shader_ir.cpp 15 KB

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  1. // Copyright 2018 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <cmath>
  5. #include <unordered_map>
  6. #include "common/assert.h"
  7. #include "common/common_types.h"
  8. #include "common/logging/log.h"
  9. #include "video_core/engines/shader_bytecode.h"
  10. #include "video_core/shader/node_helper.h"
  11. #include "video_core/shader/shader_ir.h"
  12. namespace VideoCommon::Shader {
  13. using Tegra::Shader::Attribute;
  14. using Tegra::Shader::Instruction;
  15. using Tegra::Shader::IpaMode;
  16. using Tegra::Shader::Pred;
  17. using Tegra::Shader::PredCondition;
  18. using Tegra::Shader::PredOperation;
  19. using Tegra::Shader::Register;
  20. ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
  21. : program_code{program_code}, main_offset{main_offset}, program_size{size} {
  22. Decode();
  23. }
  24. ShaderIR::~ShaderIR() = default;
  25. Node ShaderIR::GetRegister(Register reg) {
  26. if (reg != Register::ZeroIndex) {
  27. used_registers.insert(static_cast<u32>(reg));
  28. }
  29. return MakeNode<GprNode>(reg);
  30. }
  31. Node ShaderIR::GetImmediate19(Instruction instr) {
  32. return Immediate(instr.alu.GetImm20_19());
  33. }
  34. Node ShaderIR::GetImmediate32(Instruction instr) {
  35. return Immediate(instr.alu.GetImm20_32());
  36. }
  37. Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
  38. const auto index = static_cast<u32>(index_);
  39. const auto offset = static_cast<u32>(offset_);
  40. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  41. entry->second.MarkAsUsed(offset);
  42. return MakeNode<CbufNode>(index, Immediate(offset));
  43. }
  44. Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
  45. const auto index = static_cast<u32>(index_);
  46. const auto offset = static_cast<u32>(offset_);
  47. const auto [entry, is_new] = used_cbufs.try_emplace(index);
  48. entry->second.MarkAsUsedIndirect();
  49. const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
  50. return MakeNode<CbufNode>(index, final_offset);
  51. }
  52. Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
  53. const auto pred = static_cast<Pred>(pred_);
  54. if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
  55. used_predicates.insert(pred);
  56. }
  57. return MakeNode<PredicateNode>(pred, negated);
  58. }
  59. Node ShaderIR::GetPredicate(bool immediate) {
  60. return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
  61. }
  62. Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
  63. used_input_attributes.emplace(index);
  64. return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
  65. }
  66. Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
  67. uses_physical_attributes = true;
  68. return MakeNode<AbufNode>(GetRegister(physical_address), buffer);
  69. }
  70. Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
  71. if (index == Attribute::Index::ClipDistances0123 ||
  72. index == Attribute::Index::ClipDistances4567) {
  73. const auto clip_index =
  74. static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
  75. used_clip_distances.at(clip_index) = true;
  76. }
  77. used_output_attributes.insert(index);
  78. return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
  79. }
  80. Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
  81. const Node node = MakeNode<InternalFlagNode>(flag);
  82. if (negated) {
  83. return Operation(OperationCode::LogicalNegate, node);
  84. }
  85. return node;
  86. }
  87. Node ShaderIR::GetLocalMemory(Node address) {
  88. return MakeNode<LmemNode>(address);
  89. }
  90. Node ShaderIR::GetTemporal(u32 id) {
  91. return GetRegister(Register::ZeroIndex + 1 + id);
  92. }
  93. Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
  94. if (absolute) {
  95. value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
  96. }
  97. if (negate) {
  98. value = Operation(OperationCode::FNegate, NO_PRECISE, value);
  99. }
  100. return value;
  101. }
  102. Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
  103. if (!saturate) {
  104. return value;
  105. }
  106. const Node positive_zero = Immediate(std::copysignf(0, 1));
  107. const Node positive_one = Immediate(1.0f);
  108. return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
  109. }
  110. Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
  111. switch (size) {
  112. case Register::Size::Byte:
  113. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  114. Immediate(24));
  115. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  116. Immediate(24));
  117. return value;
  118. case Register::Size::Short:
  119. value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
  120. Immediate(16));
  121. value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
  122. Immediate(16));
  123. case Register::Size::Word:
  124. // Default - do nothing
  125. return value;
  126. default:
  127. UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
  128. return value;
  129. }
  130. }
  131. Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
  132. if (!is_signed) {
  133. // Absolute or negate on an unsigned is pointless
  134. return value;
  135. }
  136. if (absolute) {
  137. value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
  138. }
  139. if (negate) {
  140. value = Operation(OperationCode::INegate, NO_PRECISE, value);
  141. }
  142. return value;
  143. }
  144. Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
  145. const Node value = Immediate(instr.half_imm.PackImmediates());
  146. if (!has_negation) {
  147. return value;
  148. }
  149. const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
  150. const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
  151. return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
  152. }
  153. Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
  154. return Operation(OperationCode::HUnpack, type, value);
  155. }
  156. Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
  157. switch (merge) {
  158. case Tegra::Shader::HalfMerge::H0_H1:
  159. return src;
  160. case Tegra::Shader::HalfMerge::F32:
  161. return Operation(OperationCode::HMergeF32, src);
  162. case Tegra::Shader::HalfMerge::Mrg_H0:
  163. return Operation(OperationCode::HMergeH0, dest, src);
  164. case Tegra::Shader::HalfMerge::Mrg_H1:
  165. return Operation(OperationCode::HMergeH1, dest, src);
  166. }
  167. UNREACHABLE();
  168. return src;
  169. }
  170. Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
  171. if (absolute) {
  172. value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
  173. }
  174. if (negate) {
  175. value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
  176. GetPredicate(true));
  177. }
  178. return value;
  179. }
  180. Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
  181. if (!saturate) {
  182. return value;
  183. }
  184. const Node positive_zero = Immediate(std::copysignf(0, 1));
  185. const Node positive_one = Immediate(1.0f);
  186. return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
  187. }
  188. Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
  189. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  190. {PredCondition::LessThan, OperationCode::LogicalFLessThan},
  191. {PredCondition::Equal, OperationCode::LogicalFEqual},
  192. {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
  193. {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
  194. {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
  195. {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
  196. {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
  197. {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
  198. {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
  199. {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
  200. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
  201. const auto comparison{PredicateComparisonTable.find(condition)};
  202. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  203. "Unknown predicate comparison operation");
  204. Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  205. if (condition == PredCondition::LessThanWithNan ||
  206. condition == PredCondition::NotEqualWithNan ||
  207. condition == PredCondition::LessEqualWithNan ||
  208. condition == PredCondition::GreaterThanWithNan ||
  209. condition == PredCondition::GreaterEqualWithNan) {
  210. predicate = Operation(OperationCode::LogicalOr, predicate,
  211. Operation(OperationCode::LogicalFIsNan, op_a));
  212. predicate = Operation(OperationCode::LogicalOr, predicate,
  213. Operation(OperationCode::LogicalFIsNan, op_b));
  214. }
  215. return predicate;
  216. }
  217. Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
  218. Node op_b) {
  219. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  220. {PredCondition::LessThan, OperationCode::LogicalILessThan},
  221. {PredCondition::Equal, OperationCode::LogicalIEqual},
  222. {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
  223. {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
  224. {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
  225. {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
  226. {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
  227. {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
  228. {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
  229. {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
  230. {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
  231. const auto comparison{PredicateComparisonTable.find(condition)};
  232. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  233. "Unknown predicate comparison operation");
  234. Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
  235. UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
  236. condition == PredCondition::NotEqualWithNan ||
  237. condition == PredCondition::LessEqualWithNan ||
  238. condition == PredCondition::GreaterThanWithNan ||
  239. condition == PredCondition::GreaterEqualWithNan,
  240. "NaN comparisons for integers are not implemented");
  241. return predicate;
  242. }
  243. Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
  244. Node op_b) {
  245. const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
  246. {PredCondition::LessThan, OperationCode::Logical2HLessThan},
  247. {PredCondition::Equal, OperationCode::Logical2HEqual},
  248. {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
  249. {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
  250. {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
  251. {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
  252. {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
  253. {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
  254. {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
  255. {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
  256. {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
  257. const auto comparison{PredicateComparisonTable.find(condition)};
  258. UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
  259. "Unknown predicate comparison operation");
  260. const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
  261. return predicate;
  262. }
  263. OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
  264. const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
  265. {PredOperation::And, OperationCode::LogicalAnd},
  266. {PredOperation::Or, OperationCode::LogicalOr},
  267. {PredOperation::Xor, OperationCode::LogicalXor},
  268. };
  269. const auto op = PredicateOperationTable.find(operation);
  270. UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
  271. return op->second;
  272. }
  273. Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
  274. switch (cc) {
  275. case Tegra::Shader::ConditionCode::NEU:
  276. return GetInternalFlag(InternalFlag::Zero, true);
  277. default:
  278. UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
  279. return GetPredicate(static_cast<u64>(Pred::NeverExecute));
  280. }
  281. }
  282. void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
  283. bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
  284. }
  285. void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
  286. bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
  287. }
  288. void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
  289. bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
  290. }
  291. void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
  292. bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
  293. }
  294. void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
  295. SetRegister(bb, Register::ZeroIndex + 1 + id, value);
  296. }
  297. void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
  298. if (!sets_cc) {
  299. return;
  300. }
  301. const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
  302. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  303. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  304. }
  305. void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
  306. if (!sets_cc) {
  307. return;
  308. }
  309. const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
  310. SetInternalFlag(bb, InternalFlag::Zero, zerop);
  311. LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
  312. }
  313. Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
  314. return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
  315. Immediate(bits));
  316. }
  317. } // namespace VideoCommon::Shader