (UISettings::values.theme != old_theme) {
  2990. UpdateUITheme();
  2991. }
  2992. if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
  2993. SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
  2994. }
  2995. if (!multiplayer_state->IsHostingPublicRoom()) {
  2996. multiplayer_state->UpdateCredentials();
  2997. }
  2998. emit UpdateThemedIcons();
  2999. const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
  3000. if (reload || Settings::values.language_index.GetValue() != old_language_index) {
  3001. game_list->PopulateAsync(UISettings::values.game_dirs);
  3002. }
  3003. UISettings::values.configuration_applied = false;
  3004. config->Save();
  3005. if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) {
  3006. render_window->installEventFilter(render_window);
  3007. render_window->setAttribute(Qt::WA_Hover, true);
  3008. } else {
  3009. render_window->removeEventFilter(render_window);
  3010. render_window->setAttribute(Qt::WA_Hover, false);
  3011. }
  3012. if (UISettings::values.hide_mouse) {
  3013. mouse_hide_timer.start();
  3014. }
  3015. // Restart camera config
  3016. if (emulation_running) {
  3017. render_window->FinalizeCamera();
  3018. render_window->InitializeCamera();
  3019. }
  3020. if (!UISettings::values.has_broken_vulkan) {
  3021. renderer_status_button->setEnabled(!emulation_running);
  3022. }
  3023. UpdateStatusButtons();
  3024. controller_dialog->refreshConfiguration();
  3025. system->ApplySettings();
  3026. }
  3027. void GMainWindow::OnConfigureTas() {
  3028. ConfigureTasDialog dialog(this);
  3029. const auto result = dialog.exec();
  3030. if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
  3031. Settings::RestoreGlobalState(system->IsPoweredOn());
  3032. return;
  3033. } else if (result == QDialog::Accepted) {
  3034. dialog.ApplyConfiguration();
  3035. OnSaveConfig();
  3036. }
  3037. }
  3038. void GMainWindow::OnTasStartStop() {
  3039. if (!emulation_running) {
  3040. return;
  3041. }
  3042. // Disable system buttons to prevent TAS from executing a hotkey
  3043. auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
  3044. controller->ResetSystemButtons();
  3045. input_subsystem->GetTas()->StartStop();
  3046. OnTasStateChanged();
  3047. }
  3048. void GMainWindow::OnTasRecord() {
  3049. if (!emulation_running) {
  3050. return;
  3051. }
  3052. if (is_tas_recording_dialog_active) {
  3053. return;
  3054. }
  3055. // Disable system buttons to prevent TAS from recording a hotkey
  3056. auto* controller = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
  3057. controller->ResetSystemButtons();
  3058. const bool is_recording = input_subsystem->GetTas()->Record();
  3059. if (!is_recording) {
  3060. is_tas_recording_dialog_active = true;
  3061. ControllerNavigation* controller_navigation =
  3062. new ControllerNavigation(system->HIDCore(), this);
  3063. // Use QMessageBox instead of question so we can link controller navigation
  3064. QMessageBox* box_dialog = new QMessageBox();
  3065. box_dialog->setWindowTitle(tr("TAS Recording"));
  3066. box_dialog->setText(tr("Overwrite file of player 1?"));
  3067. box_dialog->setStandardButtons(QMessageBox::Yes | QMessageBox::No);
  3068. box_dialog->setDefaultButton(QMessageBox::Yes);
  3069. connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent,
  3070. [box_dialog](Qt::Key key) {
  3071. QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
  3072. QCoreApplication::postEvent(box_dialog, event);
  3073. });
  3074. int res = box_dialog->exec();
  3075. controller_navigation->UnloadController();
  3076. input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
  3077. is_tas_recording_dialog_active = false;
  3078. }
  3079. OnTasStateChanged();
  3080. }
  3081. void GMainWindow::OnTasReset() {
  3082. input_subsystem->GetTas()->Reset();
  3083. }
  3084. void GMainWindow::OnToggleDockedMode() {
  3085. const bool is_docked = Settings::values.use_docked_mode.GetValue();
  3086. auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
  3087. auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
  3088. if (!is_docked && handheld->IsConnected()) {
  3089. QMessageBox::warning(this, tr("Invalid config detected"),
  3090. tr("Handheld controller can't be used on docked mode. Pro "
  3091. "controller will be selected."));
  3092. handheld->Disconnect();
  3093. player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
  3094. player_1->Connect();
  3095. controller_dialog->refreshConfiguration();
  3096. }
  3097. Settings::values.use_docked_mode.SetValue(!is_docked);
  3098. UpdateDockedButton();
  3099. OnDockedModeChanged(is_docked, !is_docked, *system);
  3100. }
  3101. void GMainWindow::OnToggleGpuAccuracy() {
  3102. switch (Settings::values.gpu_accuracy.GetValue()) {
  3103. case Settings::GPUAccuracy::High: {
  3104. Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
  3105. break;
  3106. }
  3107. case Settings::GPUAccuracy::Normal:
  3108. case Settings::GPUAccuracy::Extreme:
  3109. default: {
  3110. Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
  3111. break;
  3112. }
  3113. }
  3114. system->ApplySettings();
  3115. UpdateGPUAccuracyButton();
  3116. }
  3117. void GMainWindow::OnMute() {
  3118. Settings::values.audio_muted = !Settings::values.audio_muted;
  3119. UpdateVolumeUI();
  3120. }
  3121. void GMainWindow::OnDecreaseVolume() {
  3122. Settings::values.audio_muted = false;
  3123. const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
  3124. int step = 5;
  3125. if (current_volume <= 30) {
  3126. step = 2;
  3127. }
  3128. if (current_volume <= 6) {
  3129. step = 1;
  3130. }
  3131. Settings::values.volume.SetValue(std::max(current_volume - step, 0));
  3132. UpdateVolumeUI();
  3133. }
  3134. void GMainWindow::OnIncreaseVolume() {
  3135. Settings::values.audio_muted = false;
  3136. const auto current_volume = static_cast<s32>(Settings::values.volume.GetValue());
  3137. int step = 5;
  3138. if (current_volume < 30) {
  3139. step = 2;
  3140. }
  3141. if (current_volume < 6) {
  3142. step = 1;
  3143. }
  3144. Settings::values.volume.SetValue(current_volume + step);
  3145. UpdateVolumeUI();
  3146. }
  3147. void GMainWindow::OnToggleAdaptingFilter() {
  3148. auto filter = Settings::values.scaling_filter.GetValue();
  3149. if (filter == Settings::ScalingFilter::LastFilter) {
  3150. filter = Settings::ScalingFilter::NearestNeighbor;
  3151. } else {
  3152. filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
  3153. }
  3154. Settings::values.scaling_filter.SetValue(filter);
  3155. filter_status_button->setChecked(true);
  3156. UpdateFilterText();
  3157. }
  3158. void GMainWindow::OnToggleGraphicsAPI() {
  3159. auto api = Settings::values.renderer_backend.GetValue();
  3160. if (api == Settings::RendererBackend::OpenGL) {
  3161. api = Settings::RendererBackend::Vulkan;
  3162. } else {
  3163. api = Settings::RendererBackend::OpenGL;
  3164. }
  3165. Settings::values.renderer_backend.SetValue(api);
  3166. renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
  3167. UpdateAPIText();
  3168. }
  3169. void GMainWindow::OnConfigurePerGame() {
  3170. const u64 title_id = system->GetApplicationProcessProgramID();
  3171. OpenPerGameConfiguration(title_id, current_game_path.toStdString());
  3172. }
  3173. void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
  3174. const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
  3175. Settings::SetConfiguringGlobal(false);
  3176. ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *system);
  3177. dialog.LoadFromFile(v_file);
  3178. const auto result = dialog.exec();
  3179. if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
  3180. Settings::RestoreGlobalState(system->IsPoweredOn());
  3181. return;
  3182. } else if (result == QDialog::Accepted) {
  3183. dialog.ApplyConfiguration();
  3184. }
  3185. const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
  3186. if (reload) {
  3187. game_list->PopulateAsync(UISettings::values.game_dirs);
  3188. }
  3189. // Do not cause the global config to write local settings into the config file
  3190. const bool is_powered_on = system->IsPoweredOn();
  3191. Settings::RestoreGlobalState(is_powered_on);
  3192. system->HIDCore().ReloadInputDevices();
  3193. UISettings::values.configuration_applied = false;
  3194. if (!is_powered_on) {
  3195. config->Save();
  3196. }
  3197. }
  3198. bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
  3199. const std::string& comment, const std::string& icon_path,
  3200. const std::string& command, const std::string& arguments,
  3201. const std::string& categories, const std::string& keywords) {
  3202. #if defined(__linux__) || defined(__FreeBSD__)
  3203. // This desktop file template was writing referencing
  3204. // https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
  3205. std::string shortcut_contents{};
  3206. shortcut_contents.append("[Desktop Entry]\n");
  3207. shortcut_contents.append("Type=Application\n");
  3208. shortcut_contents.append("Version=1.0\n");
  3209. shortcut_contents.append(fmt::format("Name={:s}\n", title));
  3210. shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
  3211. shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
  3212. shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
  3213. shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
  3214. shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
  3215. shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
  3216. std::ofstream shortcut_stream(shortcut_path);
  3217. if (!shortcut_stream.is_open()) {
  3218. LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
  3219. return false;
  3220. }
  3221. shortcut_stream << shortcut_contents;
  3222. shortcut_stream.close();
  3223. return true;
  3224. #endif
  3225. return false;
  3226. }
  3227. void GMainWindow::OnLoadAmiibo() {
  3228. if (emu_thread == nullptr || !emu_thread->IsRunning()) {
  3229. return;
  3230. }
  3231. if (is_amiibo_file_select_active) {
  3232. return;
  3233. }
  3234. auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
  3235. // Remove amiibo if one is connected
  3236. if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
  3237. virtual_amiibo->CloseAmiibo();
  3238. QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
  3239. return;
  3240. }
  3241. if (virtual_amiibo->GetCurrentState() != InputCommon::VirtualAmiibo::State::WaitingForAmiibo) {
  3242. QMessageBox::warning(this, tr("Error"), tr("The current game is not looking for amiibos"));
  3243. return;
  3244. }
  3245. is_amiibo_file_select_active = true;
  3246. const QString extensions{QStringLiteral("*.bin")};
  3247. const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
  3248. const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter);
  3249. is_amiibo_file_select_active = false;
  3250. if (filename.isEmpty()) {
  3251. return;
  3252. }
  3253. LoadAmiibo(filename);
  3254. }
  3255. void GMainWindow::LoadAmiibo(const QString& filename) {
  3256. auto* virtual_amiibo = input_subsystem->GetVirtualAmiibo();
  3257. const QString title = tr("Error loading Amiibo data");
  3258. // Remove amiibo if one is connected
  3259. if (virtual_amiibo->GetCurrentState() == InputCommon::VirtualAmiibo::State::TagNearby) {
  3260. virtual_amiibo->CloseAmiibo();
  3261. QMessageBox::warning(this, tr("Amiibo"), tr("The current amiibo has been removed"));
  3262. return;
  3263. }
  3264. switch (virtual_amiibo->LoadAmiibo(filename.toStdString())) {
  3265. case InputCommon::VirtualAmiibo::Info::NotAnAmiibo:
  3266. QMessageBox::warning(this, title, tr("The selected file is not a valid amiibo"));
  3267. break;
  3268. case InputCommon::VirtualAmiibo::Info::UnableToLoad:
  3269. QMessageBox::warning(this, title, tr("The selected file is already on use"));
  3270. break;
  3271. case InputCommon::VirtualAmiibo::Info::WrongDeviceState:
  3272. QMessageBox::warning(this, title, tr("The current game is not looking for amiibos"));
  3273. break;
  3274. case InputCommon::VirtualAmiibo::Info::Unknown:
  3275. QMessageBox::warning(this, title, tr("An unknown error occurred"));
  3276. break;
  3277. default:
  3278. break;
  3279. }
  3280. }
  3281. void GMainWindow::OnOpenYuzuFolder() {
  3282. QDesktopServices::openUrl(QUrl::fromLocalFile(
  3283. QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir))));
  3284. }
  3285. void GMainWindow::OnAbout() {
  3286. AboutDialog aboutDialog(this);
  3287. aboutDialog.exec();
  3288. }
  3289. void GMainWindow::OnToggleFilterBar() {
  3290. game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
  3291. if (ui->action_Show_Filter_Bar->isChecked()) {
  3292. game_list->SetFilterFocus();
  3293. } else {
  3294. game_list->ClearFilter();
  3295. }
  3296. }
  3297. void GMainWindow::OnToggleStatusBar() {
  3298. statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
  3299. }
  3300. void GMainWindow::OnCaptureScreenshot() {
  3301. if (emu_thread == nullptr || !emu_thread->IsRunning()) {
  3302. return;
  3303. }
  3304. const u64 title_id = system->GetApplicationProcessProgramID();
  3305. const auto screenshot_path =
  3306. QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
  3307. const auto date =
  3308. QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"));
  3309. QString filename = QStringLiteral("%1/%2_%3.png")
  3310. .arg(screenshot_path)
  3311. .arg(title_id, 16, 16, QLatin1Char{'0'})
  3312. .arg(date);
  3313. if (!Common::FS::CreateDir(screenshot_path.toStdString())) {
  3314. return;
  3315. }
  3316. #ifdef _WIN32
  3317. if (UISettings::values.enable_screenshot_save_as) {
  3318. OnPauseGame();
  3319. filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
  3320. tr("PNG Image (*.png)"));
  3321. OnStartGame();
  3322. if (filename.isEmpty()) {
  3323. return;
  3324. }
  3325. }
  3326. #endif
  3327. render_window->CaptureScreenshot(filename);
  3328. }
  3329. // TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant
  3330. void GMainWindow::MigrateConfigFiles() {
  3331. const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
  3332. const QDir config_dir =
  3333. QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path)));
  3334. const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini")));
  3335. if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) {
  3336. LOG_ERROR(Frontend, "Failed to create new config file directory");
  3337. }
  3338. for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) {
  3339. const auto filename = it->toStdString();
  3340. if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) {
  3341. continue;
  3342. }
  3343. const auto origin = config_dir_fs_path / filename;
  3344. const auto destination = config_dir_fs_path / "custom" / filename;
  3345. LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
  3346. destination.string());
  3347. if (!Common::FS::RenameFile(origin, destination)) {
  3348. // Delete the old config file if one already exists in the new location.
  3349. Common::FS::RemoveFile(origin);
  3350. }
  3351. }
  3352. }
  3353. void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
  3354. std::string_view gpu_vendor) {
  3355. const auto branch_name = std::string(Common::g_scm_branch);
  3356. const auto description = std::string(Common::g_scm_desc);
  3357. const auto build_id = std::string(Common::g_build_id);
  3358. const auto yuzu_title = fmt::format("yuzu | {}-{}", branch_name, description);
  3359. const auto override_title =
  3360. fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);
  3361. const auto window_title = override_title.empty() ? yuzu_title : override_title;
  3362. if (title_name.empty()) {
  3363. setWindowTitle(QString::fromStdString(window_title));
  3364. } else {
  3365. const auto run_title = [window_title, title_name, title_version, gpu_vendor]() {
  3366. if (title_version.empty()) {
  3367. return fmt::format("{} | {} | {}", window_title, title_name, gpu_vendor);
  3368. }
  3369. return fmt::format("{} | {} | {} | {}", window_title, title_name, title_version,
  3370. gpu_vendor);
  3371. }();
  3372. setWindowTitle(QString::fromStdString(run_title));
  3373. }
  3374. }
  3375. std::string GMainWindow::CreateTASFramesString(
  3376. std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const {
  3377. std::string string = "";
  3378. size_t maxPlayerIndex = 0;
  3379. for (size_t i = 0; i < frames.size(); i++) {
  3380. if (frames[i] != 0) {
  3381. if (maxPlayerIndex != 0)
  3382. string += ", ";
  3383. while (maxPlayerIndex++ != i)
  3384. string += "0, ";
  3385. string += std::to_string(frames[i]);
  3386. }
  3387. }
  3388. return string;
  3389. }
  3390. QString GMainWindow::GetTasStateDescription() const {
  3391. auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
  3392. std::string tas_frames_string = CreateTASFramesString(total_tas_frames);
  3393. switch (tas_status) {
  3394. case InputCommon::TasInput::TasState::Running:
  3395. return tr("TAS state: Running %1/%2")
  3396. .arg(current_tas_frame)
  3397. .arg(QString::fromStdString(tas_frames_string));
  3398. case InputCommon::TasInput::TasState::Recording:
  3399. return tr("TAS state: Recording %1").arg(total_tas_frames[0]);
  3400. case InputCommon::TasInput::TasState::Stopped:
  3401. return tr("TAS state: Idle %1/%2")
  3402. .arg(current_tas_frame)
  3403. .arg(QString::fromStdString(tas_frames_string));
  3404. default:
  3405. return tr("TAS State: Invalid");
  3406. }
  3407. }
  3408. void GMainWindow::OnTasStateChanged() {
  3409. bool is_running = false;
  3410. bool is_recording = false;
  3411. if (emulation_running) {
  3412. const InputCommon::TasInput::TasState tas_status =
  3413. std::get<0>(input_subsystem->GetTas()->GetStatus());
  3414. is_running = tas_status == InputCommon::TasInput::TasState::Running;
  3415. is_recording = tas_status == InputCommon::TasInput::TasState::Recording;
  3416. }
  3417. ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start"));
  3418. ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord"));
  3419. ui->action_TAS_Start->setEnabled(emulation_running);
  3420. ui->action_TAS_Record->setEnabled(emulation_running);
  3421. ui->action_TAS_Reset->setEnabled(emulation_running);
  3422. }
  3423. void GMainWindow::UpdateStatusBar() {
  3424. if (emu_thread == nullptr || !system->IsPoweredOn()) {
  3425. status_bar_update_timer.stop();
  3426. return;
  3427. }
  3428. if (Settings::values.tas_enable) {
  3429. tas_label->setText(GetTasStateDescription());
  3430. } else {
  3431. tas_label->clear();
  3432. }
  3433. auto results = system->GetAndResetPerfStats();
  3434. auto& shader_notify = system->GPU().ShaderNotify();
  3435. const int shaders_building = shader_notify.ShadersBuilding();
  3436. if (shaders_building > 0) {
  3437. shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
  3438. shader_building_label->setVisible(true);
  3439. } else {
  3440. shader_building_label->setVisible(false);
  3441. }
  3442. const auto res_info = Settings::values.resolution_info;
  3443. const auto res_scale = res_info.up_factor;
  3444. res_scale_label->setText(
  3445. tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
  3446. if (Settings::values.use_speed_limit.GetValue()) {
  3447. emu_speed_label->setText(tr("Speed: %1% / %2%")
  3448. .arg(results.emulation_speed * 100.0, 0, 'f', 0)
  3449. .arg(Settings::values.speed_limit.GetValue()));
  3450. } else {
  3451. emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
  3452. }
  3453. if (!Settings::values.use_speed_limit) {
  3454. game_fps_label->setText(
  3455. tr("Game: %1 FPS (Unlocked)").arg(std::round(results.average_game_fps), 0, 'f', 0));
  3456. } else {
  3457. game_fps_label->setText(
  3458. tr("Game: %1 FPS").arg(std::round(results.average_game_fps), 0, 'f', 0));
  3459. }
  3460. emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
  3461. res_scale_label->setVisible(true);
  3462. emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
  3463. game_fps_label->setVisible(true);
  3464. emu_frametime_label->setVisible(true);
  3465. }
  3466. void GMainWindow::UpdateGPUAccuracyButton() {
  3467. const auto gpu_accuracy = Settings::values.gpu_accuracy.GetValue();
  3468. const auto gpu_accuracy_text = Config::gpu_accuracy_texts_map.find(gpu_accuracy)->second;
  3469. gpu_accuracy_button->setText(gpu_accuracy_text.toUpper());
  3470. gpu_accuracy_button->setChecked(gpu_accuracy != Settings::GPUAccuracy::Normal);
  3471. }
  3472. void GMainWindow::UpdateDockedButton() {
  3473. const bool is_docked = Settings::values.use_docked_mode.GetValue();
  3474. dock_status_button->setChecked(is_docked);
  3475. dock_status_button->setText(
  3476. Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
  3477. }
  3478. void GMainWindow::UpdateAPIText() {
  3479. const auto api = Settings::values.renderer_backend.GetValue();
  3480. const auto renderer_status_text = Config::renderer_backend_texts_map.find(api)->second;
  3481. renderer_status_button->setText(
  3482. api == Settings::RendererBackend::OpenGL
  3483. ? tr("%1 %2").arg(
  3484. renderer_status_text.toUpper(),
  3485. Config::shader_backend_texts_map.find(Settings::values.shader_backend.GetValue())
  3486. ->second)
  3487. : renderer_status_text.toUpper());
  3488. }
  3489. void GMainWindow::UpdateFilterText() {
  3490. const auto filter = Settings::values.scaling_filter.GetValue();
  3491. const auto filter_text = Config::scaling_filter_texts_map.find(filter)->second;
  3492. filter_status_button->setText(filter == Settings::ScalingFilter::Fsr ? tr("FSR")
  3493. : filter_text.toUpper());
  3494. }
  3495. void GMainWindow::UpdateAAText() {
  3496. const auto aa_mode = Settings::values.anti_aliasing.GetValue();
  3497. const auto aa_text = Config::anti_aliasing_texts_map.find(aa_mode)->second;
  3498. aa_status_button->setText(aa_mode == Settings::AntiAliasing::None
  3499. ? QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "NO AA"))
  3500. : aa_text.toUpper());
  3501. }
  3502. void GMainWindow::UpdateVolumeUI() {
  3503. const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
  3504. volume_slider->setValue(volume_value);
  3505. if (Settings::values.audio_muted) {
  3506. volume_button->setChecked(false);
  3507. volume_button->setText(tr("VOLUME: MUTE"));
  3508. } else {
  3509. volume_button->setChecked(true);
  3510. volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));
  3511. }
  3512. }
  3513. void GMainWindow::UpdateStatusButtons() {
  3514. renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
  3515. Settings::RendererBackend::Vulkan);
  3516. UpdateAPIText();
  3517. UpdateGPUAccuracyButton();
  3518. UpdateDockedButton();
  3519. UpdateFilterText();
  3520. UpdateAAText();
  3521. UpdateVolumeUI();
  3522. }
  3523. void GMainWindow::UpdateUISettings() {
  3524. if (!ui->action_Fullscreen->isChecked()) {
  3525. UISettings::values.geometry = saveGeometry();
  3526. UISettings::values.renderwindow_geometry = render_window->saveGeometry();
  3527. }
  3528. UISettings::values.state = saveState();
  3529. #if MICROPROFILE_ENABLED
  3530. UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
  3531. UISettings::values.microprofile_visible = microProfileDialog->isVisible();
  3532. #endif
  3533. UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
  3534. UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
  3535. UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
  3536. UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
  3537. UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
  3538. UISettings::values.first_start = false;
  3539. }
  3540. void GMainWindow::UpdateInputDrivers() {
  3541. if (!input_subsystem) {
  3542. return;
  3543. }
  3544. input_subsystem->PumpEvents();
  3545. }
  3546. void GMainWindow::HideMouseCursor() {
  3547. if (emu_thread == nullptr && UISettings::values.hide_mouse) {
  3548. mouse_hide_timer.stop();
  3549. ShowMouseCursor();
  3550. return;
  3551. }
  3552. render_window->setCursor(QCursor(Qt::BlankCursor));
  3553. }
  3554. void GMainWindow::ShowMouseCursor() {
  3555. render_window->unsetCursor();
  3556. if (emu_thread != nullptr && UISettings::values.hide_mouse) {
  3557. mouse_hide_timer.start();
  3558. }
  3559. }
  3560. void GMainWindow::CenterMouseCursor() {
  3561. if (emu_thread == nullptr || !Settings::values.mouse_panning) {
  3562. mouse_center_timer.stop();
  3563. return;
  3564. }
  3565. if (!this->isActiveWindow()) {
  3566. mouse_center_timer.stop();
  3567. return;
  3568. }
  3569. const int center_x = render_window->width() / 2;
  3570. const int center_y = render_window->height() / 2;
  3571. QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
  3572. }
  3573. void GMainWindow::OnMouseActivity() {
  3574. if (!Settings::values.mouse_panning) {
  3575. ShowMouseCursor();
  3576. }
  3577. mouse_center_timer.stop();
  3578. }
  3579. void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
  3580. if (behavior == ReinitializeKeyBehavior::Warning) {
  3581. const auto res = QMessageBox::information(
  3582. this, tr("Confirm Key Rederivation"),
  3583. tr("You are about to force rederive all of your keys. \nIf you do not know what "
  3584. "this "
  3585. "means or what you are doing, \nthis is a potentially destructive action. "
  3586. "\nPlease "
  3587. "make sure this is what you want \nand optionally make backups.\n\nThis will "
  3588. "delete "
  3589. "your autogenerated key files and re-run the key derivation module."),
  3590. QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
  3591. if (res == QMessageBox::Cancel)
  3592. return;
  3593. const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir);
  3594. Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated");
  3595. Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated");
  3596. Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated");
  3597. }
  3598. Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance();
  3599. bool all_keys_present{true};
  3600. if (keys.BaseDeriveNecessary()) {
  3601. Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)};
  3602. const auto function = [this, &keys, &pdm] {
  3603. keys.PopulateFromPartitionData(pdm);
  3604. system->GetFileSystemController().CreateFactories(*vfs);
  3605. keys.DeriveETicket(pdm, system->GetContentProvider());
  3606. };
  3607. QString errors;
  3608. if (!pdm.HasFuses()) {
  3609. errors += tr("Missing fuses");
  3610. }
  3611. if (!pdm.HasBoot0()) {
  3612. errors += tr(" - Missing BOOT0");
  3613. }
  3614. if (!pdm.HasPackage2()) {
  3615. errors += tr(" - Missing BCPKG2-1-Normal-Main");
  3616. }
  3617. if (!pdm.HasProdInfo()) {
  3618. errors += tr(" - Missing PRODINFO");
  3619. }
  3620. if (!errors.isEmpty()) {
  3621. all_keys_present = false;
  3622. QMessageBox::warning(
  3623. this, tr("Derivation Components Missing"),
  3624. tr("Encryption keys are missing. "
  3625. "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
  3626. "quickstart guide</a> to get all your keys, firmware and "
  3627. "games.<br><br><small>(%1)</small>")
  3628. .arg(errors));
  3629. }
  3630. QProgressDialog prog(this);
  3631. prog.setRange(0, 0);
  3632. prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your "
  3633. "system's performance."));
  3634. prog.setWindowTitle(tr("Deriving Keys"));
  3635. prog.show();
  3636. auto future = QtConcurrent::run(function);
  3637. while (!future.isFinished()) {
  3638. QCoreApplication::processEvents();
  3639. }
  3640. prog.close();
  3641. }
  3642. system->GetFileSystemController().CreateFactories(*vfs);
  3643. if (all_keys_present && !this->CheckSystemArchiveDecryption()) {
  3644. LOG_WARNING(Frontend, "Mii model decryption failed");
  3645. QMessageBox::warning(
  3646. this, tr("System Archive Decryption Failed"),
  3647. tr("Encryption keys failed to decrypt firmware. "
  3648. "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu "
  3649. "quickstart guide</a> to get all your keys, firmware and "
  3650. "games."));
  3651. }
  3652. if (behavior == ReinitializeKeyBehavior::Warning) {
  3653. game_list->PopulateAsync(UISettings::values.game_dirs);
  3654. }
  3655. }
  3656. bool GMainWindow::CheckSystemArchiveDecryption() {
  3657. constexpr u64 MiiModelId = 0x0100000000000802;
  3658. auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
  3659. if (!bis_system) {
  3660. // Not having system BIS files is not an error.
  3661. return true;
  3662. }
  3663. auto mii_nca = bis_system->GetEntry(MiiModelId, FileSys::ContentRecordType::Data);
  3664. if (!mii_nca) {
  3665. // Not having the Mii model is not an error.
  3666. return true;
  3667. }
  3668. // Return whether we are able to decrypt the RomFS of the Mii model.
  3669. return mii_nca->GetRomFS().get() != nullptr;
  3670. }
  3671. std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
  3672. u64 program_id) {
  3673. const auto dlc_entries =
  3674. installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
  3675. std::vector<FileSys::ContentProviderEntry> dlc_match;
  3676. dlc_match.reserve(dlc_entries.size());
  3677. std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
  3678. [&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
  3679. return FileSys::GetBaseTitleID(entry.title_id) == program_id &&
  3680. installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
  3681. });
  3682. std::vector<u64> romfs_tids;
  3683. romfs_tids.push_back(program_id);
  3684. for (const auto& entry : dlc_match) {
  3685. romfs_tids.push_back(entry.title_id);
  3686. }
  3687. if (romfs_tids.size() > 1) {
  3688. QStringList list{QStringLiteral("Base")};
  3689. for (std::size_t i = 1; i < romfs_tids.size(); ++i) {
  3690. list.push_back(QStringLiteral("DLC %1").arg(romfs_tids[i] & 0x7FF));
  3691. }
  3692. bool ok;
  3693. const auto res = QInputDialog::getItem(
  3694. this, tr("Select RomFS Dump Target"),
  3695. tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
  3696. if (!ok) {
  3697. return {};
  3698. }
  3699. return romfs_tids[list.indexOf(res)];
  3700. }
  3701. return program_id;
  3702. }
  3703. bool GMainWindow::ConfirmClose() {
  3704. if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
  3705. return true;
  3706. }
  3707. const auto text = tr("Are you sure you want to close yuzu?");
  3708. const auto answer = QMessageBox::question(this, tr("yuzu"), text);
  3709. return answer != QMessageBox::No;
  3710. }
  3711. void GMainWindow::closeEvent(QCloseEvent* event) {
  3712. if (!ConfirmClose()) {
  3713. event->ignore();
  3714. return;
  3715. }
  3716. UpdateUISettings();
  3717. game_list->SaveInterfaceLayout();
  3718. hotkey_registry.SaveHotkeys();
  3719. // Unload controllers early
  3720. controller_dialog->UnloadController();
  3721. game_list->UnloadController();
  3722. // Shutdown session if the emu thread is active...
  3723. if (emu_thread != nullptr) {
  3724. ShutdownGame();
  3725. }
  3726. render_window->close();
  3727. multiplayer_state->Close();
  3728. system->HIDCore().UnloadInputDevices();
  3729. system->GetRoomNetwork().Shutdown();
  3730. QWidget::closeEvent(event);
  3731. }
  3732. static bool IsSingleFileDropEvent(const QMimeData* mime) {
  3733. return mime->hasUrls() && mime->urls().length() == 1;
  3734. }
  3735. void GMainWindow::AcceptDropEvent(QDropEvent* event) {
  3736. if (IsSingleFileDropEvent(event->mimeData())) {
  3737. event->setDropAction(Qt::DropAction::LinkAction);
  3738. event->accept();
  3739. }
  3740. }
  3741. bool GMainWindow::DropAction(QDropEvent* event) {
  3742. if (!IsSingleFileDropEvent(event->mimeData())) {
  3743. return false;
  3744. }
  3745. const QMimeData* mime_data = event->mimeData();
  3746. const QString& filename = mime_data->urls().at(0).toLocalFile();
  3747. if (emulation_running && QFileInfo(filename).suffix() == QStringLiteral("bin")) {
  3748. // Amiibo
  3749. LoadAmiibo(filename);
  3750. } else {
  3751. // Game
  3752. if (ConfirmChangeGame()) {
  3753. BootGame(filename);
  3754. }
  3755. }
  3756. return true;
  3757. }
  3758. void GMainWindow::dropEvent(QDropEvent* event) {
  3759. DropAction(event);
  3760. }
  3761. void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
  3762. AcceptDropEvent(event);
  3763. }
  3764. void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
  3765. AcceptDropEvent(event);
  3766. }
  3767. void GMainWindow::leaveEvent(QEvent* event) {
  3768. if (Settings::values.mouse_panning) {
  3769. const QRect& rect = geometry();
  3770. QPoint position = QCursor::pos();
  3771. qint32 x = qBound(rect.left(), position.x(), rect.right());
  3772. qint32 y = qBound(rect.top(), position.y(), rect.bottom());
  3773. // Only start the timer if the mouse has left the window bound.
  3774. // The leave event is also triggered when the window looses focus.
  3775. if (x != position.x() || y != position.y()) {
  3776. mouse_center_timer.start();
  3777. }
  3778. event->accept();
  3779. }
  3780. }
  3781. bool GMainWindow::ConfirmChangeGame() {
  3782. if (emu_thread == nullptr)
  3783. return true;
  3784. const auto answer = QMessageBox::question(
  3785. this, tr("yuzu"),
  3786. tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
  3787. QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
  3788. return answer != QMessageBox::No;
  3789. }
  3790. bool GMainWindow::ConfirmForceLockedExit() {
  3791. if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) {
  3792. return true;
  3793. }
  3794. const auto text = tr("The currently running application has requested yuzu to not exit.\n\n"
  3795. "Would you like to bypass this and exit anyway?");
  3796. const auto answer = QMessageBox::question(this, tr("yuzu"), text);
  3797. return answer != QMessageBox::No;
  3798. }
  3799. void GMainWindow::RequestGameExit() {
  3800. if (!system->IsPoweredOn()) {
  3801. return;
  3802. }
  3803. auto& sm{system->ServiceManager()};
  3804. auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
  3805. auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
  3806. bool has_signalled = false;
  3807. if (applet_oe != nullptr) {
  3808. applet_oe->GetMessageQueue()->RequestExit();
  3809. has_signalled = true;
  3810. }
  3811. if (applet_ae != nullptr && !has_signalled) {
  3812. applet_ae->GetMessageQueue()->RequestExit();
  3813. }
  3814. }
  3815. void GMainWindow::RequestGameResume() {
  3816. auto& sm{system->ServiceManager()};
  3817. auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
  3818. auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
  3819. if (applet_oe != nullptr) {
  3820. applet_oe->GetMessageQueue()->RequestResume();
  3821. return;
  3822. }
  3823. if (applet_ae != nullptr) {
  3824. applet_ae->GetMessageQueue()->RequestResume();
  3825. }
  3826. }
  3827. void GMainWindow::filterBarSetChecked(bool state) {
  3828. ui->action_Show_Filter_Bar->setChecked(state);
  3829. emit(OnToggleFilterBar());
  3830. }
  3831. static void AdjustLinkColor() {
  3832. QPalette new_pal(qApp->palette());
  3833. if (UISettings::IsDarkTheme()) {
  3834. new_pal.setColor(QPalette::Link, QColor(0, 190, 255, 255));
  3835. } else {
  3836. new_pal.setColor(QPalette::Link, QColor(0, 140, 200, 255));
  3837. }
  3838. if (qApp->palette().color(QPalette::Link) != new_pal.color(QPalette::Link)) {
  3839. qApp->setPalette(new_pal);
  3840. }
  3841. }
  3842. void GMainWindow::UpdateUITheme() {
  3843. const QString default_theme =
  3844. QString::fromUtf8(UISettings::themes[static_cast<size_t>(Config::default_theme)].second);
  3845. QString current_theme = UISettings::values.theme;
  3846. if (current_theme.isEmpty()) {
  3847. current_theme = default_theme;
  3848. }
  3849. #ifdef _WIN32
  3850. QIcon::setThemeName(current_theme);
  3851. AdjustLinkColor();
  3852. #else
  3853. if (current_theme == QStringLiteral("default") || current_theme == QStringLiteral("colorful")) {
  3854. QIcon::setThemeName(current_theme == QStringLiteral("colorful") ? current_theme
  3855. : startup_icon_theme);
  3856. QIcon::setThemeSearchPaths(QStringList(default_theme_paths));
  3857. if (CheckDarkMode()) {
  3858. current_theme = QStringLiteral("default_dark");
  3859. }
  3860. } else {
  3861. QIcon::setThemeName(current_theme);
  3862. QIcon::setThemeSearchPaths(QStringList(QStringLiteral(":/icons")));
  3863. AdjustLinkColor();
  3864. }
  3865. #endif
  3866. if (current_theme != default_theme) {
  3867. QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
  3868. QFile f(theme_uri);
  3869. if (!f.open(QFile::ReadOnly | QFile::Text)) {
  3870. LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme",
  3871. UISettings::values.theme.toStdString());
  3872. current_theme = default_theme;
  3873. }
  3874. }
  3875. QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)};
  3876. QFile f(theme_uri);
  3877. if (f.open(QFile::ReadOnly | QFile::Text)) {
  3878. QTextStream ts(&f);
  3879. qApp->setStyleSheet(ts.readAll());
  3880. setStyleSheet(ts.readAll());
  3881. } else {
  3882. LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found",
  3883. UISettings::values.theme.toStdString());
  3884. qApp->setStyleSheet({});
  3885. setStyleSheet({});
  3886. }
  3887. }
  3888. void GMainWindow::LoadTranslation() {
  3889. bool loaded;
  3890. if (UISettings::values.language.isEmpty()) {
  3891. // If the selected language is empty, use system locale
  3892. loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
  3893. } else {
  3894. // Otherwise load from the specified file
  3895. loaded = translator.load(UISettings::values.language, QStringLiteral(":/languages/"));
  3896. }
  3897. if (loaded) {
  3898. qApp->installTranslator(&translator);
  3899. } else {
  3900. UISettings::values.language = QStringLiteral("en");
  3901. }
  3902. }
  3903. void GMainWindow::OnLanguageChanged(const QString& locale) {
  3904. if (UISettings::values.language != QStringLiteral("en")) {
  3905. qApp->removeTranslator(&translator);
  3906. }
  3907. UISettings::values.language = locale;
  3908. LoadTranslation();
  3909. ui->retranslateUi(this);
  3910. multiplayer_state->retranslateUi();
  3911. UpdateWindowTitle();
  3912. }
  3913. void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
  3914. #ifdef USE_DISCORD_PRESENCE
  3915. if (state) {
  3916. discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(*system);
  3917. } else {
  3918. discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
  3919. }
  3920. #else
  3921. discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
  3922. #endif
  3923. discord_rpc->Update();
  3924. }
  3925. void GMainWindow::changeEvent(QEvent* event) {
  3926. #ifdef __unix__
  3927. // PaletteChange event appears to only reach so far into the GUI, explicitly asking to
  3928. // UpdateUITheme is a decent work around
  3929. if (event->type() == QEvent::PaletteChange) {
  3930. const QPalette test_palette(qApp->palette());
  3931. const QString current_theme = UISettings::values.theme;
  3932. // Keeping eye on QPalette::Window to avoid looping. QPalette::Text might be useful too
  3933. static QColor last_window_color;
  3934. const QColor window_color = test_palette.color(QPalette::Active, QPalette::Window);
  3935. if (last_window_color != window_color && (current_theme == QStringLiteral("default") ||
  3936. current_theme == QStringLiteral("colorful"))) {
  3937. UpdateUITheme();
  3938. }
  3939. last_window_color = window_color;
  3940. }
  3941. #endif // __unix__
  3942. QWidget::changeEvent(event);
  3943. }
  3944. #ifdef main
  3945. #undef main
  3946. #endif
  3947. static void SetHighDPIAttributes() {
  3948. #ifdef _WIN32
  3949. // For Windows, we want to avoid scaling artifacts on fractional scaling ratios.
  3950. // This is done by setting the optimal scaling policy for the primary screen.
  3951. // Create a temporary QApplication.
  3952. int temp_argc = 0;
  3953. char** temp_argv = nullptr;
  3954. QApplication temp{temp_argc, temp_argv};
  3955. // Get the current screen geometry.
  3956. const QScreen* primary_screen = QGuiApplication::primaryScreen();
  3957. if (primary_screen == nullptr) {
  3958. return;
  3959. }
  3960. const QRect screen_rect = primary_screen->geometry();
  3961. const int real_width = screen_rect.width();
  3962. const int real_height = screen_rect.height();
  3963. const float real_ratio = primary_screen->logicalDotsPerInch() / 96.0f;
  3964. // Recommended minimum width and height for proper window fit.
  3965. // Any screen with a lower resolution than this will still have a scale of 1.
  3966. constexpr float minimum_width = 1350.0f;
  3967. constexpr float minimum_height = 900.0f;
  3968. const float width_ratio = std::max(1.0f, real_width / minimum_width);
  3969. const float height_ratio = std::max(1.0f, real_height / minimum_height);
  3970. // Get the lower of the 2 ratios and truncate, this is the maximum integer scale.
  3971. const float max_ratio = std::trunc(std::min(width_ratio, height_ratio));
  3972. if (max_ratio > real_ratio) {
  3973. QApplication::setHighDpiScaleFactorRoundingPolicy(
  3974. Qt::HighDpiScaleFactorRoundingPolicy::Round);
  3975. } else {
  3976. QApplication::setHighDpiScaleFactorRoundingPolicy(
  3977. Qt::HighDpiScaleFactorRoundingPolicy::Floor);
  3978. }
  3979. #else
  3980. // Other OSes should be better than Windows at fractional scaling.
  3981. QApplication::setHighDpiScaleFactorRoundingPolicy(
  3982. Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
  3983. #endif
  3984. QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
  3985. QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
  3986. }
  3987. int main(int argc, char* argv[]) {
  3988. std::unique_ptr<Config> config = std::make_unique<Config>();
  3989. bool has_broken_vulkan = false;
  3990. bool is_child = false;
  3991. if (CheckEnvVars(&is_child)) {
  3992. return 0;
  3993. }
  3994. #ifdef YUZU_DBGHELP
  3995. PROCESS_INFORMATION pi;
  3996. if (!is_child && Settings::values.create_crash_dumps.GetValue() &&
  3997. MiniDump::SpawnDebuggee(argv[0], pi)) {
  3998. // Delete the config object so that it doesn't save when the program exits
  3999. config.reset(nullptr);
  4000. MiniDump::DebugDebuggee(pi);
  4001. return 0;
  4002. }
  4003. #endif
  4004. if (StartupChecks(argv[0], &has_broken_vulkan,
  4005. Settings::values.perform_vulkan_check.GetValue())) {
  4006. return 0;
  4007. }
  4008. Common::DetachedTasks detached_tasks;
  4009. MicroProfileOnThreadCreate("Frontend");
  4010. SCOPE_EXIT({ MicroProfileShutdown(); });
  4011. Common::ConfigureNvidiaEnvironmentFlags();
  4012. // Init settings params
  4013. QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
  4014. QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
  4015. #ifdef _WIN32
  4016. // Increases the maximum open file limit to 8192
  4017. _setmaxstdio(8192);
  4018. #endif
  4019. #ifdef __APPLE__
  4020. // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
  4021. // But since we require the working directory to be the executable path for the location of
  4022. // the user folder in the Qt Frontend, we need to cd into that working directory
  4023. const auto bin_path = Common::FS::GetBundleDirectory() / "..";
  4024. chdir(Common::FS::PathToUTF8String(bin_path).c_str());
  4025. #endif
  4026. #ifdef __linux__
  4027. // Set the DISPLAY variable in order to open web browsers
  4028. // TODO (lat9nq): Find a better solution for AppImages to start external applications
  4029. if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
  4030. qputenv("DISPLAY", ":0");
  4031. }
  4032. #endif
  4033. SetHighDPIAttributes();
  4034. #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
  4035. // Disables the "?" button on all dialogs. Disabled by default on Qt6.
  4036. QCoreApplication::setAttribute(Qt::AA_DisableWindowContextHelpButton);
  4037. #endif
  4038. // Enables the core to make the qt created contexts current on std::threads
  4039. QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
  4040. QApplication app(argc, argv);
  4041. #ifdef _WIN32
  4042. OverrideWindowsFont();
  4043. #endif
  4044. // Workaround for QTBUG-85409, for Suzhou numerals the number 1 is actually \u3021
  4045. // so we can see if we get \u3008 instead
  4046. // TL;DR all other number formats are consecutive in unicode code points
  4047. // This bug is fixed in Qt6, specifically 6.0.0-alpha1
  4048. #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
  4049. const QLocale locale = QLocale::system();
  4050. if (QStringLiteral("\u3008") == locale.toString(1)) {
  4051. QLocale::setDefault(QLocale::system().name());
  4052. }
  4053. #endif
  4054. // Qt changes the locale and causes issues in float conversion using std::to_string() when
  4055. // generating shaders
  4056. setlocale(LC_ALL, "C");
  4057. GMainWindow main_window{std::move(config), has_broken_vulkan};
  4058. // After settings have been loaded by GMainWindow, apply the filter
  4059. main_window.show();
  4060. QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
  4061. &GMainWindow::OnAppFocusStateChanged);
  4062. int result = app.exec();
  4063. detached_tasks.WaitForAllTasks();
  4064. return result;
  4065. }