bunnei 90cbcaa44a Merge pull request #4273 from ogniK5377/async-shaders-prod %!s(int64=6) %!d(string=hai) anos
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buffer_cache 63d23835ef configuration: implement per-game configurations (#4098) %!s(int64=6) %!d(string=hai) anos
engines c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes %!s(int64=6) %!d(string=hai) anos
macro 47956a3bbc Merge pull request #4369 from lioncash/hle-macro %!s(int64=6) %!d(string=hai) anos
renderer_opengl 2ba195aa0d Drop max workers from 8->2 for testing %!s(int64=6) %!d(string=hai) anos
renderer_vulkan 821d295f24 Merge pull request #4364 from lioncash/desig5 %!s(int64=6) %!d(string=hai) anos
shader 967307d3be Fix style issues %!s(int64=6) %!d(string=hai) anos
texture_cache 666b37ad56 Merge pull request #4242 from ReinUsesLisp/maxwell-dma %!s(int64=6) %!d(string=hai) anos
textures 666b37ad56 Merge pull request #4242 from ReinUsesLisp/maxwell-dma %!s(int64=6) %!d(string=hai) anos
CMakeLists.txt 468bd9c1b0 async shaders %!s(int64=6) %!d(string=hai) anos
compatible_formats.cpp bb2cbdf704 texture_cache: Test format compatibility before copying %!s(int64=6) %!d(string=hai) anos
compatible_formats.h 1d6be9febf video_core/compatible_formats: Table to test if two formats are legal to view or copy %!s(int64=6) %!d(string=hai) anos
dirty_flags.cpp 380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty %!s(int64=6) %!d(string=hai) anos
dirty_flags.h 380fc8d2e1 DirtyFlags: relax need to set render_targets as dirty %!s(int64=6) %!d(string=hai) anos
dma_pusher.cpp 4b9504028d DmaPusher: Remove dead code in step %!s(int64=6) %!d(string=hai) anos
dma_pusher.h 4b9504028d DmaPusher: Remove dead code in step %!s(int64=6) %!d(string=hai) anos
fence_manager.h b4d0724a63 fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55 %!s(int64=6) %!d(string=hai) anos
gpu.cpp 468bd9c1b0 async shaders %!s(int64=6) %!d(string=hai) anos
gpu.h 468bd9c1b0 async shaders %!s(int64=6) %!d(string=hai) anos
gpu_asynch.cpp ad92865497 General: Correct rebase, sync gpu and context management. %!s(int64=6) %!d(string=hai) anos
gpu_asynch.h ad92865497 General: Correct rebase, sync gpu and context management. %!s(int64=6) %!d(string=hai) anos
gpu_synch.cpp ad92865497 General: Correct rebase, sync gpu and context management. %!s(int64=6) %!d(string=hai) anos
gpu_synch.h ad92865497 General: Correct rebase, sync gpu and context management. %!s(int64=6) %!d(string=hai) anos
gpu_thread.cpp 528b19a842 General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. %!s(int64=6) %!d(string=hai) anos
gpu_thread.h 1fb516cd97 GPU: Implement Flush Requests for Async mode. %!s(int64=6) %!d(string=hai) anos
guest_driver.cpp bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations %!s(int64=6) %!d(string=hai) anos
guest_driver.h bd8b9bbcee gl_shader_cache: Rework shader cache and remove post-specializations %!s(int64=6) %!d(string=hai) anos
memory_manager.cpp 479605b3e5 memory_manager: Eliminate variable shadowing %!s(int64=6) %!d(string=hai) anos
memory_manager.h 479605b3e5 memory_manager: Eliminate variable shadowing %!s(int64=6) %!d(string=hai) anos
morton.cpp 7909860d16 texture: Implement R8G8UI %!s(int64=6) %!d(string=hai) anos
morton.h 9cdf5c6c31 renderer_opengl: Use block linear swizzling for CPU framebuffers %!s(int64=7) %!d(string=hai) anos
query_cache.h 63d23835ef configuration: implement per-game configurations (#4098) %!s(int64=6) %!d(string=hai) anos
rasterizer_accelerated.cpp 4caff51710 core: memory: Move to Core::Memory namespace. %!s(int64=6) %!d(string=hai) anos
rasterizer_accelerated.h 4caff51710 core: memory: Move to Core::Memory namespace. %!s(int64=6) %!d(string=hai) anos
rasterizer_interface.h fe931ac976 {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers %!s(int64=6) %!d(string=hai) anos
renderer_base.cpp 63d23835ef configuration: implement per-game configurations (#4098) %!s(int64=6) %!d(string=hai) anos
renderer_base.h 282adfc70b Frontend/GPU: Refactor context management %!s(int64=6) %!d(string=hai) anos
sampler_cache.cpp c5047540c9 video_core: Abstract vk_sampler_cache into a templated class %!s(int64=7) %!d(string=hai) anos
sampler_cache.h c5047540c9 video_core: Abstract vk_sampler_cache into a templated class %!s(int64=7) %!d(string=hai) anos
shader_cache.h 969100d41a shader_cache: Make use of std::erase_if %!s(int64=6) %!d(string=hai) anos
shader_notify.cpp 967307d3be Fix style issues %!s(int64=6) %!d(string=hai) anos
shader_notify.h 468bd9c1b0 async shaders %!s(int64=6) %!d(string=hai) anos
surface.cpp 7909860d16 texture: Implement R8G8UI %!s(int64=6) %!d(string=hai) anos
surface.h 7909860d16 texture: Implement R8G8UI %!s(int64=6) %!d(string=hai) anos
video_core.cpp 63d23835ef configuration: implement per-game configurations (#4098) %!s(int64=6) %!d(string=hai) anos
video_core.h 282adfc70b Frontend/GPU: Refactor context management %!s(int64=6) %!d(string=hai) anos