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buffer_cache
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63d23835ef
configuration: implement per-game configurations (#4098)
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engines
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c574ab5aa1
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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macro
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47956a3bbc
Merge pull request #4369 from lioncash/hle-macro
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renderer_opengl
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2ba195aa0d
Drop max workers from 8->2 for testing
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renderer_vulkan
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821d295f24
Merge pull request #4364 from lioncash/desig5
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shader
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967307d3be
Fix style issues
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texture_cache
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666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
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textures
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666b37ad56
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
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CMakeLists.txt
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468bd9c1b0
async shaders
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compatible_formats.cpp
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bb2cbdf704
texture_cache: Test format compatibility before copying
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compatible_formats.h
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1d6be9febf
video_core/compatible_formats: Table to test if two formats are legal to view or copy
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dirty_flags.cpp
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380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
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dirty_flags.h
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380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
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dma_pusher.cpp
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4b9504028d
DmaPusher: Remove dead code in step
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dma_pusher.h
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4b9504028d
DmaPusher: Remove dead code in step
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fence_manager.h
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b4d0724a63
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55
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gpu.cpp
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468bd9c1b0
async shaders
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gpu.h
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468bd9c1b0
async shaders
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gpu_asynch.cpp
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ad92865497
General: Correct rebase, sync gpu and context management.
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gpu_asynch.h
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ad92865497
General: Correct rebase, sync gpu and context management.
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gpu_synch.cpp
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ad92865497
General: Correct rebase, sync gpu and context management.
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%!s(int64=6) %!d(string=hai) anos |
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gpu_synch.h
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ad92865497
General: Correct rebase, sync gpu and context management.
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%!s(int64=6) %!d(string=hai) anos |
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gpu_thread.cpp
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528b19a842
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
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gpu_thread.h
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1fb516cd97
GPU: Implement Flush Requests for Async mode.
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guest_driver.cpp
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bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
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guest_driver.h
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bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
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memory_manager.cpp
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479605b3e5
memory_manager: Eliminate variable shadowing
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memory_manager.h
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479605b3e5
memory_manager: Eliminate variable shadowing
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morton.cpp
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7909860d16
texture: Implement R8G8UI
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morton.h
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9cdf5c6c31
renderer_opengl: Use block linear swizzling for CPU framebuffers
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query_cache.h
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63d23835ef
configuration: implement per-game configurations (#4098)
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rasterizer_accelerated.cpp
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4caff51710
core: memory: Move to Core::Memory namespace.
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rasterizer_accelerated.h
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4caff51710
core: memory: Move to Core::Memory namespace.
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rasterizer_interface.h
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fe931ac976
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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renderer_base.cpp
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63d23835ef
configuration: implement per-game configurations (#4098)
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renderer_base.h
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282adfc70b
Frontend/GPU: Refactor context management
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sampler_cache.cpp
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c5047540c9
video_core: Abstract vk_sampler_cache into a templated class
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sampler_cache.h
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c5047540c9
video_core: Abstract vk_sampler_cache into a templated class
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shader_cache.h
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969100d41a
shader_cache: Make use of std::erase_if
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shader_notify.cpp
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967307d3be
Fix style issues
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shader_notify.h
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468bd9c1b0
async shaders
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surface.cpp
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7909860d16
texture: Implement R8G8UI
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surface.h
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7909860d16
texture: Implement R8G8UI
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video_core.cpp
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63d23835ef
configuration: implement per-game configurations (#4098)
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%!s(int64=6) %!d(string=hai) anos |
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video_core.h
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282adfc70b
Frontend/GPU: Refactor context management
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%!s(int64=6) %!d(string=hai) anos |