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- // Copyright 2014 Citra Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include <string>
- #include <fmt/format.h>
- #include <glad/glad.h>
- #include "common/assert.h"
- #include "common/common_types.h"
- #include "common/scope_exit.h"
- #include "video_core/renderer_opengl/utils.h"
- namespace OpenGL {
- VertexArrayPushBuffer::VertexArrayPushBuffer() = default;
- VertexArrayPushBuffer::~VertexArrayPushBuffer() = default;
- void VertexArrayPushBuffer::Setup(GLuint vao_) {
- vao = vao_;
- index_buffer = nullptr;
- vertex_buffers.clear();
- }
- void VertexArrayPushBuffer::SetIndexBuffer(const GLuint* buffer) {
- index_buffer = buffer;
- }
- void VertexArrayPushBuffer::SetVertexBuffer(GLuint binding_index, const GLuint* buffer,
- GLintptr offset, GLsizei stride) {
- vertex_buffers.push_back(Entry{binding_index, buffer, offset, stride});
- }
- void VertexArrayPushBuffer::Bind() {
- if (index_buffer) {
- glVertexArrayElementBuffer(vao, *index_buffer);
- }
- // TODO(Rodrigo): Find a way to ARB_multi_bind this
- for (const auto& entry : vertex_buffers) {
- glVertexArrayVertexBuffer(vao, entry.binding_index, *entry.buffer, entry.offset,
- entry.stride);
- }
- }
- BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
- BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
- void BindBuffersRangePushBuffer::Setup(GLuint first_) {
- first = first_;
- buffer_pointers.clear();
- offsets.clear();
- sizes.clear();
- }
- void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
- buffer_pointers.push_back(buffer);
- offsets.push_back(offset);
- sizes.push_back(size);
- }
- void BindBuffersRangePushBuffer::Bind() {
- // Ensure sizes are valid.
- const std::size_t count{buffer_pointers.size()};
- DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
- if (count == 0) {
- return;
- }
- // Dereference buffers.
- buffers.resize(count);
- std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
- [](const GLuint* pointer) { return *pointer; });
- glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
- sizes.data());
- }
- void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
- if (!GLAD_GL_KHR_debug) {
- // We don't need to throw an error as this is just for debugging
- return;
- }
- std::string object_label;
- if (extra_info.empty()) {
- switch (identifier) {
- case GL_TEXTURE:
- object_label = fmt::format("Texture@0x{:016X}", addr);
- break;
- case GL_PROGRAM:
- object_label = fmt::format("Shader@0x{:016X}", addr);
- break;
- default:
- object_label = fmt::format("Object(0x{:X})@0x{:016X}", identifier, addr);
- break;
- }
- } else {
- object_label = fmt::format("{}@0x{:016X}", extra_info, addr);
- }
- glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
- }
- } // namespace OpenGL
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