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- // Copyright 2019 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <algorithm>
- #include <array>
- #include <memory>
- #include <mutex>
- #include <vector>
- #include <boost/container/static_vector.hpp>
- #include "common/alignment.h"
- #include "common/assert.h"
- #include "common/logging/log.h"
- #include "common/microprofile.h"
- #include "core/core.h"
- #include "core/settings.h"
- #include "video_core/engines/kepler_compute.h"
- #include "video_core/engines/maxwell_3d.h"
- #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
- #include "video_core/renderer_vulkan/maxwell_to_vk.h"
- #include "video_core/renderer_vulkan/renderer_vulkan.h"
- #include "video_core/renderer_vulkan/vk_buffer_cache.h"
- #include "video_core/renderer_vulkan/vk_compute_pass.h"
- #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
- #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
- #include "video_core/renderer_vulkan/vk_device.h"
- #include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
- #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
- #include "video_core/renderer_vulkan/vk_rasterizer.h"
- #include "video_core/renderer_vulkan/vk_renderpass_cache.h"
- #include "video_core/renderer_vulkan/vk_resource_manager.h"
- #include "video_core/renderer_vulkan/vk_sampler_cache.h"
- #include "video_core/renderer_vulkan/vk_scheduler.h"
- #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
- #include "video_core/renderer_vulkan/vk_state_tracker.h"
- #include "video_core/renderer_vulkan/vk_texture_cache.h"
- #include "video_core/renderer_vulkan/vk_update_descriptor.h"
- #include "video_core/renderer_vulkan/wrapper.h"
- #include "video_core/shader_cache.h"
- namespace Vulkan {
- using Maxwell = Tegra::Engines::Maxwell3D::Regs;
- MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
- MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_Geometry, "Vulkan", "Setup geometry", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_ConstBuffers, "Vulkan", "Setup constant buffers", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_GlobalBuffers, "Vulkan", "Setup global buffers", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_RenderTargets, "Vulkan", "Setup render targets", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_Textures, "Vulkan", "Setup textures", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_Images, "Vulkan", "Setup images", MP_RGB(192, 128, 128));
- MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
- namespace {
- constexpr auto ComputeShaderIndex = static_cast<std::size_t>(Tegra::Engines::ShaderType::Compute);
- VkViewport GetViewportState(const VKDevice& device, const Maxwell& regs, std::size_t index) {
- const auto& src = regs.viewport_transform[index];
- const float width = src.scale_x * 2.0f;
- const float height = src.scale_y * 2.0f;
- VkViewport viewport;
- viewport.x = src.translate_x - src.scale_x;
- viewport.y = src.translate_y - src.scale_y;
- viewport.width = width != 0.0f ? width : 1.0f;
- viewport.height = height != 0.0f ? height : 1.0f;
- const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
- viewport.minDepth = src.translate_z - src.scale_z * reduce_z;
- viewport.maxDepth = src.translate_z + src.scale_z;
- if (!device.IsExtDepthRangeUnrestrictedSupported()) {
- viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
- viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
- }
- return viewport;
- }
- VkRect2D GetScissorState(const Maxwell& regs, std::size_t index) {
- const auto& src = regs.scissor_test[index];
- VkRect2D scissor;
- if (src.enable) {
- scissor.offset.x = static_cast<s32>(src.min_x);
- scissor.offset.y = static_cast<s32>(src.min_y);
- scissor.extent.width = src.max_x - src.min_x;
- scissor.extent.height = src.max_y - src.min_y;
- } else {
- scissor.offset.x = 0;
- scissor.offset.y = 0;
- scissor.extent.width = std::numeric_limits<s32>::max();
- scissor.extent.height = std::numeric_limits<s32>::max();
- }
- return scissor;
- }
- std::array<GPUVAddr, Maxwell::MaxShaderProgram> GetShaderAddresses(
- const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
- std::array<GPUVAddr, Maxwell::MaxShaderProgram> addresses;
- for (std::size_t i = 0; i < std::size(addresses); ++i) {
- addresses[i] = shaders[i] ? shaders[i]->GetGpuAddr() : 0;
- }
- return addresses;
- }
- void TransitionImages(const std::vector<ImageView>& views, VkPipelineStageFlags pipeline_stage,
- VkAccessFlags access) {
- for (auto& [view, layout] : views) {
- view->Transition(*layout, pipeline_stage, access);
- }
- }
- template <typename Engine, typename Entry>
- Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
- std::size_t stage, std::size_t index = 0) {
- const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
- if constexpr (std::is_same_v<Entry, SamplerEntry>) {
- if (entry.is_separated) {
- const u32 buffer_1 = entry.buffer;
- const u32 buffer_2 = entry.secondary_buffer;
- const u32 offset_1 = entry.offset;
- const u32 offset_2 = entry.secondary_offset;
- const u32 handle_1 = engine.AccessConstBuffer32(stage_type, buffer_1, offset_1);
- const u32 handle_2 = engine.AccessConstBuffer32(stage_type, buffer_2, offset_2);
- return engine.GetTextureInfo(handle_1 | handle_2);
- }
- }
- if (entry.is_bindless) {
- const auto tex_handle = engine.AccessConstBuffer32(stage_type, entry.buffer, entry.offset);
- return engine.GetTextureInfo(tex_handle);
- }
- const auto& gpu_profile = engine.AccessGuestDriverProfile();
- const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
- const u32 offset = entry.offset + entry_offset;
- if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
- return engine.GetStageTexture(stage_type, offset);
- } else {
- return engine.GetTexture(offset);
- }
- }
- /// @brief Determine if an attachment to be updated has to preserve contents
- /// @param is_clear True when a clear is being executed
- /// @param regs 3D registers
- /// @return True when the contents have to be preserved
- bool HasToPreserveColorContents(bool is_clear, const Maxwell& regs) {
- if (!is_clear) {
- return true;
- }
- // First we have to make sure all clear masks are enabled.
- if (!regs.clear_buffers.R || !regs.clear_buffers.G || !regs.clear_buffers.B ||
- !regs.clear_buffers.A) {
- return true;
- }
- // If scissors are disabled, the whole screen is cleared
- if (!regs.clear_flags.scissor) {
- return false;
- }
- // Then we have to confirm scissor testing clears the whole image
- const std::size_t index = regs.clear_buffers.RT;
- const auto& scissor = regs.scissor_test[0];
- return scissor.min_x > 0 || scissor.min_y > 0 || scissor.max_x < regs.rt[index].width ||
- scissor.max_y < regs.rt[index].height;
- }
- /// @brief Determine if an attachment to be updated has to preserve contents
- /// @param is_clear True when a clear is being executed
- /// @param regs 3D registers
- /// @return True when the contents have to be preserved
- bool HasToPreserveDepthContents(bool is_clear, const Maxwell& regs) {
- // If we are not clearing, the contents have to be preserved
- if (!is_clear) {
- return true;
- }
- // For depth stencil clears we only have to confirm scissor test covers the whole image
- if (!regs.clear_flags.scissor) {
- return false;
- }
- // Make sure the clear cover the whole image
- const auto& scissor = regs.scissor_test[0];
- return scissor.min_x > 0 || scissor.min_y > 0 || scissor.max_x < regs.zeta_width ||
- scissor.max_y < regs.zeta_height;
- }
- template <std::size_t N>
- std::array<VkDeviceSize, N> ExpandStrides(const std::array<u16, N>& strides) {
- std::array<VkDeviceSize, N> expanded;
- std::copy(strides.begin(), strides.end(), expanded.begin());
- return expanded;
- }
- } // Anonymous namespace
- class BufferBindings final {
- public:
- void AddVertexBinding(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize size, u32 stride) {
- vertex.buffers[vertex.num_buffers] = buffer;
- vertex.offsets[vertex.num_buffers] = offset;
- vertex.sizes[vertex.num_buffers] = size;
- vertex.strides[vertex.num_buffers] = static_cast<u16>(stride);
- ++vertex.num_buffers;
- }
- void SetIndexBinding(VkBuffer buffer, VkDeviceSize offset, VkIndexType type) {
- index.buffer = buffer;
- index.offset = offset;
- index.type = type;
- }
- void Bind(const VKDevice& device, VKScheduler& scheduler) const {
- // Use this large switch case to avoid dispatching more memory in the record lambda than
- // what we need. It looks horrible, but it's the best we can do on standard C++.
- switch (vertex.num_buffers) {
- case 0:
- return BindStatic<0>(device, scheduler);
- case 1:
- return BindStatic<1>(device, scheduler);
- case 2:
- return BindStatic<2>(device, scheduler);
- case 3:
- return BindStatic<3>(device, scheduler);
- case 4:
- return BindStatic<4>(device, scheduler);
- case 5:
- return BindStatic<5>(device, scheduler);
- case 6:
- return BindStatic<6>(device, scheduler);
- case 7:
- return BindStatic<7>(device, scheduler);
- case 8:
- return BindStatic<8>(device, scheduler);
- case 9:
- return BindStatic<9>(device, scheduler);
- case 10:
- return BindStatic<10>(device, scheduler);
- case 11:
- return BindStatic<11>(device, scheduler);
- case 12:
- return BindStatic<12>(device, scheduler);
- case 13:
- return BindStatic<13>(device, scheduler);
- case 14:
- return BindStatic<14>(device, scheduler);
- case 15:
- return BindStatic<15>(device, scheduler);
- case 16:
- return BindStatic<16>(device, scheduler);
- case 17:
- return BindStatic<17>(device, scheduler);
- case 18:
- return BindStatic<18>(device, scheduler);
- case 19:
- return BindStatic<19>(device, scheduler);
- case 20:
- return BindStatic<20>(device, scheduler);
- case 21:
- return BindStatic<21>(device, scheduler);
- case 22:
- return BindStatic<22>(device, scheduler);
- case 23:
- return BindStatic<23>(device, scheduler);
- case 24:
- return BindStatic<24>(device, scheduler);
- case 25:
- return BindStatic<25>(device, scheduler);
- case 26:
- return BindStatic<26>(device, scheduler);
- case 27:
- return BindStatic<27>(device, scheduler);
- case 28:
- return BindStatic<28>(device, scheduler);
- case 29:
- return BindStatic<29>(device, scheduler);
- case 30:
- return BindStatic<30>(device, scheduler);
- case 31:
- return BindStatic<31>(device, scheduler);
- case 32:
- return BindStatic<32>(device, scheduler);
- }
- UNREACHABLE();
- }
- private:
- // Some of these fields are intentionally left uninitialized to avoid initializing them twice.
- struct {
- std::size_t num_buffers = 0;
- std::array<VkBuffer, Maxwell::NumVertexArrays> buffers;
- std::array<VkDeviceSize, Maxwell::NumVertexArrays> offsets;
- std::array<VkDeviceSize, Maxwell::NumVertexArrays> sizes;
- std::array<u16, Maxwell::NumVertexArrays> strides;
- } vertex;
- struct {
- VkBuffer buffer = nullptr;
- VkDeviceSize offset;
- VkIndexType type;
- } index;
- template <std::size_t N>
- void BindStatic(const VKDevice& device, VKScheduler& scheduler) const {
- if (device.IsExtExtendedDynamicStateSupported()) {
- if (index.buffer) {
- BindStatic<N, true, true>(scheduler);
- } else {
- BindStatic<N, false, true>(scheduler);
- }
- } else {
- if (index.buffer) {
- BindStatic<N, true, false>(scheduler);
- } else {
- BindStatic<N, false, false>(scheduler);
- }
- }
- }
- template <std::size_t N, bool is_indexed, bool has_extended_dynamic_state>
- void BindStatic(VKScheduler& scheduler) const {
- static_assert(N <= Maxwell::NumVertexArrays);
- if constexpr (N == 0) {
- return;
- }
- std::array<VkBuffer, N> buffers;
- std::array<VkDeviceSize, N> offsets;
- std::copy(vertex.buffers.begin(), vertex.buffers.begin() + N, buffers.begin());
- std::copy(vertex.offsets.begin(), vertex.offsets.begin() + N, offsets.begin());
- if constexpr (has_extended_dynamic_state) {
- // With extended dynamic states we can specify the length and stride of a vertex buffer
- // std::array<VkDeviceSize, N> sizes;
- std::array<u16, N> strides;
- // std::copy(vertex.sizes.begin(), vertex.sizes.begin() + N, sizes.begin());
- std::copy(vertex.strides.begin(), vertex.strides.begin() + N, strides.begin());
- if constexpr (is_indexed) {
- scheduler.Record(
- [buffers, offsets, strides, index = index](vk::CommandBuffer cmdbuf) {
- cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
- cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
- offsets.data(), nullptr,
- ExpandStrides(strides).data());
- });
- } else {
- scheduler.Record([buffers, offsets, strides](vk::CommandBuffer cmdbuf) {
- cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
- offsets.data(), nullptr,
- ExpandStrides(strides).data());
- });
- }
- return;
- }
- if constexpr (is_indexed) {
- // Indexed draw
- scheduler.Record([buffers, offsets, index = index](vk::CommandBuffer cmdbuf) {
- cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
- cmdbuf.BindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data());
- });
- } else {
- // Array draw
- scheduler.Record([buffers, offsets](vk::CommandBuffer cmdbuf) {
- cmdbuf.BindVertexBuffers(0, static_cast<u32>(N), buffers.data(), offsets.data());
- });
- }
- }
- };
- void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf) const {
- if (is_indexed) {
- cmdbuf.DrawIndexed(num_vertices, num_instances, 0, base_vertex, base_instance);
- } else {
- cmdbuf.Draw(num_vertices, num_instances, base_vertex, base_instance);
- }
- }
- RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
- VKScreenInfo& screen_info, const VKDevice& device,
- VKResourceManager& resource_manager,
- VKMemoryManager& memory_manager, StateTracker& state_tracker,
- VKScheduler& scheduler)
- : RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
- screen_info{screen_info}, device{device}, resource_manager{resource_manager},
- memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
- staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
- update_descriptor_queue(device, scheduler), renderpass_cache(device),
- quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
- quad_indexed_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
- uint8_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
- texture_cache(system, *this, device, resource_manager, memory_manager, scheduler,
- staging_pool),
- pipeline_cache(system, *this, device, scheduler, descriptor_pool, update_descriptor_queue,
- renderpass_cache),
- buffer_cache(*this, system, device, memory_manager, scheduler, staging_pool),
- sampler_cache(device),
- fence_manager(system, *this, device, scheduler, texture_cache, buffer_cache, query_cache),
- query_cache(system, *this, device, scheduler), wfi_event{device.GetLogical().CreateEvent()} {
- scheduler.SetQueryCache(query_cache);
- }
- RasterizerVulkan::~RasterizerVulkan() = default;
- void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
- MICROPROFILE_SCOPE(Vulkan_Drawing);
- FlushWork();
- query_cache.UpdateCounters();
- const auto& gpu = system.GPU().Maxwell3D();
- GraphicsPipelineCacheKey key;
- key.fixed_state.Fill(gpu.regs, device.IsExtExtendedDynamicStateSupported());
- buffer_cache.Map(CalculateGraphicsStreamBufferSize(is_indexed));
- BufferBindings buffer_bindings;
- const DrawParameters draw_params =
- SetupGeometry(key.fixed_state, buffer_bindings, is_indexed, is_instanced);
- update_descriptor_queue.Acquire();
- sampled_views.clear();
- image_views.clear();
- const auto shaders = pipeline_cache.GetShaders();
- key.shaders = GetShaderAddresses(shaders);
- SetupShaderDescriptors(shaders);
- buffer_cache.Unmap();
- const Texceptions texceptions = UpdateAttachments(false);
- SetupImageTransitions(texceptions, color_attachments, zeta_attachment);
- key.renderpass_params = GetRenderPassParams(texceptions);
- key.padding = 0;
- auto& pipeline = pipeline_cache.GetGraphicsPipeline(key);
- scheduler.BindGraphicsPipeline(pipeline.GetHandle());
- const auto renderpass = pipeline.GetRenderPass();
- const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
- scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
- UpdateDynamicStates();
- buffer_bindings.Bind(device, scheduler);
- BeginTransformFeedback();
- const auto pipeline_layout = pipeline.GetLayout();
- const auto descriptor_set = pipeline.CommitDescriptorSet();
- scheduler.Record([pipeline_layout, descriptor_set, draw_params](vk::CommandBuffer cmdbuf) {
- if (descriptor_set) {
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout,
- DESCRIPTOR_SET, descriptor_set, {});
- }
- draw_params.Draw(cmdbuf);
- });
- EndTransformFeedback();
- system.GPU().TickWork();
- }
- void RasterizerVulkan::Clear() {
- MICROPROFILE_SCOPE(Vulkan_Clearing);
- const auto& gpu = system.GPU().Maxwell3D();
- if (!system.GPU().Maxwell3D().ShouldExecute()) {
- return;
- }
- sampled_views.clear();
- image_views.clear();
- query_cache.UpdateCounters();
- const auto& regs = gpu.regs;
- const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
- regs.clear_buffers.A;
- const bool use_depth = regs.clear_buffers.Z;
- const bool use_stencil = regs.clear_buffers.S;
- if (!use_color && !use_depth && !use_stencil) {
- return;
- }
- [[maybe_unused]] const auto texceptions = UpdateAttachments(true);
- DEBUG_ASSERT(texceptions.none());
- SetupImageTransitions(0, color_attachments, zeta_attachment);
- const VkRenderPass renderpass = renderpass_cache.GetRenderPass(GetRenderPassParams(0));
- const auto [framebuffer, render_area] = ConfigureFramebuffers(renderpass);
- scheduler.RequestRenderpass(renderpass, framebuffer, render_area);
- VkClearRect clear_rect;
- clear_rect.baseArrayLayer = regs.clear_buffers.layer;
- clear_rect.layerCount = 1;
- clear_rect.rect = GetScissorState(regs, 0);
- clear_rect.rect.extent.width = std::min(clear_rect.rect.extent.width, render_area.width);
- clear_rect.rect.extent.height = std::min(clear_rect.rect.extent.height, render_area.height);
- if (use_color) {
- VkClearValue clear_value;
- std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
- const u32 color_attachment = regs.clear_buffers.RT;
- scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
- VkClearAttachment attachment;
- attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
- attachment.colorAttachment = color_attachment;
- attachment.clearValue = clear_value;
- cmdbuf.ClearAttachments(attachment, clear_rect);
- });
- }
- if (!use_depth && !use_stencil) {
- return;
- }
- VkImageAspectFlags aspect_flags = 0;
- if (use_depth) {
- aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
- }
- if (use_stencil) {
- aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
- clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
- VkClearValue clear_value;
- clear_value.depthStencil.depth = clear_depth;
- clear_value.depthStencil.stencil = clear_stencil;
- VkClearAttachment attachment;
- attachment.aspectMask = aspect_flags;
- attachment.colorAttachment = 0;
- attachment.clearValue.depthStencil.depth = clear_depth;
- attachment.clearValue.depthStencil.stencil = clear_stencil;
- cmdbuf.ClearAttachments(attachment, clear_rect);
- });
- }
- void RasterizerVulkan::DispatchCompute(GPUVAddr code_addr) {
- MICROPROFILE_SCOPE(Vulkan_Compute);
- update_descriptor_queue.Acquire();
- sampled_views.clear();
- image_views.clear();
- query_cache.UpdateCounters();
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
- ComputePipelineCacheKey key;
- key.shader = code_addr;
- key.shared_memory_size = launch_desc.shared_alloc;
- key.workgroup_size = {launch_desc.block_dim_x, launch_desc.block_dim_y,
- launch_desc.block_dim_z};
- auto& pipeline = pipeline_cache.GetComputePipeline(key);
- // Compute dispatches can't be executed inside a renderpass
- scheduler.RequestOutsideRenderPassOperationContext();
- buffer_cache.Map(CalculateComputeStreamBufferSize());
- const auto& entries = pipeline.GetEntries();
- SetupComputeConstBuffers(entries);
- SetupComputeGlobalBuffers(entries);
- SetupComputeUniformTexels(entries);
- SetupComputeTextures(entries);
- SetupComputeStorageTexels(entries);
- SetupComputeImages(entries);
- buffer_cache.Unmap();
- TransitionImages(sampled_views, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- VK_ACCESS_SHADER_READ_BIT);
- TransitionImages(image_views, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
- VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
- scheduler.Record([grid_x = launch_desc.grid_dim_x, grid_y = launch_desc.grid_dim_y,
- grid_z = launch_desc.grid_dim_z, pipeline_handle = pipeline.GetHandle(),
- layout = pipeline.GetLayout(),
- descriptor_set = pipeline.CommitDescriptorSet()](vk::CommandBuffer cmdbuf) {
- cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
- cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, layout, DESCRIPTOR_SET,
- descriptor_set, {});
- cmdbuf.Dispatch(grid_x, grid_y, grid_z);
- });
- }
- void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
- query_cache.ResetCounter(type);
- }
- void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
- std::optional<u64> timestamp) {
- query_cache.Query(gpu_addr, type, timestamp);
- }
- void RasterizerVulkan::FlushAll() {}
- void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
- if (addr == 0 || size == 0) {
- return;
- }
- texture_cache.FlushRegion(addr, size);
- buffer_cache.FlushRegion(addr, size);
- query_cache.FlushRegion(addr, size);
- }
- bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
- if (!Settings::IsGPULevelHigh()) {
- return buffer_cache.MustFlushRegion(addr, size);
- }
- return texture_cache.MustFlushRegion(addr, size) || buffer_cache.MustFlushRegion(addr, size);
- }
- void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
- if (addr == 0 || size == 0) {
- return;
- }
- texture_cache.InvalidateRegion(addr, size);
- pipeline_cache.InvalidateRegion(addr, size);
- buffer_cache.InvalidateRegion(addr, size);
- query_cache.InvalidateRegion(addr, size);
- }
- void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
- if (addr == 0 || size == 0) {
- return;
- }
- texture_cache.OnCPUWrite(addr, size);
- pipeline_cache.OnCPUWrite(addr, size);
- buffer_cache.OnCPUWrite(addr, size);
- }
- void RasterizerVulkan::SyncGuestHost() {
- texture_cache.SyncGuestHost();
- buffer_cache.SyncGuestHost();
- pipeline_cache.SyncGuestHost();
- }
- void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
- auto& gpu{system.GPU()};
- if (!gpu.IsAsync()) {
- gpu.MemoryManager().Write<u32>(addr, value);
- return;
- }
- fence_manager.SignalSemaphore(addr, value);
- }
- void RasterizerVulkan::SignalSyncPoint(u32 value) {
- auto& gpu{system.GPU()};
- if (!gpu.IsAsync()) {
- gpu.IncrementSyncPoint(value);
- return;
- }
- fence_manager.SignalSyncPoint(value);
- }
- void RasterizerVulkan::ReleaseFences() {
- auto& gpu{system.GPU()};
- if (!gpu.IsAsync()) {
- return;
- }
- fence_manager.WaitPendingFences();
- }
- void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
- if (Settings::IsGPULevelExtreme()) {
- FlushRegion(addr, size);
- }
- InvalidateRegion(addr, size);
- }
- void RasterizerVulkan::WaitForIdle() {
- // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
- // fragment shaders can still write storage buffers.
- VkPipelineStageFlags flags =
- VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
- VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
- VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
- VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
- VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
- if (device.IsExtTransformFeedbackSupported()) {
- flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
- }
- scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetEvent(event, flags);
- cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
- });
- }
- void RasterizerVulkan::FlushCommands() {
- if (draw_counter > 0) {
- draw_counter = 0;
- scheduler.Flush();
- }
- }
- void RasterizerVulkan::TickFrame() {
- draw_counter = 0;
- update_descriptor_queue.TickFrame();
- buffer_cache.TickFrame();
- staging_pool.TickFrame();
- }
- bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
- const Tegra::Engines::Fermi2D::Regs::Surface& dst,
- const Tegra::Engines::Fermi2D::Config& copy_config) {
- texture_cache.DoFermiCopy(src, dst, copy_config);
- return true;
- }
- bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
- VAddr framebuffer_addr, u32 pixel_stride) {
- if (!framebuffer_addr) {
- return false;
- }
- const auto surface{texture_cache.TryFindFramebufferSurface(framebuffer_addr)};
- if (!surface) {
- return false;
- }
- // Verify that the cached surface is the same size and format as the requested framebuffer
- const auto& params{surface->GetSurfaceParams()};
- ASSERT_MSG(params.width == config.width, "Framebuffer width is different");
- ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
- screen_info.image = &surface->GetImage();
- screen_info.width = params.width;
- screen_info.height = params.height;
- screen_info.is_srgb = surface->GetSurfaceParams().srgb_conversion;
- return true;
- }
- void RasterizerVulkan::SetupDirtyFlags() {
- state_tracker.Initialize();
- }
- void RasterizerVulkan::FlushWork() {
- static constexpr u32 DRAWS_TO_DISPATCH = 4096;
- // Only check multiples of 8 draws
- static_assert(DRAWS_TO_DISPATCH % 8 == 0);
- if ((++draw_counter & 7) != 7) {
- return;
- }
- if (draw_counter < DRAWS_TO_DISPATCH) {
- // Send recorded tasks to the worker thread
- scheduler.DispatchWork();
- return;
- }
- // Otherwise (every certain number of draws) flush execution.
- // This submits commands to the Vulkan driver.
- scheduler.Flush();
- draw_counter = 0;
- }
- RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments(bool is_clear) {
- MICROPROFILE_SCOPE(Vulkan_RenderTargets);
- auto& maxwell3d = system.GPU().Maxwell3D();
- auto& dirty = maxwell3d.dirty.flags;
- auto& regs = maxwell3d.regs;
- const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
- dirty[VideoCommon::Dirty::RenderTargets] = false;
- texture_cache.GuardRenderTargets(true);
- Texceptions texceptions;
- for (std::size_t rt = 0; rt < Maxwell::NumRenderTargets; ++rt) {
- if (update_rendertargets) {
- const bool preserve_contents = HasToPreserveColorContents(is_clear, regs);
- color_attachments[rt] = texture_cache.GetColorBufferSurface(rt, preserve_contents);
- }
- if (color_attachments[rt] && WalkAttachmentOverlaps(*color_attachments[rt])) {
- texceptions[rt] = true;
- }
- }
- if (update_rendertargets) {
- const bool preserve_contents = HasToPreserveDepthContents(is_clear, regs);
- zeta_attachment = texture_cache.GetDepthBufferSurface(preserve_contents);
- }
- if (zeta_attachment && WalkAttachmentOverlaps(*zeta_attachment)) {
- texceptions[ZETA_TEXCEPTION_INDEX] = true;
- }
- texture_cache.GuardRenderTargets(false);
- return texceptions;
- }
- bool RasterizerVulkan::WalkAttachmentOverlaps(const CachedSurfaceView& attachment) {
- bool overlap = false;
- for (auto& [view, layout] : sampled_views) {
- if (!attachment.IsSameSurface(*view)) {
- continue;
- }
- overlap = true;
- *layout = VK_IMAGE_LAYOUT_GENERAL;
- }
- return overlap;
- }
- std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers(
- VkRenderPass renderpass) {
- FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
- std::numeric_limits<u32>::max(), std::numeric_limits<u32>::max()};
- const auto try_push = [&key](const View& view) {
- if (!view) {
- return false;
- }
- key.views.push_back(view->GetAttachment());
- key.width = std::min(key.width, view->GetWidth());
- key.height = std::min(key.height, view->GetHeight());
- key.layers = std::min(key.layers, view->GetNumLayers());
- return true;
- };
- const auto& regs = system.GPU().Maxwell3D().regs;
- const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
- for (std::size_t index = 0; index < num_attachments; ++index) {
- if (try_push(color_attachments[index])) {
- texture_cache.MarkColorBufferInUse(index);
- }
- }
- if (try_push(zeta_attachment)) {
- texture_cache.MarkDepthBufferInUse();
- }
- const auto [fbentry, is_cache_miss] = framebuffer_cache.try_emplace(key);
- auto& framebuffer = fbentry->second;
- if (is_cache_miss) {
- VkFramebufferCreateInfo framebuffer_ci;
- framebuffer_ci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- framebuffer_ci.pNext = nullptr;
- framebuffer_ci.flags = 0;
- framebuffer_ci.renderPass = key.renderpass;
- framebuffer_ci.attachmentCount = static_cast<u32>(key.views.size());
- framebuffer_ci.pAttachments = key.views.data();
- framebuffer_ci.width = key.width;
- framebuffer_ci.height = key.height;
- framebuffer_ci.layers = key.layers;
- framebuffer = device.GetLogical().CreateFramebuffer(framebuffer_ci);
- }
- return {*framebuffer, VkExtent2D{key.width, key.height}};
- }
- RasterizerVulkan::DrawParameters RasterizerVulkan::SetupGeometry(FixedPipelineState& fixed_state,
- BufferBindings& buffer_bindings,
- bool is_indexed,
- bool is_instanced) {
- MICROPROFILE_SCOPE(Vulkan_Geometry);
- const auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
- SetupVertexArrays(buffer_bindings);
- const u32 base_instance = regs.vb_base_instance;
- const u32 num_instances = is_instanced ? gpu.mme_draw.instance_count : 1;
- const u32 base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first;
- const u32 num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count;
- DrawParameters params{base_instance, num_instances, base_vertex, num_vertices, is_indexed};
- SetupIndexBuffer(buffer_bindings, params, is_indexed);
- return params;
- }
- void RasterizerVulkan::SetupShaderDescriptors(
- const std::array<Shader*, Maxwell::MaxShaderProgram>& shaders) {
- texture_cache.GuardSamplers(true);
- for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
- // Skip VertexA stage
- Shader* const shader = shaders[stage + 1];
- if (!shader) {
- continue;
- }
- const auto& entries = shader->GetEntries();
- SetupGraphicsConstBuffers(entries, stage);
- SetupGraphicsGlobalBuffers(entries, stage);
- SetupGraphicsUniformTexels(entries, stage);
- SetupGraphicsTextures(entries, stage);
- SetupGraphicsStorageTexels(entries, stage);
- SetupGraphicsImages(entries, stage);
- }
- texture_cache.GuardSamplers(false);
- }
- void RasterizerVulkan::SetupImageTransitions(
- Texceptions texceptions, const std::array<View, Maxwell::NumRenderTargets>& color_attachments,
- const View& zeta_attachment) {
- TransitionImages(sampled_views, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
- TransitionImages(image_views, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
- VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
- for (std::size_t rt = 0; rt < std::size(color_attachments); ++rt) {
- const auto color_attachment = color_attachments[rt];
- if (color_attachment == nullptr) {
- continue;
- }
- const auto image_layout =
- texceptions[rt] ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- color_attachment->Transition(image_layout, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
- VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
- }
- if (zeta_attachment != nullptr) {
- const auto image_layout = texceptions[ZETA_TEXCEPTION_INDEX]
- ? VK_IMAGE_LAYOUT_GENERAL
- : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- zeta_attachment->Transition(image_layout, VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
- VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT);
- }
- }
- void RasterizerVulkan::UpdateDynamicStates() {
- auto& regs = system.GPU().Maxwell3D().regs;
- UpdateViewportsState(regs);
- UpdateScissorsState(regs);
- UpdateDepthBias(regs);
- UpdateBlendConstants(regs);
- UpdateDepthBounds(regs);
- UpdateStencilFaces(regs);
- if (device.IsExtExtendedDynamicStateSupported()) {
- UpdateCullMode(regs);
- UpdateDepthBoundsTestEnable(regs);
- UpdateDepthTestEnable(regs);
- UpdateDepthWriteEnable(regs);
- UpdateDepthCompareOp(regs);
- UpdateFrontFace(regs);
- UpdatePrimitiveTopology(regs);
- UpdateStencilOp(regs);
- UpdateStencilTestEnable(regs);
- }
- }
- void RasterizerVulkan::BeginTransformFeedback() {
- const auto& regs = system.GPU().Maxwell3D().regs;
- if (regs.tfb_enabled == 0) {
- return;
- }
- if (!device.IsExtTransformFeedbackSupported()) {
- LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
- return;
- }
- UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
- regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
- UNIMPLEMENTED_IF(regs.tfb_bindings[1].buffer_enable);
- UNIMPLEMENTED_IF(regs.tfb_bindings[2].buffer_enable);
- UNIMPLEMENTED_IF(regs.tfb_bindings[3].buffer_enable);
- const auto& binding = regs.tfb_bindings[0];
- UNIMPLEMENTED_IF(binding.buffer_enable == 0);
- UNIMPLEMENTED_IF(binding.buffer_offset != 0);
- const GPUVAddr gpu_addr = binding.Address();
- const VkDeviceSize size = static_cast<VkDeviceSize>(binding.buffer_size);
- const auto info = buffer_cache.UploadMemory(gpu_addr, size, 4, true);
- scheduler.Record([buffer = info.handle, offset = info.offset, size](vk::CommandBuffer cmdbuf) {
- cmdbuf.BindTransformFeedbackBuffersEXT(0, 1, &buffer, &offset, &size);
- cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr);
- });
- }
- void RasterizerVulkan::EndTransformFeedback() {
- const auto& regs = system.GPU().Maxwell3D().regs;
- if (regs.tfb_enabled == 0) {
- return;
- }
- if (!device.IsExtTransformFeedbackSupported()) {
- return;
- }
- scheduler.Record(
- [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
- }
- void RasterizerVulkan::SetupVertexArrays(BufferBindings& buffer_bindings) {
- const auto& regs = system.GPU().Maxwell3D().regs;
- for (std::size_t index = 0; index < Maxwell::NumVertexArrays; ++index) {
- const auto& vertex_array = regs.vertex_array[index];
- if (!vertex_array.IsEnabled()) {
- continue;
- }
- const GPUVAddr start{vertex_array.StartAddress()};
- const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
- ASSERT(end >= start);
- const std::size_t size = end - start;
- if (size == 0) {
- buffer_bindings.AddVertexBinding(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE, 0);
- continue;
- }
- const auto info = buffer_cache.UploadMemory(start, size);
- buffer_bindings.AddVertexBinding(info.handle, info.offset, size, vertex_array.stride);
- }
- }
- void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
- bool is_indexed) {
- if (params.num_vertices == 0) {
- return;
- }
- const auto& regs = system.GPU().Maxwell3D().regs;
- switch (regs.draw.topology) {
- case Maxwell::PrimitiveTopology::Quads: {
- if (!params.is_indexed) {
- const auto [buffer, offset] =
- quad_array_pass.Assemble(params.num_vertices, params.base_vertex);
- buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
- params.base_vertex = 0;
- params.num_vertices = params.num_vertices * 6 / 4;
- params.is_indexed = true;
- break;
- }
- const GPUVAddr gpu_addr = regs.index_array.IndexStart();
- const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
- VkBuffer buffer = info.handle;
- u64 offset = info.offset;
- std::tie(buffer, offset) = quad_indexed_pass.Assemble(
- regs.index_array.format, params.num_vertices, params.base_vertex, buffer, offset);
- buffer_bindings.SetIndexBinding(buffer, offset, VK_INDEX_TYPE_UINT32);
- params.num_vertices = (params.num_vertices / 4) * 6;
- params.base_vertex = 0;
- break;
- }
- default: {
- if (!is_indexed) {
- break;
- }
- const GPUVAddr gpu_addr = regs.index_array.IndexStart();
- const auto info = buffer_cache.UploadMemory(gpu_addr, CalculateIndexBufferSize());
- VkBuffer buffer = info.handle;
- u64 offset = info.offset;
- auto format = regs.index_array.format;
- const bool is_uint8 = format == Maxwell::IndexFormat::UnsignedByte;
- if (is_uint8 && !device.IsExtIndexTypeUint8Supported()) {
- std::tie(buffer, offset) = uint8_pass.Assemble(params.num_vertices, buffer, offset);
- format = Maxwell::IndexFormat::UnsignedShort;
- }
- buffer_bindings.SetIndexBinding(buffer, offset, MaxwellToVK::IndexFormat(device, format));
- break;
- }
- }
- }
- void RasterizerVulkan::SetupGraphicsConstBuffers(const ShaderEntries& entries, std::size_t stage) {
- MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
- const auto& gpu = system.GPU().Maxwell3D();
- const auto& shader_stage = gpu.state.shader_stages[stage];
- for (const auto& entry : entries.const_buffers) {
- SetupConstBuffer(entry, shader_stage.const_buffers[entry.GetIndex()]);
- }
- }
- void RasterizerVulkan::SetupGraphicsGlobalBuffers(const ShaderEntries& entries, std::size_t stage) {
- MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
- auto& gpu{system.GPU()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage]};
- for (const auto& entry : entries.global_buffers) {
- const auto addr = cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset();
- SetupGlobalBuffer(entry, addr);
- }
- }
- void RasterizerVulkan::SetupGraphicsUniformTexels(const ShaderEntries& entries, std::size_t stage) {
- MICROPROFILE_SCOPE(Vulkan_Textures);
- const auto& gpu = system.GPU().Maxwell3D();
- for (const auto& entry : entries.uniform_texels) {
- const auto image = GetTextureInfo(gpu, entry, stage).tic;
- SetupUniformTexels(image, entry);
- }
- }
- void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::size_t stage) {
- MICROPROFILE_SCOPE(Vulkan_Textures);
- const auto& gpu = system.GPU().Maxwell3D();
- for (const auto& entry : entries.samplers) {
- for (std::size_t i = 0; i < entry.size; ++i) {
- const auto texture = GetTextureInfo(gpu, entry, stage, i);
- SetupTexture(texture, entry);
- }
- }
- }
- void RasterizerVulkan::SetupGraphicsStorageTexels(const ShaderEntries& entries, std::size_t stage) {
- MICROPROFILE_SCOPE(Vulkan_Textures);
- const auto& gpu = system.GPU().Maxwell3D();
- for (const auto& entry : entries.storage_texels) {
- const auto image = GetTextureInfo(gpu, entry, stage).tic;
- SetupStorageTexel(image, entry);
- }
- }
- void RasterizerVulkan::SetupGraphicsImages(const ShaderEntries& entries, std::size_t stage) {
- MICROPROFILE_SCOPE(Vulkan_Images);
- const auto& gpu = system.GPU().Maxwell3D();
- for (const auto& entry : entries.images) {
- const auto tic = GetTextureInfo(gpu, entry, stage).tic;
- SetupImage(tic, entry);
- }
- }
- void RasterizerVulkan::SetupComputeConstBuffers(const ShaderEntries& entries) {
- MICROPROFILE_SCOPE(Vulkan_ConstBuffers);
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
- for (const auto& entry : entries.const_buffers) {
- const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
- const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
- Tegra::Engines::ConstBufferInfo buffer;
- buffer.address = config.Address();
- buffer.size = config.size;
- buffer.enabled = mask[entry.GetIndex()];
- SetupConstBuffer(entry, buffer);
- }
- }
- void RasterizerVulkan::SetupComputeGlobalBuffers(const ShaderEntries& entries) {
- MICROPROFILE_SCOPE(Vulkan_GlobalBuffers);
- const auto cbufs{system.GPU().KeplerCompute().launch_description.const_buffer_config};
- for (const auto& entry : entries.global_buffers) {
- const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
- SetupGlobalBuffer(entry, addr);
- }
- }
- void RasterizerVulkan::SetupComputeUniformTexels(const ShaderEntries& entries) {
- MICROPROFILE_SCOPE(Vulkan_Textures);
- const auto& gpu = system.GPU().KeplerCompute();
- for (const auto& entry : entries.uniform_texels) {
- const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
- SetupUniformTexels(image, entry);
- }
- }
- void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
- MICROPROFILE_SCOPE(Vulkan_Textures);
- const auto& gpu = system.GPU().KeplerCompute();
- for (const auto& entry : entries.samplers) {
- for (std::size_t i = 0; i < entry.size; ++i) {
- const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
- SetupTexture(texture, entry);
- }
- }
- }
- void RasterizerVulkan::SetupComputeStorageTexels(const ShaderEntries& entries) {
- MICROPROFILE_SCOPE(Vulkan_Textures);
- const auto& gpu = system.GPU().KeplerCompute();
- for (const auto& entry : entries.storage_texels) {
- const auto image = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
- SetupStorageTexel(image, entry);
- }
- }
- void RasterizerVulkan::SetupComputeImages(const ShaderEntries& entries) {
- MICROPROFILE_SCOPE(Vulkan_Images);
- const auto& gpu = system.GPU().KeplerCompute();
- for (const auto& entry : entries.images) {
- const auto tic = GetTextureInfo(gpu, entry, ComputeShaderIndex).tic;
- SetupImage(tic, entry);
- }
- }
- void RasterizerVulkan::SetupConstBuffer(const ConstBufferEntry& entry,
- const Tegra::Engines::ConstBufferInfo& buffer) {
- if (!buffer.enabled) {
- // Set values to zero to unbind buffers
- update_descriptor_queue.AddBuffer(DefaultBuffer(), 0, DEFAULT_BUFFER_SIZE);
- return;
- }
- // Align the size to avoid bad std140 interactions
- const std::size_t size =
- Common::AlignUp(CalculateConstBufferSize(entry, buffer), 4 * sizeof(float));
- ASSERT(size <= MaxConstbufferSize);
- const auto info =
- buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
- update_descriptor_queue.AddBuffer(info.handle, info.offset, size);
- }
- void RasterizerVulkan::SetupGlobalBuffer(const GlobalBufferEntry& entry, GPUVAddr address) {
- auto& memory_manager{system.GPU().MemoryManager()};
- const auto actual_addr = memory_manager.Read<u64>(address);
- const auto size = memory_manager.Read<u32>(address + 8);
- if (size == 0) {
- // Sometimes global memory pointers don't have a proper size. Upload a dummy entry
- // because Vulkan doesn't like empty buffers.
- // Note: Do *not* use DefaultBuffer() here, storage buffers can be written breaking the
- // default buffer.
- static constexpr std::size_t dummy_size = 4;
- const auto info = buffer_cache.GetEmptyBuffer(dummy_size);
- update_descriptor_queue.AddBuffer(info.handle, info.offset, dummy_size);
- return;
- }
- const auto info = buffer_cache.UploadMemory(
- actual_addr, size, device.GetStorageBufferAlignment(), entry.IsWritten());
- update_descriptor_queue.AddBuffer(info.handle, info.offset, size);
- }
- void RasterizerVulkan::SetupUniformTexels(const Tegra::Texture::TICEntry& tic,
- const UniformTexelEntry& entry) {
- const auto view = texture_cache.GetTextureSurface(tic, entry);
- ASSERT(view->IsBufferView());
- update_descriptor_queue.AddTexelBuffer(view->GetBufferView());
- }
- void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& texture,
- const SamplerEntry& entry) {
- auto view = texture_cache.GetTextureSurface(texture.tic, entry);
- ASSERT(!view->IsBufferView());
- const VkImageView image_view = view->GetImageView(texture.tic.x_source, texture.tic.y_source,
- texture.tic.z_source, texture.tic.w_source);
- const auto sampler = sampler_cache.GetSampler(texture.tsc);
- update_descriptor_queue.AddSampledImage(sampler, image_view);
- VkImageLayout* const image_layout = update_descriptor_queue.LastImageLayout();
- *image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- sampled_views.push_back(ImageView{std::move(view), image_layout});
- }
- void RasterizerVulkan::SetupStorageTexel(const Tegra::Texture::TICEntry& tic,
- const StorageTexelEntry& entry) {
- const auto view = texture_cache.GetImageSurface(tic, entry);
- ASSERT(view->IsBufferView());
- update_descriptor_queue.AddTexelBuffer(view->GetBufferView());
- }
- void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
- auto view = texture_cache.GetImageSurface(tic, entry);
- if (entry.is_written) {
- view->MarkAsModified(texture_cache.Tick());
- }
- UNIMPLEMENTED_IF(tic.IsBuffer());
- const VkImageView image_view =
- view->GetImageView(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
- update_descriptor_queue.AddImage(image_view);
- VkImageLayout* const image_layout = update_descriptor_queue.LastImageLayout();
- *image_layout = VK_IMAGE_LAYOUT_GENERAL;
- image_views.push_back(ImageView{std::move(view), image_layout});
- }
- void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchViewports()) {
- return;
- }
- const std::array viewports{
- GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
- GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
- GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
- GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
- GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
- GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
- GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
- GetViewportState(device, regs, 14), GetViewportState(device, regs, 15)};
- scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
- }
- void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchScissors()) {
- return;
- }
- const std::array scissors = {
- GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
- GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
- GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
- GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
- GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
- GetScissorState(regs, 15)};
- scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
- }
- void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchDepthBias()) {
- return;
- }
- scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
- factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
- });
- }
- void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchBlendConstants()) {
- return;
- }
- const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
- regs.blend_color.a};
- scheduler.Record(
- [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
- }
- void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchDepthBounds()) {
- return;
- }
- scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
- vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
- }
- void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchStencilProperties()) {
- return;
- }
- if (regs.stencil_two_side_enable) {
- // Separate values per face
- scheduler.Record(
- [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
- front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
- back_write_mask = regs.stencil_back_mask,
- back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
- // Front face
- cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
- cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
- cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
- // Back face
- cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
- cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
- cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
- });
- } else {
- // Front face defines both faces
- scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
- test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
- cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
- cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
- });
- }
- }
- void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchCullMode()) {
- return;
- }
- scheduler.Record(
- [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
- });
- }
- void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchDepthBoundsTestEnable()) {
- return;
- }
- scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetDepthBoundsTestEnableEXT(enable);
- });
- }
- void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchDepthTestEnable()) {
- return;
- }
- scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetDepthTestEnableEXT(enable);
- });
- }
- void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchDepthWriteEnable()) {
- return;
- }
- scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetDepthWriteEnableEXT(enable);
- });
- }
- void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchDepthCompareOp()) {
- return;
- }
- scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
- });
- }
- void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchFrontFace()) {
- return;
- }
- VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
- if (regs.screen_y_control.triangle_rast_flip != 0) {
- front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
- : VK_FRONT_FACE_CLOCKWISE;
- }
- scheduler.Record(
- [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
- }
- void RasterizerVulkan::UpdatePrimitiveTopology(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchPrimitiveTopology()) {
- return;
- }
- const Maxwell::PrimitiveTopology primitive_topology = regs.draw.topology.Value();
- scheduler.Record([this, primitive_topology](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetPrimitiveTopologyEXT(MaxwellToVK::PrimitiveTopology(device, primitive_topology));
- });
- }
- void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchStencilOp()) {
- return;
- }
- const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
- const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
- const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
- const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
- if (regs.stencil_two_side_enable) {
- scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
- MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
- MaxwellToVK::ComparisonOp(compare));
- });
- } else {
- const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
- const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
- const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
- const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
- scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
- back_compare](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
- MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
- MaxwellToVK::ComparisonOp(compare));
- cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
- MaxwellToVK::StencilOp(back_zpass),
- MaxwellToVK::StencilOp(back_zfail),
- MaxwellToVK::ComparisonOp(back_compare));
- });
- }
- }
- void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
- if (!state_tracker.TouchStencilTestEnable()) {
- return;
- }
- scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
- cmdbuf.SetStencilTestEnableEXT(enable);
- });
- }
- std::size_t RasterizerVulkan::CalculateGraphicsStreamBufferSize(bool is_indexed) const {
- std::size_t size = CalculateVertexArraysSize();
- if (is_indexed) {
- size = Common::AlignUp(size, 4) + CalculateIndexBufferSize();
- }
- size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
- return size;
- }
- std::size_t RasterizerVulkan::CalculateComputeStreamBufferSize() const {
- return Tegra::Engines::KeplerCompute::NumConstBuffers *
- (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
- }
- std::size_t RasterizerVulkan::CalculateVertexArraysSize() const {
- const auto& regs = system.GPU().Maxwell3D().regs;
- std::size_t size = 0;
- for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
- // This implementation assumes that all attributes are used in the shader.
- const GPUVAddr start{regs.vertex_array[index].StartAddress()};
- const GPUVAddr end{regs.vertex_array_limit[index].LimitAddress()};
- DEBUG_ASSERT(end >= start);
- size += (end - start) * regs.vertex_array[index].enable;
- }
- return size;
- }
- std::size_t RasterizerVulkan::CalculateIndexBufferSize() const {
- const auto& regs = system.GPU().Maxwell3D().regs;
- return static_cast<std::size_t>(regs.index_array.count) *
- static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
- }
- std::size_t RasterizerVulkan::CalculateConstBufferSize(
- const ConstBufferEntry& entry, const Tegra::Engines::ConstBufferInfo& buffer) const {
- if (entry.IsIndirect()) {
- // Buffer is accessed indirectly, so upload the entire thing
- return buffer.size;
- } else {
- // Buffer is accessed directly, upload just what we use
- return entry.GetSize();
- }
- }
- RenderPassParams RasterizerVulkan::GetRenderPassParams(Texceptions texceptions) const {
- const auto& regs = system.GPU().Maxwell3D().regs;
- const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
- RenderPassParams params;
- params.color_formats = {};
- std::size_t color_texceptions = 0;
- std::size_t index = 0;
- for (std::size_t rt = 0; rt < num_attachments; ++rt) {
- const auto& rendertarget = regs.rt[rt];
- if (rendertarget.Address() == 0 || rendertarget.format == Tegra::RenderTargetFormat::NONE) {
- continue;
- }
- params.color_formats[index] = static_cast<u8>(rendertarget.format);
- color_texceptions |= (texceptions[rt] ? 1ULL : 0ULL) << index;
- ++index;
- }
- params.num_color_attachments = static_cast<u8>(index);
- params.texceptions = static_cast<u8>(color_texceptions);
- params.zeta_format = regs.zeta_enable ? static_cast<u8>(regs.zeta.format) : 0;
- params.zeta_texception = texceptions[ZETA_TEXCEPTION_INDEX];
- return params;
- }
- VkBuffer RasterizerVulkan::DefaultBuffer() {
- if (default_buffer) {
- return *default_buffer;
- }
- VkBufferCreateInfo ci;
- ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- ci.pNext = nullptr;
- ci.flags = 0;
- ci.size = DEFAULT_BUFFER_SIZE;
- ci.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
- VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
- ci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- ci.queueFamilyIndexCount = 0;
- ci.pQueueFamilyIndices = nullptr;
- default_buffer = device.GetLogical().CreateBuffer(ci);
- default_buffer_commit = memory_manager.Commit(default_buffer, false);
- scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([buffer = *default_buffer](vk::CommandBuffer cmdbuf) {
- cmdbuf.FillBuffer(buffer, 0, DEFAULT_BUFFER_SIZE, 0);
- });
- return *default_buffer;
- }
- } // namespace Vulkan
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