default_ini.h 6.1 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #pragma once
  5. namespace DefaultINI {
  6. const char* sdl2_config_file = R"(
  7. [Controls]
  8. # The input devices and parameters for each 3DS native input
  9. # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
  10. # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
  11. # for button input, the following devices are available:
  12. # - "keyboard" (default) for keyboard input. Required parameters:
  13. # - "code": the code of the key to bind
  14. # - "sdl" for joystick input using SDL. Required parameters:
  15. # - "joystick": the index of the joystick to bind
  16. # - "button"(optional): the index of the button to bind
  17. # - "hat"(optional): the index of the hat to bind as direction buttons
  18. # - "axis"(optional): the index of the axis to bind
  19. # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
  20. # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
  21. # triggered if the axis value crosses
  22. # - "direction"(only used for axis): "+" means the button is triggered when the axis value
  23. # is greater than the threshold; "-" means the button is triggered when the axis value
  24. # is smaller than the threshold
  25. button_a=
  26. button_b=
  27. button_x=
  28. button_y=
  29. button_up=
  30. button_down=
  31. button_left=
  32. button_right=
  33. button_l=
  34. button_r=
  35. button_start=
  36. button_select=
  37. button_zl=
  38. button_zr=
  39. button_home=
  40. # for analog input, the following devices are available:
  41. # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
  42. # - "up", "down", "left", "right": sub-devices for each direction.
  43. # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
  44. # - "modifier": sub-devices as a modifier.
  45. # - "modifier_scale": a float number representing the applied modifier scale to the analog input.
  46. # Must be in range of 0.0-1.0. Defaults to 0.5
  47. # - "sdl" for joystick input using SDL. Required parameters:
  48. # - "joystick": the index of the joystick to bind
  49. # - "axis_x": the index of the axis to bind as x-axis (default to 0)
  50. # - "axis_y": the index of the axis to bind as y-axis (default to 1)
  51. circle_pad=
  52. c_stick=
  53. # for motion input, the following devices are available:
  54. # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters:
  55. # - "update_period": update period in milliseconds (default to 100)
  56. # - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01)
  57. motion_device=
  58. # for touch input, the following devices are available:
  59. # - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required
  60. touch_device=
  61. [Core]
  62. # Whether to use the Just-In-Time (JIT) compiler for CPU emulation
  63. # 0: Interpreter (slow), 1 (default): JIT (fast)
  64. use_cpu_jit =
  65. [Renderer]
  66. # Whether to use software or hardware rendering.
  67. # 0: Software, 1 (default): Hardware
  68. use_hw_renderer =
  69. # Whether to use the Just-In-Time (JIT) compiler for shader emulation
  70. # 0: Interpreter (slow), 1 (default): JIT (fast)
  71. use_shader_jit =
  72. # Resolution scale factor
  73. # 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale
  74. # factor for the 3DS resolution
  75. resolution_factor =
  76. # Whether to enable V-Sync (caps the framerate at 60FPS) or not.
  77. # 0 (default): Off, 1: On
  78. use_vsync =
  79. # The clear color for the renderer. What shows up on the sides of the bottom screen.
  80. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
  81. bg_red =
  82. bg_blue =
  83. bg_green =
  84. [Layout]
  85. # Layout for the screen inside the render window.
  86. # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
  87. layout_option =
  88. # Toggle custom layout (using the settings below) on or off.
  89. # 0 (default): Off , 1: On
  90. custom_layout =
  91. # Screen placement when using Custom layout option
  92. # 0x, 0y is the top left corner of the render window.
  93. custom_top_left =
  94. custom_top_top =
  95. custom_top_right =
  96. custom_top_bottom =
  97. custom_bottom_left =
  98. custom_bottom_top =
  99. custom_bottom_right =
  100. custom_bottom_bottom =
  101. #Whether to toggle frame limiter on or off.
  102. # 0: Off , 1 (default): On
  103. toggle_framelimit =
  104. # Swaps the prominent screen with the other screen.
  105. # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
  106. # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
  107. swap_screen =
  108. [Audio]
  109. # Which audio output engine to use.
  110. # auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available)
  111. output_engine =
  112. # Whether or not to enable the audio-stretching post-processing effect.
  113. # This effect adjusts audio speed to match emulation speed and helps prevent audio stutter,
  114. # at the cost of increasing audio latency.
  115. # 0: No, 1 (default): Yes
  116. enable_audio_stretching =
  117. # Which audio device to use.
  118. # auto (default): Auto-select
  119. output_device =
  120. [Data Storage]
  121. # Whether to create a virtual SD card.
  122. # 1 (default): Yes, 0: No
  123. use_virtual_sd =
  124. [System]
  125. # The system model that Citra will try to emulate
  126. # 0: Old 3DS (default), 1: New 3DS
  127. is_new_3ds =
  128. # The system region that Citra will use during emulation
  129. # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
  130. region_value =
  131. [Miscellaneous]
  132. # A filter which removes logs below a certain logging level.
  133. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
  134. log_filter = *:Info
  135. [Debugging]
  136. # Port for listening to GDB connections.
  137. use_gdbstub=false
  138. gdbstub_port=24689
  139. [WebService]
  140. # Whether or not to enable telemetry
  141. # 0: No, 1 (default): Yes
  142. enable_telemetry =
  143. # Endpoint URL for submitting telemetry data
  144. telemetry_endpoint_url = https://services.citra-emu.org/api/telemetry
  145. # Endpoint URL to verify the username and token
  146. verify_endpoint_url = https://services.citra-emu.org/api/profile
  147. # Username and token for Citra Web Service
  148. # See https://services.citra-emu.org/ for more info
  149. citra_username =
  150. citra_token =
  151. )";
  152. }