utils.cpp 3.2 KB

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  1. // Copyright 2014 Citra Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <string>
  5. #include <fmt/format.h>
  6. #include <glad/glad.h>
  7. #include "common/assert.h"
  8. #include "common/common_types.h"
  9. #include "common/scope_exit.h"
  10. #include "video_core/renderer_opengl/utils.h"
  11. namespace OpenGL {
  12. VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
  13. VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
  14. void VertexArrayPushBuffer::Setup(GLuint vao_) {
  15. vao = vao_;
  16. index_buffer = nullptr;
  17. vertex_buffers.clear();
  18. }
  19. void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
  20. index_buffer = buffer;
  21. }
  22. void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
  23. GLintptr offset, GLsizei stride) {
  24. vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
  25. }
  26. void VertexArrayPushBuffer::Bind() {
  27. if (index_buffer) {
  28. glVertexArrayElementBuffer(vao, *index_buffer);
  29. }
  30. // TODO(Rodrigo): Find a way to ARB_multi_bind this
  31. for (const auto& entry : vertex_buffers) {
  32. glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
  33. entry.stride);
  34. }
  35. }
  36. BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
  37. BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
  38. void BindBuffersRangePushBuffer::Setup(GLuint first_) {
  39. first = first_;
  40. buffer_pointers.clear();
  41. offsets.clear();
  42. sizes.clear();
  43. }
  44. void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
  45. buffer_pointers.push_back(buffer);
  46. offsets.push_back(offset);
  47. sizes.push_back(size);
  48. }
  49. void BindBuffersRangePushBuffer::Bind() {
  50. // Ensure sizes are valid.
  51. const std::size_t count{buffer_pointers.size()};
  52. DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
  53. if (count == 0) {
  54. return;
  55. }
  56. // Dereference buffers.
  57. buffers.resize(count);
  58. std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
  59. [](const GLuint* pointer) { return *pointer; });
  60. glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
  61. sizes.data());
  62. }
  63. void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
  64. if (!GLAD_GL_KHR_debug) {
  65. // We don't need to throw an error as this is just for debugging
  66. return;
  67. }
  68. std::string object_label;
  69. if (extra_info.empty()) {
  70. switch (identifier) {
  71. case GL_TEXTURE:
  72. object_label = fmt::format("Texture@0x{:016X}", addr);
  73. break;
  74. case GL_PROGRAM:
  75. object_label = fmt::format("Shader@0x{:016X}", addr);
  76. break;
  77. default:
  78. object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
  79. break;
  80. }
  81. } else {
  82. object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
  83. }
  84. glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
  85. }
  86. } // namespace OpenGL