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- // Copyright 2018 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <cmath>
- #include <unordered_map>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/logging/log.h"
- #include "video_core/engines/shader_bytecode.h"
- #include "video_core/shader/node_helper.h"
- #include "video_core/shader/shader_ir.h"
- namespace VideoCommon::Shader {
- using Tegra::Shader::Attribute;
- using Tegra::Shader::Instruction;
- using Tegra::Shader::IpaMode;
- using Tegra::Shader::Pred;
- using Tegra::Shader::PredCondition;
- using Tegra::Shader::PredOperation;
- using Tegra::Shader::Register;
- ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
- : program_code{program_code}, main_offset{main_offset}, program_size{size} {
- Decode();
- }
- ShaderIR::~ShaderIR() = default;
- Node ShaderIR::GetRegister(Register reg) {
- if (reg != Register::ZeroIndex) {
- used_registers.insert(static_cast<u32>(reg));
- }
- return MakeNode<GprNode>(reg);
- }
- Node ShaderIR::GetImmediate19(Instruction instr) {
- return Immediate(instr.alu.GetImm20_19());
- }
- Node ShaderIR::GetImmediate32(Instruction instr) {
- return Immediate(instr.alu.GetImm20_32());
- }
- Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
- const auto index = static_cast<u32>(index_);
- const auto offset = static_cast<u32>(offset_);
- const auto [entry, is_new] = used_cbufs.try_emplace(index);
- entry->second.MarkAsUsed(offset);
- return MakeNode<CbufNode>(index, Immediate(offset));
- }
- Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
- const auto index = static_cast<u32>(index_);
- const auto offset = static_cast<u32>(offset_);
- const auto [entry, is_new] = used_cbufs.try_emplace(index);
- entry->second.MarkAsUsedIndirect();
- const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
- return MakeNode<CbufNode>(index, final_offset);
- }
- Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
- const auto pred = static_cast<Pred>(pred_);
- if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
- used_predicates.insert(pred);
- }
- return MakeNode<PredicateNode>(pred, negated);
- }
- Node ShaderIR::GetPredicate(bool immediate) {
- return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
- }
- Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
- used_input_attributes.emplace(index);
- return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
- }
- Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
- uses_physical_attributes = true;
- return MakeNode<AbufNode>(GetRegister(physical_address), buffer);
- }
- Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
- if (index == Attribute::Index::ClipDistances0123 ||
- index == Attribute::Index::ClipDistances4567) {
- const auto clip_index =
- static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
- used_clip_distances.at(clip_index) = true;
- }
- used_output_attributes.insert(index);
- return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
- }
- Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
- const Node node = MakeNode<InternalFlagNode>(flag);
- if (negated) {
- return Operation(OperationCode::LogicalNegate, node);
- }
- return node;
- }
- Node ShaderIR::GetLocalMemory(Node address) {
- return MakeNode<LmemNode>(address);
- }
- Node ShaderIR::GetTemporal(u32 id) {
- return GetRegister(Register::ZeroIndex + 1 + id);
- }
- Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
- if (absolute) {
- value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
- }
- if (negate) {
- value = Operation(OperationCode::FNegate, NO_PRECISE, value);
- }
- return value;
- }
- Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
- if (!saturate) {
- return value;
- }
- const Node positive_zero = Immediate(std::copysignf(0, 1));
- const Node positive_one = Immediate(1.0f);
- return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
- }
- Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
- switch (size) {
- case Register::Size::Byte:
- value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
- Immediate(24));
- value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
- Immediate(24));
- return value;
- case Register::Size::Short:
- value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
- Immediate(16));
- value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
- Immediate(16));
- case Register::Size::Word:
- // Default - do nothing
- return value;
- default:
- UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
- return value;
- }
- }
- Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
- if (!is_signed) {
- // Absolute or negate on an unsigned is pointless
- return value;
- }
- if (absolute) {
- value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
- }
- if (negate) {
- value = Operation(OperationCode::INegate, NO_PRECISE, value);
- }
- return value;
- }
- Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
- const Node value = Immediate(instr.half_imm.PackImmediates());
- if (!has_negation) {
- return value;
- }
- const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
- const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
- return Operation(OperationCode::HNegate, NO_PRECISE, value, first_negate, second_negate);
- }
- Node ShaderIR::UnpackHalfFloat(Node value, Tegra::Shader::HalfType type) {
- return Operation(OperationCode::HUnpack, type, value);
- }
- Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
- switch (merge) {
- case Tegra::Shader::HalfMerge::H0_H1:
- return src;
- case Tegra::Shader::HalfMerge::F32:
- return Operation(OperationCode::HMergeF32, src);
- case Tegra::Shader::HalfMerge::Mrg_H0:
- return Operation(OperationCode::HMergeH0, dest, src);
- case Tegra::Shader::HalfMerge::Mrg_H1:
- return Operation(OperationCode::HMergeH1, dest, src);
- }
- UNREACHABLE();
- return src;
- }
- Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
- if (absolute) {
- value = Operation(OperationCode::HAbsolute, NO_PRECISE, value);
- }
- if (negate) {
- value = Operation(OperationCode::HNegate, NO_PRECISE, value, GetPredicate(true),
- GetPredicate(true));
- }
- return value;
- }
- Node ShaderIR::GetSaturatedHalfFloat(Node value, bool saturate) {
- if (!saturate) {
- return value;
- }
- const Node positive_zero = Immediate(std::copysignf(0, 1));
- const Node positive_one = Immediate(1.0f);
- return Operation(OperationCode::HClamp, NO_PRECISE, value, positive_zero, positive_one);
- }
- Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
- const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
- {PredCondition::LessThan, OperationCode::LogicalFLessThan},
- {PredCondition::Equal, OperationCode::LogicalFEqual},
- {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
- {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
- {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
- {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
- {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
- {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
- {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
- {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
- {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
- const auto comparison{PredicateComparisonTable.find(condition)};
- UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
- "Unknown predicate comparison operation");
- Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
- if (condition == PredCondition::LessThanWithNan ||
- condition == PredCondition::NotEqualWithNan ||
- condition == PredCondition::LessEqualWithNan ||
- condition == PredCondition::GreaterThanWithNan ||
- condition == PredCondition::GreaterEqualWithNan) {
- predicate = Operation(OperationCode::LogicalOr, predicate,
- Operation(OperationCode::LogicalFIsNan, op_a));
- predicate = Operation(OperationCode::LogicalOr, predicate,
- Operation(OperationCode::LogicalFIsNan, op_b));
- }
- return predicate;
- }
- Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
- Node op_b) {
- const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
- {PredCondition::LessThan, OperationCode::LogicalILessThan},
- {PredCondition::Equal, OperationCode::LogicalIEqual},
- {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
- {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
- {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
- {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
- {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
- {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
- {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
- {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
- {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
- const auto comparison{PredicateComparisonTable.find(condition)};
- UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
- "Unknown predicate comparison operation");
- Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
- UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
- condition == PredCondition::NotEqualWithNan ||
- condition == PredCondition::LessEqualWithNan ||
- condition == PredCondition::GreaterThanWithNan ||
- condition == PredCondition::GreaterEqualWithNan,
- "NaN comparisons for integers are not implemented");
- return predicate;
- }
- Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition, Node op_a,
- Node op_b) {
- const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
- {PredCondition::LessThan, OperationCode::Logical2HLessThan},
- {PredCondition::Equal, OperationCode::Logical2HEqual},
- {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
- {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
- {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
- {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
- {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThanWithNan},
- {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqualWithNan},
- {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqualWithNan},
- {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThanWithNan},
- {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqualWithNan}};
- const auto comparison{PredicateComparisonTable.find(condition)};
- UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
- "Unknown predicate comparison operation");
- const Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
- return predicate;
- }
- OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
- const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
- {PredOperation::And, OperationCode::LogicalAnd},
- {PredOperation::Or, OperationCode::LogicalOr},
- {PredOperation::Xor, OperationCode::LogicalXor},
- };
- const auto op = PredicateOperationTable.find(operation);
- UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
- return op->second;
- }
- Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
- switch (cc) {
- case Tegra::Shader::ConditionCode::NEU:
- return GetInternalFlag(InternalFlag::Zero, true);
- default:
- UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
- return GetPredicate(static_cast<u64>(Pred::NeverExecute));
- }
- }
- void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
- bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
- }
- void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
- bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
- }
- void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
- bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
- }
- void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
- bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
- }
- void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
- SetRegister(bb, Register::ZeroIndex + 1 + id, value);
- }
- void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
- if (!sets_cc) {
- return;
- }
- const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
- SetInternalFlag(bb, InternalFlag::Zero, zerop);
- LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
- }
- void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
- if (!sets_cc) {
- return;
- }
- const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
- SetInternalFlag(bb, InternalFlag::Zero, zerop);
- LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
- }
- Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
- return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
- Immediate(bits));
- }
- } // namespace VideoCommon::Shader
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